This is the OOC thread for the adventure =)
A Hot Opportunity OOC
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May 11, 2025 1:57 am
Looking forward to it. I'll take this opportunity to congratulate you htech. You have put a lot of work into Waterdeep. It's an impressive piece of work. It reminds me a little of an old module I played back in the early '80: Sanctuary. Based on the book by Robert Asprin published in 1978.
May 11, 2025 9:39 am
Thank you! I hadn't heard of this module/book before... I'll take a look, you made me curious =)
May 12, 2025 8:07 pm
Not that I mind lurking in the slightest, but I am not partaking in this sub-adventure right now, so should I have access?
May 15, 2025 10:52 am
Can we please discuss current scene in details, please
Should I as player and/or my PC know
- Dungsweepers - (people who would normally be cleaning streets up after someone flinging fish around)
- Coach & Wagon Hall (Wagonmakers' and Coach Builders' Guild - isn't it?)
Most importantly for my PC: is it a dead fish? Freshly caught or stinky, i.e.
- should my PC assume Dungsweepers were transporting fish as waste
Should I as player and/or my PC know
- Dungsweepers - (people who would normally be cleaning streets up after someone flinging fish around)
- Coach & Wagon Hall (Wagonmakers' and Coach Builders' Guild - isn't it?)
Most importantly for my PC: is it a dead fish? Freshly caught or stinky, i.e.
- should my PC assume Dungsweepers were transporting fish as waste
May 15, 2025 11:33 am
You are free to choose whether Legolas knows (or not) this. Zyra almost certainly does. So let me give the players some information:
- The Dungsweepers' Guild of Waterdeep are a group of street and stable cleaners who keep the city free from excess waste and refuse. So yes, they would normally be cleaning this building and street, not the other way around.
- Coach & Wagon Hall is the guildhall of the Wagonmakers' and Coach Builders' Guild
It's dead fish. A little smelly, but still good enough to sell. They took it from the overturned cart. By the look on the cart owner's face, without his consent.
- The Dungsweepers' Guild of Waterdeep are a group of street and stable cleaners who keep the city free from excess waste and refuse. So yes, they would normally be cleaning this building and street, not the other way around.
- Coach & Wagon Hall is the guildhall of the Wagonmakers' and Coach Builders' Guild
It's dead fish. A little smelly, but still good enough to sell. They took it from the overturned cart. By the look on the cart owner's face, without his consent.
May 28, 2025 7:31 am
Question. I feel like Grusk description provided don't match with our experience. Should I go IC back to Grusk and talk with him or is it just my poor English that made my confuse the message, but:
1. Grusk described alchemical gear and Still bubbling things just some cracked vials
2. Grusk told us he didn't stay long after facing "clicker thing"
It looks like "1" is indicating Grusk have been into the rooms beyond the any of the doors we see, while "2" - the opposite.
1. Grusk described alchemical gear and Still bubbling things just some cracked vials
2. Grusk told us he didn't stay long after facing "clicker thing"
It looks like "1" is indicating Grusk have been into the rooms beyond the any of the doors we see, while "2" - the opposite.
May 28, 2025 8:36 am
The clicker thing took longer to appear for him. His experience wasn't the same as the other adventurer's and its not the same as yours. =)
I don't want to spoil the mystery but Turanel2 OOC musings are close to the truth.
I don't want to spoil the mystery but Turanel2 OOC musings are close to the truth.
May 28, 2025 2:21 pm
Turanel2 says:
Greyword raises a good question, there isn't really reference to language in Tiny D6 or the Tiny Waterdeep rules and this is a home brew. How do you want to deal with this. I'll suggest and you can rule... Most common languages require a standard test to get the gist, less common languages would be a disadvantage test. Magic or ancient runes would require a special skills so unreadable without that skill (i.e. spell touched or back ground was a librarian studying ancient languages). A success either way would only give the rough meaning without detail (unless the GM want to narratively advance the story). A native speaker, no roll required. Unless the background would state illiterate. Just a suggestion and I differ to you htech.May 31, 2025 4:39 am
I have a very good idea what I want my PC to do right now, but I would like to hear from @Turanel2 first. Would Zyra let elf do what he intended or interrup?
Wood elf is obviously not experienced with constructs or whatever A.I. we are facing right now and will try to communicate it as if it were a human. May or may not lead to a good results...
Wood elf is obviously not experienced with constructs or whatever A.I. we are facing right now and will try to communicate it as if it were a human. May or may not lead to a good results...
May 31, 2025 10:56 am
Lead away @GreyWord, Zyra won't interrupt. For future reference, don't hesitate to move the story forward. I will react to the actions if I can't post right away.
Last edited May 31, 2025 11:00 am
Jun 2, 2025 1:09 am
What is the time difference between our timeline and Orryn Fiddlefield time line or are we in sync?
Jun 2, 2025 4:44 am
Turanel2 says:
What is the time difference between our timeline and Orryn Fiddlefield time line or are we in sync?[ +- ] You bet! 😎 🔥💿🔥
I had to make the joke..
Jun 2, 2025 11:00 am
You are N'Sync. The idea is that he will join you in this adventure.
