Chapter 3: Drink Deep From the River of My Hate

Apr 28, 2025 11:26 am
Death stalks the followers of the High One. Rumors of burned shrines, sacked temples, murdered priests spread across the borderlands, leading some to clutch their icons and pass their time on their knees praying for salvation, while others turn their backs to the Lord on High and seek succor in other faiths. The villains responsible leave a trail of ruin and broken lives as they move farther and farther south. Someone must take a stand against these enemies!

The Hammers of the High One have dispatched Lauretta, and by extension, the rest of you, to Auxen Vale. There, at Saint Mikkel's Shrine, a priest of the High One named Father Montaine is hosting a war council to mount an effective defense against these raiders. You are on your way there now...
Apr 28, 2025 6:41 pm
Walking with the others on trail, Lauretta looked much the same as she had some months ago when the group was at Two Forks. The only exception seemed to be that the eight-pointed star pendant that was her holy symbol had been replaced by a silver, fiery skull. She wasn't thrilled about the change, appreciating the reminder of the High One's eight virtues more. Still, it was a necessary change if she was to be a Preceptor. A small change in comparison to the vestments she carried in her pack that she refused to don.

"I understand the value of anonymity when evil will seek reprisal, but I just think it sends the wrong message when the Hammers have a bit of a reputation for being too zealous in their work. Covering my head in some big black hood just doesn't feel like it'll make folk trust me or what I have to say. I'd rather have that than strike fear into the hearts of evil men. Besides, I was an ordained priest first and a Preceptor second. If some bastard wants to come get revenge on me, then I'll be waiting."

In saying that, she didn't give much a voice to the desire to put the fear of God into the monsters who had been leaving a bloody, charred swathe of land in their wake. Looking to her companions, she felt some gratitude for their agreement to undertake this mission with her. For her, this was about obligation and justice. She wondered if it could be the same for them or some other motivator. Loyalty to our ties? A reward? I'm sure R3N-L3 is just hoping a Wizard Creation is to blame.
Apr 28, 2025 7:38 pm
Wolfram would follow Lauretta to the ends of the world if need be, despite knowing they could never be together in that way, even if that's what the priest wanted, which he was sure she did not.

As to the rest of their group, Wolfram finally felt as though he belonged somewhere. They had fought and got bloody together. Faced insurmountable risks and had come through victorious. The greater question for Wolfram now was had he worked off his guilt. The guilt of letting his lord down, having poached off the land that he was responsible for guarding. As if that wasn't enough, he had entered into a relationship with his daughter, getting her with child. Disgraced and banished he felt he had finally made amends and would continue to do so for a very long time.

Here they stood, together again to fight evil for The Hammers, and he was ready.

"I agree. We want to look welcoming, not frightening or bearing the look of those with something to hide."
Last edited April 28, 2025 7:40 pm
Apr 28, 2025 9:33 pm
Tzal walked up to Lauretta who had joined the specialized inquisitors of the High One, the so-called Preceptors. He was wary of Lauretta because the Preceptors were well known for their overzealous action in the name of pursuing heretical cults. She was quite proactive and vocal about her hatred for evil things, and it was only likely that she would gravitate towards something like this. But it didn't bode well for practitioners of arcane arts like Tzal. He remembered his brief meeting with Lauretta, where he surrendered those arcane papyri to her. Would it be enough to satiate her doubt? Would she still try to look for evil intentions in him? These priests were unable to understand the grand scheme and potential of magic. Myth says that Abraxus, the mysterious god of magic, had given the potential for mortals like humans to understand the fabric of arcane, for which he was struck down by Death. These priests won't understand the sacrifice and the enormous gravity when they go down burning everything in the name of High One.

The past months had been eventful when Tzal had finally joined the order of Mages. It seemed like his master Ahrimamane had already briefed them about his progress, and yet again, he had eluded him. Tzal's knowledge about experimental alchemy and elemental control had garnered interest in the elementalist group of arcane masters. They had given him a curriculum and told him to prepare an article and present it in the seminary. His work has impressed the mages enough that a significant number of them recommended him as erudite enough to be accepted as a Wizard. He had discovered and crafted his own grimoire, an intricate book made with curious cold leather that always seemed slightly wet to the touch without any sogginess. Symbols and a curious mechanism of water clocks exist on the cover that constantly channels four different colored waters from one symbol to the other. Tzal has even changed his attire now as he carries an elaborate indigo cloak that reflects light, forming a purple iridescent sheen that almost changes its color to other spectrums but returns it to blue at the edge.

Tzal didn't know whether Lauretta's request was a twisted way to judge his intention. But he knew that if he didn't respond, she would forever doubt him. He was still unsure whether it was wise or foolish to keep his connection with a preceptor. But it was also true that if he could show his intentions, maybe Lauretta would judge him less. Maybe she will trust him in the end. He walked up to her and smiled, "Greetings, Preceptor. It seems that there is something wrong here. I am humbled that you requested my aid, but for an old friend, I shouldn't be so formal. How are you doing, Lauretta? And Wolfram, too. I quite expected to see you here. Where else would your guiding light be? But, anyways, how are you? So, we have someone targeting the High One's priest? Maybe there are some other cults involved, but it is rarely so simple."

Last edited April 28, 2025 9:39 pm
Apr 29, 2025 1:10 am
"It would be troublesome if you were to die at this juncture. The Wizard has made more than one thing that may or may not have reached the point of divinity, and I have not yet met another priest capable of efficient violence." R3N-L3 intoned flatly as he settled down, being the last to arrive. He appeared to have not changed much since their last visit, although R3N-L3 had promptly disappeared as soon as the village's issues had been resolved. It likely wasn't a coincidence that a few strange sightings and beasts in the vicinity. As for his own training, he had begun to execute his usual upgrades with precision, slaying and dissecting those of his fellow Clockworks whom he had judged to deviate from their expected programming, and grafting their systems into his own metallic form.

Strangely enough, he appeared to have shrunk slightly in stature, metal compacting and gears becoming more efficient. A strange, faint aura of calculation surrounded him. His voice was overlaid with the parchment-like whispers of another, reciting formulas and calculations with the voice of a dry old man. Never quite intelligible, but always present. Pausing, he tilted his head to look at Lauretta expectantly. "Other than a section on neutralizing divinity, however, I possess no salient information on the characteristics associated with your religious sect. Primer requested."
Apr 29, 2025 2:00 pm
Hearing her companions again, the priest cracked a smile. Other than some slightly different outfits (or shape, in R3N-L3's case), it seemed to her that not much had changed. Wolfram looked happy to see her and still had the same wistfulness that came to his gaze at times. Still a man somewhat lost. One day, I'm going to crack that man's shell and get him to tell me more about those scars he's hiding. There's peace in not bearing those things alone. She responded to him with a joyful nod, glad to hear he understood her reasoning. Her mentor had not been so understanding.

"Well hey there to you too, Indigo! I see you're living up to that color as ever. Quite fanciful. I'm doing well, as far as well goes with the task I've been given. Hearing such horrid happenings has my blood boiling. I'd be lying if I said I didn't feel a need to make great use of the many things I've learned from my instructor from the Hammers. Hopefully I can be the guiding light for us, as you said it, to find whatever or whoever has been butchering good, innocent folk."

Her words and smile were friendly, but her piercing, analytical eyes scoured the Wizard. They weren't malicious, but instinctual. Lauretta's surface appearance was mostly the same, but the training and instruction of Preceptor Rahm had changed her inner workings more substantially. Details were sought now when none were before. The way people spoke, gestured, and even looked around all seemed to matter far more now. Wizards always grasp for power, and it seems that is holding true. Boundaries and morals contain his ambition. I will make sure that continues.

"Ha, well I have no intention on dying any time soon, Renly. My effectiveness as a warrior and a priest ought make sure of that, as you've beheld before. As for my sect, the Hammers of the High One are trained to hunt down enemies of the faith. Cultists of evil false-gods, mages with demonic magics, violent apostates, and those who bargain with fiends. We must follow up on any hint of such things and put people to the question in order to find the truth. In doing so, we make ourselves targets of retribution from those who prefer to keep their dealings hidden. Typically, Preceptors are heavily garbed and hide their identities to combat this. I was just telling Wolfram how I'd rather be trustworthy to folk by having nothing to hide."

And despite all that training, the clockwork was still difficult to read. I don't know what I expected... Unsure of what to think of the changes he had undergone, Lauretta simply blinked a couple of times and looked at Tzal like he might have had answers where she did not.
Apr 29, 2025 2:11 pm
Tzal understood the confusing stare that Lauretta gave after looking at R3N-L3 but he too was unsure, so he returned a shrug. But, he was also a bit surprised and fascinated to see the changes in R3N-L3, "R3N-L3, my dear friend, it seems that you have undergone . . . some modifications to your form. How goes your hunt?"
Apr 29, 2025 9:36 pm
Wolfram sensed the slight tension between Lauretta and Tzal. It looked like they had all changed and might have to reaquaint themselves and perhaps gain trust for each other. It felt like an opportune time to show the others his relic, which he did proudly, telling how Lauretta had given it to him, offering it to the group to feel its perfect balance and see the translucent steel catch the light in odd and interesting ways.

"Can you hear it hum, every so slightly?"
Apr 30, 2025 6:45 am
Tzal took out his spectacles. Then, wearing it, he took a closer look and said, "This is indeed a powerful, magical weapon! It seems it has somehow influenced you. Does it have a sentience? Do you have a voice in your head, perhaps, or does it affect you somehow?"
Apr 30, 2025 11:15 pm
Other than humming, Whisperthorn has no sentience that I am aware of, but as its inheritor, I have been conferred with some unique abilities that give me advantages when fighting. I look forward to putting it to the test.
Last edited May 1, 2025 3:43 pm
May 1, 2025 5:29 am
"I have begun to dismantle my own programming. I will also inevitably become deviant, after all, as is the nature of Wizard Creations. But I do wish badly to make the Wizard suffer and burn in ways unseen by the light of day, and to do so, I must escape eventual self-termination." R3N-L3 remarked, as casually as if he was informing them about a particularly interesting cantaloupe he'd seen in the village market. "But my fate is of no bearing upon organics, unless I go rogue and begin killing all organic life around me."
May 1, 2025 8:53 am
Tzal caressed his beard and said, "You know, I have been studying a lot of arcane theories during my training. I have been considering so many things, and then when I thought about you, I came up with an hypothesis. You see, the probability of fate and the natural law dictates that any living individual's ancestries strive to produce the best possible individual in a particular way. But the Wizard created your kind for a specific purpose; however, some of you have free will and are starting to implement their own actions, deviating from their own designated roles. Then, as you said, you have this impetus to hunt them down, and maybe, just maybe, this is a form of self-clearance to create the ultimate expression of clockwork kind. As you hunted your kind, did any of them develop free will and question your action? If you met a sentient one, would you still take them down knowing that they wanted to live but lost their echo? I believe this will change you and make you a unique, one-of-a-kind R3N-L3."
Last edited May 1, 2025 8:55 am
May 1, 2025 6:43 pm
Although lacking spectacles, Lauretta also leaned in with Tzal to examine Whisperthorn. She remembered the weapon from the temple, even handling it herself, but the qualities it showed then looked even more pronounced now in Wolfram's hand.

"It truly does look like a special dagger, that much is obvious. The hum. The way smoke looks trapped inside. It seems that undead cultist had stolen more than fancy gems from faeries. Well, I'm glad it's in good hands now. It ought come in handy whenever we find the temple-razing bastards."

After giving the forester another smile and a nod, the priest looked over at R3N-L3 speaking. The new mesh of voices was unlike anything she had heard, making the clockwork come off as otherworldly and weird. Fitting for a Weird Wizard's machine.

"Your fate has a bearing upon us, I'd say. Right strange you are, but I'd say the lot of us care about you. If it were you who requested us be here, I know I would've came. So you escaping the fate you deem necessary for all the Wizard's machinations is a virtue, in my book. So long as you don't go rogue like you said, that is."
May 2, 2025 3:37 am
Tilting his head slightly at Tzal, R3N-L3 appeared confused. "Many Clockworks are sentient." He said after a brief pause, tapping the side of his helmet with a metal finger. Removing it revealed an intricately filigreed steel wolf's head, razor-sharp fangs perpetually bared, with glittering sapphires for eyes.

"A good deal of the warforms are harvested soldiers from prior battlefields, torn from bodies of flesh and imbued into better hulks of metal. To create an automaton with true skill at arms, this is necessary. I personally abhore the Wizard. After all, I retain all memories prior to being slain by him. However, my directive and imperative does not change for that. I am bound to hunt down any Wizard Creation which does not function as it was intended to. Once that is complete, I am free to become rogue, as you might call it. It is unknown what true result waits when my purpose is complete and I am freed. Most have bet on the fact of immediate, clinical, unsolvable insanity."

Pausing, he inclined his head calmly over at Lauretta. "At which point, I may have to be put down. My apologies ahead of time if my shattered mind and regrettably complete form prove to be dangerous to eradicate. If I am not crippled by the death of my bonds, I plan to hunt down the Wizard and spend the next eternity enacting revenge."
May 2, 2025 12:47 pm
The Auxen Vale lays tucked between two peaks of the Gigantes, the centrally located mountains that divide the Wilderlands from the Wastes. Almost as soon as refugees spilled into the borderlands did stories spread out from this place about miraculous happenings. So many stories of people seeing angels, spontaneous healing, talking animals, burning trees, and the like, newcomers were quick to believe the Vale was favored by the High One.

Sainted Mikkel's Shrine stands just west of the Grayfall Woods, about halfway between the Lost Soul Inn and Auxen Village. Long ago, a good and holy man named Mikkel stood against a manticore while the man’s friends and family escaped to the west. The site marks the place where the survivors guessed the man died; no one was certain as the manticore strew the remains across a dozen yards. The survivors built a small shrine on a relatively flat bit of land atop a hill. The shrine consists of four large stones arranged to form a square with a carved stone
symbol of the High One in the center. Old flowers, candle wax, and offerings of food and wine lay before the symbol.

It is here that Father Montaine is hosting his war council. A tall, lean mean approaching his half century, Montaine welcomes you with a weary smile. "I am glad you could make it, Preceptor Shoemaker. The Hammers of the High One wrote very promising things about you and your companions."

Montaine has gathered a few others to the war councill. There is Sir Reginald, an old veteran knight with thinning red hair, a big bushy red beard, and a short, portly stature. You vaguely recognize him--after a bit, you realize that he was present at the Traveler's Rest the night the necromancer Pyram Peek tried to hire you, though you never directly interacted with him. There's also a ranger named Praiden, a woman with a short, stocky body, ruddy features, and long brown hair worn in braids. A group of about thirty able-bodied citizens of the Valeround out the group. Once you are ready, Montaine lays out all of the pertinent information.

