
das Dorf in den Bergen
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But then a woodcutter hurries into the settlement. His face is lined with anxiety. Everybody in the hamlet knows him--he is a local man-- but he pays little heed to them. Asking only to speak to the good Pfarrer. Or Frau Bauer. Or even the master, von Schwarzenwolff himself.
@WhtKnt,@Drakis2,@RageRed
So we're off! ctme won't be joining for a few days so I'll take the pressure off them character building.
Please place yourself in the hamlet (or somewhere nearby ) at the moment the woodcutter appears. What are you doing that characterises your normal daily routine? Please describe your activity (and your clothing and appearance too if you wish).
Blonde of hair and green of eyes, the Master wears the former in a single long braid held in place by a dark tricorn hat and the latter are poised pleasantly upon a face perhaps too pretty for most of the male persuasion in the small hamlet of Grundorf. Upon Schwarzenwolff, is attire befitting the station of one born of aristocratic privilege. A fine dark blouse is worn loosely beneath a brocaded sleeveless waistcoat. Dark trousers, ending in leather riding boots, cover legs and feet. While an expensive flintlock pistol hangs girded upon a fine leather belt.
The master tips hat to a couple of the hamlet's young frauleins in passing...
But Frau Bauer is hiding her troubles. The Werner family is on her mind, and their sickly son Johannes. He has been bedridden these 6 days, and the Werner's are without his help on the farm. She carries an array of flowers, heading towards the church to set them on the altar. She hopes to speak with Pfarrer Schweiger, and ask him to say extra prayers for the Werner boy's quick recovery.
She pulls her short fringe away from her eyes, as it flies about from a light gust of wind. She is dressed for the weather today, wearing a warm woollen jacket over her blouse, her legs protected by her long skirt and thick hose, her feet dry in her boots.
He rushes up to them and explains hastily that that he has just come across the body of Simon the Pedlar, a local who failed to return from a visit to Lindendorf. The woodcutter was working near the Lindendorf road, to the village's east. While searching for a suitable larch tree, he came across the pedlar's corpse.
Von Schwarzenwolff sees the trio through the church doors and quickly learns of the event....
You all know Simon quite well. An ordinary, humble pedlar of combs, ribbons, shawls. Simon sold his wares all along the road from Waldorf (to the west) to Lindendorf and other larger settlements to the east. He carried his goods in a pedlar's large pack. On the night of his disappearance he was expected to return from a visit to Lindendorf.
Does the party agree to view the corpse? It is about an hour's walk away, less if you take horses and give the woodcutter a ride. To reach the body, you need to travel east along the road (marked in green on the map) towards Lindendorf. Please describe the conversation you have with the woodcutter en route, or make a pleasant description of the lake view from the road --or something else-- if you prefer!
Despite the grim circumstances, the journey is pleasant. The sunlight reflects off the lake and warms them as they walk (Cunimund owns no horse), with a slight breeze providing just the right amount of cool. As they go, Cunimund chats with the woodcutter about his family and friends, asking about their health and well-being.
I want to give a couple of bennies before I forget:
A Benny to Cunimund for not having a horse. His resources die is d4, in line with his poverty hindrance, so it’s a good call that he’d be horseless.
A Benny to Von Schwarzenwolff for the cart idea. It’s investigatey and I like the aesthetic of it for some reason. Feels Hammer-ish. It is also a reasonable assertion that with your d8 Resources die you’d own or have right of access to a cart and horses.
I’ve just noticed that the character sheets don’t have a place for bennies? Have I missed something on the sheets? Please record in your posts if this is the case as they really need to be tracked.
Speaking of which, WhtKnt, would you mind adding ‘d4 Resources’ to your equipment list , as it’s a key indicator of your buying power.
I’ve just noticed that the character sheets don’t have a place for bennies? Have I missed something on the sheets? Please record in your posts if this is the case as they really need to be tracked.
Speaking of which, WhtKnt, would you mind adding ‘d4 Resources’ to your equipment list , as it’s a key indicator of your buying power.
I’ve just noticed that the character sheets don’t have a place for bennies? Have I missed something on the sheets? Please record in your posts if this is the case as they really need to be tracked.
Speaking of which, WhtKnt, would you mind adding ‘d4 Resources’ to your equipment list , as it’s a key indicator of your buying power.
Good idea!
