Character-Creation Thread
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Jun 2, 2025 3:29 pm
I'll roll up your stats at random.org and post them here a bit later once everyone climbs aboard.
Jun 3, 2025 3:15 pm
I'm working on a Custom character sheet with some dice automation. I might have that ready tonight or tomorrow evening. Let me know if you've already done that or had a different idea for characters.
Jun 3, 2025 3:32 pm
Thanks! That'll be helpful and appreciated, but don't do the dice: I make all the rolls (using www.random.org), including initial stat-generation.
Be sure to make the sheet as generic as you can as I'm not sure yet what's going to change after I've gone through the Companions.
Be sure to make the sheet as generic as you can as I'm not sure yet what's going to change after I've gone through the Companions.
Jun 3, 2025 3:34 pm
Can I just get a random pre-gen character? I'm no too familiar with the Rolemaster rules, but I'm happy to go with whatever the dice give me.
Jun 3, 2025 3:46 pm
Diogenes says:
Can I just get a random pre-gen character? I'm no too familiar with the Rolemaster rules, but I'm happy to go with whatever the dice give me.Jun 3, 2025 4:56 pm
Busy today again, but I'll do my best to generate some stats before going to bed.
I think we'll use the Alternative Stat-Generation (13.41) since I'm going to lean a bit more towards heroic fantasy cf Diogenes.
The group won't be from Sanctuary: you'll have started off either separately or together and arrived either by caravan across The Wastes or on board a ship.
Consider what kind of a group you're going to be eg mercenaries, a band of thieves on the lam, refugees of a larger group of some sort that was wiped out, etc. If you can come up with something else that works with me, that'll be fine, too.
(FWIW, I always advise my players that at least half of the group should be fighter-types [although that's normally advice for a "standard group of dungeon delvers"].)
I think we'll use the Alternative Stat-Generation (13.41) since I'm going to lean a bit more towards heroic fantasy cf Diogenes.
The group won't be from Sanctuary: you'll have started off either separately or together and arrived either by caravan across The Wastes or on board a ship.
Consider what kind of a group you're going to be eg mercenaries, a band of thieves on the lam, refugees of a larger group of some sort that was wiped out, etc. If you can come up with something else that works with me, that'll be fine, too.
(FWIW, I always advise my players that at least half of the group should be fighter-types [although that's normally advice for a "standard group of dungeon delvers"].)
Jun 3, 2025 11:18 pm
I think for the tone of the Thieve's World books (and the fact that low level spell casters in RM aren't very versatile at all, at least not compared to those from D&D) mostly non-spell types (or Semi Spell Casters) is going to be best. In the later books (which I haven't read) I understand that the characters get more (and more varied) powerful.
If we're all going to be from out of town, I'm leaning towards someone who is stranded in Sanctuary, either a sailor without a ship or a caravan type without a caravan. Maybe came in with one (or all) of the other PCs and, for reasons to be determined, is forced to stay and make his way in Sanctuary.
If we're all going to be from out of town, I'm leaning towards someone who is stranded in Sanctuary, either a sailor without a ship or a caravan type without a caravan. Maybe came in with one (or all) of the other PCs and, for reasons to be determined, is forced to stay and make his way in Sanctuary.
Jun 4, 2025 4:39 am
OK, stats.
Under your handle, I'll list 20 numbers separated by a slash: on the left is the temporary stat, on the right the potential (in parentheses is the actual roll for the potential stat in case you want to replace your prime requisites with 90s).
I'll also roll a d100 to determine your PC's social standing (from RMC III, 7.2). I want to establish a rough mean for social standing for the group, so I might increase or decrease your social standing if it's too far out of whack with the rest of the group (unless I can get a really good reason not to).
You are to assign those stat pairs to specific attributes; once you've done this, you pick your profession based on where you wanted your stats to go ie the profession's prime requisites (typically).
Bullseyepsa
55/82 (76)
17/70 (75)
51/51 (22)
61/61 (3)
81/99 (99)
29/29 (9)
29/47 (42)
24/48 (53)
45/74 (60)
54/64 (42)
social class: lower middle class eg. artisans, craftsmen, petty merchants, junior officers, bankers, landless knights, rangers/animists (initial roll of 27 - middle lower class eg herdsmen, labourers, actors, jugglers, men-at-arms, high-level assassins, mid-level thieves, low-level bards)
kwll
96/97 (92)
87/87 (41)
69/90 (89)
40/40 (11)
8/95 (97)
56/56 (23)
10/56 (60)
24/38 (33)
1/30 (17)
62/79 (66)
social class: upper middle class (initial roll of 76 - upper middle class eg guild masters, great merchants, military officials, officials, landless nobles, lesser clerics, high-level fighters, mid-level magicians/illusionists)
Qralloq
30/30 (20)
33/47 (41)
19/25 (6)
35/45 (37)
11/68 (73)
12/35 (22)
32/47 (41)
78/89 (71)
3/25 (10)
75/92 (83)
social class: lower middle class (initial roll of 48 - lower middle class eg. artisans, craftsmen, petty merchants, junior officers, bankers, landless knights, rangers/animists)
Under your handle, I'll list 20 numbers separated by a slash: on the left is the temporary stat, on the right the potential (in parentheses is the actual roll for the potential stat in case you want to replace your prime requisites with 90s).
I'll also roll a d100 to determine your PC's social standing (from RMC III, 7.2). I want to establish a rough mean for social standing for the group, so I might increase or decrease your social standing if it's too far out of whack with the rest of the group (unless I can get a really good reason not to).
You are to assign those stat pairs to specific attributes; once you've done this, you pick your profession based on where you wanted your stats to go ie the profession's prime requisites (typically).
