Character-Creation Thread

Jun 2, 2025 3:29 pm
I'll roll up your stats at random.org and post them here a bit later once everyone climbs aboard.
Jun 3, 2025 3:15 pm
I'm working on a Custom character sheet with some dice automation. I might have that ready tonight or tomorrow evening. Let me know if you've already done that or had a different idea for characters.
Jun 3, 2025 3:32 pm
Thanks! That'll be helpful and appreciated, but don't do the dice: I make all the rolls (using www.random.org), including initial stat-generation.

Be sure to make the sheet as generic as you can as I'm not sure yet what's going to change after I've gone through the Companions.
Jun 3, 2025 3:34 pm
Can I just get a random pre-gen character? I'm no too familiar with the Rolemaster rules, but I'm happy to go with whatever the dice give me.
Jun 3, 2025 3:46 pm
Diogenes says:
Can I just get a random pre-gen character? I'm no too familiar with the Rolemaster rules, but I'm happy to go with whatever the dice give me.
See my answer in the OOC thread, Diogenes.
Jun 3, 2025 4:56 pm
Busy today again, but I'll do my best to generate some stats before going to bed.

I think we'll use the Alternative Stat-Generation (13.41) since I'm going to lean a bit more towards heroic fantasy cf Diogenes.

The group won't be from Sanctuary: you'll have started off either separately or together and arrived either by caravan across The Wastes or on board a ship.

Consider what kind of a group you're going to be eg mercenaries, a band of thieves on the lam, refugees of a larger group of some sort that was wiped out, etc. If you can come up with something else that works with me, that'll be fine, too.

(FWIW, I always advise my players that at least half of the group should be fighter-types [although that's normally advice for a "standard group of dungeon delvers"].)
Jun 3, 2025 11:18 pm
I think for the tone of the Thieve's World books (and the fact that low level spell casters in RM aren't very versatile at all, at least not compared to those from D&D) mostly non-spell types (or Semi Spell Casters) is going to be best. In the later books (which I haven't read) I understand that the characters get more (and more varied) powerful.

If we're all going to be from out of town, I'm leaning towards someone who is stranded in Sanctuary, either a sailor without a ship or a caravan type without a caravan. Maybe came in with one (or all) of the other PCs and, for reasons to be determined, is forced to stay and make his way in Sanctuary.
Jun 4, 2025 4:39 am
OK, stats.

Under your handle, I'll list 20 numbers separated by a slash: on the left is the temporary stat, on the right the potential (in parentheses is the actual roll for the potential stat in case you want to replace your prime requisites with 90s).

I'll also roll a d100 to determine your PC's social standing (from RMC III, 7.2). I want to establish a rough mean for social standing for the group, so I might increase or decrease your social standing if it's too far out of whack with the rest of the group (unless I can get a really good reason not to).

You are to assign those stat pairs to specific attributes; once you've done this, you pick your profession based on where you wanted your stats to go ie the profession's prime requisites (typically).

Bullseyepsa
55/82 (76)
17/70 (75)
51/51 (22)
61/61 (3)
81/99 (99)
29/29 (9)
29/47 (42)
24/48 (53)
45/74 (60)
54/64 (42)
social class: lower middle class eg. artisans, craftsmen, petty merchants, junior officers, bankers, landless knights, rangers/animists (initial roll of 27 - middle lower class eg herdsmen, labourers, actors, jugglers, men-at-arms, high-level assassins, mid-level thieves, low-level bards)


kwll
96/97 (92)
87/87 (41)
69/90 (89)
40/40 (11)
8/95 (97)
56/56 (23)
10/56 (60)
24/38 (33)
1/30 (17)
62/79 (66)
social class: upper middle class (initial roll of 76 - upper middle class eg guild masters, great merchants, military officials, officials, landless nobles, lesser clerics, high-level fighters, mid-level magicians/illusionists)


Qralloq
30/30 (20)
33/47 (41)
19/25 (6)
35/45 (37)
11/68 (73)
12/35 (22)
32/47 (41)
78/89 (71)
3/25 (10)
75/92 (83)
social class: lower middle class (initial roll of 48 - lower middle class eg. artisans, craftsmen, petty merchants, junior officers, bankers, landless knights, rangers/animists)
Jun 4, 2025 5:04 am
Kwll got the best stats, but we should all be able to make decent characters from these.
Jun 4, 2025 8:47 am
What kind of group should we make? A street gang, or wannabe mercenary outfit, drinking companions at our favorite tavern, or refugees bound by a pact to our mysterious savior?