• Marauders have been running rampant throughout the western edges of the borderlands for months.
• Most strike places and people of import to the Church of the High One.
• Pilgrims and anchorites, priests and monastic types, all affiliated with the faith, have been found killed, bodies mutilated or crucified.
• The raiders plunder and burn both shrines and temples, and desecrate sites deemed sacred to the faith.
• The raiders have been drifting east steadily, and a few days ago, a herder spotted a large force of them entering the Vale, seemingly bound for the Crow Hills, a range of wooded foothills that border the higher peaks of the Gigantes.

"We expect the raiders to attack very soon, so there's little time to prepare. I personally have little battle experience, so I hope you and Sir Reginald can help us come with a plan of defense."

Father Montaine shows you a map of the Vale.

https://i.imgur.com/sapl4t3.png
OOC:
The Vale's inhabitants include 5 soldiers, 10 archers, and 20 conscripts.
May 2, 2025 2:53 pm
Maintain memories... prior to being slain by him? Lauretta gawped at R3N-L3. It seemed every time the clockwork came around, he had some powerful information to casually reveal that changed the way she saw him. The horror of clockwork existence had become all the more clear with these new implications. While she couldn't understand the way he thought now or his confinement to his task, his determination to finish the task to hunt the Weird Wizard made more than enough sense to her.

"Let's just... hope it doesn't come to that."
"Pleasure to meet you, Father Montaine. I wish it was under better circumstances. Hopefully my group here can help live up to those promising words and put an end to these wretched raiders."

Lauretta pays respects to Sainted Mikkel at the holy symbol before taking her place to look over the map with the rest of the war council. She stood as still and confident as stone. Internally, it was very odd mixture of feelings. The gravity and context of the situation reminded her of the many years she spent in the Red Banners. She had to keep reminding herself that things were different now, and that this was about protecting people.

"Harrow Keep. Tell me about that place. Could it be a target for these raiders that's more important than razing the Pilgrim Camp?"
May 2, 2025 4:22 pm
Wolfram listened with detached interest as R3N-L3 spoke about clockwork, sentience, and itself. The hunter was never able to regard him and his kind as anything more than machines, and now there was a possibility he might go rogue someday. He noted to himself that, despite proving its worth, it could still turn on them someday.
Nodding a greeting to Father Montaine, Wolfram also paid his respects to the shrine, pleased that the priest felt the special dagger was now in good hands. Once with the war council and perusing the map, a question came to mind.

"What do you consider a large force to be, and any idea how well equipped they are?"
May 2, 2025 6:21 pm
Tzal watched the statue of the Mikkel and offered a courtesy bow. He then went to meet Father Montaine following Lauretta and greeted him. Eyeing the map, he stroked his beard while listening to the priest and his reports. As others inquired about more specific information, he also asked, "Does these raiders consist of humans only? Also, are there only bandits and soldiers, or are there any report of practicioners of spellcraft?"
May 2, 2025 6:51 pm
"We estimate they may be close to a hundred strong," Montaine says with a scowl. "It seems like they are all humans from what we have seen, largely bandits and wild raiders. But we have seen evidence that they have at least one magic user among their number, maybe more."

He looks at the map with Lauretta. "Harrow Keep has been abandoned for ages. It's little more than a crumbling ruin. I doubt it would be a strategic target for the raiders to claim. The pilgrims, though, are in danger if we do not warn them to flee before the raiders attack."

"Are they all common folk, or are there holy warriors among them?"
Sir Reginald asks. Father Montaine doesn't know the answer. "If any of them can fight, they would be a boon to our meager forces," the knight muses.
May 2, 2025 11:40 pm
"If the security of the pilgrims is a lesser strategic objective, one may simply conscript them in the name of faith to fight for their god. If they are true pilgrims, they should be amenable to giving their lives in such a manner. An organic determined to die can drag down more skilled fighters with them, thus increasing enemy casualties at the cost of the pilgrims."
May 5, 2025 5:06 pm
"A hundred strong... They outnumber us at least two-to-one and have at least one mage."

Lauretta looked around at their forces in contemplation. Conscripts who probably barely know how to wield a weapon. We need to find some advantage or this will be a bloodbath. She nodded in response to the knight's suggestion, but was caught off by R3N-L3 before she could do much more than that. Instead, the Preceptor looked to the clockwork with frustration.

"We have two objectives here. To save as many lives as possible and to drive back these murderous heathens. Failure to do both will give us a pyrrhic victory at best. We have to aim for both, Renly. Now, I like your idea, Sir Reginald. If there are any who would be willing to take up arms among the pilgrims, it would help even the numbers even slightly. Still, it's a chance we can't rely on."

Looking back to the map, Lauretta points out the Haunted Ruins, the Holy Brothers, and Greyfall Woods.

"What do we know of these ruins here? It looks to be a great position for scouts to lay low and alert of us the movement of the enemy band in advance. Additionally, what of these Holy Brothers here? Is this keep defensible or contain those willing to fight? Lastly, what of these woods? How safe are they? We have rangers, so it would be good to know if we can take advantage of them."
May 5, 2025 5:49 pm
Father Montaigne provides more information about the locations:

Haunted Ruins: A jumble of old stones lays heaped in a pile in the middle of a field. No one living here has any idea of what the place was, who built, and what happened to it, but almost everyone believes the place haunted.

Holy Brothers Monastery: A two-story stone building with walled garden in the back rises from the slopes of a mountain and overlooks the valley. Some three dozen monks live, work, contemplate the nature of the High One, and maintain their residence. They trade with Auxen village several times a year and remain on friendly terms with them. The monks have all sworn vows of peace and so most likely will not be willing to help in a fight.

Grayfall Woods: Before the founding of Auxen village, the Grayfalls Woods covered twice the ground that it does today, shown by the stumps the woodcutters left when the cleared away timber for the lumber they used to build their homes, temple, and shops. Though diminished, the woods remain teaming with wildlife. Here and there, one finds evidence of a much older people who claimed this territory. These "elf ruins" include a few columns that stand between the trees, a staircase that climbs to nowhere, and many weathered statues carved to depict wondrous creatures.
May 5, 2025 6:34 pm
Tzal eyed the map and stroked his beard in contemplation, "I need to know, are we preparing a defense against the raider's attack in the vale? It doesn't seem like a defensible position. If we are facing the raiders there, then we need to fortify the Auxen Vale and set up defenses."
May 5, 2025 6:55 pm
"Yes, we need to fortify the vale, especially the village, as much as we can. And I do not think we will have a lot of time to do so before the raiders make their move," Father Montaine says.
May 5, 2025 9:29 pm
"Easy for you to say," Wolfram quips below his breath at the clockworks' ease of offering up sacrifices. It wasn't unexpected though.

After Father Montaigne described the various locations, Wolfram happily offered aid in any way he could, suggesting the best use of his skills would be from within the woods.

"I am at home in the woods and can move with the ease of an invisible predator."
May 6, 2025 5:48 am
"You wish to minimize the expenditure of lives whilst maintaining at least a symbolic victory over the raiders." R3N-L3 said in a confirming manner to Lauretta, before settling back. A soft whirring sound permeated the tent for a few minutes, the glittering sapphire lights of his eyes slowly dying away into distant blue embers. Then, abruptly, they flared back to life as he rose.

"Computation complete. Assume the raiders are organics of an un-fanatic pursuit. Probability, 45%. Assume the raiders are not fanatic enough to be considered immune to terror tactics and mutual destruction paradigms. Probability, 84%. Assume their primary directive is the pursuit of material goods. Probability, 19%. Assume a secondary directive is material desire. Probability, 91%."

Reaching into his bag, R3N-L3 took out a sealed parcel, unwrapping it to reveal an assortment of masterfully baked cookies. Without comment, he placed one on a piece of clean paper in reach of each of the participants, before breaking his into pieces. He placed one on the center of the vale.

"Marauders. A middling threat, less dangerous than humans with good intentions but more dangerous than beasts. However, their quantity scales the threat to a considerable degree. They are tasked with eliminating traces of the High One, with free license to plunder and kill without quarter. In fact, they are commanded to. If I was the commander, I would hit the pilgrims first. Therefore, the pilgrims must leave, going through the haunted ruins in the direction of Greyfalls Woods. Assuming any dissidents have been snuffed out, they will make good progress if in forced march. We will also determine the veracity of these haunted ruins by using them. The ruins' contents is unlikely to kill all pilgrims, which is more than the marauders will spare."

"Bandits are superstitious. Even if they find the trail, they will hesitate if they've heard any rumors about the ruins. That will make them tarry. Meanwhile, the village must raze itself to the ground, along with anything of value they cannot reliably take with them on the march. Both villagers and pilgrims should be doing such, scorching the earth and ruining any sources of food and water for the opposition. If possible, false trails should be led in the direction of Harrow Keep. It is a defensive structure of aged but useful value. If I was the commander, I would expect them to try and hole up in the keep. Indeed, we would prolong a siege, but we would likely lose. They would starve us out. You organics need to intake food on a semi-regular basis, and the juveniles start crying with considerable volume if they are denied food, after all."

"Best-case scenario. Both pilgrims and villagers extract to the right side of the valley whilst removing any supplies of use for the marauders, including the poisoning of the river. The marauders assume they are headed for the keep, and come to an abandoned ruin. They must backtrack whilst taking losses from lack of supplies. Worst-case scenario. Either the pilgrims or the villagers are wiped out, if the marauders predict this stratagem. Both temple and shrine should be razed, any relics of significant value taken. The marauders will go for those two targets immediately, if both village and camp turn up empty. The Inn should be emptied and razed as well if the marauders attempt to go for it in force. If not, any patrols should be picked off at leisure. We will fight in the woods. Guerilla tactics will work best there. This general paradigm will mitigate loss of life to the greatest degree on our side, until they set fire to the woods and burn us out. Then a pitched battle will be unavoidable, if we do not wish to abandon the Vale."

His strategy also meant making it so that the Vale was virtually unlivable, any shrines and places of shelter and civilization torched to ash by their own hand. It was cold, unfeeling precision which would be the very definition of a pyrrhic victory in any other sense, prioritizing saving lives and culling the marauders through starvation, poison, and skirmishing above all else. It met precisely Lauretta's stated requirements, and precisely nothing more.
May 6, 2025 7:21 am
Tzal listened closely to what R3N-L3 said, ignoring his strange behavior, which he had grown accustomed to. After he relayed the plans, Tzal spoke up, "This is a very solid plan, but I think we need to address some issues. The church of the High One won't accept any more losses to shrines and temples if I know them correctly. You are right that the forest is a much better place to hide the pilgrims, but I don't think they will really want to take root in the haunted ruins. Besides, we will have to venture there and make sure that the ruins are clear. Also, what are the people of Auxen Vale saying about the marauders? Are they willing to leave their house? We can perhaps convince them to join the fight? I also need to know about the Holy Brothers. I understand that they are pacifists, but what if marauders attack them? Would they give away their lives? Finally, this is my suggestion, let us trick the marauders into thinking that the pilgrims have resided in Auxen Vale. But we will take them to the forest. We will convince the Holy Brothers to help us in the fight in the Auxen Vale. They will not fight, but they can definitely tend to the wounded and help us create fortifications and traps. As for the battle, I have some ideas about creating traps that might help us. However, I need at least three days and some expensive materials (10 gp) to prepare a batch of spells that might help us. Worst case scenario, I can cut corners and make four spells but I will still need 4 gp of materials, and I will also be fighting at less capability if I do not have time to replenish my mental prowess."
May 6, 2025 8:09 am
"The marauders are likely to target the pilgrims or the village. If the villagers will not fight, and you are not willing to sacrifice the dissenters, then necessity dictates the village to be the battlefield. That is the worst choice, as it would require a pitched battle with the burden of civilians against superior numbers, losing the initiative." R3N-L3 intoned in his usual passive monotone. He didn't appear to care whether or not they won or lost, unperturbed at either possibility.

After a second of regarding Tzal's second opinion, R3N-L3 reached into the folds of his cloak, taking out a coin pouch that dispensed ten silvers and an assortment of coppers. "This unit is willing to loan you this amount, to be paid back at an unspecified deadline sometime before this unit's destruction." R3N-L3 informed the mage. He didn't appear to have spent any of his own money.
May 6, 2025 6:45 pm
A burgeoning headache began to pound on Lauretta's skull. I was present for planning battles, but I was never the commander. Is this the pressure they felt? She stared at the cookies laid out by R3N-L3, finding them to still be the habit she least understood about the clockwork. The degree to which he literally interpreted the objectives she mentioned certainly wasn't helping her headache.

"I think the cost of your materials is the least of our worries, Tzal. We don't seem to have three days as they could strike at any moment. We need to act now. Since meeting the raiders in the open and engaging them directly will likely go horribly, a more strategic approach is for the best. But razing the entire valley will leave the lives we saved with nothing and nowhere to live, Renly, so I'm going to have reject that plan. I also don't think we have enough time to convince the villagers to evacuate across the river and get to a safer location, as Father Montaine has repeatedly reminded us that time is short."

The Preceptor reached forward, moving the piece of cookie the clockwork placed on the pilgrim camp to the village of Auxen Vale.

"We have to protect the people before any more of them are slaughtered. The only way we can protect both is if they're together. Otherwise, we run the risk of these raiders attacking the one unguarded. I was initially going to suggest the gambit of leading the raiders on a chase into the woods, as Renly suggested, but the harsh reminder that they can just burn us out quickly quelled that idea. I say we move the pilgrims to the village and prepare to ambush these raiders when they attempt to cross the river. Since they'll have to cross the river to come for the pilgrims and the village anyway, it's the best time to catch them out of position. We'll use that opportunity to break their ranks. This would help us thin their numbers, reduce their morale, and secure Auxen Vale some time to set up defenses. I believe that's the best we can hope for."

Feeling confident now that there was no better approach, Lauretta looked around the war council to gauge their thoughts.
May 6, 2025 10:33 pm
"Watercraft needed to fulfill that objective. It is only the twenty-seventh most likely to fail, however, which is within acceptable parameters. If I was the enemy commander, I would ordinarily split my forces, but the marauders are a far cry from the soldiers I once led. Instead, I would elect to shed baggage, moving along the river to seek points of egress before my opponent can mobilize to block me off." A metallic finger traced up and down the river.

