Jun 30, 2025 12:40 am
OOC:
Some background information.It sounds like the party is trying to decide three things:
1) When to go (now to the barn, or wait until night before moving from the Grove)
2) Where to go (The Golden Grain Inn's front door, cellar door, or back door)
3) How to go (all together, or have Chase scout ahead solo first)
To help with those decisions, here's some background information for those players whose PCs haven't been to Orlane before now (which the other PCs will have told yours):
[ +- ] Known Orlane today
- #2 is an arching stone bridge that leads across the Realstream River. People on the bridge are very exposed to view, though there is a low (pace-high) wall on either side that someone could crouch behind. Someone crouched behind the wall would move slowly but be hidden from the view of anyone not on the north road or high up in the mill (#8 on the map).
- #1 is the Golden Grain Inn. The front door is the one in the south wall, the cellar door is in the west wall (closest to north street), and the back door is in the north wall. #1b is the Inn's barn/stable, which has a large door in its south wall (facing the Inn)
- The brown lines on the map are roads:
Cecily's Road enters from the west (left side of the map), meanders through the village on the south shore of the lake, and exits to the east (right side of the map).
North Street is the road that heads north from Cecily's Road and crosses the bridge at #2, then continues to the north, exiting from the top of the map.
Lake Street is the road that starts from North Street, past Alan Clayborn's house (#6) and the Slumbering Serpent Inn (#5), runs along the north bank of the lake, and curves around south to connect with Cecily's Road again.
- The Temple of Merikka is the large grey square on the hill to the northeast of the village.
- The numbered spaces on the map are locations that the party has visited. Everything else is more or less unknown, though the purple shapes indicate houses, the green shapes are businesses with shingles out front (inns, merchants, etc), and the light brown shapes are outbuildings/workspaces (like barns, sheds, workshops, stables, etc).