Bullseyepsa
55/82 (76)
17/70 (75)
51/51 (22)
61/61 (3)
81/99 (99)
29/29 (9)
29/47 (42)
24/48 (53)
45/74 (60)
54/64 (42)
social class: lower middle class eg. artisans, craftsmen, petty merchants, junior officers, bankers, landless knights, rangers/animists (initial roll of 27 - middle lower class eg herdsmen, labourers, actors, jugglers, men-at-arms, high-level assassins, mid-level thieves, low-level bards)
kwll
96/97 (92)
87/87 (41)
69/90 (89)
40/40 (11)
8/95 (97)
56/56 (23)
10/56 (60)
24/38 (33)
1/30 (17)
62/79 (66)
social class: upper middle class (initial roll of 76 - upper middle class eg guild masters, great merchants, military officials, officials, landless nobles, lesser clerics, high-level fighters, mid-level magicians/illusionists)
Qralloq
30/30 (20)
33/47 (41)
19/25 (6)
35/45 (37)
11/68 (73)
12/35 (22)
32/47 (41)
78/89 (71)
3/25 (10)
75/92 (83)
social class: lower middle class (initial roll of 48 - lower middle class eg. artisans, craftsmen, petty merchants, junior officers, bankers, landless knights, rangers/animists)
Jun 4, 2025 5:04 am
Kwll got the best stats, but we should all be able to make decent characters from these.
Jun 4, 2025 8:47 am
What kind of group should we make? A street gang, or wannabe mercenary outfit, drinking companions at our favorite tavern, or refugees bound by a pact to our mysterious savior?
@OldGameMasterFox Does RM2 not have the rule of discarding temporary stat rolls less than 20? (I haven't been able to find RM2 but did find first edition and RM Classic)
@OldGameMasterFox Does RM2 not have the rule of discarding temporary stat rolls less than 20? (I haven't been able to find RM2 but did find first edition and RM Classic)
Last edited June 4, 2025 8:55 am
Jun 4, 2025 3:54 pm
Bullseyepsa says:
Kwll got the best stats, but we should all be able to make decent characters from these.Was wondering how long it would be before I heard about it . . . .
Jun 4, 2025 4:01 pm
Qralloq says:
What kind of group should we make? A street gang, or wannabe mercenary outfit, drinking companions at our favorite tavern, or refugees bound by a pact to our mysterious savior?@OldGameMasterFox Does RM2 not have the rule of discarding temporary stat rolls less than 20? (I haven't been able to find RM2 but did find first edition and RM Classic)
If you think something's off, do let me know!
Second, you're all newcomers to Sanctuary I can't imagine what would prompt drinking companions to leave their favourite watering hole (much less their homes) and go find another one in Sanctuary.
A street gang (or any other gang of criminals) wouldn't be a bad idea. You had to leave suddenly to avoid enemies and ended up in Sanctuary.
Jun 4, 2025 4:04 pm
Based on your experience, what's the best RM class that captures the feel of Witcher like, enhanced monster hunter characters?
Jun 4, 2025 4:13 pm
Updated Rolls for Stats (Hat-tip to kwll)
Bullseyepsa
55/82 (76)
17/70 (75) - changes to 27/75 (75)
51/51 (22)
61/61 (3)
81/99 (99)
29/29 (9)
29/47 (42)
24/48 (53)
45/74 (60)
54/64 (42)
kwll
96/97 (92)
87/87 (41)
69/90 (89)
40/40 (11)
8/95 (97) - changes to 30/95 (97)
56/56 (23)
10/56 (60) - changes to 99/99 (60)
24/38 (33)
1/30 (17) - changes to 76/76 (17)
62/79 (66)
Qralloq
30/30 (20)
33/47 (41)
19/25 (6) - changes to 95/95 (6)
35/45 (37)
11/68 (73) - changes to 23/68 (73)
12/35 (22) - changes to 94/94 (22)
32/47 (41)
78/89 (71)
3/25 (10) - changes to 39/39 (10)
75/92 (83)
Bullseyepsa
55/82 (76)
17/70 (75) - changes to 27/75 (75)
51/51 (22)
61/61 (3)
81/99 (99)
29/29 (9)
29/47 (42)
24/48 (53)
45/74 (60)
54/64 (42)
kwll
96/97 (92)
87/87 (41)
69/90 (89)
40/40 (11)
8/95 (97) - changes to 30/95 (97)
56/56 (23)
10/56 (60) - changes to 99/99 (60)
24/38 (33)
1/30 (17) - changes to 76/76 (17)
62/79 (66)
Qralloq
30/30 (20)
33/47 (41)
19/25 (6) - changes to 95/95 (6)
35/45 (37)
11/68 (73) - changes to 23/68 (73)
12/35 (22) - changes to 94/94 (22)
32/47 (41)
78/89 (71)
3/25 (10) - changes to 39/39 (10)
75/92 (83)
Jun 4, 2025 4:31 pm
kwll says:
Based on your experience, what's the best RM class that captures the feel of Witcher like, enhanced monster hunter characters?Jun 4, 2025 4:43 pm
I was leaning toward Bounty Hunter, if that works with the others. While usually loners, maybe I needed a bigger crew for a particular job and ended up sticking together, before fleeing for Sanctuary?
A BH should have a good mix of rogue and fighter skills.
Also, I'll finish off my character sheet template tonight, just need to add the weapons section. I'll post it here in this thread.
A BH should have a good mix of rogue and fighter skills.
Also, I'll finish off my character sheet template tonight, just need to add the weapons section. I'll post it here in this thread.
Last edited June 4, 2025 4:44 pm
Jun 4, 2025 4:49 pm
Wow, mine didn't improve much and the others did a lot. I'm sitting here giggling at how bad my rolls are by comparison.
I'm currently leaning towards a highly focused type, probably either a Fighter or Thief (I looked at the Burglar but I'm not sure I could make it work with these stats.)
I'm currently leaning towards a highly focused type, probably either a Fighter or Thief (I looked at the Burglar but I'm not sure I could make it work with these stats.)
[ +- ] How bad is it?
I totalled them up and Kwll is the only one who is above the average for what would be expected with a range of 20-100 and i average about 18 lower with a highest of 81. I still cannot stop laughing at how comically bad these rolls are for me. The're sub-par for Qralloq too, but still 10 points better. I didn't run the numbers replacing the lowest with PR stats, but it doesn't improve things much
Last edited June 4, 2025 4:58 pm
Jun 4, 2025 6:22 pm
Sorry, Bullseyepsa! However, take heart! After a bit of thought (due to Diogenes' request for a pre-gen PC), I've decided to unbend from my usual pattern and permit you all to start at third rather than first level! That way, you'll get some stat gain rolls and hopefully bump some of them up! Note also that we're going to use multiple stats to get stat bonuses.