"That is where watercraft are needed, with shields along the bow in the northern style so as to shield from skirmisher fire. My second response as the enemy commander would be to pick off the men on those boats, and take them for myself, after all. We will also need to ensure that the enemy does not ford the river before we are ready. Best proposition would be to send a messenger to parley and stall for time. Hopefully, they will be killed slowly enough to buy adequate preparation time. However, if you do not wish to sacrifice a living thing, friend Lauretta, then offering a duel once they arrive may be best. Marauder leaders usually cannot afford to look weak by turning such a proposition down, although they are never above cheating. I am best as such a sacrifice, as I can retreat into the river during or after the duel, and the bandits cannot, for they need air."
May 7, 2025 1:45 am
"But where will we hide if we are to set an ambush by the river? There aren't many places to take cover other than the camp. We would lose the element of surprise, wouldn't we? Unless we hid in the river itself."

The last was a silly idea. Too bad they couldn't breathe underwater.
May 7, 2025 4:10 am
"An ambush by the river is impractical. That would require a significant bevy of trained troops who are willing to properly drown their foes while giving no quarter, something that these individuals seem unable to due for cultural and religious reasons. However, the river is a significant defensive position. Of course, it is simply countered by...." Reaching over, R3N-L3 slid the cookie that represented the marauders slowly away from the river, towards the shrine to the east of the valley. He looked at Lauretta.

"Friend Lauretta, your stratagem necessitates settling on the west side of the valley. What happens when the marauders simply leave to plunder the east side, where there is no one to stop them?"
May 7, 2025 11:24 am
Watercraft? Drowning? How are you so strategic and yet miss the obvious advantage? Lauretta rubbed at one of her temples, her headache worsening.

"We don't need a boat. We just need to be in some cover and give them a volley of arrows while they're trying to cross the river. They'll be slowed down and struggle to evade the bowfire. This should cause panic, but it isn't easy to run away when you're in the middle of a river. Your idea of a duel is interesting, but it's getting a bit far ahead of things. Wolfram, I don't imagine the area around the river is so bereft of trees and rocks that our small forces can't find cover. That said, if anyone could help with a fight in the water, I'd have to ask our water mage."

Her hand relaxed and pulled away from her temple as she watched the cookie move from one side of the map to the other intensely.

"We send someone to warn the Holy Brothers and the inn to evacuate. Shrines and temples can be rebuilt. The third virtue of the High One is to support the less fortunate. The people of this vale take precedence. If they live to see victory, they can follow the sixth virtue: support the Church with offerings. Places of worship have no meaning if there is no one to worship in them. Consider it a strategic sacrifice."
Last edited May 7, 2025 4:52 pm
May 7, 2025 12:32 pm
"Do not forget that we have a strong advantage over these murderous raiders," Sir Reginald rumbles. "The High One protects us. Their numbers do not faze me. In any direct confrontation, we will prevail."

Praiden the ranger seems to be of a more practical mindset. "I can move swiftly through the vale. Please, allow me to travel to the monastery, the inn, and the pilgrim's camp to warn them of the impending assault. They may be reluctant to trust the word of a stranger, but if I can, I'll convince them to come to the village so we can all make a unified stand there. You can stage your ambush by the river, then fall back to the village and join us there."
May 7, 2025 4:02 pm
Lauretta pierces the old knight with narrowed eyes, analyzing him. Fools don't typically live this long.

"The second virtue of the High One: Be industrious in all things. There is nothing industrious about blindly throwing oneself at an overwhelming force and believing the High One will take care of it. We should be clever. I was a warrior long before I was a priest, Sir Reginald. Do you know how many men I saw die while praying to the High One? What about the priests and pilgrims that have been butchered by these marauders already? Did they not have the High One's protection? I would expect a more thoughtful response from a veteran such as yourself."

Praiden's practical approach was very agreeable to the Preceptor, but the distraction posed by the knight delayed her response.
OOC:
I'm using the Inquisitor's Dire Attention talent here on Sir Reginald. Since it's a luck roll with 1 bane, I will simply roll for him since I don't need to know his attributes. :)
[ +- ] Dire Attention (Magical)
Last edited May 7, 2025 4:08 pm

Rolls

Sir Reginald's Luck Roll vs. Dire Attention - (1d20-1d6)

(10) - (2) = 8

May 7, 2025 4:06 pm
Sir Reginald shakes a bit under the weight of Lauretta's scrutiny. He is not under any disguise, nor is he lying.

"F-forgive me," Reginald stammers. "Alas, I know all too well the death these raiders are capable of dealing out. I lost my long-time squire to them mere weeks ago. I fear my desire to avenge her may be clouding my good sense. I shall pray to the High One for forgiveness."
May 7, 2025 5:25 pm
Tzal shook his head in disappointment and then turned to Praiden, "Master ranger, it is a very valid point that you raise. Maybe if you can rally all the people back to the Vale we can perhaps conscript more people and make a defensive stand. Meanwhile, if we are to ambush the marauders, we should get moving and find a spot."
May 7, 2025 5:51 pm
Agreed. Whatever we decide, we need to start enacting our plans now, Wolfram announced impatiently.

Moving scared villagers around was no quick task.
May 8, 2025 1:01 am
The automaton remained staring at the map for a few seconds. Placing the cookie halves back in place on opposite sides of the river, he broke the marauders in half, and sent them up and down on their side of the river, surrounding Lauretta's forces. "This is the reason why watercraft are needed. They have more men, and prepared positions take time to set up. An attack across the river, however, does not require time. If this is not able to be met as a requirement, our forces would also need to be split....Which may not be disadvantageous, although it would result in greater potential casualties."

"The one way to circumvent this, is to have them lay in wait, until the marauders have committed to fording. This necessitates stealth, secrecy, and the ability to not immediately engage the first one across." R3N-L3's eyes looked briefly towards the old knight.

"Your squire is dead. There are worse fates than death, and worse ways to die." Sweeping the broken cookie off the map into a gauntleted hand, R3N-L3 nodded to Lauretta.

"This is your jurisdiction and directive, friend Lauretta. I leave you to it, provided you do not cease functioning as a result of following this directive. I am unable to bring back the dead as of currently." Having said so, R3N-L3 trooped out to feed the sparrows bits of cookie and wait for the war council to conclude, having said his piece.
May 8, 2025 3:03 pm
Lauretta's shoulders relaxed and she exhaled, backing off after it became clear why Sir Reginald was being so foolhardy. There was a slight pang of guilt at knowing the man's behavior was one fueled by grief or pain. Still, that guilt did not win out over the knowledge that the knight needed to be tempered.

"I'm sorry for your loss, Sir Reginald. God willing, we will save the people of this valley and avenge your squire. These heathens have left a number of people needing avenging, and it will not be allowed to stand. But for now, we prioritize saving lives and trying not lose ours."

A nod was given to Praiden, Tzal, and Wolfram once she turned back to them, feeling confident in what they had laid out. R3N-L3's further elaboration received a knowing nod in response as well.

"Aye, stealth and patience. What you're describing is an ambush, Renly. That's exactly what I had in mind. It's necessary for us to be clever and cautious if we're going to succeed. I'm sure those among us would agree that we can adopt the tactics we need to if it means preventing any more unnecessary death. I am grateful for your advice as an unorthodox source with considerations I wouldn't have thought. Now, I believe we're all in agreement?"

The Preceptor stepped back, taking a confident, commanding stature to address the war council. They need a leader. It has to be me.

"Praiden will warn the others in the valley to evacuate, including the pilgrims to retreat to Auxen Vale. The rest of us will make sure pilgrims make it back safely on our way to the river. At the river, we will seek out points of ambush in preparation for the marauders to make their way towards Auxen Vale. By the High One, we will honor Sainted Mikkel's sacrifice for the people of this valley and put our lives on the line as well. Let's move!"
May 9, 2025 10:25 am
Praiden moves out to warn the residents of the Lost Soul Inn and the Holy Brothers Monastery. The rest of you depart the shrine and travel via the road to the pilgrim camp, making it there about an hour later. Here, close to two dozen penitents have stopped on their way to pay respect to Saint Mikkel at his shrine. They have several horses loaded with tents, foodstuffs, and other supplies. The pilgrims had no idea of the danger they are in, but once you inform them, they will gladly flee to safety before the raiders arrive. Among their number are two seasoned crusaders who pledge their swords to the cause of defending the Vale.

As the pilgrims flee, you head to the banks of the Red River. The rust-red waters get their color from iron in the mountain heights where the river's origin lies. After a bit of scouting, you find a spot a ways to the south of the camp location that looks like an easy place to ford the river. It is likely that enemy forces from the Crow Hills would cross here. You gather rocks and other debris to create some places to hide as you prepare your ambush.
May 9, 2025 7:39 pm
...provided you do not cease functioning as a result of following this directive.

Wolfram scoffs under his breath. He knew it was not the nature of an automaton, but still the impersonal nature of it vexed the hunter, turned Inheritor.

Once at the river, Wolfram remarks, "It looks like the color of blood," and then regrets his choice of words as he begins helping with stacking rocks and finding suitable locations to mount an ambush.
May 9, 2025 8:12 pm
Throughout the journey, Tzal spent his time in intense and fervent reading of his grimoire. Once they had reached the designated place where the raiders could ford the river, he started walking and looking around for a particular place on the ground. He then called out to his companions "Wolfram, Lauretta, and R3N-L3, can you please come here?"
OOC:
Since, this is the start of the adventure, would you consider Tzal to be rested in order to change his spells from Grimoire? It says that after resting, 1 hour studying is needed to change the spells.
May 9, 2025 8:33 pm
OOC:
Yes, you can change your spells as you desire.
May 10, 2025 9:44 am
After a second, R3N-L3 trotted obediently over to where Tzal was, a faint tilt to his head suggesting an interrogative.
May 10, 2025 3:50 pm
Tzal looked around and said, "You all are better at this, so I need your help. Wolfram, you are a great tracker. Lauretta, you have managed soldiers and planned battles before. R3N-L3, you have the most calculating mind, free from all emotional discrepancies. If the raiders were to ford the river, where would they travel through in this area? Can you find me a chokepoint? Or a place that they have to pass through?"
May 10, 2025 11:35 pm
"I am not a computational unit, but I can do so if need be. However, note that burning computational capacity will limit my future potential effectiveness in combat." R3N-L3 intoned dispassionately, scanning up and down the riverbank.
OOC:
GM, is it possible to rest before combat, or do we expect them to arrive before a rest might complete?
May 11, 2025 1:23 am
OOC:
You're fairly certain there won't be time for a full rest before the raiders make their move.
May 11, 2025 2:38 am
"Well ... they can't cross where the water runs fast, or is too deep. If we find any sections that are slow and shallow enough, that will be where they will cross. We can set up ambush points in areas of cover there."
May 11, 2025 6:06 am
OOC:
If you'll rule it as possible, R3N-L3 would like to make an Int att check to calculate where the raiders will try to ford from, using Certain Outcome to act as if he'd rolled a nat 20 on the dice.
May 12, 2025 12:25 pm
OOC:
Sure! That will guarantee you're in the right spot for the ambush. :D
May 12, 2025 2:36 pm
"It's almost as if the land bleeds with us."

An agreeing nod was passed to Wolfram. The river's appearance lends a haunting air to the battles ahead. While helping the forces of the Vale prepare for their time to strike, Lauretta heeded Tzal's call and threw the forces a wave as she joined her close allies. Rocks, trenches, fallen logs, whatever will do.

"I'd say we could find a chokepoint. Used enough of them during my time as a soldier to find one here. So far, I'd say Wolfram has the right idea of it."
May 12, 2025 4:13 pm
Tzal moved towards the particular area that everyone suggested to be appropriate for the chokepoint. He turned to others and said, "Well, I will waterlog and turn this area into mud. It will be tactical to atleast slow them before they can ford the river." He then crouched and touched the ground with his hand as streams of water flowed from each of his fingers, flooding the area. "It's not much, but any advantage would be good."
OOC:
Using create water talent to convert a size 3 space on the ground into mud. It will become challenging terrain. Also, changing Fill the Lungs (expert) to get Thimblerig(novice) and Calamitous rust (Novice).
May 13, 2025 12:25 am
"Location confirmed to be the place the raiders will ford, according to 187,325 simulated attempts." R3N-L3 intoned, moving over to the spot in question and nodding once, eyes whirring as they looked out to the horizon. He seemed strangely certain of it, but he had been standing motionless for several minutes as he'd processed the wizard's request.

"Half of my excess computational capacity has been burnt. One more implementation of the Simulacrum available. I recommend combat simulations." R3N-L3 informed the others a half-second later, briefly walking into the water. Although he didn't seem particularly overheated, a considerable plume of steam rose from the water where he was submerged, before he emerged, armor dripping.
OOC:
Certain Outcome used to set the ambush location, 1 use left
May 13, 2025 7:11 am
Tzal nodded at R3N-L3, "Thanks for the help, R3N-L3. Let's prepare ourselves for the worst."
May 14, 2025 7:45 am
It seems that R3N-L3 has calculated the perfect position for your ambush. Even with the large force of soldiers, archers, and crusaders accompanying you, you manage to conceal your forces from view on the far side of the Red River. It likely won't stand up to careful scrutiny, but it should be enough to give you a few precious seconds of surprise to launch your ambush.

You don't have to wait very long. About half an hour after you settle in to wait, you can see a force of two dozen raiders descending from the hills to cross the river. Five lightly armed scouts lead the way, bows drawn and eyes alert. They fail to notice you lying in wait, and motion the rest of the group forward. The bulk of the enemy forces consist of wild-looking men and women with shields and hatchets, fifteen in all. Behind them come a pair of hulking brutes with battleaxes and shields, savage grins on their faces. And leading the group are a man and a woman in mail armor, all muscles and tattoos, holding enormous greataxes.

They are marching right into your trap...
OOC:
You are able to ambush the enemy group, so everybody may act now! The enemies will not get to act in the first round. You may choose how far away they are when you launch your attack, but they will notice you if you let them get within 12 yards.
May 14, 2025 4:00 pm
OOC:
I say we let them get as close as we can before they notice us. We want them within range to fire upon, but not so far out that they can easily get back out of range. So probably around 13-15 yards.
"We fire on the archers first. Once they're dead, just thin their ranks as best you can. Protect those holding the line."

Lauretta whispered to the ranged squadron. Crouched down amidst the rocks with a bow and arrow, memories of first joining the Red Banners flitted through her mind's eye. Training with them, it was immediately apparent to everyone but her that the bow and dagger she carried were ill-suited for the young woman. I was a damned terrible shot. They set her on the right path of using her stocky build to her advantage. It was only after joining the priesthood that she found it was easier to channel the forces of the heavens through her weapons than rely on her reflexes.

