Ysolde’s Thread

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May 16, 2025 8:36 pm
Character Creation and Details
Last edited May 16, 2025 8:36 pm
May 16, 2025 8:58 pm
Starting out

20 xp

50 xp
Last edited May 17, 2025 3:59 am

Rolls

Race - (1d100)

(39) = 39

Class - (1d100)

(14) = 14

May 16, 2025 9:06 pm
Human Wizard


Keep 50xp
Swap 25 xp
Last edited May 17, 2025 6:56 am

Rolls

Attributes - (2d10+20, 2d10+20, 2d10+20, 2d10+20, 2d10+20)

2d10+20 : (59) + 20 = 34

2d10+20 : (21) + 20 = 23

2d10+20 : (83) + 20 = 31

2d10+20 : (97) + 20 = 36

2d10+20 : (54) + 20 = 29

Attributes 2 - (2d10+20, 2d10+20, 2d10+20, 2d10+20, 2d10+20)

2d10+20 : (71) + 20 = 28

2d10+20 : (16) + 20 = 27

2d10+20 : (110) + 20 = 31

2d10+20 : (25) + 20 = 27

2d10+20 : (310) + 20 = 33

May 17, 2025 12:36 am
Random talents
Hardy, Attractive, Nimble Fingered

3 extra = willpower

3 skills 5 advances
Melee, Ranged bow, Evaluate

3 skills 3 advances
Haggle, Leadership, Animal Care

40 advances 8 starting wizard skills
10 chanelling, 10 language magic, 5 lore magic, 4 perception, 5 polearm, 3 dodge, 3 intuition


5 advances wizard Characteristics +
Wp: 1 Int: 4

Wounds = SB (3) + (2 x TB {3}) + WPB (4)+TB (3) =16
Last edited May 24, 2025 1:39 pm

Rolls

Random talents - (1d100, 1d100, 1d100)

1d100 : (85) = 85

1d100 : (27) = 27

1d100 : (26) = 26

Same talent - (1d100)

(12) = 12

Same possible talent - (1d100)

(48) = 48

Paper - (1d10)

(6) = 6

Brass pennies - (2d10*3)

(19) + 3 = 13

Brass pennies - (2d10, 2d10)

2d10 : (102) = 12

2d10 : (610) = 16

May 17, 2025 2:03 pm
You calculated your money wrong, you should begin play with 6d10 pennies.

Also, are you using the advance scheme in the core rulebook for wizard, or the White Wizard in the Winds of Magic book?
May 17, 2025 6:43 pm
lobolito says:
You calculated your money wrong, you should begin play with 6d10 pennies.

Also, are you using the advance scheme in the core rulebook for wizard, or the White Wizard in the Winds of Magic book?
Yeah I tried to do 2d10 x 3 but the roller didn’t like it. Probably better to do 2d10 three different times

Core, I can probably find winds of magic somewhere but don’t have it.
Last edited May 17, 2025 6:43 pm
May 17, 2025 8:27 pm
Ysolde says:
lobolito says:
You calculated your money wrong, you should begin play with 6d10 pennies.

Also, are you using the advance scheme in the core rulebook for wizard, or the White Wizard in the Winds of Magic book?
Yeah I tried to do 2d10 x 3 but the roller didn’t like it. Probably better to do 2d10 three different times

Core, I can probably find winds of magic somewhere but don’t have it.
I can send you the WoM pdf if you don’t mind sending me your Discord info
May 18, 2025 3:42 am
It’s ysolde. Would you rather I use the one in the winds of magic?


Backstory: You were on a routine mission with your teacher/master to Ostland to assist in the investigation of possible demonic activity, but, when the son of Ostland’s crown prince was murdered, his services were demanded to assist in the sudden governmental crisis, and, rather than seeing your character come into greater peril, as Ostland’s instability reached a fevered pitch, he’s sent you back to the White Tower of Magic to request they send him additional resources, and have you reassigned.
May 18, 2025 4:07 am
Ysolde says:
It’s ysolde. Would you rather I use the one in the winds of magic?


Backstory: You were on a routine mission with your teacher/master to Ostland to assist in the investigation of possible demonic activity, but, when the son of Ostland’s crown prince was murdered, his services were demanded to assist in the sudden governmental crisis, and, rather than seeing your character come into greater peril, as Ostland’s instability reached a fevered pitch, he’s sent you back to the White Tower of Magic to request they send him additional resources, and have you reassigned.
Up to you. I have no preference
May 18, 2025 8:44 pm
I’ll keep the core. I’ve played it at least once.
May 18, 2025 8:51 pm
Ysolde says:
I’ll keep the core. I’ve played it at least once.
👍
May 24, 2025 1:57 pm
FYI: I ended up keeping the ability roles as they were and using the 3 extra for willpower so that I could use 100 xp on read/write talent

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