Kindly don't anyone start going through their skills yet: Diogenes' character will need to be re-jiggered a bit (the characters in the Heroes and Rogues book were made to average the bonuses from multiple stats rather than averaging the stats themselves), and I need to figure out then re-do the math.
For now, everyone just get your stats in place, pick your profession and realm of magic, and decide the nature of the group's coming together. Let me know when that's done, and I'll roll up your height, weight, and size. Hopefully by then, we'll be able to get onto where you're all from and start in on skills.
Kindly don't anyone start going through their skills yet: Diogenes' character will need to be re-jiggered a bit (the characters in the Heroes and Rogues book were made to average the bonuses from multiple stats rather than averaging the stats themselves), and I need to figure out then re-do the math.
For now, everyone just get your stats in place, pick your profession and realm of magic, and decide the nature of the group's coming together. Let me know when that's done, and I'll roll up your height, weight, and size. Hopefully by then, we'll be able to get onto where you're all from and start in on skills.
Jun 4, 2025 8:02 pm
I know this will sound like complaining, but I'm still quite ready to roll with it (pun acknowledged if not intended). Just want to note that my potentials are also terrible :).
Jun 5, 2025 12:53 am
Here's my attempt at the RM2 character sheet. I've done little to automate rolls, but mainly just duplicated the paper sheet.
Treasure
[ +- ] Rolemaster 2e
Create character

Details
Stats
Total DPs:
Defensive Bonus
Weapon Bonus
Martial Art
Profession: | |
Race: | |
Realm: | |
Level: | XP: |
Height: | Weight: |
Age: | |
Eyes: | Hair: |
Appearance: | Sex: |
Languages | W | S |
Hit Points (max 0) | 0 |
Power Points (max 0) | 0 |
Stats
Stat | Temp | Pot | Bon | Race | Spec | Total | DPs |
Co | |||||||
Ag | |||||||
Sd | |||||||
Re | |||||||
Me | |||||||
St | |||||||
Qu | |||||||
Pr | |||||||
In | |||||||
Em |
Total DPs:
Defensive Bonus
Armour Type | AT | Qu Bonus | Magic | MA | Shield | Other | Total DB |
Weapon Bonus
Weapon | Bonus | AT 17-20 | AT 13-16 | AT 9-12 | AT 5-8 | AT 1-4 |
Martial Art
Martial Art | DB | Sw/Th | Rank 1 | Rank 2 | Rank 3 | Rank 4 |
Equipment
Encumbrance
Resistance Rolls
Item.................. | Location | Weight |
Encumbrance
BMR | Weight Allowance | Encumbrance |
Resistance Rolls
RRs Vs | Race | Stat | Iten | Spec | Misc | Total |
Essence | 0 | 0 | 0 | 0 | ||
Channeling | 0 | 0 | 0 | 0 | ||
Mentalism | 0 | 0 | 0 | 0 | ||
Disease | 0 | 0 | 0 | 0 | ||
Poison | 0 | 0 | 0 | 0 |
MP | PP | GP | SP | BP | CP | TP | Other |
Skills
Skill | Cost | Rank | Rk Bn | Stat Bn | Level Bn | Item | Special | Special | Misc | Total |
Spells
Spell List | Level | Chance |
Jun 5, 2025 1:28 am
I think that looks pretty good! Thanks again! Can you put it somewhere where people can access it, fill it out, then post it to where I can read them? I'm afraid I don't know how this works.
For the money, you can get rid of the MPs, PPs, BPs, and TPs: there are only gold, silver, and copper coins (we won't worry about denominations and exchange rates at the moment eg How many Ilsigi padpools to a Rankan soldat?)
For the money, you can get rid of the MPs, PPs, BPs, and TPs: there are only gold, silver, and copper coins (we won't worry about denominations and exchange rates at the moment eg How many Ilsigi padpools to a Rankan soldat?)
Jun 5, 2025 2:05 am
So a player can create click the Create Character button and that creates a copy for them on the site. They can complete it, partially or fully, and submit it to the game. Then you as the GM have to click Approve (on the Game Details) page. At that point, the sheet can still be edited, it always can be edited, it's never locked, so don't wait for it to be "complete".
Here's a video on how Custom sheets work:
Here's a video on how Custom sheets work:
Jun 5, 2025 2:23 am
After entering stats into that sheet, I think I'd make some changes - there should be a spot to record Stat Bonuses based on the total adjusted stat. I also need to double check what skills I want to focus on to make sure I haven't gimped that with poor stat assignments.
Jun 5, 2025 2:46 am
What kind of character are you thinking of Qralloq and kwll? I'm thinking of Diognes is going for a warrior type, I'll go for a Thief, but if either of you want that, I can go for something else.
Jun 5, 2025 5:41 pm
Hmm. A thief, a fighter, a bounty hunter . . . .
Idea yet, kwll? (BTW, is that a Welsh spelling?)
Idea yet, kwll? (BTW, is that a Welsh spelling?)
Jun 6, 2025 2:56 pm
OldGameMasterFox says:
Hmm. A thief, a fighter, a bounty hunter . . . .Idea yet, kwll?
Quote:
(BTW, is that a Welsh spelling?)Jun 6, 2025 7:08 pm
kwll says:
OldGameMasterFox says:
Hmm. A thief, a fighter, a bounty hunter . . . .Idea yet, kwll?
NB that the group's origin hasn't really been set yet, so you all could be from the vicinity of the Bandaran Isles. I think it'd be also fair to say that a Bandaran monk would need a seriously good reason why he's joining up with what looks like a bunch of cut-throat bounty hunters.
When considering the ranger as an allowable profession, I was thinking of the main character from the story "Looking for Satan" in Shadows of Sanctuary. However, given what she says about the people of Sanctuary, such rangers probably have Mentalism rather than Channeling as their power source.