Rolls
Common Knowledge - (1d8, 1d6, RA)
1d8 : (84) = 12
1d6 : (2) = 2
"I will drive us there. Frau Brumen, Pfarrer, please take a seat up here beside me. "
It is a hot, dusty ride to Simon's death place. The Lindendorf road is in truth little more than a track, with dense forest bending over on either side of the way. The road sticks close to the lakeside, which flashes in and out of view as they progress. The woodcutter says little, preferring that the village leaders see the corpse for themselves. Hilda recalls that Simon, the victim, was a man in excellent health. Middle-aged rather than old, he was as fit as a flea as a result of his work carrying a heavy pack from village to village.
So far on the OOC thread, we are voting for the 'sleuth' option for investigation. Hilda's question--is it likely he died due to health issues?--is specific enough to fall into that category. I'll award a benny to Hilda for the first investigative act of the adventure. @Drakis2 could you vote on the new poll?
"Up here, " he says gravely and heads up the slope to the road's left, on the opposite side from the lake. After a few minute's trudge through dense forest, the four reach the place where poor Simon lies. Even in the summer heat, this is a quiet, gloomy place. The late pedlar lies on his back on the forest floor. His eyes are open and his face bears an expression of terror. Even at a glance it can be seen that his face and clothes are badly scratched. His hat is missing and leaves and twigs are threaded through his hair. His pack is missing.
This is an eerie scene. I'm using the standard Fear rules on p124, deciding that this is a grotesque rather than terrifying situation. Make a SPI roll, tn4. If you fail, you are Shaken and Fatigued. Critical Failure means that I must roll for you on the Fear Table as well.
We'll handle the investigation stuff after this --let's do the horror reaction first. Even if your character makes their roll, they can still be upset or surprised.
Rolls
Spirit - (1d8, 1d6, RA)
1d8 : (5) = 5
1d6 : (63) = 9
Healing - (1d6, 1d6, RA)
1d6 : (5) = 5
1d6 : (1) = 1
"Hmmm! Curious..."
Rolls
Spirit - (1d6+2, RA)
(3) + 2 = 5
Healing (Forensics) - (1d6+1d4, RA)
(64) + (2) = 12
Science (Biology) - (1d6, 1d4, RA)
1d6 : (3) = 3
1d4 : (2) = 2
Not wishing to get closer to the body, she look at the ground leading up from the road, and going further beyond the road into the bush, trying to spot any signs of Simon's path to this spot; was he dragged, did he walk, what creature did this. So many thoughts fill her head.
Rolls
Spirit - (1d8, 1d6, RA)
1d8 : (4) = 4
1d6 : (1) = 1
Notice - (1d6, 1d6, RA)
1d6 : (64) = 10
1d6 : (1) = 1
Both the Pfarrer and von Schwarzenwolff perceive that the victims’ many scrapes and gashes are self-inflicted. Caused from running recklessly through the forest’s overhanging branches. At night, perhaps? And in a state of blind panic. It would explain the loss of his hat, his many gouges and scrapes, and the leaves threaded through his hair.
But von Schwarzenwolff’s uninhibited search of the corpse reveals a further shocking find. His expert probings reveal deeper puncture wounds among the many superficial scrapes. They appear in perfect, regular pairs on Simon’s arms, face and of course his neck. Fang marks. The body is also unnaturally pale and drawn, drained of its blood.
It is the discovery that the woodcutter feared but did not dare speak. Simon has fallen prey to a vampir!
Hilda’s search is similarly thorough and successful. One by one she finds the pedlar’s missing possessions. His hat, close by. A shoe, thrown off in flight. His pack, closer to the road. Even a few broken branches and snapped off twigs that suggests the point where he took fear and bolted from the road.
The woodcutter comes to Hilda’s side and stands with her on the road.
"Simon would have done better to have run that way, down to the lake, than up there into the forest. But he could not swim well…"
Any IC or OOC comments or deductions? Please remember to talk to each other to bring the scene together a little.
Unless there’s anything further, the body will be taken back to Grundorf on the cart…
Rolls
Occult - (1d6+1d4, RA)
(4) + (3) = 7
"Are we sure of this? It seems such a leap based on such meagre facts. There are many cuts and wounds on poor Simon's body, that can be accounted for in so many ways," she looks unconvinced.
"As you say von Schwarzenwolff, I think a deeper investigation of Simon's body is needed, and then... turning to Pfarrer Schweiger, "a proper ceremony to see his soul on it's way."
Rolls
Occult - (1d8, 1d6, RA)
1d8 : (3) = 3
1d6 : (4) = 4
The woodcutter wishes to place a cover of straw over the body.