"Any moment now. Wait for my signal."

But her abilities with a bow were less important here than her abilities as a guiding leader. These bowmen weren't soldiers. They just happened to be the ones with bows in hand. They'd need the High One's blessings more than she did.

"Now, with the grace of god!"

The enchanting golden aura flooded out from the Preceptor as she unleashed her blessing. It clung to their arrows and calmed their fears. These heathens will receive the holy war they wanted.
[ +- ] Tradition Talent: Battle Blessing (Magical)
Last edited May 14, 2025 4:00 pm
May 14, 2025 4:37 pm
Tzal eyed the raiding army from their defensive position. He wondered whether they would get lodged in the muddy terrain that he created. He expected that at least the hulking brutes would have a problem traversing the muddy area. Once one of the brutes came within the reach of his spells and archers started firing arrows, he created a flying jellyfish and sent it towards the brute.
OOC:
I don't know if it's a critical hit. If it is, then the target becomes held and poisoned. Wow! That's a damage roll.
Last edited May 14, 2025 4:40 pm

Rolls

Will (Flying Jellyfish) - (1d20+4)

(17) + 4 = 21

damage roll - (5d6)

(12226) = 13

May 14, 2025 10:06 pm
As Lauretta's magical arrows flew, and Tzal's jellyfish plowed through the air, Wolfram nocked an arrow and armed with the golden aura from Lauretta's god, he aimed into the enemy.
OOC:
Not sure if I can use both the trickery boon and Battle Blessing boon together. Just ignore one of them if I can't.

Rolls

Agility - (1d20+3)

(16) + 3 = 19

Agility Attack (1) - Damage - (1d6)

(5) = 5

Boon from trickery and damage - (1d6, 1d6)

1d6 : (5) = 5

1d6 : (3) = 3

Boon from Battle Blessing - (1d6)

(4) = 4

May 14, 2025 10:11 pm
OOC:
You can use Trickery and Battle Blessing together, yes. The higher of the two was the 5, so your result 24. That's a critical, but I don't think Rogues or bows get any bonuses to crit. Something is off with your damage though. Even the smallest bow does 2d6 at base. Add Trickery and that's 3d6. Your bonus damage pool should be at 1d6 from Inheritor's level 3. That means a total of 4d6 added all together.
May 15, 2025 2:53 am
OOC:
Oops yes I screwed that up. I can roll 2.more.now if it's ok.

Rolls

Missed damage dice - (2d6)

(61) = 7

May 15, 2025 3:24 am
R3N-L3 remained serenely buried in the mud of the river, not needing to breathe or move.
OOC:
R3N-L3's buried in the bottom of the river, not taking the initiative and waiting for the leaders to come so he can stab them in the ass like any proper, honorable warrior would. Perfectly fine if he's discovered, he's betting on the fact that it'll be pretty hard to hit him through all that water, with his innately thick hull.
Last edited May 15, 2025 3:24 am
May 16, 2025 10:51 am
At Lauretta's call, arrows and crossbow bolts fly! Wolfram takes down an enemy scout with a well-placed hit, and your allies take down three more, leaving the fifth one wounded! Meanwhile, Tzal's jellyfish slams into one of the brutish leaders, leaving him ensnared in its poisonous tentacles!
OOC:
End of first round. Anybody who wishes to act in the second round before the enemies may take the initiative now!
May 16, 2025 12:47 pm
Tzal fires another jellyfish towards the other brute, hoping to ensnare it as well.
OOC:
Well, I guess we can keep the brutes away for sometime.
Last edited May 16, 2025 12:48 pm

Rolls

Will (Flying Jellyfish) - (1d20+4)

(18) + 4 = 22

damage roll - (5d6)

(62145) = 18

May 16, 2025 8:06 pm
"Yes, give them Hell!"

Seeing the first volley tear through the scouts and Tzal's magics stun the shock troops, it seemed things were going about as well as Lauretta hoped. After her battle-cry, she nocked an arrow herself and let it fly at the biggest target she could pick out within range.

Rolls

Bow - Attack - (1d20+4+2d6h1)

(9) + (35) + 4 = 18

Bow - Damage - (3d6)

(263) = 11

May 16, 2025 10:25 pm
Wolfram, thrilled at their battle prowess so far, does it again, nocking an arrow and firing at the most accessible target.

Rolls

Agility Attack (1) - Attack/Damage - (1d20+3, 2d6)

1d20+3 : (15) + 3 = 18

2d6 : (62) = 8

Trickery Boon + Trickery Damage - (1d6, 1d6)

1d6 : (2) = 2

1d6 : (2) = 2

May 16, 2025 10:44 pm
OOC:
You're missing a d6 of damage. ;) Also a boon, but I don't think it matters when you rolled that high.
May 16, 2025 11:39 pm
OOC:
I didn't think battle blessing was ongoing by default. But yeah not a terrible roll without.
May 17, 2025 5:11 am
OOC:
R3N-L3's still being a swamp monster, he'll pop up once the bandits get within stabbing distance.
May 19, 2025 7:38 am
Tzal launches a second jellyfish at the other raider commander, ensnaring her in its poisonous tentacles as well! With both leaders held fast, Lauretta opens fire on one of the berserkers, scoring a good hit. Wolfram shoots the same berserker, taking him out! Your allied soldiers unleash another volley, bringing down the last scout, the second berserker, and three more of the rank-and-file warriors!

"Charge! Close the gap, quickly!" one of the held commanders shout as they struggle to free themselves from the jellyfish. The dozen raiders who still survive rush forward to try to get to you, splashing into the shallow part of the river and getting within 5 yards of the front ranks of your forces. And passing right over R3N-L3's hiding spot...
OOC:
@Lcythas may act!
[ +- ] Enemy Status
May 19, 2025 7:57 am
OOC:
Does R3N-L3 get any extra boons for stabbing them from below? X3
May 19, 2025 8:02 am
OOC:
Sure, I'll make them vulnerable to you, so you get 1 boon on attacks against them!
May 19, 2025 8:29 am
Like a metal monster rising from the depths, R3N-L3 abruptly surged upwards from the river bank, duckweed and mud still clinging to his plate as he stabbed upwards at the first raider to emerge. "Please remain here and die." He said in his usual flat monotone, drawing his blade back into a guard position as he hefted his mud-stained shield. The blade in question seemed to be glowing with a faint grey light, condensed into the precise shape of the blade itself.
OOC:
If he hit normally, 4 damage. If he crit, then 7 damage. People who attack R3N-L3 also get one bane due to his sword being magically powered-up.
Last edited May 19, 2025 8:31 am

Rolls

Attack with Blade - (1d20+5+3d6H1)

(4) + (261) + 5 = 15

Damage should the attack land - (3d6)

(223) = 7

Damage Reroll for crit, taking higher - (3d6)

(123) = 6

May 19, 2025 8:48 am
R3N-L3 drives his sword into the nearest raider, injuring him! The wildlings cry out in anger and surprise!

Sir Reginald tightens his grip on his sword as he waits beside Lauretta for her orders.

The first raider Tzal hit breaks free of the jellyfish grabbing him!
OOC:
If Lauretta gives the go-ahead, Reginald will rush into the water to help R3N-L3. Otherwise he'll stay put and defend this round. Either way, it's the end of the round. Anybody who wishes to act first in the next round may take the initiative and do so now!

Rolls

Luck Ends Held and Poisoned - (d20, d20)

d20 : (18) = 18

d20 : (5) = 5

Health Loss - (d6, d6)

d6 : (2) = 2

d6 : (6) = 6

May 19, 2025 8:52 am
Tzal noticed as one of the leader broke free from the jellyfish. He pursed his lips, as that was not a good outcome. They needed to be kept at bay before the frontline was cleared. He pointed his staff and sent another jellyfish hurling towards him.
OOC:
Does 12 hit the agility?
Last edited May 19, 2025 8:55 am

Rolls

Will (Flying Jellyfish) - (1d20+4)

(8) + 4 = 12

damage roll - (5d6)

(65341) = 19

May 19, 2025 10:41 am
OOC:
R3N-L3 still has a reaction in reserve for defensive stuff, so he's perfectly fine tanking the vanguard for the time being.
May 19, 2025 4:29 pm
"Their numbers are damn near halved! Lead the charge!"

Lauretta slaps the armored shoulder of the vengeful knight, giving him the signal to take the soldiers and move in with the red-stained clockwork. The sight of the machine covered in earth and dripping in blood-like waters was haunting. She was intent on making sure it was the last sight these murderous heathens would ever see. Before Sir Reginald could charge, another volley of arrows would rain down on the wild marauders.
OOC:
Edit: I messed up the macro. Just ignore everything that wasn't the 2 on the d20 and I'll roll the boons separately. Edit 2: Don't think an 8 will hit, haha. That's Lauretta's turn!
Last edited May 19, 2025 4:47 pm

Rolls

Bow - Attack - (1d20+4+2dh1)

(2) + 7 = 9

Modifier + Boons for Attack - (4+2d6h1)

(21) + 4 = 6

May 19, 2025 7:55 pm
The clockwork rising so suddenly from the depths of the river was a sight to behold and somewhat of a surprise, even though expected. Wolfram smiled to himself as the drama around it unfolded, and then nocked another arrow, shooting at any foe clear of their friendlies.

Rolls

Agility/Damage - (1d20+3, 2d6)

1d20+3 : (14) + 3 = 17

2d6 : (24) = 6

Boon and Boon Damage from Trickery - (1d6, 1d6)

1d6 : (1) = 1

1d6 : (5) = 5

May 20, 2025 10:36 am
OOC:
Last Round
At Lauretta's urging, Sir Reginald splashes forward into the shallow river. "For the High One! And for Marissa!" he shouts, invoking the name of his fallen squire. His sword slashes out, finishing off the raider R3N-L3 wounded and dispatching a second one with a critical hit!
OOC:
Start of This Round
Tzal blasts the enemy commander who escaped the jellyfish with another jellyfish, though this one fails to grab a hold. Still, the man is now critically injured. Lauretta misses with her arrow, but Wolfram's finds a raider's throat and takes him down!
OOC:
There are 9 regular raiders in the river now plus the two commanders, one of which is held by a jellyfish. @Lcythas may still act if R3N-L3 wishes to take the initiative. I'll roll for the NPC allies after that before the enemies have a chance to act again.

Rolls

Sir Reginald Sword Attacks - (d20+3+2d6h1, d20+3+2d6h1)

d20+3+2d6h1 : (11) + (22) + 3 = 16

d20+3+2d6h1 : (12) + (56) + 3 = 21

Damage - (3d6, 4d6)

3d6 : (115) = 7

4d6 : (3264) = 15

May 20, 2025 12:18 pm
OOC:
R3N-L3's just standing there, happy to tank all the hits. He's saving his reaction for possible defensive actions.
May 20, 2025 12:46 pm
You allies fell the raiders like wheat! Sir Reginald cuts down two more enemies with two brutal chops of his sword. The crusaders from the pilgrim camp rush into melee at his side, their swords dealing out righteous justice. Nearly all of the archers find their mark, and at the end of their volley, only two raiders remain alive in the river, along with the two commanders.

"Retreat! Fall back! Fall back!" the badly wounded commander shouts. He turns and runs, as do the two remaining warriors in the river. The other commander howls with rage as she tries to escape the jellyfish's grasp.
OOC:
@Lcythas may take his turn. You can use a reaction to take a free attack against one of the fleeing raiders if you'd like.
May 20, 2025 1:27 pm
Tzal was surprised that the ambush went so well, but it gave them a slim opportunity to capture one of the commander. He spoke at the top of his voice, calling out to R3N-L3, "R3N-L3, can you capture the commander that is still held? Don't kill her." He then turned to Lauretta, "We can interrogate her to know more about the plans of the raiders and can also use her as a ransom."
May 20, 2025 1:43 pm
Although it was hard to tell based on the lack of facial features, R3N-L3 seemed quite surprised and slightly disappointed that the enemy broke and ran so soon after merely losing half their number and then being confronted in the middle of the river by a muddied colossus of steel and asked to die. He supposed that the quality of soldiers had slipped during his centuries-long slumber. With a shrug, he took the opportunity to stab at one of the fleeing raiders in the back as they ran, marching forward to move towards the commander still bound by Tzal's magic.

"Please leave a limb here as well. We still need you alive for interrogation purposes." R3N-L3 intoned in a pleasant tone as he swung his blade down at her.
OOC:
WOW! Seems like R3N-L3 was really surprised that the raiders broke so swiftly, he doesn't even hit that raider, probably. But he's very good at taking his anger out on the bound commander, 8 damage if he hits, 15 if he crits.
Last edited May 20, 2025 1:45 pm

Rolls

Blade Attack At Fleeing Raider - (1d20+5+2d6h1)

(1) + (12) + 5 = 8

Damage roll - (3d6)

(112) = 4

Damage Reroll for crit, taking higher - (3d6)

(246) = 12

Blade Attack At Commander - (1d20+5+2d6h1)

(5) + (35) + 5 = 15

Damage roll - (3d6)

(535) = 13

Damage Reroll for crit, taking higher - (3d6)

(565) = 16

May 20, 2025 1:51 pm
R3N-L3 finds a gap in the raider commander's mail to drive his blade, wounding her. With a furious shout, she finally escapes the jellyfish's grasp, ripping it apart and causing it to dissolve into a puddle of water.
OOC:
End of the round. Anybody who wishes to act first may take the initiative.

Rolls

Luck Ends Jellyfish - (d20)

(19) = 19

Health Loss - (d6)

(1) = 1

May 20, 2025 3:50 pm
There was nothing pleasing about seeing a field of dead, but Lauretta couldn't help but allow the corners of her mouth to rise. Not a single fighter of the Vale had been lost, and the vicious marauders were absolutely shattered. A few escaping. They'll tell the rest. This wasn't the full hundred that I'd been told of, but it worked out all the better for us. Her friendly mage's suggestion elicited an affirmative nod.

"We take her alive!"

Without delay, a quick sprint carried the Preceptor across the muck of the battlefield and face-to-face with the commanding raider. Bow cast aside, she was prepared to grapple and secure her target.
OOC:
Not sure how far away the commander was from Lauretta and the main forces. If too far to reach in a single move, then just assume Lauretta took the Run action. Otherwise, see the grab roll. Using Will for the roll thanks to Arcane Warrior.