A channelling ranger from somewhere else, might be a devotee of Heqt or Anen or even Thufir (although that last association might not work with this particular group).
Ha! I read Corum's sextology long ago. I forgot Kwll and his Hand.
Jun 6, 2025 7:56 pm
I've got no attachment to where we're from. I'm still leaning towards the idea that my thief did not intend to come here to stay but circumstances have dictated that he will.
Jun 6, 2025 8:45 pm
Well, that can make things easier. There are places nearby to the Bandarans where the rest of the group could have started in then met the monk then headed south to Sanctuary.
As for intentions, I thought we were running with the idea that nobody planned consciously on heading for Sanctuary . . . .
As for intentions, I thought we were running with the idea that nobody planned consciously on heading for Sanctuary . . . .
Jun 7, 2025 9:50 am
Diogenes, here are the two fighters.
I haven't gone over the stats yet to see what needs to change (aside from magical equipment), so take the info with a grain of salt.
I haven't gone over the stats yet to see what needs to change (aside from magical equipment), so take the info with a grain of salt.

Jun 7, 2025 5:51 pm
Seeing these make me want to see what the Thief options would be. The stats (I know there's a couple of levels of improvement) are better than any of ours on PC1.
Jun 8, 2025 2:01 am
One problem with these characters is that they were built with the background options (which they unfortunately didn't list). That first fighter, the Tank, couldn't have gotten a 101 STR without a background option. I also vaguely remember something about the temp stats getting rolled in a way that loaded good odds on the PC's side; I'll look it up tomorrow.
Jun 8, 2025 5:34 am
C'mon. Give it some credit. There's a one in 10000 chance of getting a 101 potential without background options. I remember how many 18/00 strengths were in the world once upon a time...
Then you just need to beat the 50/50 one of the two level ups and bang, 101 STR.
Then you just need to beat the 50/50 one of the two level ups and bang, 101 STR.
Jun 8, 2025 9:44 am
I don't have any specific knowledge of Thieves' World and Sanctuary, so I wouldn't be able to choose between the options you provided. I refrained from reading the box set after entering this game, but maybe reading the players' guide to Sanctuary is a good idea? At least it is short enough...
Last edited June 9, 2025 2:06 pm
Jun 9, 2025 1:36 am
kwll, remember that the group isn't native to Sanctuary, so you really shouldn't read even the players' guide (or, at the very least, try not to use the info you read in it).
As for making an informed decision, I wasn't so much trying to give you information as I was trying to point out that, given the group's background, playing a monk isn't quite as restricted as you might think. If you want to play a monk, go ahead; all he'd really need is just some good idea as to why he'd leave his position and take up with such a group as we have now. A ranger would be easier to place, geographically, and they could be "mentalist rangers" or the more typical "channelling rangers". Either choice works fine AFAIC.
As for making an informed decision, I wasn't so much trying to give you information as I was trying to point out that, given the group's background, playing a monk isn't quite as restricted as you might think. If you want to play a monk, go ahead; all he'd really need is just some good idea as to why he'd leave his position and take up with such a group as we have now. A ranger would be easier to place, geographically, and they could be "mentalist rangers" or the more typical "channelling rangers". Either choice works fine AFAIC.
Jun 10, 2025 1:28 am
Sorry for the delay I'm causing, Folks! Busy.
Almost done going through all the Companions, though . . . .
HPs, size, and Appearance coming up soon.
Diogenes' character choice getting the fine-tooth comb as well.
Patience, please . . . .
Almost done going through all the Companions, though . . . .
HPs, size, and Appearance coming up soon.
Diogenes' character choice getting the fine-tooth comb as well.
Patience, please . . . .
Jun 10, 2025 11:04 am
Mentalist Ranger has a nice ring to it. It looks a lot like a Bard though, doesn't it (realm of Arms + realm Mentalism) ?
Jun 11, 2025 12:02 am
I don't see how: you'll still use almost all the stuff for rangers (dev point costs, base spell lists, etc); the only real similarity between the two professions is that both can draw on the open mentalism spell-lists.
Jun 11, 2025 3:20 am
Hm. Just noticed: I can't do HPs or APP since they depend on knowing the stat, and nobody's yet put up sheets or even just indicated what stat has which numbers . . . .
HOwever . . .
Kwll's PC: 5'8" (161 lbs); average build; body/torso size: 322; head size: 347; hand/feet size: 316
Bullseyepsa's PC: 5'8" (161 lbs); average build; body/torso size: 322; head size: 320; hand/feet size: 321
Qralloq's PC: 5'6" (149 lbs); slightly slender build; body/torso size: 281; head size: 240; hand/feet size: 242
HOwever . . .
Kwll's PC: 5'8" (161 lbs); average build; body/torso size: 322; head size: 347; hand/feet size: 316
Bullseyepsa's PC: 5'8" (161 lbs); average build; body/torso size: 322; head size: 320; hand/feet size: 321
Qralloq's PC: 5'6" (149 lbs); slightly slender build; body/torso size: 281; head size: 240; hand/feet size: 242
Jun 11, 2025 3:47 am
Ok, I've submitted a character sheet with the stats on it.
I had to edit the sheet that Qralloq posted because it adds the stat to the bonus. I fixed it on mine, but I thought I would point it out.
I had to edit the sheet that Qralloq posted because it adds the stat to the bonus. I fixed it on mine, but I thought I would point it out.
Jun 12, 2025 3:06 pm
OldGameMasterFox says:
I don't see how: you'll still use almost all the stuff for rangers (dev point costs, base spell lists, etc); the only real similarity between the two professions is that both can draw on the open mentalism spell-lists.I also started to fill in my character sheet and submitted it, making the correction on the way.
Last edited June 13, 2025 1:22 pm
Jun 13, 2025 1:31 pm
No worries, and thank you: Character Law (whichever edition) can be a bit daunting...
To answer your question above, no I don't care where the group is from.
To answer your question above, no I don't care where the group is from.
Jun 13, 2025 4:35 pm
It's been a busy week, but I'll make getting the character attributes assigned and a sheet submitted a priority tomorrow morning.