"If the villagers see the body there will be panic, Herrschaften. Surely we must be discreet?"
Both Von Schwarzenwolff and Hilda consider their knowledge of vampir lore. Such creatures were once common in the region. And in recent times, attacks by the night prowlers have increased. Von Schwarzenwolff indeed has been dispatched home (ostensibly) to investigate these reports.
Within the Königreich, opinions vary concerning the existence of the monsters. The burghers in the lowland cities scoff at such mountain tales. But those who live in the alpine and remote wooded regions know that such creatures are real enough. And any scholar in Munich or Nuremberg who has looked into the matter cannot dismiss the evidence of countless histories of their ravages.
The two also know that there is another learned fellow in the village who might cast light on the matter. Leopold Wagner, the local school master. Always with his head stuck in a book! And no doubt possessing volumes that deal with such matters.
As the cart bears its sad burden through the village to Von Schwarzenwolff’s schloss, a few villagers approach to ask what has happened…
(Thanks for the interaction in previous posts. We’re loaded with bennies at present but I’ll award them for dialogue when they become a bit more scarce.)
Both Hilda and Engel rolled a success on occult, as opposed to the multiple shifts in the last round—just to explain why the info dump this time is less extensive.
Have your characters agreed to the woodcutter’s plan of covering the body? Or have they left it in full view, considering that the locals have a right to know what has happened?
As village leaders, each please make a tn4 persuade roll to dissemble, deflect. Or come clean but reassure the villagers that matters are in hand (requires a tn6 roll). Please state your strategy in the roll note so you are not retro-fitting your decision!
Rolls
Persuasion - (1d6, 1d6, RA)
1d6 : (5) = 5
1d6 : (2) = 2
Just in case anyone is waiting for a cue before posting…the Pfarrer’s roll is a success on tn4 so we know he manages to deflect concern. Do you support this or want to be more open about the cause of death?
Even if you support the approach, You can either stick with this roll or even attempt to improve on it.
"You heard Pfarrer Schweiger now, please, go about your business so we can attend to Simon, and give him a respectful ending." She shoo's away the too curious, keeping an eye to the coverings over Simon's body.
A few look back briefly at Von Schwarzenwolff to see whether he has any words of his own, but return to their tasks regardless.
The three investigators know that the village school master, Leopold Wagner, will be an important ally in this case. Apart from his considerable knowledge of religious and occult matters, he is also know for his skill in rifling through tomes and archives to discover knowledge.
Once Simon’s body has been reposed safely in the schloss’s cool cellar, they repair to the schoolhouse. The building is a tiny, wonky, timber-framed hall that has performed its role for generations. The children having left, Wagner is busying himself collecting books. The fellow is clumsy and slow, almost dropping the stack he has gathered.
He listens gravely to the news of the attack.
Benny to Pfarrer Cunimund for wording a response that neither reveals nor conceals the facts around his death.
I’m guiding the action slightly here to bring in @ctme2000.
If we could role-play a bit of interaction with Leopold. No need to repeat the whole account of the discovery, let’s say that happens off camera.
What does Leopold look like? How does he respond to the news?
What do the characters think of Leopold — pity him as a clever man working in obscurity? Consider him a typical clever but feeble-seeming egghead? Or such…
Looking over the empty seats, in a steady, clipped tone "Regardless if man or monster, for the children's safety it is paramount we stop this from happening again. Let us head to my study where I can research this further."
Once at Leopold's home, "Make yourselves comfortable. Pfarrer, can you put the kettle on while I look through my materials. We can drink to Simon's memory with some local herbs and berries acquired from his cart."
Taking a key from around his neck, Leopold walks over to a large, well worn, wooden chest by his desk and slowly, awkwardly kneels down to unlock it. He systemically rifles through the chest, pulling out a few items that seem relevant to the conversation, nay, investigation, and just as awkwardly rises up, sorting the materials across the desk, an assortment of books, journals, and scraps of paper. In the light, some of the papers gleam with a disturbingly reddish hue.
The schoolmaster's keen, grey eyes pour over the material.
Rolls
Research - (1d8, 1d6, RA)
1d8 : (1) = 1
1d6 : (3) = 3
Research - (1d8, 1d6, RA)
1d8 : (1) = 1
1d6 : (5) = 5
We were keen to go with the second, more deductive approach where players would pose particular questions. In this case, the research could use a focus—are there accounts of vampire attacks in this area? Is there a history of vampirism in Von Schwarzenwolff’s family?, etc. One or two questions to indicate what Leopold is looking for.
