We talked about danger of magic as in lingering effects. I can only assume that the seeker have very good senses past what a detect magic can do. So, casting a magic missile or cantrip is equally dangerous per lingering effects as it rates as
faint linger.
Looking to the aura strength that lingers after any spell is casted it based on the caster level or the spell level and the greater of the two is used. All spells from 0 to 3 are rated the same and all caster from level 1 to 5 are rated the same as they produce faint magic.
So, by the rules of lingering magic, there is no difference between any of our party casting cantrips or higher-level spells. They linger the same.
3.5e pointed this out well with their defining of magic. Later edition doesn't take the time to point it out clearly.
Aura Strength: An aura’s power depends on a spell’s functioning spell level or an item’s caster level. If an aura falls into more than one category, detect magic indicates the stronger of the two.
Spell or Object: Faint, Moderate, Strong, Overwhelming
Functioning spell (spell level): 3rd or lower, 4th-6th, 7th-9th,10th+ (deity-level)
Magic item (caster level): 5th or lower, 6th-11th, 12th-20th, 21st+ (artifact)
Original Strength: Duration
Faint 1d6 minutes
Moderate 1d6 X 10 minutes
Strong 1d6 hours
Overwhelming 1d6 days
Last edited July 5, 2025 1:04 am