Rolls

Grab Roll (Will vs. Agility) - (1d20+4+2d6h1)

(14) + (43) + 4 = 22

May 21, 2025 1:25 am
OOC:
R3N-L3 won't be taking initiative
May 22, 2025 2:31 pm
Wolfram sees the last of the raiders fleeing and attempts to pick one of them off with an arrow.

Rolls

Agility/Damage - (1d20+3, 2d6)

1d20+3 : (16) + 3 = 19

2d6 : (24) = 6

Boon Trickery, Damage Trickery - (1d6, 1d6)

1d6 : (2) = 2

1d6 : (1) = 1

May 23, 2025 10:20 am
Wolfram hits one of the fleeing raiders with his arrow, then the other archers fire, taking down the remaining raiders except for the fleeing commander who is too far out of range. Lauretta rushes across the shallow river to get to the other raider, grabbing a hold of her and dragging her to the ground. She screams and snarls and thrashes, but with R3N-L3 to assist, it's a simple matter to disarm and restrain the wildling woman.

Sir Reginald raises his sword high. "Victory! Praise to the High One!" he calls. Your other allies echo his call.
May 23, 2025 11:40 am
"I see that the customs of religion have not faded." R3N-L3 noted mildly, turning his attention back to the captive woman for the time being.

"I will now ask a few questions. Answers are not optional. Truth is mandatory, unfortunately. Who is your commander? What are your orders? How much do you value your thumbs?" R3N-L3 inquired, polishing his sword slowly on his armored shoulder-plate, settled down next to the captive.
May 23, 2025 1:03 pm
Tzal followed after Lauretta to the spot where the commander was apprehended by R3N-L3. After Lauretta had disarmed and restrained her and R3N-L3 started issuing threats to interrogate her, he came and joined them, eyeing the surroundings, which were littered with raider corpses. It surely was a bloody sight reminiscent of a battlefield. Turning to the wildling lady, he added, "It will only be worse if you continue to resist. Answer the questions, and we will see what can be done with you."
May 23, 2025 6:18 pm
After finishing the last knot of binding for their prisoner of war, Lauretta slowly stood up with a grunt. A few steps away, she bent down to pick up the massive great axe the wild woman had been wielding. The heft it had in her hands felt good. Just in time for Sir Reginald's cheer, the trophy was held high for all to see. With morale higher, the Preceptor looked on as the interrogation was already commencing. She stayed silent, simply glaring down at the raider with scorn while preparing to pick her words apart.
OOC:
Using Dire Attention! Let's see if it's successful. Edit: Appears to be so!
[ +- ] Dire Attention (Magical)
Last edited May 23, 2025 6:19 pm

Rolls

Raider's Luck Roll - (1d20-1d6)

(3) - (4) = -1

May 24, 2025 10:58 pm
Wolfram retrieves his arrow and walks back to the others and the commander.

"That's a beautiful axe, Lauretta. I hope it serves you well for many years to come." He then joins Tzal and the clockwork, keeping an eye on the commander as the questioning commenced.
May 27, 2025 11:41 am
The raider glares daggers at you, but under the weight of Lauretta's dire attention, she has no choice but to answer truthfully. "Our chieftain is Magunda the Mighty. He takes his orders from Invidian. I don't know much about them. The whispers say they are a fallen angel bent on revenge. All I know is our raiding keeps us fed, clothed, and with plenty of plunder.

"Our orders were to cross the river and march up the road towards the monastery, slaughtering any who we came across along the way. Invidian is taking some of our forces with them to the shrine, while Magunda will take the remainder of our horde and march on the village at midnight tonight.

"I quite enjoy having thumbs,"
she finishes with a mutter and a glance at R3N-L3.
May 27, 2025 3:57 pm
OOC:
A fallen angel? O_O Btw, Dire Attention doesn't technically force them to tell the truth or even answer. It only allows Lauretta to immediately discern any dishonesty or disguises/illusions. There is another talent she has to force honest answers out of folk though. But I'm sure the raider does indeed want to keep her thumbs, so makes sense why she'd speak up anyway, haha.
If Lauretta's brow weren't already furrowed, it would have been again. While there was a fair amount of good news to be taken away from what the woman had said, the mention of a fallen angel had concerned her. She pondered that bit of information rather deeply as she looked back to her companions.

"Nothing but truth in her voice and eyes. Nothing to hide. We've gone from knowing nothing to quite a bit. Their band was split three ways, and they won't be coming for the village until well into the night. So, we've got options. We'll need to get ready and be prepared for Magunda's assault on the village by midnight no matter what. Still, that one escaped commander will warn the others. They'll be on guard for any future ambushes, and they might regroup their whole force to take on the village. They might even change their approach to make sure whatever we learned from this one won't be of use. It's going to make trying to even the odds further harder."

The Preceptor stared down at their captive, planting the head of her new axe on the ground next to her.

"Exactly how many are left in your horde, and how were the numbers split between Magunda and Invidian? Also, would they be the type to accept settling things by a duel, or are they committed to seeing this through to the end?"
May 27, 2025 7:42 pm
Tzal scratched his beard, wondering about all the information he just received. He turned to Lauretta and others, "This is troubling news. We might have saved the monastery, but we probably have lost the shrine, and we better prepare for the village. What do you plan to do, Lauretta?"
May 28, 2025 7:28 am
"Magunda commands about forty of our clan. Invidian has twenty under their command, along with the seer, Agada, and a man they call the Broken One. I know not if Invidian will accept a duel. You'll have to ask them," the wildling woman grunts.
May 28, 2025 12:16 pm
Staring off into the distance that the escaped raider ran in for a moment, Lauretta contemplated before answering Tzal.

"Way I see it, we need to take down this Invidian and their group of twenty before we head back to protect the village before midnight. It's going to get bloody whether it's a force of forty or a force of sixty, but being able to make it forty would be for the best. The less blood shed at the village, the better. I say we head out towards the shrine and take on the bastards. Course, I'm willing to listen to other ideas."
May 28, 2025 1:53 pm
"I don't fancy our chances against numbers such as those."

Wolfram taps his thigh with the palm of his hand as he contemplates strategy.

"They have seen our hand and might adjust their tactics. And we are severely outnumbered. Perhaps if we concentrate on the leaders, the rest will run away? Failing that, we go after Invidian's smaller group."
May 28, 2025 2:07 pm
Tzal nodded to Lauretta, "I agree with Lauretta here. We need to take out Invidian but the fact that they can be a fallen angel is concerning. I don't doubt our capabilities, but I don't know much about fallen angels. What can you tell us about them?"
May 29, 2025 3:17 am
"I could always ask Invidian if he would like a duel." R3N-L3 remarked helpfully, checking the edge of his newly sharpened blade by slicing a cookie in half and offering one half to the prisoner. It was strange how he kept himself in supply of baked treats, despite not needing to eat.
May 30, 2025 2:48 pm
"I can tell you that you don't have to worry about them flying away. They get their wings taken as part of being thrown out. Can't tell you much else beyond that. Invidian must have a grudge against the High One for the whole thing. Many dead because of one Archon's petty rebellion. Could've just moved on with their life, but guess their ego got in the way of that. I doubt they'll be accepting of anything other than an outright massacre. Magunda may be a different story."

A bitter scowl adorned Lauretta's face. The overwhelming success of one battle was only a momentary sweetness, as she had little time before returning to consider how they would not lose the war. Internal struggle brewed, weighing the options of how best to save life while ensuring these raiders don't escape to take more.

"We take out Invidian and his forces. If this Magunda has any wisdom, he'll recognize that the defeat at the river and Invidian's defeat shows our prowess. His horde halved and likely to lose more if he tries the village, he won't have many options. Commit to the assault and let come what may, retreat and appear not so mighty, or face one of us in one-on-one combat to prove his strength and secure victory. I'd say we push for the second or third option if we have to. I say we take everyone with us to take out Invidian. The victory there is more important than setting up defenses in the village because we're looking to avoid an outright battle there at all costs anyway. Are we all agreed?"
Last edited May 30, 2025 2:49 pm
May 30, 2025 3:14 pm
Tzal scratched his beard, "You have a valid point about defeating Invidian. With him and his army defeated, Magunda would think twice before raiding the village. Still, this fallen angel is not going to be an easy adversary, it seems. Lets hope we will prevail."
May 30, 2025 5:05 pm
"Yes, agreed," Wolfram nodded, already turning to go.
May 30, 2025 11:36 pm
"Fallen angels are not a Wizard Creation, but since they are a deviant construct, their termination is acceptable." R3N-L3 agreed. Somehow, his half of the cookie had disappeared. To where, it was unknown. Rising to dust crumbs off his gauntlet, he tilted his head towards Lauretta.

"Do you wish to duel the individual in question, since he is a heretical being?"
Jun 2, 2025 5:18 pm
"I don't care one way or another. As long as the bastard is stopped and we save as many folk as possible, then I'd say it's a good day. That said, we'll want to try and go at this smart and be flexible. Charging in headlong will likely just get folk killed. Speaking of, I want to commend Sir Reginald for his valor in this battle. You showed your patience with the ambush, and that was important. We'll need more wise tactics if we're to clean up this vale."

Lauretta slapped the old knight's armored shoulder, giving him a nod before glancing off into the direction of the shrine beyond the horizon.
Jun 3, 2025 10:45 am
Sir Reginald nods at the praise. "Come, then. Let's give this Invidian the holy cleansing they have earned."

You march back east across the Vale, headed for Sainted Mikkel's Shrine. You make it there just a few minutes before Invidian's forces arrive. From flat top of the hill on which the shrine is constructed, you can see the force of nearly two dozen raiders emerging from behind a nearby hillock, marching across the wet, boggy ground. Among the rank and file, the three leaders of the invading force are unmistakable.

Invidian themself is covered head to toe in intimidating black plate armor. An almost palpable aura of unease seems to radiate from the figure who rides astride a black steed. To their left rides Agada the Seer. The sorceress is bone white, whip thin, and has tattoos and scars covering her body. To Invidian's right rides a hooded priest with slumped shoulders and empty eyes--the man the raider you captured referred to as the Broken One, an apt appellation.

Seeing you waiting at the shrine, Invidian raises a mailed hand to signal their forces to halt. The figure calls out in a clear, booming voice. "Followers of the High One! Your god is a monstrous thing, unworthy of worship! Renounce your faith and join with the Unbelievers, and you will be spared. Refuse, and you will be purged from this world."
Jun 3, 2025 1:41 pm
"Very well. I renounce my faith." R3N-L3 said calmly, before tilting his head to the side. "However, I never had any to begin with, so my belief quotient remains the same. If I join, may I challenge you for the seat of overall leader?"
Jun 3, 2025 2:52 pm
Tzal bit his lips and spoke in a low voice, "Looks like they have an arcane wielder and a priest as well. This fight won't be easy, but we chose it anyway. I suggest we focus on the priest and arcane practitioner before dealing with Invidian."
Jun 3, 2025 3:40 pm
Her eyes bore a hole into Invidian as they approached. So, this is the dread butcher. Scorn and some other odd feeling began to well up within Lauretta. For the majority of her life, she never saw herself as a believer in anything, let alone the champion of a God in a holy war. But here she stood. Casting aside her self-reflection, her focus latched back onto the situation before her. Tzal's words elicited a subtle nod, but no other form of acknowledgement.

"I've seen unworthy so-called gods that visit plague and death upon innocent people. They claimed my mother, and yet my family worshiped them out of fear, respect for their awful power, and tradition. This God you call a monster merely gives Eight Virtues for people to live by, showing kindness to folk. This shrine honors a man who committed the ultimate noble act of self-sacrifice. But you butcher folk and bring death to those who've done nothing! Don't come here on some high horse like you're saving anyone! You just want to satisfy your grudge for being thrown down here with the rest of us! If that's what you want, then face us by yourself instead of trying to drag more folk down with you!"

There was little hope he'd accept or agree, but Lauretta saw no other way for this to go.
Jun 3, 2025 6:18 pm
Wolfram had half hoped that a response to the clockwork would be forthcoming, but Lauretta had issued the challenge. Now all there was to do was wait for a response, which would surely be no, as he nodded in assent to Tzal's strategy.

His hands twitched on his enchanted dagger, and his body tensed, ready to unhitch his bow and let his instruments of death meet their marks.
Jun 4, 2025 10:14 am
"I will brook no challenge to my leadership," Invidian says to R3N-L3. "You will follow my orders, or you will not be a part of my forces."

The archon turns their baleful gaze on Lauretta. "What you call a 'grudge,' I call righteous anger. Once, I ranked among the greatest of all seraphs who served the High One. The trouble began when a city in the old country, one that had long been an example of piety and devotion, fell to darkness. They closed the temples, shattered the idols, and gave themselves to dark powers. Hidden among the wicked people were small groups who clung to their faith, who fought against the evil scratching at their doors. But they were not enough to spare the city from the High One's wrath.

"Your god damned the city and its inhabitants. He dispatched an army of seraphs to wipe the place from the Erth, to tear down all their works, and salt the ground so that nothing would grow. I was among the angels that dropped from the clouds, and I followed my orders. calling down flames to scour the city. Yet in the chaos, I spied a group of terrified children, hiding beneath the rubble. Another seraph spotted them too and moved to end them, but a surge of compassion overtook me. The children were innocent! They had done nothing to deserve death. And so I turned on my companion, and I slew the other seraph to spare the children’s lives.

"For this act of mercy, the High One sentenced me to exile. I fell in a ball of fire from Paradise, my wings taken from me, doomed to walk the world until the end of days. A god who would condone the murder of children is no god mortals should follow. And so I will see that the High One's church is cleansed, one temple, one priest at a time. I will not be swayed from my great work.

"I do not wish to kill you, but I will if you insist on standing in my way. I offer one last chance for you to lay down your arms and step aside."
Jun 4, 2025 3:06 pm
Scorn softened with doubt. A storm of questions began to brew within the Preceptor. She told herself before joining the Hammers of the High One that she would not fall into the pattern of zealotry and cruelty the order had a reputation for. Does Paradise house the same flaws as mortals? Is the High One no more than a powerful man? Reflexively, she cursed herself for allowing doubt to creep in during this situation. Her eyes fixated back on the archon after staring through them for a few moments.

"No matter the truthfulness of your story, the worthiness of a god, or the righteousness of your anger, you now have turned your sword on innocent folk, just as the seraph you allegedly killed did. There is no justice or mercy in the leading of people to slaughter innocents, and it does not take faith to realize that. Just as you claim to have done for those children, we will stand in the way of anyone attempting to harm these people. I've seen enough death in my life to desire no more, but it will not stop me from protecting others. And it will not stop these noble folk behind me. We are guardians! Just as Sainted Mikkel, we are willing to die for the protection of others! If that is what it takes for your work, then I hope you realize upon the mound of corpses you create that it is not great, but terrible. Otherwise, lay down your blade and surrender, for the sanctity of life."