Previously, I thought about keeping things vague and giving him 50 gold and tons of gear, in a plot twist that much later you'd find out he was there before you. But that would work better in a book than in a game. I'd have to railroad his story a lot. Not to mention he'd have to die at the end, when Grusk finds his drained body and runs away from the clicking thing... =D
Previously, I thought about keeping things vague and giving him 50 gold and tons of gear, in a plot twist that much later you'd find out he was there before you. But that would work better in a book than in a game. I'd have to railroad his story a lot. Not to mention he'd have to die at the end, when Grusk finds his drained body and runs away from the clicking thing... =D
Jun 2, 2025 11:50 am
Not the first time I felt like the DM/GM was trying to kill me. 😏
I wasn't sure if I'd just be popping into existence next to you, or maybe in an unexplored room. Looks like I'm gonna be legging it. Don't die in the meantime!
I wasn't sure if I'd just be popping into existence next to you, or maybe in an unexplored room. Looks like I'm gonna be legging it. Don't die in the meantime!
Jun 3, 2025 12:20 pm
@Turanel2 I know you didn't intend to offend my PC. Just want to remind that your PC knows Legolas is Wood Elf of Ardeep who has Keen Senses (Perceptive trait), which should be well known fact, I assume.
I'm not rolling a test just because I don't believe there is anything to fail
I'm not rolling a test just because I don't believe there is anything to fail
Jun 3, 2025 3:40 pm
@GreyWord, fair enough, but my PC having grown up in the streets of Waterdeep and this adventure being her first out of a street urchin gang that wasn't simply to survive, I don't know she would actually have that knowledge. you and the druid who introduced us could possible the first elves I have spoken too. I've seen them, certainly, but to have actually interact with is questionable. My backstory isn't that detailed.
All good and i am glad we are talking about it.
By the way, I love how @htech just pulled us together!
All good and i am glad we are talking about it.
By the way, I love how @htech just pulled us together!
Jun 3, 2025 4:47 pm
Thanks for the welcome! Looking forward to seeing what shenanigans we get up to!
Jun 3, 2025 5:01 pm
@Turanel2 I'm sorry, looks like I've done my usual mistake of assuming things the way I think they should be. I will try to keep in mind other PCs may or may not distinguish between moon and wood elves or understand their difference.
Jun 3, 2025 9:31 pm
Added a roll to my post. Thinking of trying the southern door if we've expended information in the current one.
Jun 4, 2025 4:42 am
If people still want to do stuff in that room. I'm fine with staying longer. I'm just aware sometimes games can get bogged down in analysis paralysis. So I'm pulling the trigger on moving on to another room. Feel free to stop him, or suggest other routes. Otherwise, we will see what happens next!
Last edited June 4, 2025 4:42 am
Jun 4, 2025 6:13 am
In this game the PC I'm playing may sometimes do ( and did already) some weird actions that are adding flavor to the story rather than progress. But I prefer my PCs doing active things (open, push, touch, drag...) rather than passive (look, search, scan...)
My preference: if the active action trigger the consequences ... well DM had put an effort in designing these consequences and I want as a player to see them in the story even if my PC may not be happy about it. I've played with @htech as DM and I am talking from experience here. It is OK to do interesting but risky things in his games.
My preference: if the active action trigger the consequences ... well DM had put an effort in designing these consequences and I want as a player to see them in the story even if my PC may not be happy about it. I've played with @htech as DM and I am talking from experience here. It is OK to do interesting but risky things in his games.
Jun 5, 2025 2:43 am
I mean, consequences happen. That's not always what holds folks back. Sometimes people just don't know when to move to another scene. Momentum slows, and folks start running out of stuff to post about. That's all. Good that you don't take it personally when bad stuff happens. It's all part of the game.
Jun 8, 2025 1:55 am
How are people enjoying the game? Do you like dungeon crawl type adventures? Worried for our dwindling health? Just trying to engage in some table talk.
Jun 8, 2025 11:30 am
I'm enjoying the game a lot. I really enjoy how four people who would otherwise never meet are now engaged in a social game. It's like the opening to a joke: A Canadian, a Latvian and a Brazilian walk into a D&D game... (Gearspark where are you from?)
As far as the dwindling health, We have the locks figured out, we have the keys for the main shop and the trap door. We are in a major port city. Nothing is forcing us to clear this forge in one run. We can back up rest and have a meal up above in relative safety.
As far as the dwindling health, We have the locks figured out, we have the keys for the main shop and the trap door. We are in a major port city. Nothing is forcing us to clear this forge in one run. We can back up rest and have a meal up above in relative safety.
Jun 8, 2025 12:38 pm
I'm from the U.S.A. Glad you're having fun! Roleplay is a pretty crazy hobby. It can be as casual as a boardgame, or as moving as a really good book. Have you had a game that was extra special to you? My best game ever (so far) actually happened on this site.
Fair point about leaving these issues for later. They aren't as pressing as some games can be. Heck, there's some intel gathering Orryn would do if we weren't in active danger. So if we decide to leave, I'll advocate for it.
Fair point about leaving these issues for later. They aren't as pressing as some games can be. Heck, there's some intel gathering Orryn would do if we weren't in active danger. So if we decide to leave, I'll advocate for it.
Jun 8, 2025 8:30 pm
I've been playing some form of ttrpg since 1979... There have been many epic moments. Most recently, I was playing an arcane trickster rogue and we were attacked by a Roc on a cliff face, on a very narrow trail. I used misty step to jump onto the back of the Roc and dealt a fatal blow (rolled a crit and dealt over 100HP of damage) and I was able to misty step back onto the ledge. The other players cheered and lobbied the GM that everyone should get an inspiration point because of the epic move.
