May 23, 2025 10:08 pm
On the surface, the Empire is all but invincible. It is the greatest of the Old World’s realms, both in extent and in military might. Founded two and a half millennia ago, it has withstood countless assaults by Greenskins, Skaven, Chaos, and its many neighbors. Beneath the banner of the twin-tailed comet, emblem of its founder-god Sigmar Heldenhammer, the State Armies of the Empire take to the field behind their mighty Griffon-Riding Emperor, confident of victory.
However, scratch the surface and peer just beneath, and things take on a different aspect. There are worrying rumors concerning the Emperor’s health, and he hasn’t been near his Griffon for months. Deep in the remote forests of this vast realm, Beastmen and worse still lurk, even though the forces of Chaos were expelled from the land two centuries ago. The taint of Chaos touches everywhere, inflicting strange mutations that force good folk to hide from their neighbors or face the flames of the witch hunters. Strange and secretive cults worship blasphemous gods with titles like "the Changer of the Ways," "the Prince of Pleasure," and "the Father of Decay."
Beyond the Empire’s borders, past the icy fringes of Kislev and Norsca, the swelling forces of Chaos in habit the twisted and unnatural Northern Chaos Wastes. Leaders rise and fall, amassing armies to raid and plunder, only to have them disperse again.
It has been two centuries since any Champion of Chaos has arisen with the strength to unite the Enemy Without. But, rumor suggests a new Chosen of the Ruinous Powers walks the north, and is binding the warlike tribes together. So, the rulers of the Old World do not relax their vigilance. They keep their eyes steadily on this terrible external threat. And, in doing so, they overlook the Enemy Within.
On the Northern road, ironically enough, heading southward toward Altdorf, our party thought they were on the homeward stretch of a journey that would be relatively straightforward. The chills of winter had at last abated, and a heavier than expected Spring rain season had caused many of the rivers of glorious Talabecland to flood. Boatmen of the Reikland, long accustomed to shipping grain from the vast bounty of the province were left with no ships capable nor river men daring to make a crossing in those waterways, and so, our own boatmen is off to Altdorf at the behest of his longtime friend, Josef Quartjin, a bear of a boat captain, truly one of the nicest, most generous men to ply the rivers of the Empire, wrote him a letter (dictated as he cannot read, and read, as neither can our intrepid boatmen), to join him in Altdorf for a job and vacation opportunity all in one! Josef even generously sent the messenger with coin to pay his passage to the great City of Sigmar.
The white wizard sharing his coach had also come from Talabecland, though her errand, far more grave, could strike a terrible blow to the Empire: assigned to assist her Master by singing to aid in his channeling of spells, they were sent to find and eliminate the taint of Nurgle in the vast woods of the province, only to find treachery and politics in their path. Ostland, a province of strong, curt people, saw a terrible tragedy, as the Prince’s only son was murdered. Often at odds with his neighboring province, he immediately declared it to be the work of Talabeclanders. Her teacher, called to assist the government as wizard and as advisor, has sent her to the Colleges to reassign her to a less dangerous post, send a replacement, and request instructions.
Two dwarves of Middenheim, one a soldier in good standing with his clan, has been dispatched with a petition to give to a clerk or messenger of the Emperor, to hear his case: the Graf of Middenheim is set soon to levy unnecessary, unwarranted, injurious, and insulting taxes on all dwarves of the city, and the dwarves, incensed, have decided that apart from fiery protest, must petition his Imperial majesty himself to intervene diplomatically on their behalf: was Sigmar not a dwarf friend? A Slayer, a mysterious, solitary figure, took to the road beside the soldier, perhaps at last to see for himself what manlings could build in the south.
A priest of Shallaya, sworn to do no harm, had also been along the roads of Middenheim, healing the sick and infirmed. As spring is a time of hay fever and infections, he was kept quite busy… when a vision came to him: Altdorf is an open, infectious sore: it festers, and must be cleansed!
After changing coaches to take their final leg of the journey, they began talking, and began to form something of a… tolerance… to one another. (If you wish, you may roleplay this), until, their coachmen were attacked suddenly! Mutants, or Beastmen, or both, in a torrential downpour surrounded and killed the horses, causing the coach to crash. The downpour made the powder of the coachman’s blunderbuss misfire, and he was consumed by a mutant vomiting acid on him! The mutants screamed in murderous rage "Pigs!!! Filth!!! We are the true heirs of this Empire!!! You live a lie!!! Join us, or we shall…!" The slayer dug his axe into the disgusting creature, and destroyed the monologuing miscreant, as the others ran away, disappearing cowards in the thick, horrible rain.