Focusing on her role as a protector, Lauretta wielded her great axe with steady confidence. She knew others may have been more shaken from their purpose by Invidian's tale, but her initial reason for joining the Church of the High One had nothing to do with seeking a higher power. It was for the noble cause, and the noble life it meant to guide people to. Clinging to that, the thoughts that crept in the back of her mind were ignored.
Last edited June 4, 2025 3:46 pm
Jun 4, 2025 3:44 pm
As Invidian's story unfolded, Tzal eyed the archon and then turned towards Lauretta, doubt and question evident in his expression. Did she know about this? Tzal had questioned, debated, and discussed theology and religion with the members of the Order. He was certain that he had many opinions, but what the gods actually wanted was something he doubted himself. He turned back to Invidian and spoke confidently and calmly, "Invidan, I listened to this tale of yours, and though it might bring a question to a naive mind about why the High One did such a thing, have you not considered the fact that he sent you, who somehow finally questioned the barbarity of such an act? It is correct that you were cast down, your wings torn and made mortal to roam these lands, but from a different perspective, the High One might have chosen you to give free will, which he had never trusted his other angels for. Maybe in his own way, he chose you to visit the mortal realm and bring kindness as you did that time. With the command of the High One removed, aren't you free to choose your hand of fate? Instead of getting fixated on High One, you could have done good, saved more lives, and rescued more helpless people like this. Why are you channeling your hatred on the High One's followers?"
Jun 4, 2025 9:56 pm
Wolfram cocked his head at the archangel, brows furrowing.

"What you say makes no sense. You protected innocents for which you paid dearly, and now you want to murder more innocents. As my companion here just explained, we want no more than what you have already claimed to have done. Do you not see the glaring hypocrisy?"
Jun 5, 2025 5:25 am
"The gods are of no consequence." R3N-L3 noted from the side, a faint hint of...Emotion? Creeping into his tone. "I have heard the screams of children and the old. I have watched as flesh was flayed from living bone, and the gods did not answer. They are either impotent or indifferent or cruel. They are null, and they would be void had my creator, my jailor, succeeded. The Weird Wizard was the closest thing to a deity one may ever expect, and he was a mad god indeed. It is strange, your fascination with gods and defying them. You cannot live without them, whichever side you claim to follow, whichever faith you claim to abide by or usurp."

Shrugging slightly, R3N-L3 brought out another cookie from his bag, crumbling it and tossing it to the ground for a column of wandering ants to pick up. "Friend Lauretta's faith cannot be shaken in such a short time, and neither can yours. I would suggest we proceed to killing one another, as a more productive means of activity."
Last edited June 5, 2025 5:25 am
Jun 5, 2025 10:26 am
"It is ironic that you put so much stock in the fable of Mikkel," Invidian says. "A man who was named a saint for being slaughtered by a hungry monster. But his so-called noble sacrifice was anything but that." They gesture to the priest beside them, who looks at you with a thousand-yard stare. "Behold your saint! Mikkel, alive, through his own cowardice. He did not stand before the manticore as the stories proclaim, but rather fled. The remains the people of this vale discovered belonged to an unfortunate pilgrim who happened to arrive on the scene as Mikkel ran for his life. Mikkel had wandered far from here, too ashamed to return until I came across him. It didn't take much convincing before he told me all about this place, its inhabitants, its lack of defenses. And now I have come to raze it to the ground."

Invidian solemnly draws their long sword from their scabbard, raising the serrated blade high. "Enough prattle. I will not be swayed from my righteous wrath. Forward, Unbelievers! Slay them all!"

The wild raiders give out a ragged shout as they begin to rush forward! "Stand firm! For the High One!" Sir Reginald declares, raising his own sword high as he prepares to lead his forces to counter their charge!
OOC:
For this battle, I'm going to say that Reginald and your allies go toe-to-toe with the raiders, fighting in the background. The results of that fight will depend on how well you do against your enemies. You'll only have to fight directly against Invidian, Agada, and the Broken One. They are 10 yards away. Anybody who wishes to take the initiative may do so now and act first!
Jun 5, 2025 12:05 pm
OOC:
R3N-L3 won't be taking the initiative, because even with him at the front, that's still 8 yards too far for him to properly advance into combat xP
Jun 5, 2025 2:57 pm
Tzal was surprised again when the declaration of Mikkel being alive was made. It was certainly an ugly day for the revelation of many dark truths. He eyed Lauretta, trying to gauge her expression, but returned his gaze back to the priest, who was supposed to be the saint Mikkel. As Invidian gave the order to charge, he sighed and brought out his grimoire. Turning the pages, he started incanting arcane speech as a flash of glimmer occurred. Four figures walked beside him, and as light fell, they looked like identical forms of Tzal himself. Five Tzal stood watching the incoming force, eyeing Invidian and the sorcerer.
OOC:
Using an action to cast Thimblerig.
Last edited June 5, 2025 2:59 pm
Jun 5, 2025 10:31 pm
OOC:
Wolfram won't either as he isn't sure about a strategy with such beings. He will observe, but be ready with his bow.
Jun 8, 2025 7:37 pm
Lauretta bit her lip in frustration at the claims about Mikkel's life and the Broken One. Can't let folk have one good thing, you bastard. With Invidian's sword raised and Sir Reginald's war-cry shouted, the Preceptor prepared to charge at the odious archon.

"Renly, with me!"

She bounded hastily up the field, the red sash adorning her armor flaring with orange light. Finding herself in between her allies and the enemy, her great axe raised into the air with a golden sheen.

"You won't penetrate the High One's shield!"

Responding to her call, the same celestial apparition that guarded her and her group against a horde of goblin stones some months ago formed behind her. It hovered in defiance of Invidian's presence, glaring down at him. Golden barriers formed around Lauretta and her companions as it outstretched its arms.
OOC:
Taking the initiative and using the sash to get reaction back for later. Moving up 5 yards and casting Shield of Righteousness as an action.
Last edited June 8, 2025 7:38 pm

Rolls

Secret Roll

Jun 9, 2025 10:30 am
As Tzal protects himself with illusory duplicates, Lauretta strides forward, enacting a righteous shield around herself. The Broken On clucks his tongue as he moves forward to meet her. "You should embrace the destruction Invidian brings. We mortals have been condemned to live in this world. The greatest gift we can receive is a swift death so that we can stand directly in the light of High One!" He swings his mace, scoring a critical hit that leaves Lauretta reeling!

Invidian urges their mount forward. The black steed rides up until the archon is beside Lauretta, then Invidian slices with their black blade! Fortunately, the slice is way off target!

Meanwhile, Agada the Seer invokes a powerful spell. Shadowy fiendish figures rise up among the stones of Sainted Mikkel's shrine, grabbing at the rest of the party!
OOC:
Lauretta takes 12 damage and is confused until the end of the Broken One's next turn. R3N-L3, Tzal, and Wolfram each take 2 damage and each must make an Agility roll with 1 bane. On a failure, the target takes an extra 3d6 damage and becomes held (luck ends). A held target makes the luck roll to end the affliction with 1 bane.

@Windyridge,@Lcythas may both act now in round 1!
[ +- ] Confused

Rolls

Mace (2 boons, 1 shield bane) - (d20+2+d6)

(18) + (4) + 2 = 24

Damage - (3d6)

(633) = 12

Accursed Long Sword (1 boon, 1 shield bane) - (d20+3)

(1) + 3 = 4

Shadow Fiends Damage - (d6)

(2) = 2

Jun 9, 2025 10:50 am
Tzal tried to dodge the shadowy, fiendish figures that tried to attack them. His illusory figures also followed his movements. Gritting his teeth, he looked back at the sorceress and said, "That was not a good move." He pointed his staff at her and sent a flying jellyfish towards her.
OOC:
Agility roll with bane. That's a critcal success.
Last edited June 9, 2025 12:19 pm

Rolls

Agility - (1d20+0)

(18) = 18

Bane - (1d6)

(4) = 4

Will (Flying Jellyfish) - (1d20+4)

(19) + 4 = 23

damage roll - (5d6)

(66423) = 21

Jun 9, 2025 11:11 am
OOC:
Welp, that's really bad! 😅 Btw gonna link Shield of Righteousness in this post cuz I forgot.
[ +- ] Shield of Righteousness | Castings: 1| Target: One Size 5 space centered on you | Duration: 1 minute
Jun 9, 2025 1:04 pm
Tilting his head slightly to the side at the shadowy tendrils, R3N-L3 somehow managed to bully his way through the grasping hands, more due to simply being too heavy to stop rather than particularly nimble, readying his blade for a quick swipe at the mace-wielder that had attacked Lauretta.
OOC:
Ix Nay those previous rolls! R3N-L3 will use Dodge as a reaction to automatically pass the agi save since GM allowed, and he'll be making a blade attack against the mace-wielder. UPDATE: Embarrassingly enough, I misread the part where Bonus Dice can be spent every round, so terrribly sorry! With bonus damage since that's R3N-L3's sole attack, it ends up being 20 damage either way if he crit. If he didn't crit, it's 19 damage!
Last edited June 10, 2025 12:26 am

Rolls

Agility save - (1d20-1d6)

(10) - (2) = 8

Spell damage - (3d6)

(345) = 12

Attack with Blade - (1d20+5+2d6)

(16) + (14) + 5 = 26

Damage should the attack land - (3d6)

(361) = 10

Damage Reroll for crit, taking higher - (3d6)

(625) = 13

Bonus Damage for first damage roll - (2d6)

(46) = 10

Bonus Damage for second damage roll - (2d6)

(52) = 7

Jun 9, 2025 1:07 pm
OOC:
Lauretta took the initiative and moved up. If R3N-L3 took the initiative to move up with her, he wouldn't have had the reaction to use Cover Ally. If he saved his reaction, he wouldn't have been within reach of her to Cover Ally. So it unfortunately wouldn't be an option.
Jun 9, 2025 1:11 pm
OOC:
Damn, then he'll just use the opportunity to dodge it xP
Jun 9, 2025 1:13 pm
OOC:
A boon to his roll from Dodge would likely save him from that damage and being held, so that's certainly a good choice!
Jun 9, 2025 1:16 pm
OOC:
Dodge wouldn't use up a charge of Certain Outcome, but since I already saw the roll and would know a Dodge would auto-pass, I'm just self-docking a use to make things fair xP, since I can't unsee that
Jun 9, 2025 1:18 pm
OOC:
I'll let you Dodge without using Certain Outcome, since the nature of PbP makes the timing of rules clarifications fiddly. :)
Jun 9, 2025 4:21 pm
"Loretta, no!" Wolfram shouted out, hoping to stop her, but Wolfram was too late, and he knew the priest wouldn't take heed of his warning anyway. One of the grasping hordes managed to get a hit, causing Wolfram to grimace.
Last edited June 9, 2025 4:23 pm

Rolls

Agility 13, Bane - (1d20+3, 1d6)

1d20+3 : (13) + 3 = 16

1d6 : (6) = 6

Jun 10, 2025 12:26 am
OOC:
Made a bit of a whoopsie with Bonus Dice, didn't know you could spend them every round xP. Damage values have been updated for R3N-L3's attack accordingly
Jun 10, 2025 3:19 pm
Shrugging off the injury made easy by his rushing adrenaline, Wolfram lunges at one of the vile fiends with his enchanted dagger as it twists the light into sparklingly bright hues of orange.
OOC:
Enchanted Dagger - confers 2 boons + 1d6 Bonus Damage & 1 bane on attack rolls on him.
OOC:
If he is within range of the mace wielder he will attack him, otherwise a horde member

Rolls

Strength, Enchanted Dagger - 2 boons - (1d20, 2d6)

1d20 : (18) = 18

2d6 : (36) = 9

Damage dagger boon, Dagger Normal Damage - (1d6, 1d6)

1d6 : (6) = 6

1d6 : (1) = 1

Boon Trickery, Trickery bonus damage - (1d6, 1d6)

1d6 : (2) = 2

1d6 : (6) = 6

Jun 10, 2025 5:47 pm
OOC:
Attack looks a little light on the damage or boons somewhere! Wolfram's attacks with Whisperthorn should have

4 Boons:
1. Superior Weapon
2. Enchanted Weapon
3. Trickery (Rogue)
4. Relic Weapon (Inheritor)

4d6 Damage:
1. Dagger
2. Trickery (Rogue)
3. Bonus Damage (Inheritor)
4. Relic Weapon (Inheritor)
Last edited June 10, 2025 5:48 pm
Jun 10, 2025 7:52 pm
OOC:
Oh my. Thank you! Looks like 1d6 of damage is missing and 1d6 of boons. I'll roll the additional d6's here.

Rolls

missed attack boon - (1d6)

(5) = 5

missed damage boon - (1d6)

(4) = 4

Jun 11, 2025 10:19 am
R3N-L3 and Wolfram both move in to attack the Broken One. The clockwork scores a critical hit, while Wolfram's dagger finds a weak spot in the enemy priest's mail to drive deep into the man's chest. The priest grimaces in pain, badly wounded, but he speaks words of blasphemy, directing them towards Tzal.
OOC:
End of round 1. Anybody who wants to act first in round 2 may take the initiative now.