Jun 14, 2025 2:37 am
Bullseyepsa and kwll, your PCs' base HP and APP is done; Qralloq, you're next.
Kwll, if you're going to be a Mentalism ranger, your presence stat has to get the 90 instead of your intuition; I didn't see that on your sheet (assuming you've gotten around to it, natch).
Next, your PCs' adolescence skills. To get your development points, don't forget to use that smoothed distribution chart I put into the permitted options thread. You get an extra 25% of your base development points to use for secondary skills ie skills that aren't on ChL chart 15.21 (see RMCII for a big list of skills, but you can also use skills from all the books up to RMC VI).
Make me a list of the skills you want because some you might not be able to get from where you start off, so I need to approve them.
Kwll, if you're going to be a Mentalism ranger, your presence stat has to get the 90 instead of your intuition; I didn't see that on your sheet (assuming you've gotten around to it, natch).
Next, your PCs' adolescence skills. To get your development points, don't forget to use that smoothed distribution chart I put into the permitted options thread. You get an extra 25% of your base development points to use for secondary skills ie skills that aren't on ChL chart 15.21 (see RMCII for a big list of skills, but you can also use skills from all the books up to RMC VI).
Make me a list of the skills you want because some you might not be able to get from where you start off, so I need to approve them.
Jun 15, 2025 3:30 pm
OK, Qralloq, your little bit's done.
Bullseyepsa, for your weapons, first, can you tell me what order you put the weapon-skill categories in ie what's the primary category, secondary, etc? Second, you need to pay for ranks in individual weapons, not just the category (and, yes, this means paying "twice" to get ranks in say, sword and dagger).
*Yes, riding horses is the most common form for the more general skill of Riding (this is pretty much how the weapon skills work).
*Stalking and Hiding are two separate skills.
*If the Perception skill is the one from ChL, label it "General Perception" (the other, more specific versions of the same skill eg Taste Perception are secondary skills [IIRC]).
Oh, and everyone: don't forget at least to consider saving some points for languages (see below).
Bullseyepsa, for your weapons, first, can you tell me what order you put the weapon-skill categories in ie what's the primary category, secondary, etc? Second, you need to pay for ranks in individual weapons, not just the category (and, yes, this means paying "twice" to get ranks in say, sword and dagger).
*Yes, riding horses is the most common form for the more general skill of Riding (this is pretty much how the weapon skills work).
*Stalking and Hiding are two separate skills.
*If the Perception skill is the one from ChL, label it "General Perception" (the other, more specific versions of the same skill eg Taste Perception are secondary skills [IIRC]).
Oh, and everyone: don't forget at least to consider saving some points for languages (see below).
Jun 15, 2025 3:44 pm
Where's the group from? I think, you'll all be from around the vicinity of Caronne, in the north-west. That way, even if we don't have a monk in the group, theoretically, PCs can learn "oriental" skills eg high-rank Martial Arts stuff. Also, it makes some sense for a mentalist Ranger to come from such a place where "magic" and gods are viewed with at least some skepticism.
Languages: unless someone comes up with some good reason for their PC being different, your initial language will be Caronnese. It wouldn't be a bad idea to learn at least a smattering of Ilsigi (slightly more common in your initial neck of the woods) and/or Rankan (and/or the more upper-class Rankene) as well.
Languages: unless someone comes up with some good reason for their PC being different, your initial language will be Caronnese. It wouldn't be a bad idea to learn at least a smattering of Ilsigi (slightly more common in your initial neck of the woods) and/or Rankan (and/or the more upper-class Rankene) as well.
Jun 15, 2025 8:16 pm
Weapon category order (won't matter past the first two, I just don't have the DP available)
One Hand Edged
Bows
Thrown
One hand crush
Two handed
Pole Arms
The ones I'd have are Dagger and Shortbow (though I'll probably have to drop the shortbow after adolescence and only ever have the one rank to afford languages.)
When I was playing back in the day, our interpretation was that Stalking and Hiding is one skill for purchasing ranks but with modifiers separately because of the fact that one is a MM and the other a SM and they use different Ability Bonuses (it says "Stalking...Hiding is the same ability used when not moving") I don't really have the DP to buy them separately especially if I have to save some for Languages(and will barely be able to manage that).
One Hand Edged
Bows
Thrown
One hand crush
Two handed
Pole Arms
The ones I'd have are Dagger and Shortbow (though I'll probably have to drop the shortbow after adolescence and only ever have the one rank to afford languages.)
When I was playing back in the day, our interpretation was that Stalking and Hiding is one skill for purchasing ranks but with modifiers separately because of the fact that one is a MM and the other a SM and they use different Ability Bonuses (it says "Stalking...Hiding is the same ability used when not moving") I don't really have the DP to buy them separately especially if I have to save some for Languages(and will barely be able to manage that).
Jun 16, 2025 4:54 am
Don't forget: you get to purchase skill ranks for your PC's adolescence, apprenticeship, level 2, and level 3; you should be able to do better than what you're getting worried about.
The explanation in ChL about stalking and hiding being different skills is the fact that each one uses different stats for bonuses and one is used for moving maneuvers, while the other is used for static maneuvers. Even if the description doesn't come out and baldly state it, I think there's enough context to support there being two skills.
The explanation in ChL about stalking and hiding being different skills is the fact that each one uses different stats for bonuses and one is used for moving maneuvers, while the other is used for static maneuvers. Even if the description doesn't come out and baldly state it, I think there's enough context to support there being two skills.
Jun 16, 2025 5:14 am
I think there's context for reading it either way and we read it that they would have listed separate skills if they were separate skills. It's the only place they join two skills together that way. Compare it to something like Adrenal Moves where it explicitly says that the different applications are separate skills or Linguistics where they break it down even further. If it was meant to be two skills, the easier and more logical way to list it would just be to have Stalking (MM) Qu/SD and Hiding (SM) SD as separately listed skills.
edit: It's explicit in the Rolemaster Classic version (one of the clarifications they put in, I guess): Page 82:
STALKING (MM) AND HIDING (SM)
Stalking is the ability to move using
silence, using camouflage, and shadows to
conceal your presence, while Hiding is the
same ability used when not moving. You
develop this as one skill, but use different
stats for each task.