Or maybe I just missed it? Was it : ‘He's not certain if it's truly a vampir, the numerous bite marks not consistent with the creature's traditional modus operandi.’?
If two questions are allowed (if not, in order of preference):
1. Are the bite marks consistent with a traditional vampir, or is this something else?
2. Are there accounts of vampire attacks in this area?
Research of this kind takes time, stirring up the archival dust. What does your character get up to for the rest of the day? No need to act as a party, individual enquiry is also ok and there is little danger of an attack during bright sunshine.
Your character may decide instead to await the results of Leopold’s research. What everyday duties do they return to?
Please make rolls if relevant, even for everyday tasks, in case something is turned up…
Leopold discovers that the type of (multiple fang) attacks observed on Simon's body are somewhat rare. At first he finds evidence of such attacks only in the exotic accounts of Malaysian and Japanese vampires. Such 'flying head' monstrosities attempt to latch onto fleeing prey. He finds some local examples-- flying Todeskopf vampires that emerge from the tombs of beheaded villains.
As for accounts of local vampires, he sees that the region has always teemed with the monsters. Christian missionary saints encountered local pagan vampires. In the Middle Ages, vampire plagues occurred around Grundorf, Lindendorf and Waldorf as the result of witchcraft and unsafe burial practices.
But the most prolific period for vampire predation was the early 17th Century, when the region came under the sway of Baron von Drak. The 'Black Baron' was a local nobleman who succumbed to the curse of vampirism. The area prospered in many respects as the immortal Baron ruled through living representatives known as the 'Bailiffs'. But the region bore the dreadful cost of his predations and those of his risen minions! Good King Ludwig sent an army to hunt down the Baron and destroy his Castle (whose runs lie to the west of the village in what is now deep forest). Yet even after his supposed destruction attacks were still recorded. Likely conduced by the baron's surviving minions.
The roll was a success without raises so I'll avoid giving too much away at this stage. But there is still key information here!
Evening descends slowly as the summer heat disperses. An owl begins to hoot in the woods above the village and foxes begin to screech in the twilight. Mist films over the lake.
The villagers retire early to their cottages, rather than sitting on doorsteps to chat and sing as on earlier evenings. Although they have no conscious sense of danger, ancestral instinct bids them to be cautious.
Soon after nightfall there is a hue and cry.
"Help us! The walking dead!"
The shouts come from the cottages close to the chapel.
Make a notice roll to respond quickly to the shouts --although they are loud your character might asleep or some distance from the noise. Say what you pick up quickly (if) you rush to respond to the noise.
Rolls
Notice - (1d6, 1d6, RA)
1d6 : (2) = 2
1d6 : (2) = 2
Rolls
Notice - (1d6, 1d6, RA)
1d6 : (3) = 3
1d6 : (1) = 1
Rolls
Notice - (1d6, 1d6, RA)
1d6 : (3) = 3
1d6 : (4) = 4
Onlookers are screaming, shaken by the horror of the spectacle.
Rolls
Notice - (1d6+1d6, RA)
(5) + (4) = 9
Three lurching figures are staggering along the high road, lunging at any who come near them. Their unnatural gait confirms they are undead , as indeed the villagers are screaming. Some locals look out from windows and watch with terror. A few brave individuals— she sees the intrepid woodcutter and a pair of carp fishermen—are belaying the creatures with axes and pitchforks. One monster has been battered to its knees.
However, turning up at the scene will make a stronger impression on the locals! In that case, make the TN5 fear roll and shoot or melee as you wish (their parry is just 5).
"What has roused you? Why are you all here in the graveyard at this hour of night? For God's mercy someone go rouse the Pfarrer!"
Rolls
Spirt - (1d8, 1d6, RA)
1d8 : (7) = 7
1d6 : (1) = 1
Cool— Hilda and von Schwarzenwolff are sort of in synch so I’ll wait for their action before continuing.
Rolls
Shoot - (1d8+1d8, RA)
(2) + (2) = 4
Shoot (Bennie) - (1d8+1d8, RA)
(7) + (2) = 9
Damage - (2d8)
(77) = 14
Damage Raise bonus - (1d6, RA)
(4) = 4
A third creature has been downed by the village defenders, hewn in two by the woodcutter’s axe. But Hilda sees that three villagers kneel, bleeding profusely from their scratched faces..
