Jun 4, 2025 5:43 pm

The Pitch
A new year and a new season for the ISSAC. Hundreds of universities throughout the Sol system will be looking to claim the title of the best Bulwark team in system. Tensions will run high, tears will be shed, but no one knows the outcome.
Will it be the old favourites in their storied mechs, or the underdogs with their scratch-built robots? Maybe it’ll even be the people perpetually in second who finally win the semi-finals? Who can say…
I’ll be looking for a team of five pilots to take on the role of a Bulwark team, for a science fiction sports narrative taking place in the year 2250. The game will have sequences both on and off the pitch, and will be about the characters rather than getting bogged down in mechanics. How you design your mechs and what the world of Bulwark looks like will be (almost) entirely up to you. So, does the spirit run in your veins?
[ +- ] What is Bulwark!
Bulwark is a sport invented in the late 2100s. The concept came about when a group of mechanised construction workers were bored on their lunch break and decided to make the area they were building in into a competitive court. Since, it’s been picked up and expanded on to become the sport as it’s known as today.
The sport consists of two teams of five mechs who compete in a court divided into five "zones". Each team has an end zone and a defensive zone, and the middle zone is known as "no mans land." The aim of the sport is to capture your opponent’s zone by moving more mechs than your opponent into the territory and forcing your opponents out.
The only exception to the rule is the end zone, which cannot be taken. Instead, a team who moves their "commander" into the opposing end zone (with all other zones captured) for 30 seconds automatically wins the half.
The game is played in two halves of thirty minutes each. The team with most zones captured wins the half. The sport is full contact and can be brutal at times. Damaging your opponents mechs is allowed, but unnecessary violence will provide a player with a warning.
Weaponry is allowed, but generally of a low calibre to avoid injury to pilots. Some players will use autocannons or other more damaging weapons and will target limbs to avoid drawing warnings.
Two warnings result in a five-minute player suspension. Four results in eight minutes and any further results in an expulsion for the remainder of the match.
The sport consists of two teams of five mechs who compete in a court divided into five "zones". Each team has an end zone and a defensive zone, and the middle zone is known as "no mans land." The aim of the sport is to capture your opponent’s zone by moving more mechs than your opponent into the territory and forcing your opponents out.
The only exception to the rule is the end zone, which cannot be taken. Instead, a team who moves their "commander" into the opposing end zone (with all other zones captured) for 30 seconds automatically wins the half.
The game is played in two halves of thirty minutes each. The team with most zones captured wins the half. The sport is full contact and can be brutal at times. Damaging your opponents mechs is allowed, but unnecessary violence will provide a player with a warning.
Weaponry is allowed, but generally of a low calibre to avoid injury to pilots. Some players will use autocannons or other more damaging weapons and will target limbs to avoid drawing warnings.
Two warnings result in a five-minute player suspension. Four results in eight minutes and any further results in an expulsion for the remainder of the match.
[ +- ] What is the ISSAC
The ISSAC is an acronym of the Inter Sol System Academy Championship. It features teams from universities all over the Sol System, who compete first in planetary qualifiers before moving on to a group stage and ultimately a knockout tournament.
The Championship isn’t widely followed outside the Sol System, but within it garners as much support as the first Bulwark professional league. Along with the university receiving the trophy and a large amount of prize money, most students who make it to the knockout stages will go on to become professionals.
The Championship is highly competitive.
The Championship isn’t widely followed outside the Sol System, but within it garners as much support as the first Bulwark professional league. Along with the university receiving the trophy and a large amount of prize money, most students who make it to the knockout stages will go on to become professionals.
The Championship is highly competitive.

The System
I’m planning to use Fight with Spirit for the game; a rules lite diceless game designed with sports in mind. It has a focus on the narrative and the relationship between the players. It’s a game designed to allow dramatic action and narrative both on and off the court.
The game is highly collaborative, and features rules for players to make the team and the bonds between their characters as a key part of character creation. It’s only as detailed as we choose to make it.
No prior experience with the game is needed, and neither is owning a copy of the rulebook. All the assets needed for character creation and gameplay will be provided as we go. All I’ll be looking for is some enthusiasm for dramatic mecha action.
For more information about how the game runs, here are some tutorial videos from the creators;
- Character Creation
- Gameplay
Character Creation Notes
All characters will be university students. They’ll have a minimum age of 17. They don’t have to have been born in the Sol system, but they will have to be attending the same university as your fellows.
The game will help build information of how you know each other, who’s closer to who, and the network of our character’s relationships. It’s worth thinking of what your characters commitments are, how they came to be here and where they want to be going forward.
All LGBT and minority groups are welcomed and encouraged!

Controversial Themes
The main one will be violence, fowl play, adult language etc. Anything you’d expect from a sports drama or anime. No character will die, or preferably be injured, as a rule. Exceptions can be made for injuries if the narrative works, but only if the characters are comfortable.
This game is supposed to be fun and light-hearted, but it’s also a sports drama set in university so use your own discretion regards to that.
Anything else?
No, I think that’s everything. Any questions or an interest in applying? Just let me know, and I hope to see you courtside! :3
Last edited June 5, 2025 7:35 am