Note: Use Agility stat bonus for
Stalking. Use Self Discipline stat bonus
for Hiding.
edit: It's explicit in the Rolemaster Classic version (one of the clarifications they put in, I guess): Page 82:
STALKING (MM) AND HIDING (SM)
Stalking is the ability to move using
silence, using camouflage, and shadows to
conceal your presence, while Hiding is the
same ability used when not moving. You
develop this as one skill, but use different
stats for each task.
Note: Use Agility stat bonus for
Stalking. Use Self Discipline stat bonus
for Hiding.
Last edited June 16, 2025 5:35 am
Jun 17, 2025 3:56 am
Yay! Don't worry, I'm going to be barely intelligible in the local lingo for a while. 3/* for each written and spoken is a lot to get to 4 or 5 ranks each. It'll add character :).
Jun 17, 2025 4:15 pm
OldGameMasterFox says:
Bullseyepsa and kwll, your PCs' base HP and APP is done; Qralloq, you're next.Kwll, if you're going to be a Mentalism ranger, your presence stat has to get the 90 instead of your intuition; I didn't see that on your sheet (assuming you've gotten around to it, natch).
Next, your PCs' adolescence skills. To get your development points, don't forget to use that smoothed distribution chart I put into the permitted options thread. You get an extra 25% of your base development points to use for secondary skills ie skills that aren't on ChL chart 15.21 (see RMCII for a big list of skills, but you can also use skills from all the books up to RMC VI).
Make me a list of the skills you want because some you might not be able to get from where you start off, so I need to approve them.
For secondary skills, how many would be good number according to you (so that not to have too law scores)?
Also, do the racial stat bonuses apply to the Potential stat or only to the temporary one?
Jun 18, 2025 3:04 am
67.5 isn't a possibility. I suspect you calculated DP for all 10 stats, but only 5 are "Development stats" (Co, Ag, SD, Me, Re) and thus generate DP. I have 31.4 and without knowing how you've distributed your stats I expect you're somewhere around 36 with the much better array you have.
Jun 18, 2025 3:10 am
kwell, don't forget the rounding rules (I think they're with the chart).
I honestly couldn't say how many points would be good for SS. They tend, to my mind, to provide more information about your PC's "idea" than much else (though they can be very useful, of course).
The Potential Stats aren't used for anything else but indicating how high that stat can go.
Folks, I wont' be able to do all the stuff I wanted to. It's been a busy day, and I really want to get to bed earlier than I have been. I'll get back here tomorrow with more stuff.
Diogenes, your character's done. I just have to print him here for you to copy into your character sheet.
More anon . . . .
I honestly couldn't say how many points would be good for SS. They tend, to my mind, to provide more information about your PC's "idea" than much else (though they can be very useful, of course).
The Potential Stats aren't used for anything else but indicating how high that stat can go.
Folks, I wont' be able to do all the stuff I wanted to. It's been a busy day, and I really want to get to bed earlier than I have been. I'll get back here tomorrow with more stuff.
Diogenes, your character's done. I just have to print him here for you to copy into your character sheet.
More anon . . . .
Jun 18, 2025 2:43 pm
OK, so it appears that actually reading the rules actually provide many answers! To my defense, the character sheet, while very cool, included many errors by default...
So it appears that I have 33 DP, plus 9 additional 8 DP for secondary skills. Below is a list of skills of interest to Rangers, I think:
Let me know if this is too much, and if you find something obvious is missing.
So it appears that I have 33 DP, plus 9 additional 8 DP for secondary skills. Below is a list of skills of interest to Rangers, I think:
- Primary skills
- Soft Leather AT
- One Handed edged weaponS (Sword & Dagger)
- Missile weapon (Bow)
- Thrown weapon (javelin)
- Climbing
- Swimming
- Riding Animals (Horse)
- Stalking & Hiding
- Perception
- Mentalism spell list
- Ambush
- Body Development
- Language: Caronnese
- Language: Ilsigi
- Secondary skills
- Acrobatics
- Animal Healing
- Contortions
- Cookery
- Diving
- First Aids
- Fletching
- Foraging
- Herding
- Lore, General
- Music
- Signaling
- Stargazing
- Tracking
- Tumbling
- Weather watching
Let me know if this is too much, and if you find something obvious is missing.
Jun 19, 2025 12:13 am
kwll says:
OK, so it appears that actually reading the rules actually provide many answers!Must . . . make it . . . to the . . . caves . . . .
Jun 19, 2025 2:46 am
First, Diogenes:
Prof: Fighter Realm: Channeling
Level: 3 XP: 30000
Eyes: Brown Hair: Black Build: Average Height: 5'7" Weight: 157 lbs
Body/Torso Size: 291 Head Size: 295 Hand/Feet Size: 247
Hits: 77 Power Points: 0
Social Class: Middle Middle
St: 96/98; Qu: 95/95; Pr: 63/65; In: 65/65; Em: 41/41
Co: 90/90; Ag: 91/91; SD: 94/94; Re: 54/57; Me: 44/44
SKILLS (Rank/Bonus): Ambush 6/+7 (HOBBY), Boat Pilot (Pezan River) 2/+13, Body Development 4, Brawling 5/+35, Broadsword 7/+63, Climbing 3/+32, Dagger 4/+48, Dagger (Thrown) 3/+42, Driving (Chariot) 1/+21, First Aid 2/+18, Frenzy 2/+18, Hand Axe 3/+43, Hand Axe (Thrown) 1/+32, Language (Speak Caronnese [Native]) 5, Language (Speak Ilsigi) 5, Longbow 11/+79 (Hobby), Maneuver Plate 10/+73, Maneuver Soft Leather 2/+33, Martial Arts (Striking, Rank 1) 3/+43, Navigation 4/+21, Rapier 1/+33, Reverse Stroke 3/+28, Rope Mastery 2/+13, Riding (Horse) 3/+20, Signalling 4/+28, Stunned Maneuvering 3/+17, Subduing 1/+27, Swimming 3/+32, Tactics (Small Unit) 7/+36, Tracking 2/+11
Oof! That took a while, and I still have other things to do . . . .