As she shouts, one of the horrors turns to leer at Hilda. But she returns its eyeless gaze and remains unshaken…
Suddenly, the skeletal figure is jerked aside, as though struck by an invisible hammer. Von Schwarzenwolff’s shot strikes home, smashing its frame completely.
Encouraged, the defenders close in on the last of the monsters…
By the time von Schwarzenwolff runs out of his house and into the village, the last monster will have been destroyed.
Since she is closer at hand, Hilda can join the end of the fight, shooting TN4 if she has a pistol, or moving and attacking versus parry 5, toughness 6. Bagging the last monster will enhance her local rep.
Villagers will now arrive at Leopold and the Pfarrer’s doors, fetching them to the scene.
Can everybody make a notice roll , very high TN 8 required to notice something in the darkness. Take other actions to assist the villagers or check the scene as you wish. Roll please if you wish these to be significant.
Rolls
Notice - (1d6, 1d6, RA)
1d6 : (3) = 3
1d6 : (4) = 4
Common Knowledge - (1d6, 1d6, RA)
1d6 : (5) = 5
1d6 : (3) = 3
Rolls
Notice - (1d6+1d6, RA)
(4) + (3) = 7
Healing - (1d6+1d4, RA)
(3) + (42) = 9
Rolls
Notice - (1d6, 1d6, RA)
1d6 : (63) = 9
1d6 : (4) = 4
von Schwarzenwolff intervenes in time to save one of the villager’s badly scratched eyes. But he realises he must take the three victims to the schloss and his medical equipment to complete the task of cleansing their filthy wounds…
Leopold the school master bends over the monsters’ broken remains and notices they are utterly sodden. Their rotten clothes have mouldered for long in the muddy bottom of the lake. They have decomposed too far to be recognisable, but Leopold guesses from what is left of their attire that they were lake fisherman.
As he watches, a fish wriggles from one of the skeleton’s rib-cages!
Benny to Leopold for a well- focused CK roll.
Action has moved on to the post-fight situation so we’ll remove the option of some combat from Hilda.
Any IC stuff at the conclusion of the fight? Any further actions or questions about the scene?
Unless anybody has something different in mind, the next scene will take place at the schloss where the party have helped to carry the three scratch victims.
If we were actually in the village rather than role-playing it, answers to these question would prob be clear from context. I’ll use NPC Hilda , now Frau Bauer, to fill in the blanks.
But in the meantime, it is the living that need the noble’s attention. The three victims are led to the schloss and the facilities in Von Schwarzenwolff’s study.
The schloss is a small but still impressive mansion house set on the slope above the village. The tiny palace is a semi-ruin. A few rooms have been restored to their former elegance, including the great hall and Von Schwarzenwolff’s private chambers. But much of the sprawling building is derelict, sealed off pending a change in the family’s fortunes.
The victims, Leopold, the Pfarrer, Frau Bauer and Von Schwarzenwolff file into the study.
The butler rushes into the room.
"Mein Herr, beware. Downstairs, in the dissection room, something… very strange…"
Down a steep flight of stairs from the study, Von Schwarzenwolff’s dissection room looks much as he left it. Poor Simon is still laid out on a slab, with instruments and notes laid beside him. But Simon’s head is missing!
I’ve railroaded a bit here, but I think it’s safe to assume that in an irl game we’d end up in this location …
Please make a tn6 notice roll to be prepared for what happens next. Or guess what has happened!
Rolls
Notice - (1d6, 1d6, RA)
1d6 : (2) = 2
1d6 : (4) = 4
Without turning to regard the schoolmaster, the master grasps up a bladed instrument from the tools on the dissection table and gives a glance about the chamber. "Your assessment of the ilk of fiend we may be facing may have just reared its ugly head, Herr Wagner."
Rolls
Notice - (1d6+1d6, RA)
(3) + (4) = 7
Rolls
Notice - (1d6, 1d6, RA)
1d6 : (1) = 1
1d6 : (2) = 2
In the dissection room below, the village leaders face the mystery of the head’s disappearance. Although their deductions are imperfect, they guess enough to be prepared for what happens next.
There is a sudden clatter and a fluttering horror rises into view from a corner of the room. It is Simon’s head, but grown skull-like and fanged. Webbed, fan-like appendages sprout from either side of the monstrosity. The bizarre wings flutter weakly, struggling to keep the head afloat. But they have enough power to launch the fanged skull at the nearest of the three.