Jun 9, 2025 12:16 am
Glad you're all enjoying the game! I've been playing since the 90s, so Turanel2 probably has a few more epic moments under their belt—but I'm working on catching up. 😄
Like GreyWord mentioned a few days ago, taking risks can really bring the story to life. I’m definitely a forever GM type who roots for the PCs—so unless the dice have other plans, I’m not the one stacking odds against you. I try to make the consequences interesting, not cruel.
As for game types, I enjoy variety. Dungeon crawls, combat-heavy or light, deep roleplay, exploration, intrigue—I'll happily run or play any of them. But for PBP, I lean toward rules-light systems, like we’re using here. They really play to the format’s strengths: richer descriptions, storytelling, and more room for creative roleplaying.
Looking forward to what you all do next!
Like GreyWord mentioned a few days ago, taking risks can really bring the story to life. I’m definitely a forever GM type who roots for the PCs—so unless the dice have other plans, I’m not the one stacking odds against you. I try to make the consequences interesting, not cruel.
As for game types, I enjoy variety. Dungeon crawls, combat-heavy or light, deep roleplay, exploration, intrigue—I'll happily run or play any of them. But for PBP, I lean toward rules-light systems, like we’re using here. They really play to the format’s strengths: richer descriptions, storytelling, and more room for creative roleplaying.
Looking forward to what you all do next!
Jun 9, 2025 12:18 am
Turanel2 says:
We can back up rest and have a meal up above in relative safety.Jun 9, 2025 12:58 am
htech says:
Turanel2 says:
We can back up rest and have a meal up above in relative safety.Jun 9, 2025 3:21 pm
I'm a bit of a discovery player. My characters are vague, but cool concepts that I expand on as things happen. Think like the DM/GM that starts in a tavern with only a barebone amount of things prepared, and just starts winging it during play. I'm the player version of that. Though I've been told I do a decent job.
I had a pretty epic campaign recently. So I have a few moments I enjoyed a lot. I think the highlight I'll always bring up was getting a hug from an archangel. If you know D&D modules, this was Zariel from Descent Into Avernus.
I know my true love of this hobby is getting immersed in the character/setting to the point I get emotionally attached. Though it seems rare in my experience. If it happens, it's magical!
I had a pretty epic campaign recently. So I have a few moments I enjoyed a lot. I think the highlight I'll always bring up was getting a hug from an archangel. If you know D&D modules, this was Zariel from Descent Into Avernus.
I know my true love of this hobby is getting immersed in the character/setting to the point I get emotionally attached. Though it seems rare in my experience. If it happens, it's magical!
Jun 9, 2025 4:19 pm
I enjoy this story. I wouldn't hesitate to tell DM I don't and work it out.
I had trouble describing my attitude to a "dungeon crawl". Let me try. I don't think it is type of adventure that you either like or don't. Like juice isn't a type of a drink you either like or don't regardless is it orange, pineapple or tomato.
I can maybe say I prefer story that feels mostly like an adventuring/action book/movie. Drama or criminal - not so much.
P.S. There is a pitfall in a typical dungeon crawl I'd like to point out though. I don't like situations where me as a player need to solve puzzle and then pretend my character is just as smart (if I solved it) or just as dumb (if I didn't) as me - the player.
I had trouble describing my attitude to a "dungeon crawl". Let me try. I don't think it is type of adventure that you either like or don't. Like juice isn't a type of a drink you either like or don't regardless is it orange, pineapple or tomato.
I can maybe say I prefer story that feels mostly like an adventuring/action book/movie. Drama or criminal - not so much.
P.S. There is a pitfall in a typical dungeon crawl I'd like to point out though. I don't like situations where me as a player need to solve puzzle and then pretend my character is just as smart (if I solved it) or just as dumb (if I didn't) as me - the player.
Jun 9, 2025 5:14 pm
Quote:
There is a pitfall in a typical dungeon crawl I'd like to point out though. I don't like situations where me as a player need to solve puzzle and then pretend my character is just as smart (if I solved it) or just as dumb (if I didn't) as me - the player.Don’t worry, I’m not that kind of DM. In my games, the players can solve puzzles if they want, but so can the characters. Just give me a dice roll and the PCs take over.
Jun 10, 2025 7:44 am
Quote:
calcified heatstone going through the walls, over the ceiling and under the floor.Jun 10, 2025 8:50 am
Sorry, I forgot to include my notes on this in the RP thread.
It's something I like from Pathfinder, so I brought it here as well. It's a crafting material and a useful product for heating things.
It's something I like from Pathfinder, so I brought it here as well. It's a crafting material and a useful product for heating things.
Jun 10, 2025 11:12 pm
This might be one of those moments there isn't a ton to discover, but I'm gonna make my attempt to gather some information here before I move on. Just seems like a place to maybe create metal alloys, or perhaps distribute molten metal. Unless I'm reading stuff wrong. That was my impression.
Jun 11, 2025 1:10 pm
While I don't share, I understand mystery reluctance. It is not unusual for very detailed backstory to stay in DM's mind (or in a module book) undiscovered by players. I'm not the player to post "my PC keep looking at the thing" and roll a test, but I am happy to have players at a table who that do.
P.S. I am only uncertain how to interpret your roll as your success only comes from advantage based on feat that says it is only applicable to non magical stuff, while everything DM share is all magical stuff. Did you failed the test and we are going to suffer another damage soon? Did DM ignore the roll? Does it even matter?
P.S. I am only uncertain how to interpret your roll as your success only comes from advantage based on feat that says it is only applicable to non magical stuff, while everything DM share is all magical stuff. Did you failed the test and we are going to suffer another damage soon? Did DM ignore the roll? Does it even matter?
