Chapter 3.1: The Second Expedition

load previous
Jun 30, 2025 12:40 am
OOC:
Some background information.

It sounds like the party is trying to decide three things:
1) When to go (now to the barn, or wait until night before moving from the Grove)
2) Where to go (The Golden Grain Inn's front door, cellar door, or back door)
3) How to go (all together, or have Chase scout ahead solo first)

To help with those decisions, here's some background information for those players whose PCs haven't been to Orlane before now (which the other PCs will have told yours):
[ +- ] Known Orlane today
- The party is currently at #7 on the map, Ramne's Grove (marked with a tiny star representing the party). It is a tiny shack surrounded by garden beds, all surrounded by a thicket of trees (an extension of the Dim Forest that comes right up to the north street). Two narrow paths wind their way out of the trees to the North Street. Visibility in the trees is very low; foliage and bends in the paths limit how far you can see or be seen. Undergrowth off of the paths is thick and would be difficult terrain for anyone other than Chase (whose favored terrain is Forest).
- #2 is an arching stone bridge that leads across the Realstream River. People on the bridge are very exposed to view, though there is a low (pace-high) wall on either side that someone could crouch behind. Someone crouched behind the wall would move slowly but be hidden from the view of anyone not on the north road or high up in the mill (#8 on the map).
- #1 is the Golden Grain Inn. The front door is the one in the south wall, the cellar door is in the west wall (closest to north street), and the back door is in the north wall. #1b is the Inn's barn/stable, which has a large door in its south wall (facing the Inn)
- The brown lines on the map are roads:
Cecily's Road enters from the west (left side of the map), meanders through the village on the south shore of the lake, and exits to the east (right side of the map).
North Street is the road that heads north from Cecily's Road and crosses the bridge at #2, then continues to the north, exiting from the top of the map.
Lake Street is the road that starts from North Street, past Alan Clayborn's house (#6) and the Slumbering Serpent Inn (#5), runs along the north bank of the lake, and curves around south to connect with Cecily's Road again.
- The Temple of Merikka is the large grey square on the hill to the northeast of the village.
- The numbered spaces on the map are locations that the party has visited. Everything else is more or less unknown, though the purple shapes indicate houses, the green shapes are businesses with shingles out front (inns, merchants, etc), and the light brown shapes are outbuildings/workspaces (like barns, sheds, workshops, stables, etc).
Jun 30, 2025 12:42 am
OOC:
Thanks, its been hard to follow lately.
Jun 30, 2025 5:52 pm
Myrtha looks at the different speakers in turn, but hasn't much to add at this time.
OOC:
I'm pretty sure we're not thinking of hanging around Ramne's cabin until nightfall. As soon as we've talked, we should get back into the Dim, and prepare for our night raid.
Last edited June 30, 2025 5:54 pm
Jul 1, 2025 1:55 pm
matmaisan says:
I'm pretty sure we're not thinking of hanging around Ramne's cabin until nightfall. As soon as we've talked, we should get back into the Dim, and prepare for our night raid.
OOC:
OK, so I'll amend my earlier summary:

The party has to decide three things:
1) When will you go? (now to the barn, or go into the woods to wait all day before moving)
2) Where will you go? (The Golden Grain Inn's front door, cellar door, or back door)
3) How will you go? (all together, or have Chase scout ahead solo first)

Note that you are not limited to these options, of course. These were just the suggestions that players have made so far. Absent some spying NPC raising the alarm or me making the choices for you, there's not much I can do to continue.

The party needs to decide what they're doing in order to proceed.
Jul 1, 2025 2:43 pm
"Alright. How about this, then. We fall back into the woods. Completely stay away from the town for now. Once night falls, we sneak into Orlane as a group and head towards the door into the cellar. The trapdoor from Bertram's room is a choke point. Indeed, Bertram's room is a choke point. We cut through the cellar to the tunnels and meet whatever challenges head on."