Prof: Fighter Realm: Channeling
Level: 3 XP: 30000
Eyes: Brown Hair: Black Build: Average Height: 5'7" Weight: 157 lbs
Body/Torso Size: 291 Head Size: 295 Hand/Feet Size: 247
Hits: 77 Power Points: 0
Social Class: Middle Middle
St: 96/98; Qu: 95/95; Pr: 63/65; In: 65/65; Em: 41/41
Co: 90/90; Ag: 91/91; SD: 94/94; Re: 54/57; Me: 44/44
SKILLS (Rank/Bonus): Ambush 6/+7 (HOBBY), Boat Pilot (Pezan River) 2/+13, Body Development 4, Brawling 5/+35, Broadsword 7/+63, Climbing 3/+32, Dagger 4/+48, Dagger (Thrown) 3/+42, Driving (Chariot) 1/+21, First Aid 2/+18, Frenzy 2/+18, Hand Axe 3/+43, Hand Axe (Thrown) 1/+32, Language (Speak Caronnese [Native]) 5, Language (Speak Ilsigi) 5, Longbow 11/+79 (Hobby), Maneuver Plate 10/+73, Maneuver Soft Leather 2/+33, Martial Arts (Striking, Rank 1) 3/+43, Navigation 4/+21, Rapier 1/+33, Reverse Stroke 3/+28, Rope Mastery 2/+13, Riding (Horse) 3/+20, Signalling 4/+28, Stunned Maneuvering 3/+17, Subduing 1/+27, Swimming 3/+32, Tactics (Small Unit) 7/+36, Tracking 2/+11
Oof! That took a while, and I still have other things to do . . . .
Jun 19, 2025 2:50 am
kwll says:
Let me know if this is too much, and if you find something obvious is missing.That listing of sword and dagger: is that just learning to use the weapons, or is it referring to "two-weapon combo"?
Is there a "General Lore" skill? Where did you see it?
Jun 19, 2025 12:07 pm
OldGameMasterFox says:
kwll says:
Let me know if this is too much, and if you find something obvious is missing.That listing of sword and dagger: is that just learning to use the weapons, or is it referring to "two-weapon combo"?
Is there a "General Lore" skill? Where did you see it?
About General Lore (or Lore, General), here is what I have in my rulebook (Rolemaster Classic, Character Law):
Quote:
Lore, General: (Me/Re) This skill encompasses the use of informational and academic skills which are available to most people with the determination to learn them. Some examples: Culture Lore (one skill for each culture/race), Fauna Lore, Flora Lore, Heraldry, History (one skill for each field of history), Philosophy, Region Lore (one skill for each region) or Religion.
Jun 19, 2025 3:58 pm
What do you need me to do next, OldGameMasterFox? I'm happy to spend the first round of skill points, roll for potential increases, spend level 2, roll again, then spend level 3.
Jun 20, 2025 3:17 am
kwll says:
With regards to sword and dagger, I was simply thinking that these are two interesting and handy weapon skills to have, no particular combo in mind.
It's just that there's an actual skill of TWo-Weapon Combo, and I wasn't sure if that's what you were thinking of or just listing the two weapons together.
kwll says:
About General Lore (or Lore, General), here is what I have in my rulebook (Rolemaster Classic, Character Law):Quote:
Lore, General: (Me/Re) This skill encompasses the use of informational and academic skills which are available to most people with the determination to learn them. Some examples: Culture Lore (one skill for each culture/race), Fauna Lore, Flora Lore, Heraldry, History (one skill for each field of history), Philosophy, Region Lore (one skill for each region) or Religion.
The books I'm using list some specific "Lore Skills": DEmon/Devil Lore, Dragon Lore, FAerie Lore, Fauna Lore, Flora Lore, Herb Lore, Lock Lore, Metal Lore, Poison Lore, Region Lore, Sanity-Healing Lore, stone Lore, Trading Lore, Xeno Lore (all in Compaion II) as well as Specific Knowledge Lore (Companion V). Scholarly competency is considered to be about skill ranks 6 or 7.
As to what "makes sense", that would depend on your character. A thief type would likely be interested in Lock Lore or Poison Lore, a ranger in fauna lore and/or flora lore and/or herb lore, etc.
Jun 20, 2025 3:18 am
Qralloq says:
What do you need me to do next, OldGameMasterFox? I'm happy to spend the first round of skill points, roll for potential increases, spend level 2, roll again, then spend level 3.Jun 20, 2025 3:57 am
Here's the Bounty Hunter skills from Companion 3:

I'd go with a couple weapon skills, Rigid Leather, Subduing, Tracking, Surveillance, Lie Perception, Ambush, Body Development, Streetwise, Interrogation, Climbing, Stalk and Hide, Perception.

I'd go with a couple weapon skills, Rigid Leather, Subduing, Tracking, Surveillance, Lie Perception, Ambush, Body Development, Streetwise, Interrogation, Climbing, Stalk and Hide, Perception.
Jun 20, 2025 1:11 pm
Qralloq, for weapons, your 2/5 is for 1H edged, 2/7 is for pole arms, 3/8 is for bows, 4 is for throwing, 6 is for 1H crushing, and 2H is 8.
Jun 20, 2025 1:18 pm
I noticed Lo Rell has as his "Realm" Arms. That's true, but the space is to record the realm of magic your character is tied to, whether it's to learn magic or defend against it.
If you haven't picked a realm of magic, do it before we start.
If you haven't picked a realm of magic, do it before we start.
Jun 20, 2025 1:39 pm
OK, I've got the numbers (finally!) for your hobbies.
First, complete the selection of your adolescent skill-tranche.
Then, let me know when you're done; before going on to your apprenticeship training, you'll choose one or two skills (any skill [but run it by me first] that has a DP cost lower than 20; this could even be a skill you already have ranks in) as hobbies
After finishing the apprenticeship but before rolling for any spell lists, the skill(s) you chose for hobbies get five skill ranks.