I’ll make a random roll next to see who is targeted.
Your successful notice rolls/guesses indicate that you are not entirely surprised by the attack.
1. Please, make a tn4 SPI terror roll to avoid a fear effect
2. Only if you make the roll, preempt the attack by making a melee attack or shot at the skull, being realistic about whatever weapon you think you’d have to hand (whatever you brought to the previous fight). It is Parry 5, Tn5 for shooting. Toughness 6.
Rolls
Spirit - (1d8, 1d6, RA)
1d8 : (5) = 5
1d6 : (5) = 5
Some on the spot rules for Crucifix work on a lesser vampire like this:
Success deflects / prevents an attack on the Pfarrer specifically.
A raise forces the target to stay at bay from the whole party
Two raises ‘turns’ it , forcing it to flee
Three raises destroys it.
Greater vampires will work similarly but with a higher TN.
Cursing himself over not bringing the family weapon, he made his way to the dissection table and grabbed a cartilage knife, the blade still slick with the deceased man's blood and sinew.
The size and heft weren't too different from his dagger, giving the man some comfort as he approached the thing.
Joat - Fighting: d4
Rolls
Spirit - (1d6, 1d6, RA)
1d6 : (61) = 7
1d6 : (2) = 2
Smarts (Jack of all Trades) - (1d10, 1d6, RA)
1d10 : (6) = 6
1d6 : (4) = 4
Rolls
Faith - (1d8, 1d6, RA)
1d8 : (83) = 11
1d6 : (3) = 3
Rolls
Spirit - (1d6, RA)
(1) = 1
Spirit (Bennie) - (1d6, RA)
(3) = 3
The monster recoils at the sight of the crucifix. It flaps awkwardly and loses height, almost brushing the chamber's stone flags. Its attack thwarted, the monster seeks to skirt the slab where the trio are gathered, winging its way clumsily to the door --and escape!
Leopold's JOAT roll succeeded so he can fight at d4 ...
Last chance for von S and Leo get a stab/ shot in. Again, it is Parry 5, Tn5 for shooting. Toughness 6.
If left alone it will flap up the steps to the study and escape through the manor house.
Rolls
Fighting - (1d4, 1d6, RA)
1d4 : (2) = 2
1d6 : (1) = 1
Fighting - (1d4, 1d6, RA)
1d4 : (3) = 3
1d6 : (4) = 4
LOL. I didn’t (consciously) realise the Thing influence. I wonder what " you’ve got to be f***ing kidding me," is in German….
Ok to treat scalpel as an actual weapon but it looks like that’s a miss.
Rolls
Shoot - (1d8+1d8, RA)
(6) + (1) = 7
Damage - (2d6+1)
(36) + 1 = 10
After the fight, the dissection chamber is filled with the night’s exhibits. A vampire skull and the remains of the three lake shamblers. Together with the headless corpse, it is a black collection indeed.
After the villagers’ wounds are cleansed and dressed, there is time at last for the village leaders to rest in the schloss’s fine study. Pipes, snuff, brandy, excellent local schnapps.
Frau Bauer leans forward on her couch.
"And so, meine Herren, has the fiend really been destroyed? Yet what, I wonder, earlier attacked Simon and bit him so?"
The Pfarrer recalls that the unholy thing shot down by Von Schwarzenwolff was cumbersome and clumsy. But the flying creature he saw flitting above the graveyard was nimble and quick.
Any other speculation about what has been going on?
(Von Schwarzenwolff spent several hours working on Simon’s remains earlier in the evening so we can assume he has amassed numerous details about his wounds, even if these merely confirm his first incisive hunch that the attack was vampiric.)
There is no further activity for several days.
Please describe what your character gets up to during this period, either their ordinary work or some form of investigation or precaution to deal with the threat.
I think with a decent CK and even some occult die, your character knows a lot. How they are killed, reproduce, can be held at bay, etc. vampires are real in this setting and their lore is a necessity even for common folk.
Rolls
Research - (1d8, 1d6, RA)
1d8 : (6) = 6
1d6 : (5) = 5
Research - (1d8, 1d6, RA)
1d8 : (6) = 6
1d6 : (2) = 2
Rolls
Occult - (1d6, 1d6, RA)
1d6 : (5) = 5
1d6 : (5) = 5
Common Knowledge - (1d6, 1d6, RA)
1d6 : (4) = 4
1d6 : (5) = 5
Alone thereafter, the schloss' master will set to work with intent to add to the grotesque private gallery of fiends. The peddler's remains are to be interred promptly by custom of the land and without viewing, as his pallor of countenance and grievous wounds are not for the likes of good villagers. As for the remaining skeletal apparitions given up by the dark bowels of the lake, they must be given pauper's rites and also thusly be buried with most visual discretion.