The wood elf turns to Chase. "You're an excellent scout, but none of us are infallible. All it takes is one set of eyes at the right moment, and it's you against the entire town until the rest of us can get there... and hope we're in time. I say wr stick together -- our lives may depend on it."
Jul 1, 2025 3:35 pm
Aanbo nods, but he says, "A couple of minor details to work out, though. First is the river; we'll need to cross and I don't know if it's better to ford the river beneath the bridge or cross somewhere to the west outside of town and try to sneak to the inn from there.

"The second is which door to enter. I'd like to think the door on the north wall is the better one to enter since it doesn't face the street. That's the cellar door, isn't it?"
OOC:
Which door did Chase and Aanbo enter during the bar fight when they reunited with Myrtha and Theran? Was it the back door on the west wall?
Jul 1, 2025 4:14 pm
OOC:
By "door into the cellar" I meant the one from the street directly into the basement.
"I say we cross the river outside of town. Safer, and less likely to get noticed if there are complications."
Jul 1, 2025 4:39 pm
"Depending on the time of our attack, we might simply cross the bridge. I do recall some hounds in the buildings on the road we took to enter Orlane the first time…" the warrior suggested.
OOC:
Chase and Aanbo entered through Bertram’s door into the taproom. So they entered, in the dark, through Bertram’s door to the outside. While Myrtha, Theran and Reptile had come up from the basement, into the kitchen, and from there to the taproom.
Last edited July 1, 2025 4:39 pm
Jul 1, 2025 4:59 pm
Aanbo nods again, thankful for the different observations. He looks to the others for their input.
Jul 1, 2025 6:47 pm
OOC:
Yes, just to confirm about the doors:

https://i.imgur.com/9asxjLj.png
(in this image, the exterior doors are GREEN)

- The front door is in the SOUTH wall of the Golden Grain Inn, facing Cecily's Road. This door leads into the common room of the Inn on the ground floor. When the party left, 10 days ago, the front door was intact.
- The cellar door is in the WEST wall of the Golden Grain Inn, facing North Street. This door opens onto stairs leading down into the wine storage (below the kitchen), and from there you can go through another door east into the basement. When the party left, 10 days ago, this door had been removed from its hinges and was just leaning up against the doorjamb.
- The back door is in the NORTH wall of the Golden Grain Inn, facing the barn. This door opens onto a private bedroom (Bertram's), which also contains the trap door leading down to the secret basement room. When the party left, 10 days ago, this door had been completely destroyed by being kicked to pieces.
Jul 1, 2025 6:57 pm
Aanbo adds a consideration. "That door we first entered, the one that's not facing the street. It's reasonable to think it's been boarded up and won't be as simple as fiddling with a door knob, yes?" He sighs. "Maybe we do need to risk the cellar door? Does anyone have a means to shroud our approach or mask our presence while Ember bypasses the lock?"
Jul 1, 2025 8:24 pm
"It isn't absolute, but I think I can make us a bit harder to be noticed," Theran offers.
Jul 1, 2025 8:36 pm
"The cellar does seem like the best option. When we get there though I can always check the door to Bertram's room. If nothing has been done by some off chance easy entry." Thinking a bit"It does seem best if we pull back to the dim and ford the river there somewhere. Doing all this in the daylight is surely a no go. Although we have managed to sneak across that bridge a few times."
Jul 2, 2025 12:09 am
"Would a bit of fog do the trick? It's something that I would need complete and total focus to maintain."
Jul 6, 2025 7:06 am
Arya had no objections to the plan put forth by the group's most experienced members, she would follow their lead. With her own magical abilities paling in comparison to the other spellcasters, she knew she had little to offer in the way of alternative strategies.
Jul 6, 2025 7:51 am
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Quiet Morton has just taken up space as Dungeon Buster and offer nothing in the area of advice. He seems prepared and ready for action as he is alert. His great club is still hanging over his back on a cord as he has nothing in his hands. Having noted before that he is a spell caster, this probably isn't a surprise not to have a weapon drawn.
Last edited July 6, 2025 7:56 am
Jul 11, 2025 4:49 am
As the party prepares to enter the village once more, we continue the adventure in Chapter 3.2.

Thread locked