Jun 11, 2025 3:31 pm
If you craft items. I would assume you have knowledge as to how things are made, and the tools with which they are made with. If we only interpret traits literally. We will be boxed in to only the trait usages the writer considered at the time.
I know we are an entirely different group, but in the campaign I finished last year. We generally could get an advantage so long as it made sense that we would hold knowledge that was relevant. I used blacksmith as it's "forge controls".
If it is not so. I'm sure the GM will make a ruling and either ask for a new roll, or interpret the results appropriately. In this case, seems I succeeded.
I know we are an entirely different group, but in the campaign I finished last year. We generally could get an advantage so long as it made sense that we would hold knowledge that was relevant. I used blacksmith as it's "forge controls".
If it is not so. I'm sure the GM will make a ruling and either ask for a new roll, or interpret the results appropriately. In this case, seems I succeeded.
Last edited June 13, 2025 1:32 am
Jun 11, 2025 6:00 pm
I was not trying to question advantage of the roll, as a matter of fact I totally agree. I was rather questioning the need of a roll and the need to explicitly state a PC is trying to make sense of what he see. It's more a question to @htech if he disagree your PC would by default always try to understand the purpose of any mechanism, just as Zyra would check for traps or Legolas try to perceive hardly noticeable things
I'm just trying to figure out what's expected from me as a player in this game. I hope you don't mind.
So far the only peace of advice I read is
I'm just trying to figure out what's expected from me as a player in this game. I hope you don't mind.
So far the only peace of advice I read is
Quote:
feel free to roll a Test anytime you think there is a risk or interesting result in failureJun 12, 2025 11:47 am
GreyWord says:
I was not trying to question advantage of the roll, as a matter of fact I totally agree. I was rather questioning the need of a roll and the need to explicitly state a PC is trying to make sense of what he see. It's more a question to htech if he disagree your PC would by default always try to understand the purpose of any mechanism, just as Zyra would check for traps or Legolas try to perceive hardly noticeable thingsI'm just trying to figure out what's expected from me as a player in this game. I hope you don't mind.
So far the only peace of advice I read is
Quote:
feel free to roll a Test anytime you think there is a risk or interesting result in failureSo, here's how I see it: the general guideline for this game is, as you quote, "feel free to roll a Test anytime you think there’s a risk or interesting result in failure." That’s pretty flexible, and it’s meant to empower you as a player to drive action and interpretation, not lock you into rigid mechanics.
That said, when a player describes an action and rolls for it, that’s a strong signal to me as GM that the character is going a step beyond "default behavior."
So, no, you don't need to explicitly state that your PC is doing reasonable, in-character things by default. If your rogue is walking into a dungeon, I assume she's checking for traps, in general, but not necessarily in specific places. If your dwarf sees a strange mechanism, I assume he's trying to make sense of it, but not making wild guesses and poking at it.
In the case of Orryn, by describing what he did and choosing to roll, I understood that Gearspark was signaling a few things — first, that Orryn was out of his comfort zone (i.e., this wasn't just mundane smithing), and second, that there was room for uncertainty, curiosity, risk or even misinterpretation. That’s why I leaned into those magical inferences: giving him something more, but still not a wizard-level breakdown of the runes or the specifics of invoking a fire elemental. You get a bit of the mystery without short-circuiting the unknown, considering his Traits.
In summary:
- No, you don’t always have to roll or state default intentions.
- Yes, if you describe and roll, I treat it as going "an extra mile," which often leads to more details, risks, possible complications, or even narrative rewards.
I hope that helps clarify! And absolutely no worries—these kinds of questions are welcome and help make the game better for everyone.
Jun 13, 2025 4:41 am
Just sorta checking in. Do I need to move the scene forward? I wrote myself with Zyra, but if people are having trouble I can write something. Otherwise I'm just waiting on that post. No rush, just making sure people aren't waiting on me.
Jun 13, 2025 10:45 am
I think you are good. The pace has been varied and I think it's natural based on our player geography. And our goal is daily 5/7 days a week. To your point, it's something I am still learning in PBP. I don't see the point of everyone just saying essentially "yes, I agree" or "my character stands back and watches it unfold". Human nature is to fill in silences in conversation but that sometime becomes weird in a narration.
So far, I haven't felt that in our story.
So far, I haven't felt that in our story.
Jun 13, 2025 2:46 pm
I guess it's not the question of posting peace but posting. Sometimes you read DM describing the scene and want to do something. Or at least want to post a PC reaction to the scene. Other times you shrug and wait for other players to post.
Spotlight is illuminating empty scene.
Is it the case right now?
Spotlight is illuminating empty scene.
Is it the case right now?
Jun 13, 2025 2:52 pm
Are there any goals you wanted to accomplish before rejoining Legolas? I'm essentially following Zyra's lead. So I'm holding off posting to see what you do or suggest. The OOC guidance is only if you don't have a direction in mind.
Jun 13, 2025 4:54 pm
I thought we were heading up to the forge from the lab and the DM had posted for Legolas... Since the party was separated I wasn't sure if Legolas was waiting for us to catch up or if htech was waiting for something else.
Jun 13, 2025 5:41 pm
I went ahead and wrote myself into the forge room with Legolas. Still waiting to see what happens with the shoe trick before doing more.