In the spare moments over the next few eves, Engel will confer with both priest and schoolmaster on their progress and assist in researching the whys and means to combating and dispatching this current plague of deviltry.
Rolls
Common Knowledge - (1d6+1d4, RA)
(65) + (443) = 22
Occult - (1d6+1d4, RA)
(5) + (2) = 7
(Simon became a flying skull creature because that was the form of the vampire who infected him. The original creature , which Leopold saw flying about the scene, is the monster they must destroy to end this terror.)
They establish another matter of lore. The walking dead who emerged from the lake were not vampires but mere shambling corpses, no doubt animated by the vampire (the power of vampires to raise the bodies of improperly buried mortals is well known).
Leopold’s earlier studies had revealed that, after the Black Baron’s destruction, several of his minions and creations survived. The present vampire is most likely one of these surviving villains. But now Leopold’s exhaustive search reveals that records of these monsters are nowhere in his collection. He guesses a copy of the account might still be found in the church archives in Lindendorf. But the priest there is a wary, distrustful fellow.
The biggest breakthrough — a revelation! — comes when Von Schwarzenwolff lays eyes on his grandfather’s old sabre. It is an old-fashioned, clumsy weapon by contemporary standards but it reminds him of a tale his grandfather once told him in secret. A phantom coach haunted the road between Waldorf and Lindenberg for generations. Most who saw it disappeared and were found drained of blood. As a reckless young man he hunted the coach and one night pursued it on horseback. He leapt onto the coach and fought with its monstrous driver, beheading him in the combat. The coach and horses crashed into the lake. He managed to swim free of the wreck, saving just one of the poor horses. His grandfather said the plunge happened near the roadside shrine to Saint Walburga. Quite close to the spot where Simon’s body was found!
Von Schwarzenwolff had seldom later remembered the story, assuming it to be a tall tale told for his amusement.
That’s a huge explode on von Schwarzenwolff’s CK die. That’s got to bust the case open!
Any questions about any of this?
So, what do you decide to do next? !
A strong suggestion based on the clues given. Benny to Von Schwarzenwolff!
If others agree we can move to that scene. Please indicate how you travel there (following morning) and make a notice roll, higher the better.
Rolls
Notice - (1d6, 1d6, RA)
1d6 : (1) = 1
1d6 : (3) = 3
Wrapped in soft, well oiled, lamb skin, he unravels the item almost reverently. A silver, long-bladed, rondel dagger. It had seen many hands, originating in the Polish-Tuetonic War with a Tuetonic Knight in Leopold's family line, then making its way to famed fencing master Hans Talhoffer, until somehow it ended up in Leopold's father's hands, who in turn bequeathed it to him upon his deathbed. It was said to have shed the blood of both men and myth.
He buckles the sheath on his belt and slips the dagger in smoothly, then meets up with his companions.
Leopold would've preferred a cart to ride in, to make things easier given his slowed gait, but ended up walking a few clips behind the Pfarrer, his thoughts lost in the weapon he carried.
Rolls
Notice - (1d6, 1d6, RA)
1d6 : (2) = 2
1d6 : (2) = 2
Rolls
Notice - (1d6+1d6, RA)
(4) + (1) = 5
Von Schwarzenwolff catches sight of fish, lying dead in the grass on the lake side of the road, in and around the sharp bend. They have leapt from the lake for some reason….
So it’s likely the carriage is in the lake just out from the bend, assuming von Schwarzenwolff’s grandfather’s story is true. It cannot be seen from the road, or even if you wade out a little into the lake. Assuming you wish to see it, please contrive a way of spotting it (swimming out and diving deep (TN6) or commandeering a boat from the village then looking down into the lake depths).
You can forgo this and assume the carriage is there, either waiting out the rest of the day or returning when dusk approaches.
To anticipate another issue, there are three fighting capable villagers—the woodcutter and two fishermen— who have d8 in fighting but no wild die of course. Frau Bauer is still with the party with the same stats but is no longer a wild card character. They can be persuaded with an appropriate roll to join the ambush.
Rolls
Persuasion - (1d6+1d4, RA)
(3) + (3) = 6
As dusk arrives, the group is assembled on the bend in the road, looking out over the water.