And so it was, wet to the bone, they were forced to trudge the last mile in the mud and muck and rain to their next stop: The Coach and Horses inn.
Feel free to roleplay your reactions to this opening, and everyone roll me a Perception test
However, scratch the surface and peer just beneath, and things take on a different aspect. There are worrying rumors concerning the Emperor’s health, and he hasn’t been near his Griffon for months. Deep in the remote forests of this vast realm, Beastmen and worse still lurk, even though the forces of Chaos were expelled from the land two centuries ago. The taint of Chaos touches everywhere, inflicting strange mutations that force good folk to hide from their neighbors or face the flames of the witch hunters. Strange and secretive cults worship blasphemous gods with titles like "the Changer of the Ways," "the Prince of Pleasure," and "the Father of Decay."
Beyond the Empire’s borders, past the icy fringes of Kislev and Norsca, the swelling forces of Chaos in habit the twisted and unnatural Northern Chaos Wastes. Leaders rise and fall, amassing armies to raid and plunder, only to have them disperse again.
It has been two centuries since any Champion of Chaos has arisen with the strength to unite the Enemy Without. But, rumor suggests a new Chosen of the Ruinous Powers walks the north, and is binding the warlike tribes together. So, the rulers of the Old World do not relax their vigilance. They keep their eyes steadily on this terrible external threat. And, in doing so, they overlook the Enemy Within.
On the Northern road, ironically enough, heading southward toward Altdorf, our party thought they were on the homeward stretch of a journey that would be relatively straightforward. The chills of winter had at last abated, and a heavier than expected Spring rain season had caused many of the rivers of glorious Talabecland to flood. Boatmen of the Reikland, long accustomed to shipping grain from the vast bounty of the province were left with no ships capable nor river men daring to make a crossing in those waterways, and so, our own boatmen is off to Altdorf at the behest of his longtime friend, Josef Quartjin, a bear of a boat captain, truly one of the nicest, most generous men to ply the rivers of the Empire, wrote him a letter (dictated as he cannot read, and read, as neither can our intrepid boatmen), to join him in Altdorf for a job and vacation opportunity all in one! Josef even generously sent the messenger with coin to pay his passage to the great City of Sigmar.
The white wizard sharing his coach had also come from Talabecland, though her errand, far more grave, could strike a terrible blow to the Empire: assigned to assist her Master by singing to aid in his channeling of spells, they were sent to find and eliminate the taint of Nurgle in the vast woods of the province, only to find treachery and politics in their path. Ostland, a province of strong, curt people, saw a terrible tragedy, as the Prince’s only son was murdered. Often at odds with his neighboring province, he immediately declared it to be the work of Talabeclanders. Her teacher, called to assist the government as wizard and as advisor, has sent her to the Colleges to reassign her to a less dangerous post, send a replacement, and request instructions.
Two dwarves of Middenheim, one a soldier in good standing with his clan, has been dispatched with a petition to give to a clerk or messenger of the Emperor, to hear his case: the Graf of Middenheim is set soon to levy unnecessary, unwarranted, injurious, and insulting taxes on all dwarves of the city, and the dwarves, incensed, have decided that apart from fiery protest, must petition his Imperial majesty himself to intervene diplomatically on their behalf: was Sigmar not a dwarf friend? A Slayer, a mysterious, solitary figure, took to the road beside the soldier, perhaps at last to see for himself what manlings could build in the south.
A priest of Shallaya, sworn to do no harm, had also been along the roads of Middenheim, healing the sick and infirmed. As spring is a time of hay fever and infections, he was kept quite busy… when a vision came to him: Altdorf is an open, infectious sore: it festers, and must be cleansed!
After changing coaches to take their final leg of the journey, they began talking, and began to form something of a… tolerance… to one another. (If you wish, you may roleplay this), until, their coachmen were attacked suddenly! Mutants, or Beastmen, or both, in a torrential downpour surrounded and killed the horses, causing the coach to crash. The downpour made the powder of the coachman’s blunderbuss misfire, and he was consumed by a mutant vomiting acid on him! The mutants screamed in murderous rage "Pigs!!! Filth!!! We are the true heirs of this Empire!!! You live a lie!!! Join us, or we shall…!" The slayer dug his axe into the disgusting creature, and destroyed the monologuing miscreant, as the others ran away, disappearing cowards in the thick, horrible rain.
And so it was, wet to the bone, they were forced to trudge the last mile in the mud and muck and rain to their next stop: The Coach and Horses inn.
Feel free to roleplay your reactions to this opening, and everyone roll me a Perception test