Jun 18, 2025 7:53 pm
@Gearspark I really liked your "Reasons" for rolling the dice =D
Keep it funny and witty :)
Keep it funny and witty :)
Jun 18, 2025 8:15 pm
htech says:
@Gearspark I really liked your "Reasons" for rolling the dice =DKeep it funny and witty :)
Jun 18, 2025 9:50 pm
Aww, thanks! I do enjoy messing with titles and descriptions from time to time. Glad to hear it's enjoyed by others too!
Jun 19, 2025 6:25 pm
It might be important to discuss this. I typically don't use private knowledge that isn't shared. Some folks play with the assumption information is shared upon reveal, and if that's how everyone plays, I'll need to adjust. Otherwise, just know I'll not react to an info dump unless you share it.
Last edited June 19, 2025 6:28 pm
Jun 19, 2025 6:37 pm
I would specify when I am sharing information... The info I gathered from the dwarven books, I will share in the narrative of my next post... I want to give it more thought... so a little later today.
Jun 19, 2025 6:40 pm
Gearspark says:
It might be important to discuss this. I typically don't use private knowledge that isn't shared. Some folks play with the assumption information is shared upon reveal, and if that's how everyone plays, I'll need to adjust. Otherwise, just know I'll not react to an info dump unless you share it.If I leave it open, you can easily say "I told them what I know and...". If I use notes, you will have to share knowledge using your words.
Jun 19, 2025 7:08 pm
We may need to vote here, I'm good to go with what majority want, but my preference is this
- Only hide information from players when stealing info from a player has a good reason, such as adding tension. Example I like when in DnD players roll their death saving throws in secret to other players.
- Give player opportunity (wait one post) to role-play information sharing, i.e
when DM posted Legolas hear clicking I would like everyone to wait for me to do a post. I did a post but didn't make big deal out of that information sharing. Now @Gearspark also has an opportunity to roleplay asking my PC about what he hear. If no player want to role-play we just assume Legolas say "I hear clicking" and move on.
While @Turanel2 want to role-play his PC info sharing which is great. I would suggest to wait for the post before role-playing reaction to fact that Zyra gathered significant info
- Only hide information from players when stealing info from a player has a good reason, such as adding tension. Example I like when in DnD players roll their death saving throws in secret to other players.
- Give player opportunity (wait one post) to role-play information sharing, i.e
when DM posted Legolas hear clicking I would like everyone to wait for me to do a post. I did a post but didn't make big deal out of that information sharing. Now @Gearspark also has an opportunity to roleplay asking my PC about what he hear. If no player want to role-play we just assume Legolas say "I hear clicking" and move on.
While @Turanel2 want to role-play his PC info sharing which is great. I would suggest to wait for the post before role-playing reaction to fact that Zyra gathered significant info
Jun 19, 2025 11:07 pm
I'm of the mind to play it like we were at a table. Open information and we can act accordingly. But I won't object to notes from time to time if the situation warrants it.
Jun 20, 2025 12:07 am
I dont think I played it knowing more than what might be visually obvious. If shes figuring it out. It might show over someone who cant pick anything out. No idea what she pulled from it.
Last edited June 20, 2025 3:03 am
Jun 20, 2025 10:17 pm
I wish post preview updated to show when people have posted more. I was working on my post as everyone acted. Twice now I've needed to add a bit more after things progressed. Also, I cant seem to delete posts. Is that a setting or am I missing the option?
Last edited June 20, 2025 10:18 pm
Jun 20, 2025 11:06 pm
Quote:
Also, I cant seem to delete posts. Is that a setting or am I missing the option?Thank you for your understanding.
Jun 21, 2025 1:00 am
It's just annoying to hit post and see that not only has the scene moved from the point I wrote for, but also a result of that move has occurred. Gonna try using email notification to get a heads up on posts while I'm writing responses. I don't mind that people are active, just used to discord notification popping up and telling me so I could adjust in the drafting phase.
Last edited June 21, 2025 4:49 am
Jun 22, 2025 7:41 pm
Huh, apparently I'm not getting emails for subscribed threads. Guess I'll just have to manually check before posting. Not a huge deal. Just a loss of convenience.
Last edited June 22, 2025 7:42 pm
Jun 23, 2025 7:54 am
@Gearspark may I share my opinion, hope it could help you feel better. There is 51% change to pass a 2d6 tests in this system. I think we need to expect quite a lot of tests rolled without advantage to fail. I believe you passed 2 our of four 2d6 tests you have rolled so far in this game. That's statistically fair.
Regarding cross-posting. I don't think cross-posting is a big deal even if two player posts contradict each other - we have a DM to fix that. I prefer you leave the posts you have been hard working on despite what other players had to say at the same time.
Regarding cross-posting. I don't think cross-posting is a big deal even if two player posts contradict each other - we have a DM to fix that. I prefer you leave the posts you have been hard working on despite what other players had to say at the same time.
Jun 23, 2025 10:29 am
Clarification question about the mechanical entity(ies)... There are two pictures, one catlike yes and another looks more like a mantis... are there two constructs or one? and if only one, did we witness the change from cat to mantis? Zyra will catch up but I was curious if we were meant to see the two pictures?
Jun 23, 2025 10:50 am
Quote:
Clarification question about the mechanical entity(ies)... There are two pictures, one catlike yes and another looks more like a mantis... are there two constructs or one? and if only one, did we witness the change from cat to mantis? Zyra will catch up but I was curious if we were meant to see the two pictures?Its very quick, so your character can miss that form, if you want. =)
Jun 23, 2025 11:36 am
I wasn't in the room yet, so Zyra only has the warning from Orryn at this point...