First, complete the selection of your adolescent skill-tranche.
Then, let me know when you're done; before going on to your apprenticeship training, you'll choose one or two skills (any skill [but run it by me first] that has a DP cost lower than 20; this could even be a skill you already have ranks in) as hobbies
After finishing the apprenticeship but before rolling for any spell lists, the skill(s) you chose for hobbies get five skill ranks.
Jun 20, 2025 7:43 pm
Yup.
Bear in mind you don't know yet _how many_ hobbies you've managed to develop . . . .
Bear in mind you don't know yet _how many_ hobbies you've managed to develop . . . .
Jun 22, 2025 2:39 am
OldGameMasterFox says:
I noticed Lo Rell has as his "Realm" Arms. That's true, but the space is to record the realm of magic your character is tied to, whether it's to learn magic or defend against it.If you haven't picked a realm of magic, do it before we start.
Jun 23, 2025 2:24 am
OK, Bullseyepsa, you get two hobbies, each with five ranks.
Also, I just noticed you're a point over on your primary skills. And what's with the fractions you listed?
Also, I just noticed you're a point over on your primary skills. And what's with the fractions you listed?
Jun 23, 2025 2:39 am
OldGameMasterFox says:
OK, Bullseyepsa, you get two hobbies, each with five ranks.Also, I just noticed you're a point over on your primary skills. And what's with the fractions you listed?
Skillname (1 rank/2nd rank) spent = ranks bought.
For the hobbies let's go with the Spoken and Written language for the local lingo for Sanctuary (which I can't recall the name of right now.)
Jun 23, 2025 2:59 am
Bullseyepsa says:
For the hobbies let's go with the Spoken and Written language for the local lingo for Sanctuary (which I can't recall the name of right now.)I also rolled your single Body Development die: a one.
I think you can now go on to develop your apprenticeship skills. The same number of points gets used.
Jun 23, 2025 3:12 am
OldGameMasterFox says:
Well, you would've had to have actually gone to Sanctuary and lived there (remember that we're still working on your adolescent skills). Your PC already has levels in the spoken language of your home area ie Caronne; if you're looking for a foreign language that "luckily" might help you communicate in Sanctuary, there's Ilsigi (written and spoken), which is geographically close to Caronne, so it's very likely your PC could've learned it.
OldGameMasterFox says:
I also rolled your single Body Development die: a one.
Jun 23, 2025 7:27 pm
First, you shouldn't have any fractions left over. Round off those .7 and .8 DPs remainders.
Second, your numbers do add up.
Third, for your second BD roll, you got an 8 (for now, just add them up; there's a bit more mathematical jiggery-pokery needs to be done [see ChL 3.8])
Fourth, is that climbing skill noted correctly? If you bought two ranks during your apprenticeship, it should cost you seven points, not two (which is one rank).
Second, your numbers do add up.
Third, for your second BD roll, you got an 8 (for now, just add them up; there's a bit more mathematical jiggery-pokery needs to be done [see ChL 3.8])
Fourth, is that climbing skill noted correctly? If you bought two ranks during your apprenticeship, it should cost you seven points, not two (which is one rank).
Jun 23, 2025 8:00 pm
My recollection was you didn't round off but carried the remainder to the next level (so my .4 doesn't get wasted it eventually gets used) but I think that might be how Spacemaster handled it.
I think you're right, I had it in my head that there are two ranks (because there are, in total, but not this round) so I added it twice.
I think you're right, I had it in my head that there are two ranks (because there are, in total, but not this round) so I added it twice.
Jun 25, 2025 1:25 am
Bullseyepsa says:
My recollection was you didn't round off but carried the remainder to the next level (so my .4 doesn't get wasted it eventually gets used) but I think that might be how Spacemaster handled it.OK, now that you've reached 1st level, you can do the same thing to get to second level (then again to reach third level, where we're going to start).
Jun 25, 2025 3:42 am
Do you want to do the stat gain rolls or should I roll however many are curently below potentials?
Jun 26, 2025 2:32 am
Bullseyepsa says:
Do you want to do the stat gain rolls or should I roll however many are curently below potentials?*The above list should have "second level" as a title since, after finishing adolescent training and your apprenticeship, you're already at first level.
*saw your note re. tracking; that's OK
*body development: 3
*stat gains (The x indicates no change)
Co +12
Ag x
Sd +6
Re +1
Me +11
St x
Qu x
Pr +2
In x
Em +14
One more level to go then you'll be ready . . . .
Jun 26, 2025 3:27 am
I think I'm going to switch my Bows and Thrown categories and my bow skill to thrown daggers.
Jun 26, 2025 11:55 am
Sorry for the delay, things are getting busier than expected on my hand. I will try to get around to do the initial skill advancement by the end of the week.
Jun 26, 2025 4:07 pm
Bullseyepsa, note that at least some of your development stats went up when your PC reached 2nd level; you should check to see if you got more DPs to spend on your tranche of skills for 3rd level.
Also, I'll do another check for improvement for your journey from 2nd to 3rd level (later, at some point, God willing . . . ).
Kwll, I'll do up your possible stat improvement as well (in the same time frame as I indicated to B.).
Also, I'll do another check for improvement for your journey from 2nd to 3rd level (later, at some point, God willing . . . ).
Kwll, I'll do up your possible stat improvement as well (in the same time frame as I indicated to B.).
Jun 26, 2025 4:09 pm
Bullseyepsa says:
I think I'm going to switch my Bows and Thrown categories and my bow skill to thrown daggers.I'm not sure what that means.
Are you thinking of switching around the order for the weapon-skill costs?
Jun 26, 2025 5:32 pm
Yes, and then which skill I bought (which is, of course, why I would switch the categories.)
i did pick up two DP which are included in the spending above.
i did pick up two DP which are included in the spending above.
Jun 27, 2025 2:42 am
We haven't played the characters and I'm changing all the skills purchased with the categories, so I don't see the issue. Just getting my character clear in my head and I think it makes more sense. It's not like I want to have bought some of a skill then switch a different category to be cheaper.