Realisation (OOC)

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Jun 9, 2025 12:28 am
I will wait for Taryn choices/descriptions before continuing.
Jun 9, 2025 12:35 am
I would also like to try a different resolution mechanism next time we have something this big. This one looked like too big a bite to chew. =)

I agree this should be 5 parts resolution but, maybe if we can zoom in, somehow, and put some fiction in between the dice rolls...
Jun 9, 2025 2:58 am
Drgwen says:
Yes, this was interesting, but not very pbp friendly. ...
Agreed. Learning a new system at the same time does not help either. I really like Otherkind Dice, but there is a reason I have never brought it to PbP, I should have thought it through more.

With a little bit more structure and discipline, and with familiarity with the way it functions, I still think it could work out, especially in a game where we don't roll often (I say that, by 'seldom roll games' suffer the problem of everyone having forgotten how the rolls work each time we need them:).
htech says:
... I would also like to try a different resolution mechanism next time ...
Cool. Feel free to make suggestions as to what looks fun.
htech says:
... next time we have something this big. ...
The size of the resolution mechanic can scale to the scope of the action. Simple things —when they even need a roll— can have simple rolls. This one was dealing with a lot of things at once.
htech says:
... This one looked like too big a bite to chew. ...
Yeah, possibly. Especially out of the blue like this.
htech says:
... I agree this should be 5 parts resolution ...
5 is a good number, I seem to recall that the original Otherkind RPG used 4, and PSI*RUN says 'at least 4, at most 6'. That just happened to be the number I ended up with here.
htech says:
... put some fiction in between the dice rolls ...
Yeah. I take the blame for that. The way I structured it was a little divorced from the fiction, and lacked explanation.

We could have rolled for each part separately, but that takes away the 'roll and choose' aspect where you can decide which outcomes to assign to which parts. Getting the doors open and not raising any alarms is a bit moot if you rolled a 1 on starting the ship, so individual rolls tied to each part has a different feel. We could have rolled to see if you could start the ship, then if you can, rolled to see if you did it quietly, and so on, but that would take a long time (when this runs smooth it can speed up PbP, 5 tasks being resolved in three posts:). We can try something else next time, y'all let me know how much ludographical discourse you want.

We need enough fiction to substantiate each die, and this outcomes chart was built based on the existing fiction (all except the Force roll, which we could add to the fiction after we decide it was happening). The roll should not change the fiction that went before, but that can be a hard balancing act and depend on timing.
Jun 9, 2025 2:59 am
htech says:
I will wait for Taryn choices/descriptions before continuing.
I will wait for the weekend to be over everywhere (so ... like, Tuesday) and then move us along if they are not back, they can then catch us up on what they were doing.
Jun 9, 2025 2:43 pm
Sounds good. And next time something comes up, I'm happy to draft and propose a roll table as well, so you don't have to shoulder all the burden.
Jun 11, 2025 3:04 am
Let's continue? If Owlbeer comes back we can see about getting Taryn back into the story.

How do we feel about running with just the two of you? I am happy to do so, but 2 is a hard number for the players.
Jun 11, 2025 8:56 am
Okay, let's try this. =)
Jun 12, 2025 9:54 pm
I'm willing to keep moving forward! We can re-assess if it doesn't work well.
Jun 13, 2025 11:21 pm
Suggestion for our first destination:

D6World type
1Agricultural world
2Oceanic world
3Forest world
4Desert world
5Swamp planet
6Vulcanic/mining planet
Jun 14, 2025 12:27 am
Ooh fun! Sure let's give it a spin. I think we should stipulate the (IRL impossibly unlikely but) Star Wars probable fact that each of these worlds is colonized in some way, so there will be small settlements on each.
Jun 14, 2025 2:51 am
Stipulating that it be an inhabited planet, and ruling out 'crash-survival' as the next adventure genre, is useful calibration.

I care less about the type of terrain than about the type of settlement and society, but if that is the part you want to decide on now, that dice table is great.

If you roll and find you don't like the result, and find you really would have preferred X, we can 'go with X', Oracles are meant to guides to what is most interesting. :)

htech: Do you want to roll it?
Jun 18, 2025 3:00 am
How would you like this to go, @htech ? Do you have an idea, @vagueGM ? I sketched some possibilities, but I'm open!
Jun 18, 2025 4:42 am
Well, at the most basic I would like for you to be able to succeed. But with no guarantees. So whatever their intent, it should still be workable.

I would have thought they were probably wanting a shipment, and will be disappointed when they find you have nothing. There will be confusion over where Hulo Kena is, and you will need to come up with a story about that, and about why you are kids. At a minimum, you will also need to find a way to pay for fuel and food... but that search for a payday could be your next quest, it makes sense for how inexperienced you are at independent living in the world.

If you want to go with any other options (from that list [ref] or something else), we can make it happen. I will respond when we have a consensus.

These people are not allied with the RepublicEmpire, so, if they arrest you, you will have the chance for a 'prison break' (as opposed to being handed over to the clones). If we think that is an interesting story, we can easily make that happen. If that is the case, you will be able to see troops of some sort in the skiff, if there are no troops (your choice), then you could assume they don't intend to arrest you (or, at least not Hulo Kena) and prepare for other outcomes.

If they did intend to arrest Hulo Kena, that may provide opportunities as well. Life is what you make it. :)

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