@OldGameMasterFox Does RM2 not have the rule of discarding temporary stat rolls less than 20? (I haven't been able to find RM2 but did find first edition and RM Classic)
Last edited June 4, 2025 8:55 am
Jun 4, 2025 3:54 pm
Bullseyepsa says:
Kwll got the best stats, but we should all be able to make decent characters from these.
I know; I saw.
Was wondering how long it would be before I heard about it . . . .
Jun 4, 2025 4:01 pm
Qralloq says:
What kind of group should we make? A street gang, or wannabe mercenary outfit, drinking companions at our favorite tavern, or refugees bound by a pact to our mysterious savior?

@OldGameMasterFox Does RM2 not have the rule of discarding temporary stat rolls less than 20? (I haven't been able to find RM2 but did find first edition and RM Classic)
First, thanks for reminding me of this rule! You're absolutely correct: I'll re-roll those numbers that fell below the threshold and re-jigger the potentials.

If you think something's off, do let me know!

Second, you're all newcomers to Sanctuary I can't imagine what would prompt drinking companions to leave their favourite watering hole (much less their homes) and go find another one in Sanctuary.

A street gang (or any other gang of criminals) wouldn't be a bad idea. You had to leave suddenly to avoid enemies and ended up in Sanctuary.
Jun 4, 2025 4:04 pm
Based on your experience, what's the best RM class that captures the feel of Witcher like, enhanced monster hunter characters?
Jun 4, 2025 4:13 pm
Updated Rolls for Stats (Hat-tip to kwll)

Bullseyepsa
55/82 (76)
17/70 (75) - changes to 27/75 (75)
51/51 (22)
61/61 (3)
81/99 (99)
29/29 (9)
29/47 (42)
24/48 (53)
45/74 (60)
54/64 (42)

kwll
96/97 (92)
87/87 (41)
69/90 (89)
40/40 (11)
8/95 (97) - changes to 30/95 (97)
56/56 (23)
10/56 (60) - changes to 99/99 (60)
24/38 (33)
1/30 (17) - changes to 76/76 (17)
62/79 (66)


Qralloq
30/30 (20)
33/47 (41)
19/25 (6) - changes to 95/95 (6)
35/45 (37)
11/68 (73) - changes to 23/68 (73)
12/35 (22) - changes to 94/94 (22)
32/47 (41)
78/89 (71)
3/25 (10) - changes to 39/39 (10)
75/92 (83)
Jun 4, 2025 4:31 pm
kwll says:
Based on your experience, what's the best RM class that captures the feel of Witcher like, enhanced monster hunter characters?
A paladin could be considered something along those lines, but they're more properly concerned with being arms champions of their particular deities. "Monster-hunting" as such isn't something I imagine they're really built for.
Jun 4, 2025 4:43 pm
I was leaning toward Bounty Hunter, if that works with the others. While usually loners, maybe I needed a bigger crew for a particular job and ended up sticking together, before fleeing for Sanctuary?

A BH should have a good mix of rogue and fighter skills.

Also, I'll finish off my character sheet template tonight, just need to add the weapons section. I'll post it here in this thread.
Last edited June 4, 2025 4:44 pm
Jun 4, 2025 4:49 pm
Wow, mine didn't improve much and the others did a lot. I'm sitting here giggling at how bad my rolls are by comparison.

I'm currently leaning towards a highly focused type, probably either a Fighter or Thief (I looked at the Burglar but I'm not sure I could make it work with these stats.)
[ +- ] How bad is it?
Last edited June 4, 2025 4:58 pm
Jun 4, 2025 6:22 pm
Sorry, Bullseyepsa! However, take heart! After a bit of thought (due to Diogenes' request for a pre-gen PC), I've decided to unbend from my usual pattern and permit you all to start at third rather than first level! That way, you'll get some stat gain rolls and hopefully bump some of them up! Note also that we're going to use multiple stats to get stat bonuses.

Kindly don't anyone start going through their skills yet: Diogenes' character will need to be re-jiggered a bit (the characters in the Heroes and Rogues book were made to average the bonuses from multiple stats rather than averaging the stats themselves), and I need to figure out then re-do the math.

For now, everyone just get your stats in place, pick your profession and realm of magic, and decide the nature of the group's coming together. Let me know when that's done, and I'll roll up your height, weight, and size. Hopefully by then, we'll be able to get onto where you're all from and start in on skills.
Jun 4, 2025 8:02 pm
I know this will sound like complaining, but I'm still quite ready to roll with it (pun acknowledged if not intended). Just want to note that my potentials are also terrible :).
Jun 4, 2025 9:04 pm
No, you've been the most cheerful of complainers I've run into so far . . . .
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