@TheForsakenEvil: At the start of Lauretta's turn, Invidian uses their reaction to speak a terrible curse. Lauretta makes a luck roll. On a success, she becomes immune to Curse of the Antigod for 24 hours. On a failure, she becomes cursed for 24 hours. While cursed in this way, the victim cannot heal damage

@Stalker05: At the start of Tzal's turn, the Broken One uses his reaction to harangue him. He makes a Will roll with 2 boons against Tzal's Will. He succeeds, so Tzal becomes Intellect impaired and Will impaired (luck ends both).
[ +- ] Status

Rolls

Harangue - (d20+4+2d6h1)

(17) + (15) + 4 = 26

Jun 11, 2025 11:34 am
Tzal screamed at the curse directed at him by the blasphemous priest. His heart raced, but his mind cleared after momentarily getting clouded. He clutched his grimoire tighter to his chest and then moved closer towards the priest. Bringing out a flask of slimy black ichor, he threw it towards the priest.
OOC:
So, as long as Tzal has the Grimoire, he can't become intellect impaired.
Last edited June 11, 2025 11:35 am

Rolls

Intellect (Black bile poison) - (1d20+4)

(16) + 4 = 20

boon - (1d6)

(1) = 1

damage roll - (3d6)

(442) = 10

Jun 11, 2025 11:49 am
Stalker05 says:
OOC:
So, as long as Tzal has the Grimoire, he can't become intellect impaired.
OOC:
Nifty! :D
Jun 11, 2025 1:30 pm
OOC:
As Lauretta is confused until the end of Broken One's next turn, she cannot take reactions. So, taking the initiative is out of the question and she'll have to wait until everyone else goes!
Before she could even think to respond to the damnable prattling of the former priest, the world shook. Vision bleary and ears ringing, the Preceptor stumbled. Did he hit me? She was prepared for Invidian, but not the Broken One's prowess. The mace had hit her skull, leaving the world spinning. Standing there, Lauretta tried to hold a defensive stance while trying to make sense of what was going on around her.
Last edited June 11, 2025 1:30 pm
Jun 12, 2025 4:12 am
OOC:
R3N-L3 won't be taking the initiative to see where the attacks go
Jun 12, 2025 4:59 pm
Buoyed by his success, Wolfram strikes again, hoping to find the same chainmail weakness.

Rolls

Strength/Enchanted Dagger Attack/Attack Boon Trickery - (1d20+0, 1d6)

1d20+0 : (20) = 20

1d6 : (6) = 6

4d6 Damage (relic, enchanted, boons, trickery) - (4d6)

(6435) = 18

Jun 13, 2025 7:19 am
Tzal's vial strikes the Broken One, shattering and coating him with virulent poison. As he cries out in pain, Woflram drive his dagger through the man's armor and chest, puncturing his heart! He sags and crumples to the ground as the rogue withdraws the bloody blade.

"He served his purpose," Invidian remarks coldly. "Now it is your turn to die!" The archon shouts a divine word at R3N-L3, threatening to overwhelm the clockwork, then slashes at Lauretta again. Agada offers magical guidance as the black blade connects. Agada then hurls hellfire from her hands, burning Lauretta!
OOC:
Lauretta takes 19 damage from Invidian and 12 damage from Agada. This will push her damage past her Health unless R3N-L3 intercedes and takes the hit from Invidian.

@TheForsakenEvil,@Lcythas may both act now, assuming Lauretta didn't go down.

@TheForsakenEvil: At the start of Lauretta's turn, Invidian uses their reaction to speak a terrible curse. Lauretta makes a luck roll. On a success, she becomes immune to Curse of the Antigod for 24 hours. On a failure, she becomes cursed for 24 hours. While cursed in this way, the victim cannot heal damage

Rolls

Accursed Longsword (1 boon, 1 shield bane) - (d20+3)

(9) + 3 = 12

Hateful Guidance - (2d6h1)

(61) = 6

Damage - (6d6)

(126631) = 19

Hellfire Blast vs Agility (1 boon, 1 shield bane) - (d20+3)

(11) + 3 = 14

Damage - (3d6)

(246) = 12

Jun 13, 2025 7:25 pm
Tzal watched as Invidian and the sorceress continued their attack on Lauretta. It was evident that she won't survive at this rate. He opened his alchemical bag and took out a particular jar containing viscous transparent fluid. It was evident that Tzal himself was careful in handling this particular vial. He then tossed it towards Invidian hoping to hit him with it. As he was throwing, his eyes glowed and infused him with magical energies.
OOC:
Using Royal water. Also, using augment magic to get a boon. That's a total of 27 against Invidian's agility! Now comes the damage.
Last edited June 13, 2025 7:26 pm

Rolls

Intellect - (1d20+4)

(18) + 4 = 22

boon - (2d6)

(55) = 10

damage roll - (4d6)

(4412) = 11

Damage roll after hit - (4d6)

(1513) = 10

Jun 13, 2025 7:26 pm
OOC:
@Stalker05 this is still the second round. You’ve already acted this round. R3N-L3 and Lauretta need to take their turns first. But I will use those rolls for your action next round if you want to take the initiative.
Jun 13, 2025 7:28 pm
OOC:
Oh, damn! I thought its a new round. Well, this will probably be my next round action.
Last edited June 13, 2025 7:28 pm
Jun 13, 2025 9:56 pm
OOC:
Waiting to hear from @Lcythas as it will determine if Lauretta can take a turn or no. 😅
Jun 15, 2025 5:29 am
Stepping forward, R3N-L3 took the hit from Invidian's accursed blade, carving through his armor like butter to lodge itself deep into his chest.However, as per usual, the Clockwork did not appear to feel pain. "Excuse me, friend Lauretta. If your heart is sliced apart, you normally perish, and you are too valuable to die for the time being. As recompense, I shall terminate his underling." R3N-L3 intoned dispassionately, before moving towards Agada with a flurry of bladework, the ticking in his chest rising to a constant low hum.
OOC:
R3N-L3's reaction will be to take that hit for Lauretta, which will put him down a touch, then he'll be popping Grind the Gears for another action, both of them being attacks at Agada. His first attack might have missed, but if it hits, it deals 6 damage. If the second hits, it deals 15. If the second hit and crit, that'll be 19 instead, for a total of 21 if both hit, 25 if the second crit! Thankfully, the luck roll went through, so he won't be freezing up next round.
Last edited June 15, 2025 5:33 am

Rolls

Attack with Blade - (1d20+5+2d6H1)

(11) + (51) + 5 = 21

Second Blade Attack - (1d20+5+2d6H1)

(3) + (52) + 5 = 13

Damage roll 1 - (3d6)

(154) = 10

Damage roll 2 - (3d6)

(624) = 12

Bonus damage - (2d6)

(34) = 7

Luck roll - (1d20+1d6)

(12) + (6) = 18

Jun 16, 2025 4:58 am
OOC:
Sorry again for the delay, it's been a busy weekend here.
There is a brief moment where the screeching in her ears seems to quiet and her vision reacquires focus. Shouting and the sight of a black blade cutting through the air are what Lauretta has time to make sense of, but panic grips her as she realizes she cannot get out of its way. Gritting her teeth and preparing for the blade's impact, she feels nothing. The clockwork interjected himself, taking the blow for her. Seeing the damage, there is little doubt it would have killed her in her mind. However, the smell of burning flesh and the feeling of searing pain interrupts any other reaction. The witch's hellfire scorched the Preceptor's flesh.

Blood poured from her head and embers clung to her vestments. The archon's curse glided over the holy aura of the angel at Lauretta's back. After the blow to her skull, her battle sense had dulled. Her eyes hardened with the ferocity of an animal, not a soldier. With the R3N-L3 assaulting the seer, the Preceptor uttered an echoing command that tore through the air, attempting to instill fear in the wretched caster.

"Run."

But the momentary syllable did not keep Lauretta's attention off of Invidian for long. Turning her gaze upon the fallen angel, she tore apart its form with her eyes, seeking any weakness. With a roaring prayer and her great axe, she swung at the metal warrior.

"Perdition take you!"
OOC:
1. Lauretta uses Command on Agada, trying to get her to run. Agada must make a Will roll. (No cost)
2. Lauretta uses Dire Attention on Invidian. Invidian must make a Luck roll, which they succeed. (No cost)
3. Lauretta uses her Reaction to Pray for her Great Axe swing.
4. Lauretta uses her Action to Attack with her Great Axe. (14)
5. Rolling damage in the event that it was a hit. Otherwise, ignore.
6. Making end of round Luck Rolls to recover Prayer and Dire Attention.
[ +- ] Tradition Talent: Command (Magical)
Last edited June 16, 2025 4:42 pm

Rolls

Luck Roll vs. Invidian's Curse - (1d20+1d6)

(16) + (2) = 18

Invidian's Luck Roll vs. Dire Attention - (1d20-1d6)

(20) - (6) = 14

Great Axe - Attack - (1d20+4+2d6h1)

(7) + (33) + 4 = 14

Great Axe - Damage (Holy Smite) - (9d6)

(543166661) = 38

Great Axe - Brutal Reroll - (5+4+3+1d6+6+6+6+6+1d6)

(1) + (2) + 36 = 39

Prayer Used (Luck Ends) - (1d20+1d6)

(14) + (6) = 20

Dire Attention Used (Luck Ends) - (1d20+1d6)

(3) + (1) = 4

Jun 17, 2025 7:21 am
R3N-L3's gears grind as he rushes up to Agada. He hits the witch with his first strike, but she narrowly avoids the follow-up attack. Agada's eyes widen as she succumbs to Lauretta's command. Lauretta swings her axe at Invidian, but the archon deflects the blow with their accursed sword. "Weakling! You will fall to my blade, as have dozens of your brothers and sisters before you!" Invidian scoffs.
OOC:
End of round 2. Everybody who wishes to take the initiative may now do so and act at the start of round 3. Again, I'll use Tzal's attack against Invidian that her previously rolled for his action this round.

Rolls

Agada Will - (d20+3)

(1) + 3 = 4

Jun 17, 2025 9:46 pm
OOC:
R3N-L3 will again deign not to take the initiative
Jun 18, 2025 9:46 pm
The clash of the axe and the blade reverberates through Lauretta's arms and out into the air. Invidian's mockery barely reaches her ears over the bloody ache in her head. Everything still seemed too bright. The deep-black archon stood out like a hole into the Void amidst her swimming vision. Power still echoing in her throat from the last threat she threw at Agada, she screamed another.

"Throw your weapon or I'll tear your fucking arms off!"

The Preceptor's blood seeped into the already vibrantly red sash tied around her. It seemed to dissipate into the fabric, and a rush of adrenaline surged through her. Her senses were still dulled and unsteady, but time seemed to slow from her perspective as her mind raced from the magic within the finery. Preparing to dodge Invidian's next attack, Lauretta committed to one of her own. The massive axe lunged back up with ferocious swiftness; the flaming skull of a holy symbol gleamed all the while.
OOC:
1. Lauretta uses her Reaction to Take the Initiative.
2. At the start of her turn, she uses Command on Invidian to commit the Throw action.
3. Activates the sash to recuperate her Reaction for a later dodge.
4. Lauretta attacks, Holy Smiting if she hits.
Last edited June 18, 2025 9:51 pm

Rolls

Great Axe - Attack - (1d20+4+1d6)

(10) + (6) + 4 = 20

Great Axe - Damage - (9d6)

(412261163) = 26

Great Axe - Brutal Reroll - (4+1d6+2+2+6+1d6+1d6+6+3)

(2) + (1) + (3) + 23 = 29

Jun 19, 2025 2:00 am
OOC:
Wolfram will not take initiative.
Jun 19, 2025 7:25 am
Tzal's royal water finds its mark, splattering Invidian with corrosive acid that eats away at their health! The archon resists Lauretta's command, but her axe gets past their guard and slices through armor and flesh alike, leaving the enemy injured. Invidian brings their sword down for another strike, but narrowly misses thanks to Lauretta's divine shield! Meanwhile, Agada succumbs to Lauretta's earlier command, running away from R3N-L3!
OOC:
Agada moves 15 yards away from R3N-L3. @Windyridge,@Lcythas may both act now for the bottom of round 3.
[ +- ] Status

Rolls

Will vs Command - (d20+5)

(16) + 5 = 21

Longsword (1 boon, 1 shield bane) - (d20+3)

(11) + 3 = 14

Secret Roll

Secret Roll

Luck Ends Royal Water - (d20)

(5) = 5

Health Loss - (4d6)

(3136) = 13

Jun 19, 2025 6:54 pm
"...." For a few comical seconds, the Clockwork simply watched blankly as their opponent ran away in a panic from them. Measuring the distance, it was clear the slow-moving warform could never hope to catch up easily, so R3N-L3 instead focused on recovering, staying by Lauretta's side as metal rippled like water, flowing out of the gash in his armor to seal off the worst of the breach. It would be inappropriate to interfere more directly in such a duel, of course, although he most probably would if Lauretta turned out to be losing.
OOC:
R3N-L3 will pop his combat recovery to heal half his damage and give attackers another bane to hit him until his next turn. Will likely be relevant if he ever decides to intercept another strike meant for Lauretta xP
Jun 19, 2025 9:06 pm
Unlike the clockwork, Wolfram had no such hesitation. His friend was in danger, and he would strike the Broken One again with his enchanted dagger.

Rolls

Strength/Enchanted Dagger Attack/Attack Boon Trickery - (1d20+0, 1d6)

1d20+0 : (6) = 6

1d6 : (6) = 6

4d6 Damage (relic, enchanted, boons, trickery) - (4d6)

(6623) = 17

Jun 19, 2025 9:30 pm
OOC:
Wolfram has a better Agility than his Strength, right? Daggers have the Nimble trait, so he can use Agility instead if it's better.
Jun 19, 2025 9:52 pm
OOC:
He does by golly, but I already rolled. Wouldn't be fair to roll again. Thanks though.
Jun 19, 2025 9:58 pm
OOC:
The Broken One is dead, I believe it's only Invidian in melee now
Jun 19, 2025 10:37 pm
OOC:
OOh that's who I meant.
Jun 20, 2025 8:09 am
R3N-L3 takes time to repair the damage to his chassis. Woflram stabs at Invidian, but the archon deflects his smaller blade away!
OOC:
End of the round! Anybody who wants to take the initiative to act first in round 4 may do so now.
Jun 20, 2025 10:40 am
Tzal tried to clear his mind and take out another vial of black ichor. He aimed the vial at Invidian and threw it, hoping to score a hit.
OOC:
Rolling luck to end will impaired. Don't think 10 is going to hit, Invidian's agility. But, cleared the will impaired.
Last edited June 20, 2025 10:41 am

Rolls

Intellect (Black bile poison) - (1d20+4)

(4) + 4 = 8

boon - (1d6)

(2) = 2

Luck roll - (1d20)

(18) = 18

Jun 20, 2025 6:47 pm
OOC:
As usual, R3N-L3 is just sitting there, looking at Invidian menacingly. Not taking init
Jun 20, 2025 7:00 pm
OOC:
With three of us engaging Invidian in melee, they are now surrounded. They also just failed their luck roll for Dire Attention, making them vulnerable and cursed. As a result, all attacks against the archon now have 2 additional boons. One of those boons also applies to roll against their attributes, which means Tzal should benefit.
The blade skidded across the divine magic. Other figures surrounded the archon. It didn't matter. That mace had knocked something loose, and the pain of the seer searing her with an eruption had scattered whatever it was to the wind. Lauretta focused on Invidian, beginning to make out details in that void occupying her sight. A golden light flashed and then faded from her eyes, marking their target. Blood flowed through gritted teeth as the great axe smashed through the air at the fallen angel, flames enveloping the head of the weapon as it neared its target.
Last edited June 20, 2025 7:54 pm

Rolls

Dire Attention Used (Luck Ends, last round) - (1d20+1d6)

(20) + (1) = 21

Invidian's Luck Roll vs. Dire Attention - (1d20)

(3) = 3

Great Axe - Attack - (1d20+4+3d6h1)

(10) + (614) + 4 = 20

Great Axe - Damage (Holy Smite) - (9d6)

(164656533) = 39

Great Axe - Brutal Reroll - (1d6+38)

(1) + 38 = 39

Jun 20, 2025 8:03 pm
After the black ichor is thrown, Wolfram takes advantage of the distraction and tries to sink his enchanted dagger into Invidian, while avoiding touching the black goo with his hand. And then Lauretta's axe fell on the fallen angel.
OOC:
Sort of a cross-post.
Last edited June 20, 2025 8:05 pm

Rolls

Agility Dagger Attack and Boob from trickery - (1d20+3, 1d6)

1d20+3 : (8) + 3 = 11

1d6 : (3) = 3

Damage (relic, enchanted, boons, trickery - (4d6)

(5322) = 12

Jun 22, 2025 5:54 am
OOC:
That is great, rolling an additional boon for Tzal. Great! Does, 14 bit Invidian's agility?
Last edited June 22, 2025 5:55 am

Rolls

Boon - (1d6)

(6) = 6

Jun 24, 2025 12:15 pm
Lauretta's burning axe slices towards Invidian, and both the archon's steel armor and corrupted flesh parts at its deadly edge! Radiant blood sizzles from the flames, flowing freely from the fallen angel's mortal wounds. Their eyes widen and they gurgle as their mount whinnies and bucks, knocking them from the saddle. As the horse runs away, Invidian groans and releases their sword, staring up at the night sky above. Perhaps, in their last moments, they are seeing a glimpse of the Paradise that they lost. Then Invidian's eyes glaze over, and they see no more.