Jun 23, 2025 4:09 pm
GreyWord says:
@Gearspark may I share my opinion, hope it could help you feel better. There is 51% change to pass a 2d6 tests in this system. I think we need to expect quite a lot of tests rolled without advantage to fail. I believe you passed 2 our of four 2d6 tests you have rolled so far in this game. That's statistically fair. Regarding cross-posting. I don't think cross-posting is a big deal even if two player posts contradict each other - we have a DM to fix that. I prefer you leave the posts you have been hard working on despite what other players had to say at the same time.
As for the cross-posting. It matters to me, so I'd rather avoid it whenever possible. The fact that I got no emails for this thread alone despite being subscribed to it means I might assume nobody has posted, yet clearly there's been several exchanges. What I write is based on what has happened. If I'm not up to date, then my writing is off. For now I've simply added more on to compensate, but I'd rather it not be needed.
Is everyone else getting email notifications? I'm not sure if this is just me or site wide.
Last edited June 23, 2025 4:09 pm
Jun 23, 2025 4:25 pm
Quote:
Is everyone else getting email notifications? I'm not sure if this is just me or site wide.I usually write my posts elsewhere, then open the thread, update my post and refresh if needed and then post. =)
Jun 23, 2025 5:18 pm
htech says:
Quote:
Is everyone else getting email notifications? I'm not sure if this is just me or site wide.I usually write my posts elsewhere, then open the thread, update my post and refresh if needed and then post. =)
Jun 23, 2025 6:29 pm
I get e-mail notifications on this thread. So I don't think it is site wide.
I'm on vacation from the June 27th to July 6th inclusive, some of that time I won't have access to the internet so you can expect delays in my posts. If the party needs a roll from my skills to avoid an injury or to move the story along, please feel free to roll and role play my character. I will catch up whenever I have connectivity.
I'm on vacation from the June 27th to July 6th inclusive, some of that time I won't have access to the internet so you can expect delays in my posts. If the party needs a roll from my skills to avoid an injury or to move the story along, please feel free to roll and role play my character. I will catch up whenever I have connectivity.
Jun 23, 2025 6:44 pm
Thanks Turanel2! When I heard it was not a site wide issue, I checked my spam folders and discovered that the email I use was marking updates as spam. Hopefully I have it fixed now.
Jun 23, 2025 7:52 pm
I hope that fixes it for you! It can be frustrating. I wish email clients didn't make decisions for us.
Jun 24, 2025 10:04 pm
I know this part of the adventure sounds confusing. It's a puzzle / mystery
If you want help from your characters, gimme a dice roll. Some players have fun solving it by themselves, though, so I won't spoil it otherwise. =)
If you want help from your characters, gimme a dice roll. Some players have fun solving it by themselves, though, so I won't spoil it otherwise. =)
Jun 25, 2025 2:33 am
It might come down to rolling to solve, but I'm liking getting more pieces. Lots of speculation so far.
Jun 29, 2025 1:35 pm
The way this is moving, our thread would effectively be a solo set of Orryn/GM. I have questions:
• Is Legolas leaving this adventure? This room? No mention of the current "owner" of the smithy?
• We know Turanel2 is off on vacation. Do we hold off going forward? Shrug and see where we get? Just need to know if theres a plan if I continue while the other players are effectively away.
I know we got some permissions, but this could be a moment of objection now that intentions are laid out. Don't wanna rob a player of having a say.
• Is Legolas leaving this adventure? This room? No mention of the current "owner" of the smithy?
• We know Turanel2 is off on vacation. Do we hold off going forward? Shrug and see where we get? Just need to know if theres a plan if I continue while the other players are effectively away.
I know we got some permissions, but this could be a moment of objection now that intentions are laid out. Don't wanna rob a player of having a say.
Jun 30, 2025 12:13 am
I folks, I have connectivity for the next two days. I'll post in the thread shortly. Major turning point for sure.
Jun 30, 2025 3:22 am
1. Clicker said "You stay, Orryn. They leave." . I leave.
2. I do have impression the job we were hired for is done and already looking forward to start new one
Did I get it all wrong?
2. I do have impression the job we were hired for is done and already looking forward to start new one
Did I get it all wrong?
Jun 30, 2025 12:29 pm
1. Okay, if you want =)
2. Not really. The clicker wants to keep the forge and will kill for it. Grusk bought it and hired you.
There are conflicting interests at play here... A stubborn, "dead" dwarf turned construct. A half-orc blacksmith who bought this place and wants it safe. An adventurer has already been killed. No one else had the idea or the ability to negotiate with the construct before.
What do you do? =D
2. Not really. The clicker wants to keep the forge and will kill for it. Grusk bought it and hired you.
There are conflicting interests at play here... A stubborn, "dead" dwarf turned construct. A half-orc blacksmith who bought this place and wants it safe. An adventurer has already been killed. No one else had the idea or the ability to negotiate with the construct before.
What do you do? =D
Jun 30, 2025 1:41 pm
OK, anyhow it is enough to have one person talking. Three talking at a time only makes it harder to communicate.
