(OOC) General Discussion

load previous
Jul 19, 2025 1:30 pm
I doubt Fetherroot would save Azote. She just isn't going to make the march conscious. Her +2 to saves from fortitude is not going to do anything against those high DC's. She is destined to drop. A d6 at time till all her 26 hp are zapped away.
Last edited July 19, 2025 1:33 pm
Jul 19, 2025 1:32 pm
WanderOne says:
I doubt Fetherroot would save Azote. She just isn't going to make the march conscious. Her +2 to saves from fortitude is not going to do anything against those high DC's. She is destined to drop.
Healing spells however should bring her up again. We wouldn't just carry someone I don't think.


But also....the gm had to roll a d6 nonlethal per failure, right? What if he rolled all "1s" (it could happen) and Azote didn't drop?
Last edited July 19, 2025 1:33 pm
Jul 19, 2025 1:38 pm
Your right @Mica_pun_worthy, it would take casting healing spells to keep her up. Appears she is weakest among the party. (Lowest Fortitude saves) And her healing spells are all channeler. She has cure light wounds & 7 spell points. But that is to attract possible unwanted attention. Her cure minor wounds can only be casted 5 times a day and those 5 goodberries she has will not last long.

She is apt to walk till she drops over before casting and bringing unwanted attention to the party. All you hear is Tork squalling, "She's down."
Last edited July 19, 2025 1:48 pm
Jul 19, 2025 1:46 pm
WanderOne says:
Your right @Mica_pun_worthy, it would take casting healing spells to keep her up. Appears she is weakest among the party. (Lowest Fortitude saves) And her healing spells are all channeler. She has cure light wounds & 7 spell points. But that is to attract possible unwanted attention.
I'm sorry I was not more clear.

I mean Petra would risk healing on the lean elf after Azote collapsed. I think it would be dangerous not to, and the risk of detection and consequence following swiftly has to be weighed against the chance that someone is close enough (in miles) and not preoccupied by other magic at that point.


But again, I hope the GM rolls ultra low on nonlethal cold damage.


I can't really decide what Petra does and when till the GM rolls that d6 nonlethal cold for every fail.


* * * * * * * *

@HeroofSometimes: If Petra were able to give Ulfr, Varin, Jasir, Azote, and Seelah +2 on their Fort saves against cold with either her 23 Survival or her 15 Survival rolled as I was asking about before....


It looks like it would have changed one failure for Varin (16 to 18 to meet) to a success, and one for Ulfr (18 to 20 to meet) to success, but that is all I noticed unless WhiteDwarf/Seelah rolls near-misses.

EDIT: Ooops, WanderOne said Azote would roll 1 success with a boost.


Today is a rare day that I will be able to check the forum frequently.

After the nonlethal damage is rolled by GM, I can (consult with the group, and perhaps) try some healing spells?
Last edited July 19, 2025 2:07 pm
Jul 19, 2025 1:51 pm
An additional +2 would only make Azote survive one more of the rolls. She didn't roll well.
Last edited July 19, 2025 1:52 pm
Jul 19, 2025 2:06 pm
@everyone: I just posted Petra asking if the others thought it was more worth it to risk using magic to heal any companion who suffered too much nonlethal cold damage.


Once the nonlethal rolls are in we will know if anybody went unconscious and fell down...I think at that point we have little option but to try to revive them and healing magic is the fastest way. =(


(Healing magic also less likely to attract attention than a fire...because a fire and its smoke could call creatures over to us that do not have magic detection abilities.)


BUT the other, non-magic option is DC 15 Heal check to revive someone to 1 HP using only Skills, which Petra did twice before so far?
Last edited July 19, 2025 5:15 pm
Jul 19, 2025 2:16 pm
We could save the time and trouble of rolls with the heatstone or brave it.

Azote could also stuff her clothing with those linens like Varin did for the +2
Jul 19, 2025 2:38 pm
Smiley says:
We could save the time and trouble of rolls with the heatstone or brave it.