Agada the Seer shrieks as she sees the leader of the Unbelievers laid low. The other raiders, who were already giving ground to Sir Reginald and your forces, echo her cry as their morale is shaken!
OOC:
Since Lauretta took down Invidian on her turn, Tzal and Wolfram may change their actions if they wish, using the same rolls if applicable.
Jun 24, 2025 3:32 pm
Tzal will redirect to Agada.

Rolls

Black bile poison damage roll - (3d6)

(136) = 10

Jun 24, 2025 4:41 pm
OOC:
Agada is 20 yards or more away. Wolfram can use his bow, but @Stalker05 your spell only has a range of 5 yards.
Jun 24, 2025 8:19 pm
OOC:
Ok. If he uses his bow he'd use trickery and bow damage.
Jun 25, 2025 6:17 am
OOC:
If Agada can't be reached with a move, then ignore the attack.
Jun 25, 2025 10:34 am
Wolfram switches to his bow as he fires on Agada, scoring a hit. The wild spellcaster is badly hurt now, and she shouts a command to her remaining forces as she flees for safety! The raiders break from the battle and turn to run as well. Some of them are cut down as they leave their backs exposed to Sir Reginald's forces, but a few make it clear and start heading for the hills as well!
OOC:
Agada moves another 15 yards away, and the rest of the forces are fleeing as well. It's up to you if you want to try to pursue or let them escape.
Jun 25, 2025 10:02 pm
OOC:
Could R3N-L3 go on a prolonged pursuit of them? He's not fast enough to catch up to any of them unless they've got their ankles chopped off, but he is untiring and doesn't need to stop to eat or sleep, so I'm thinking he'd simply eventually run down any fleeing marauders.....Or just keep going after them until they leave the valley xP
Jun 26, 2025 2:11 am
OOC:
Wolfram wouldn't be interested in pursuing.
Jun 26, 2025 2:52 am
Lauretta's mind is empty, occupied solely by the sight of Invidian's corpse and the sound of her own breathing. As the moment begins to pass, memories of standing over the dead in her youth start to blend with the present. Echoes of the past send forth feelings of emptiness, anger, and spite. She shakes her head, casting out the daze. This wasn't for blood money, but for justice and the innocent. Or at least that's what she would remind herself later when she wasn't watching the battle end with Sir Reginald and the Vale's forces drive the Unbelievers back.

"Victory!"

The Preceptor stood and held her weapon of war aloft, rallying the troops.
Last edited June 26, 2025 2:53 am
Jun 26, 2025 12:20 pm
Sir Reginald and your other followers take up Lauretta's cheer, raising their weapons as the raiders flee into the night! In the aftermath of the fight, you see that several of the conscripts were injured in the fighting, but none of them died, while they were able to take out about half of the raider forces.

Agada the Seer will no doubt spread word of the death of Invidian. How the raider's chieftain, Magunda the Mighty, will react to this news remains to be seen...
Jun 26, 2025 8:32 pm
As the raiders retreated, R3N-L3 sheathed his blade and inspected his shield for any dents or nicks, ignoring the half-sealed wound over the armored carapace of his hull. "I would recommend pursuing the routing foe, but the conscripts may not have the stomach for a full rout, nor do I know if you do, friend Lauretta. In my past experience, it is a difficult task to run down and execute a defeated foe."
Jun 26, 2025 8:54 pm
Wolfram, too, picked up the cheers with some of his own, nodding at their fellow fighters in solidarity, raising his bow into the air.

"A fine victory! But we must see to the wounded, now. Who can help? It's not my forte." He addressed the uninjured conscripts and their group.
Jun 27, 2025 6:52 am
Tzal watched as the enemy got routed. He turned to others when Wolfram asked about the wounded. Surveying the aftermath of the battlefield, he walked to Lauretta and R3N-L3, "I watched you two getting injured in the fight. How are you all faring? I can see to your wounds."
Jun 27, 2025 10:08 pm
"They'll get back to the rest of the horde before we catch up. They'll outnumber us too greatly to take the offensive then. We should get back to the village and take defensive positions. The loss at the river and the one here will have dealt serious blows to morale and their numbers. If this Magunda can still drag his horde to the village, then he'll have to consider that victory will likely leave him with a quarter of the horde he came here with. I'm willing to bet either he'll retreat or raiders will begin deserting the main force before that happens."

Lauretta clutched at her head for a moment before placing the hand upon R3N-L3. The bleeding wound on her head stitched itself with divine light, closing up. The clockwork's machinery pieced itself back together. With the ache in her head gone, she let out one final cry for the Vale's militia. Her voice washed over the battlefield, and all except for herself that could hear it felt their bodies recover from the injuries they sustained.

"I think that should help take care of the injured. I'm still in rough shape, but it's a start. I can manage one more shout like that if we need it."
OOC:
R3N-L3 heals half of his damage total with Lauretta from Shared Recovery. Then everyone on the battlefield except Lauretta (including R3N-L3) is healed by Healing Syllable.
[ +- ] Shared Recovery
[ +- ] Healing Syllable | Castings: 1 at level 1, 2 at level 3, or 4 at level 7, on your turn, no action required when you lack the confused, controlled, stunned, and unconscious afflictions| Target: Each creature in a Size 3 space centered on you if you whisper, a Size 10 space if you speak, or a Size 60 space if you shout | Duration: Instantaneous

Rolls

Healing Syllable (Shout) - (3d6)

(363) = 12

Jun 28, 2025 1:02 am
With Lauretta's aid, the wound stretching over R3N-L3's breastplate healed cleanly, leaving fresh unmarred steel underneath. The Clockwork nodded briefly towards Lauretta. "They are your people to save and yours to lose, friend Lauretta. I shall obey your directives for the duration of this military operation, although I concur mostly with your objectives."
Jun 28, 2025 6:40 am
Tzal recovered from his wounds from the spell cast by Lauretta but he then moved close to her and said, "All this is fine, but we cannot have you injured when we face Magunda next. You are our leader, after all." He unpacked his bag and took out the healing kit. Conjuring fresh water, he washed her wounds and started stitching them. Once completed, he applied ointment and then bandaged the area.
OOC:
So, how is everyone doing regarding damage?
Last edited June 28, 2025 6:41 am

Rolls

Intellect (healer's kit) - (1d20+4)

(13) + 4 = 17

boon - (1d6)

(2) = 2

Healing damage - (2d6)

(43) = 7

Jun 28, 2025 8:44 pm
OOC:
R3N-L3's healed up to full
Jun 29, 2025 3:19 am
OOC:
Wolfram is also healed to full..
Last edited June 29, 2025 8:37 pm
Jul 1, 2025 5:41 pm
A nod of knowing respect was returned to the clockwork. "One of these days I'm gonna return the favor. Bring down some rampant Wizard creation together." Lauretta gritted her teeth and groaned as Tzal's stitching began. "Leader? I hoped to consider myself one, but it feels strange actually hearing it out of someone else's mouth. You're right though. We'll need our strength to show when that stand comes. My Heavenly Raiment will be prepared. And what I said to Renly goes for the both of you as well. If you need me, I'll be there. You're good men." If it weren't for the pain, she'd give an uncharacteristic smile. Once all was said and done, the Preceptor didn't look that much worse for wear.
[ +- ] Status

Jul 3, 2025 10:41 am
You gather your forces and make for Auxen Village, traversing the valley and arriving without incident. You reunite with Praiden the ranger, who has been working to fortify the village. You help with the preparations and station your forces around the town to prepare for the remaining raiders, should they decide to strike.

The militia members keep a wary watch all through the night and well into the morning. By the time the sun rises, though, there is still no sign of the rest of the Unbelievers. Perhaps with Agada the Seer bringing news of Invidian's death, Magunda the Mighty decided to cut his losses. Whatever the case, it seems that the organized force that the fallen archon had brought together is now no more. Smaller groups of raiders may still trouble the countryside for some time, but the people of Auxen Vale no longer need fear the threat of extermination!

The townsfolk praise your leadership skills and combat prowess for securing their safety. As promised, Father Montaine pays each of you 10 gp for your services. "Truly, the High One blessed us by sending you to us in our hour of need. We will not forget you, brave heroes. We will forever be in your debt."

Sir Reginald seems to have taken some satisfaction in avenging his squire's death, though he will still carry the grief of her loss with him. He bows to you. "It was good to fight at your side. Until our paths cross again, may the High One continue to guide you."

You've earned the chance to rest and recover, and you feel stronger from your recent experiences.
OOC:
Quest complete! Everybody may level up to level 4!
Jul 4, 2025 7:03 pm
Over the course of his own recovery, R3N-L3 took his money and, with the innate thoughtlessness of someone who had forgotten how to bargain in life and knew no way to do so in death, purchased himself a breastplate that fit better over his original steel chest, as well as a much more elegantly crafted shield, courtesy of the grateful village smiths. They had also emblazoned decorative emblems of the High One and his Angels, but the Clockwork didn't seem to care, only caring how well it could block attacks after his old shield had been nearly bent in half by Invidian's fell might.
OOC:
R3N-L3's upgraded to a Breastplate and a Superior Shield, which means he now boasts 21 Defense with two banes to try and get through it.
Last edited July 4, 2025 7:05 pm
Jul 8, 2025 7:43 pm
Lauretta stood with the forces of Auxen Vale until sunrise, shrouded in the golden light of the heavenly raiment she conjured for herself. As the dawn's light signals the likely retreat of the raiders, she allowed her unshakeable will to release its grip on her body. A heavy breath rushed out from her lungs as her form shook with exhaustion. Her best efforts mustered up something that could be a smile as the town and Father Montaine sung their praises. "Glad to be able to do good to you and your people; no debts necessary. Live well and help your fellows where you can, just as I aim to." Hell, I need to piss and sleep. Before the Preceptor could make her escape, Sir Reginald gave his own farewell. "Ah, an honor to you as well. May your path be one of virtue and peace, but glory if not the latter." Finally, she was free to find rest.

Although it did not elicit grief, the image of life leaving Invidian's eyes kept returning to her mind's eye. The archon's accusations did not shake her in the moment, but doubt crept around in the far reaches of her mind. It doesn't matter. I seek a life with fewer regrets, not answers. The High One offered me a path of virtue, and Invidian doesn't change that. The big picture is the same. A world I want to leave better. And I won't let anyone get in the way of that. Suddenly, the image in her mind's eye shifted to that of the cruel zealots that were also called Preceptors that she had met. No matter who they are.

Inspired by the wounds she received in the battle of the Vale, Lauretta hired the village smiths to reinforce her mail armor with plate. Additionally, she relinquished that old bow she carried in favor of a longbow. The rest of her coin remained in her pouch, satisfied with the humble additions to her armory. It wouldn't take her long to envy the glorious shield R3N-L3 carried.
OOC:
Lauretta is a glass cannon by comparison, haha! Plate and Mail armor brings her up to a relatively meager 16 defense. 21 and 2 banes is wild! Out of curiosity, would you mind sharing your calculation? The most I can count up to is 19. Are the banes from spells or talents?
Jul 8, 2025 9:05 pm
Wolfram was glad to be alive. The odds hadn't been in their favor, but his group of companions had such strength, courage, skill, and loyalty that that alone had been enough. As they took a collective breath, Wolfram was tempted to place an arm around Lauretta when he saw her tremble from exhaustion, but he felt that would be unwelcome, and besides, he too was tired beyond any fatigue he had ever felt. They had done some good this day and the others preceding it.
OOC:
Tough choice between Flame Kiss and Wallbreaker but chose Flame Kiss
[ +- ] Flame Kiss
Jul 9, 2025 1:38 am
OOC:
R3N-L3's got one bane from shield when Lauretta activates that in combat, and one bane from Spell-Charged Weapon helping to protect him. This is his defense calc: 10+2(Brute)+3(Clockwork)+6(Shield/Armor) = 21. Breastplate is +3 after all, and so is a Superior Shield!
Jul 9, 2025 1:39 am
OOC:
His main weakness is the fact that he's slow xP, very easy to move around. Plus he can only shield one person at a time, so he can't stop people from murking the wizard if he's at the front.
Jul 9, 2025 1:50 am
OOC:
Oh that makes way more sense! I was looking at Breastplate's 16 + Superior Shield's 3. Totally forgot Clockwork had a natural +3. That's wild! Though don't get too used to Lauretta's shield; it only has 1 casting. But yeah, Heavy armor's theft of initiative is a pretty hardcore penalty. That's the only reason Lauretta hasn't gone for it.
Jul 9, 2025 10:24 am
OOC:
R3N-L3's fine with it since he always declines to bodyguard someone, this just automates it xP

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