Jun 30, 2025 1:45 pm
Besides I have a morality issue I totally agree with the dead "what is in the vaults below - belong to the dead, or perhaps to his legal heir, not the person who purchased the building above the vault
Jun 30, 2025 10:02 pm
GreyWord says:
Besides I have a morality issue I totally agree with the dead "what is in the vaults below - belong to the dead, or perhaps to his legal heir, not the person who purchased the building above the vaultThere are a few other ways to end it as well. One of them would be to destroy the construct without ever talking to it. We've already burned that bridge. =)
Jun 30, 2025 10:14 pm
By the way, feel free to gather information and talk. Once you all, as a group, have a plan of action or a preferred solution, if it is using diplomacy, we should start a Social Conflict to convince the involved parties (NPCs).
This is a task for the characters, not the players, with your help/guidance of course =)
This is a task for the characters, not the players, with your help/guidance of course =)
Jun 30, 2025 11:02 pm
Personally, I am loving that this hasn't been a murder hobo run. Such a refreshing change. The conversations, the possibility of the constructs violence but a willingness to chat creeates a really tense dynamic.
I think we have some more discovery in dialogue to do before the social conflict engages. Just my 2 cents so far.
I think we have some more discovery in dialogue to do before the social conflict engages. Just my 2 cents so far.
Jul 1, 2025 12:07 am
Turanel2 says:
Personally, I am loving that this hasn't been a murder hobo run. Such a refreshing change. The conversations, the possibility of the constructs violence but a willingness to chat creeates a really tense dynamic. I think we have some more discovery in dialogue to do before the social conflict engages. Just my 2 cents so far.
Before Orryn's "word list", I used the exact same words that the party said in the dungeon, with the same voices. There was always the risk that the vocabulary available wouldn't be enough for you to understand the Clicker and the situation would end with a Big Boss fight and, hopefully, its death. I was prepared for that, but personally I prefer these more complex situations. =)
Jul 1, 2025 12:16 am
PS: You could also have "stolen" something from the Clicker... That would probably start a fight, long before he had the willingness or the words to say anything to you. Fortunately, and thanks to your great choices and roleplaying, that didn't happen. =)
Jul 1, 2025 1:28 am
It was once described of me, "He's very much about the character and the story, rather than winning D&D." Not only was it a lovely compliment, but I think pretty accurate. I typically play kindhearted/helpful characters, and if we were to stick me in an alignment trend. I would probably be lawful good most the time. In general, I will attempt to talk folks down first, if it seems possible. The Clicker showed many signs of intelligence, and the lack of being attacked as we progressed gave Orryn enough hesitation to avoid outright attack in return.
Jul 1, 2025 2:36 am
I think I just need to grow up and accept dice sometimes tells the story not the players.
Social encounter it is then
Social encounter it is then
Jul 1, 2025 8:41 pm
Not all conflicts in this adventure are solved with swords or spells — sometimes, words carry the sharpest edge.
Social Conflicts work like combat: they're important, dynamic, and potentially world-changing. You don’t resolve a major argument, negotiation, or crisis of faith with a single roll. Instead, we zoom in on the scene, playing it moment by moment.
When Legolas confronts Hornrock, he's not making a quick Persuasion check and walking away. He's challenging Hornrock's entire identity, his sense of self, and his fate. That’s as significant as any battle.
Here’s how it works:
✅ Like combat, Social Conflicts unfold over several exchanges (posts/rounds).
✅ Progress isn’t binary — it's a buildup. Think of it like wearing down an opponent’s resistance or bolstering your own resolve.
✅ The GM tracks the emotional "state" through progress bars representing WP — Hornrock’s doubts, Legolas’ momentum, and other factors evolve as the scene unfolds.
✅ Stakes are real: success can lead to character breakthroughs, shifting loyalties, or even freedom for a trapped soul. Failure might harden their stance, deepen delusions, or close off peaceful resolutions entirely.
✅ The Whole Party Can Participate: Everyone can get involved, even indirectly — support, challenge, reveal insights, or push their own agenda.
✅ Multiple Goals Per Character: Each character can have one or more goals they’re working toward with the NPCs. Convince Hornrock to accept the truth? Sow doubts in Grusk? Uncover hidden agendas? All valid goals.
✅ Track Progress Separately: We track progress for each goal individually — some may succeed while others stall or fail.
✅ Roleplay Every Roll: Just like combat, every skill check comes with roleplay — your words, body language, tactics, and emotions matter. It’s not about spamming Persuasion dice; it’s about playing the scene.
Social Conflicts work like combat: they're important, dynamic, and potentially world-changing. You don’t resolve a major argument, negotiation, or crisis of faith with a single roll. Instead, we zoom in on the scene, playing it moment by moment.
When Legolas confronts Hornrock, he's not making a quick Persuasion check and walking away. He's challenging Hornrock's entire identity, his sense of self, and his fate. That’s as significant as any battle.
Here’s how it works:
✅ Like combat, Social Conflicts unfold over several exchanges (posts/rounds).
✅ Progress isn’t binary — it's a buildup. Think of it like wearing down an opponent’s resistance or bolstering your own resolve.
✅ The GM tracks the emotional "state" through progress bars representing WP — Hornrock’s doubts, Legolas’ momentum, and other factors evolve as the scene unfolds.
✅ Stakes are real: success can lead to character breakthroughs, shifting loyalties, or even freedom for a trapped soul. Failure might harden their stance, deepen delusions, or close off peaceful resolutions entirely.
✅ The Whole Party Can Participate: Everyone can get involved, even indirectly — support, challenge, reveal insights, or push their own agenda.
✅ Multiple Goals Per Character: Each character can have one or more goals they’re working toward with the NPCs. Convince Hornrock to accept the truth? Sow doubts in Grusk? Uncover hidden agendas? All valid goals.