The sun sinks behind the mountains and the lake darkens in the gathering gloom. The forested slope behind the road begins to grow quiet.
So please specify what your character’s stance and equipment is. Hiding behind a tree trunk with a blunderbuss. Standing at the water’s edge with a pitchfork. Etc.
Unless otherwise commanded the four non wild cards—Frau Bauer, woodcutter, two fishermen— kneel or sit on the lake-facing side of the road, looking out over the water. Each has a simple pistol and the melee weapon of their choice. Frau Bauer wears a heavy family crucifix obviously around her neck.
Twenty yards out, a solid grey shape emerges. It is a skull, winged like a bat or flying fish. Bleary from its day of underwater rest, it pauses on the surface, extending its wings like a grotesque duck readying to take flight!
….seeing the ambush laid for it on the bank, the skull vampire’s grey sockets flash red with alarm and challenge!
No fear effect yet to roll against….it is too small and distant…
You can use firearms as soon as it appears. Medium range for pistols (TN5) , short (TN4) for muskets if you fire before it closes.
The old vampire is tougher than its spawn at Toughness 8.
Pfarrer Sweiger can wield his cross —just— at this range. Same effects as before* but at tn6. Presuming he wants to keep it at bay rather than fly in to melee.
(*Success deflects / prevents an attack on the Pfarrer specifically.
A raise forces the target to stay at bay from the whole party
Two raises ‘turns’ it , forcing it to flee
Three raises destroys it.)
I’ll roll some shots for the non wild cards after wild cards have gone…
Rolls
Faith - (1d8, 1d6, RA)
1d8 : (1) = 1
1d6 : (1) = 1
Rolls
Shoot - (1d8+1d8, RA)
(3) + (2) = 5
Damage - (2d8, RA)
(31) = 4
Following von Schwarzenwolff’s cue, the four villagers discharge their pistols!
Two of the balls strike home with awesome power, shattering the skull and flinging its fragments over the lake’s surface!
Grey smoke from the fusillade clouds the scene.
Frau Bauer speaks.
"But the monster is not destroyed? A true vampire cannot be completely killed by mortal weapons. It will gather itself into its sanctuary and , with time, reform itself."
"But the creature has no sanctuary, no coffin? " the woodcutter objects.
To save speculation, since your characters would guess, the sunken carriage itself serves as the vampire’s ‘coffin’.
To complete the adventure, devise a means to destroy the carriage before the vampire can return and reconstitute itself. You have not yet discovered where the carriage is, but local fishermen will eventually be able to spot the vehicle lying sixty feet offshore, fifteen feet down among a bed of thick weed.
Approaches might include sending down a diver — perhaps one of the wild cards— to break it up, dredging it up with hooks, or some other method.
Rolls
Frau Bauer, woodcutter, fisherman1, fisherman2 - ((1d6, (1d6, (1d6, (1d6)
(1d6 : (5) = 5
(1d6 : (3) = 3
(1d6 : (6) = 6
(1d6 : (1) = 1
damage - ((2d6, RA);(2d6, RA)
(2d6 : (6612) = 15
RA);(2d6 : (624) = 12
Leopold tries to remember it anything in his readings mentioned that specific instruction.
Rolls
Occult - (1d4, 1d6, RA)
1d4 : (42) = 6
1d6 : (2) = 2
Leopold tries to remember it anything in his readings mentioned that specific instruction.
The carriage needs to be wrecked, exposing every part to sunlight
"Leave it to me, I will hook the carriage and have it hauled ashore with my brothers’ horses. Or we will dive down ourselves and wreck it with crowbars!"
But later the fisherman, named Vitus Fischer, spreads gossip that it was he, Vitus, who shot the skull from the air. And that he took action to destroy its sanctuary.
End of adventure!
Milestone reached, advance secured.
I get the sense that players have gone as far as they are interested?
Or perhaps we could adjust expectations of gameplay and continue with a more traditional, action-oriented game? Less mystery and problem solving, more action?
Or perhaps we could adjust expectations of gameplay and continue with a more traditional, action-oriented game? Less mystery and problem solving, more action?
So reading between the lines…
Thanks for the game, guys! Fun while it lasted.
Was out of town camping, just got back. Yeah, for some reason, I wasn't quite as gripped as I thought I'd be. No fault of yours or the players, moreso just the setting.
Thanks again for running, sorry this one didn't work out!