Azote could also stuff her clothing with those linens like Varin did for the +2
I am fine with whatever regarding the heatstone.
Jul 19, 2025 4:10 pm
See? No one even went unconscious. Geez...
Jul 19, 2025 5:44 pm
@Mica_pun_worthy
Don't waste your spells on Varin. He is at 26/36 HP. (I auto Heal 2HP per Hour.) If you want to give him Cure Light you can, but don't waste the Moderate.

Thank you for the thought!
Jul 19, 2025 8:23 pm
Smiley says:
@Mica_pun_worthy
Don't waste your spells on Varin. He is at 26/36 HP. (I auto Heal 2HP per Hour.) If you want to give him Cure Light you can, but don't waste the Moderate.

Thank you for the thought!
Would you feel the same way if combat with a pack of dire wolves may be happening very soon? And it might only take one hit to send you unconscious if you're not healed?
Last edited July 19, 2025 8:23 pm
Jul 19, 2025 8:31 pm
Nonlethal HP is on a separate track from current HP. Nonlethal damage doesn't affect your regular HP until your nonlethal damage exceeds your current HP. For all intents and purposes, right now, in combat, you're all at full HP, just fatigued.

Edit:
[ +- ] Nonlethal Damage
Jul 19, 2025 8:41 pm
Mica_pun_worthy says:
Would you feel the same way if combat with a pack of dire wolves may be happening very soon? And it might only take one hit to send you unconscious if you're not healed?
Yes. Varin would rather you use your resources on someone else then him.
How does Nonlethal and Lethal added together work?
If you have 40HP and you take 20 NonLethal and then you take 20 Lethal?
Last edited July 19, 2025 8:41 pm
Jul 19, 2025 8:42 pm
HeroOfSometimes says:
Nonlethal HP is on a separate track from current HP. Nonlethal damage doesn't affect your regular HP until your nonlethal damage exceeds your current HP. For all intents and purposes, right now, in combat, you're all at full HP, just fatigued.

Edit:
[ +- ] Nonlethal Damage
My bad for exaggerating the hit point and 'how many hits' situation.

Fighting wolves is hard though, they tend to trip you for free with every bite and then you take an Attack of Opportunity for standing up--but if you don't stand up, you can't make ranged attacks and your melee attacks are at -4.
Jul 19, 2025 9:23 pm
Nonlethal vs. lethal damage

Think of nonlethal damage as a second "track" that runs alongside your hit points.

Keep a running total of nonlethal damage, but don’t subtract it from your current HP.

When nonlethal = your current HP, you’re staggered, only one move or standard action each round.

When nonlethal > your current HP, you drop unconscious and become helpless.

If your nonlethal ever equals your maximum HP, any further nonlethal you’d take converts to lethal.

Lethal damage pushes you toward 0 hp and death; nonlethal temporarily incapacitates you without killing, until it stacks high enough to flatten you.
[ +- ] Example
Jul 19, 2025 9:26 pm
Most important question is. How fast does non-lethal damage vanish?

Coming from miss +2 fortitude lady who is very apt to enjoy non-lethal damage.
Last edited July 19, 2025 9:29 pm
Jul 19, 2025 9:28 pm
Healing Nonlethal Damage: You heal nonlethal damage at the rate of 1 hit point per hour per character level. When a spell or ability cures hit point damage, it also removes an equal amount of nonlethal damage.
Jul 19, 2025 9:30 pm
@WhiteDwarf I think you'd be better off taking my rolls.
Jul 19, 2025 9:31 pm
Gotcha. Thank you!

Does my Improved Healing heal the NonLethal also?
Jul 19, 2025 9:31 pm
HeroOfSometimes says:
@WhiteDwarf I think you'd be better off taking my rolls.
Will, and thank you!
Edit - Sry, I didn’t see where you’d already rolled, thx again. :)
Last edited July 19, 2025 9:34 pm
load next

You do not have permission to post in this thread.