✅ Track Progress Separately: We track progress for each goal individually — some may succeed while others stall or fail.
✅ Roleplay Every Roll: Just like combat, every skill check comes with roleplay — your words, body language, tactics, and emotions matter. It’s not about spamming Persuasion dice; it’s about playing the scene.
Jul 1, 2025 11:50 pm
As you can tell, my character would fall in the Chaotic Neutral alignment. Live and let live and if it's best for me, then what a little crime hurt anyone really... Earlier in the adventure I felt the Clicker to be very powerful and the fact that it was acting more as an observer, it gave me the idea to leave anything of value we found until later. Anything of value is noted in my charts and notes on the traps and releases with a covert code. It was also that I value my life right now more than I value any of the shinny trinkets we have discovered so far.
I'm not sure if I should have rolled or not for my last post...
I'm not sure if I should have rolled or not for my last post...
Jul 2, 2025 5:56 am
I plan to work on a post later today. In general, Orryn does not see things as Legolas does. He would rather push for an agreement between the Smiths that benefited all parties. He is less morally concerned about the implications of abandoning one's mortal form. Especially if the process did not claim innocent life in the process. I'll probably either suggest Zyra fetches Grusk, or that we all go find him. But first, I'm gonna go pass out!
Jul 2, 2025 7:52 am
I am constantly amazed at how perfectly @htech is reading my PC and able to recap that better than I would have.
Yes Legolas isn't doing Persuasion, but indeed challenging Hornrock's entire identity, his sense of self, and his fate.
Just as DM described other PCs could challenge Legolas and push their own agendas instead and I will accept my PC failure. But I'm grateful for opportunity to role-play . As mentioned before it is more important than winning for me as well.
Yes Legolas isn't doing Persuasion, but indeed challenging Hornrock's entire identity, his sense of self, and his fate.
Just as DM described other PCs could challenge Legolas and push their own agendas instead and I will accept my PC failure. But I'm grateful for opportunity to role-play . As mentioned before it is more important than winning for me as well.
Jul 2, 2025 1:35 pm
I pushed a post early to hopefully make up for my delay last night. Last thing Grusk had said, he was going upstairs. I assumed it means still in this shop. If nobody disagrees. That's where I'd be headed.
Jul 2, 2025 5:16 pm
GreyWord says:
I will accept my PC failure.GreyWord says:
But I'm grateful for opportunity to roleplay . As mentioned before it is more important than winning for me as well.Jul 2, 2025 8:25 pm
htech and Gearspark, I'm heading out of town in the morning and will have no access to internet until I get back on Sunday. Feel free to advance the discussions... Right now, Orryn's goals align with Zira's and unless the negotiations descend into armed conflict. She will be able to find some common ground with both blacksmiths for future interactions...
Jul 2, 2025 11:27 pm
Gearspark, when you start rolling for social conflict, if it's not entirely obvious from your RP, tell us, out of character, which objective you want to increase if you succeed on the dice. If you fail, the NPC gets to choose where the tick goes.
You can always create new objectives, if it makes sense. Just let us know.
You can always create new objectives, if it makes sense. Just let us know.
Jul 2, 2025 11:34 pm
I'm thinking the initial goal might be to reverse this "pest" view of Hornrock.
Jul 2, 2025 11:48 pm
Gearspark says:
I'm thinking the initial goal might be to reverse this "pest" view of Hornrock.Jul 2, 2025 11:58 pm
Thanks, it's only 85km from my place but it's in a valley and there are no cell towers. It's a nice enforced break from the online world. 😂
Catch up on Sunday!
Catch up on Sunday!
Jul 3, 2025 9:35 pm
I'm a tinkerer, not a thinkerer! The dice aren't loving me so far. But I'll make an attempt to unscrew this situation.
Last edited July 3, 2025 9:36 pm
Jul 4, 2025 5:33 am
Yes I would like to stay to understand how is Social Conflicts supposed to work. I got the theory, but in practice I saw no reason to "keep swinging my social sword".
GreyWord sent a note to htech
Jul 4, 2025 8:55 am
Gearspark says:
I'm a tinkerer, not a thinkerer! The dice aren't loving me so far. But I'll make an attempt to unscrew this situation.Or, if you're in a hurry someday, just gimme a "I try to convince him again" and we will leave the arguments to the character and dice. It's like just writing "I swing my sword" and sending the post. Not very creative, and for sure won't grant you Advantage, but used sporadically that is ok. =)
Jul 4, 2025 5:18 pm
htech says:
Gearspark says:
I'm a tinkerer, not a thinkerer! The dice aren't loving me so far. But I'll make an attempt to unscrew this situation.Or, if you're in a hurry someday, just gimme a "I try to convince him again" and we will leave the arguments to the character and dice. It's like just writing "I swing my sword" and sending the post. Not very creative, and for sure won't grant you Advantage, but used sporadically that is ok. =)
Jul 4, 2025 11:21 pm
Quote:
I personally dislike social mechanics because dice can be random in ways that might not make sense if you actually roleplay out the social stuff...Quote:
... But I'm new to the tiny systems, so I'm curious if there's a social system I'll like here.Jul 5, 2025 1:41 am
Have you tried any other rules lite systems? I liked Index Card RPG. The effort dice idea is fun, but it is more reliant on loot for progression.
I will say not having to come up with DCs is nice. Have there been any weak points in your year of running?
I will say not having to come up with DCs is nice. Have there been any weak points in your year of running?