Gearspark / Orryn Fiddlefield

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Jul 14, 2025 7:47 pm
I have taken Magic Artisan as a trait. This will reflect the knowledge he has picked up in the tenday of work. Though he can now work with magic, it is not his personal goal. So, if Orryn was allowed to work on his own project. He wants to make a mechanical replacement for torches. The open flame is problematic around explosive substances (as experience has shown) and he wishes to find a solution that does not require spells such as light. This can be a chemical reaction of stored potential that only reacts when the compact cylinder is pulled open. Sorta like the lanterns we have that collapse down into a more compact form, but the act of opening it starts the reaction. If we wish to balance this use with torches, it can be that the substance inside needs replaced after so many cycles (this would be like how the packs work, a roll would decide if the substance was spent and needs replaced).

If there was more time, I would do more, but I think a tenday is already a small amount of time to try and invent a new device.
Jul 15, 2025 4:17 am
Adding after noticing Turanel2's plan to recruit Orryn for [Property for Sale – Cheap]. Orryn does wish to open up his own shop one day. Maybe that day could come sooner than he realized. Sounds like we have our next venture.
Jul 15, 2025 10:50 am
Oh, and on the subject of Hornrock. One of Orryn's goals there is to be able to figure out the state of the adventurer's soul. Try, if possible, to split it from Hornrock. Either to allow it to move on, or transfer to it's own vessel. Probably just move on.

If not now, it'll be an over time goal.
Last edited July 17, 2025 3:50 am
Jul 15, 2025 11:09 pm
Quote:
I think a tenday is already a small amount of time to try and invent a new device.
Indeed it is. Gimme a Test for that, please. Depending on your results we will get your new recipe or there will be a complication =)
Jul 15, 2025 11:14 pm
After that, please post something in the Tiny Tavern. Grusk asked you to go there and give Zyra the Thunder Ikwa, a magical weapon that you helped him craft as part of Zyra’s payment. =)
Jul 15, 2025 11:27 pm
Quote:
If we wish to balance this use with torches, it can be that the substance inside needs replaced after so many cycles (this would be like how the packs work, a roll would decide if the substance was spent and needs replaced).
I actually want to balance that with a "magical" item... something similar to Continual Flame. What do you think it could be?
Jul 16, 2025 3:53 am
First, the test.
[ +- ] Blacksmith

Rolls

Let There Be Light? - (3d6)

(452) = 11

Jul 16, 2025 10:18 am
You succeeded! Let's say you used magic and expensive components to craft one capsule and the chemicals but after that, it works like a glowstick.

It can either give you bright light for a few combat rounds or dim light for a couple of hours, depending on how you activate it. It could also be replenished somehow... Maybe by heating it for extended periods, like putting it in a fireplace? What do you think?
Jul 16, 2025 6:39 pm
So, we have established something known as a heatstone. What if the creation houses a heatstone which excites chemicals in the device, creating the light. The heatstone would be almost a battery of sorts for purposes of longevity.
Last edited July 16, 2025 6:43 pm
Jul 17, 2025 10:44 pm
Good idea =)

So, you have a portable chemical device, powered by heatstones. In that case, it would last for days but be harder to refuel, as you would need another heatstone?
Jul 17, 2025 11:49 pm
Yeah, it would be closeable though. At least to shield the constant light.
Jul 18, 2025 8:28 am
Okay. Feel free to add it to your gear and describe it =)

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