🌸 [IC][QuestWorlds] 鋼鉄の花びら – Steel Petals 🌸

Be sure to read and follow the guidelines for our forums.

load previous
Jun 10, 2025 1:42 pm
I see this post and now have more setting questions. I can't get a good feel for the technology level, activities, and competence expectations. You mention radio and swords. Is non-Petal warfare still sword-dominated, or are swords (and other mêlée) made obsolete by ranged weaponry? And what of magic, what kinds of it are there, and how much/type of a role in warfare?

Is the expectation that unmounted combat capability is almost useless in this campaign's narrative, or is it just not enough to face the main bigger threat, but often useful for all the other conflict-like situations? And does combat competence outside the Petal translate to competence in the Petal or nah?

Are Petals all ranged, or do they fight with (bigger) mêlée weapons?
Jun 10, 2025 2:44 pm
Ok. First off, we should keep in mind that even in the real world 1910s, the mindset concerning these things were very different from ours, and this mindset is even more departed in the setting. Also that my commitment to the rule of cool is greater to that of realism, as expected from the genres I'm coming from.

In the setting, as it were in the real world, a lot of places expect nobles to be carrying swords with them, and be proficient in their use. It isn't relevant that guns made melee obsolete, swords still carry an important symbolical meaning and people wouldn't question their use. That was the case even in our time-line.

As for technology, it's similar to what we had in the same time period, but with the addition of magic making somethings (like petals) and machinery more feasible (it mostly boils down to having this special power source).

As for petals, they would be both capable of melee combat and ranged one, with different models being optimal for both or specialized in one (once I share some more model examples, that will be more clear)

Petals are controlled analogically by the pilot like a power armor so, if the user is a proficient swordsman, their melee capability with them would be great. They basically increment the users power.

As for unmounted combat, it's viable with heavy armament (how the military would do it), but also with a highly trained squad of knights supported by a mystic and holy magic, that was how it's done in ancient times; this role is replaced by petals currently. Basically, a trained pilot with her soul well synchronized with the petal would have a greater fighting capability than a whole army unit, but they still can fend off the monsters with some effort. Finally, a clever pilot could fend off a threat with good thinking, and melee against a monster would be very risky, but doable.

I must say we're probably thinking too deep about this, realism isn't the focus here: okay, shamons are really dangerous and tough, but a great hero from ancient times was able to defeat an invasion in an epic battle; stuff like that.

As for mystics, that's a point I still must elaborate a bit upon. It should mostly be equivalent to the magic used by your typical DnD cleric/paladin, so stuff like barriers, seals, shamon fending auras, weapons and armor blessing, etc. They play a big part in the building of petals. Accomplished mystics dedicate their whole life to the art and need decades of study to reach that point, but people can use lesser forms of it with some study and dedication. The power of a mystic is also linked to the purity of their heart, power of their soul and so forth. So, on exemplary (but non limiting) ideas of PCs who have some magic power, it could be: someone with a single inate power, maybe inherited from her lineage, someone more scholarly inclined and someone with a clerical role (like a miku priestess) and so forth.

I'm still working on magic, I don't want it to be like fireball stuff, but still be open enough for a lot of ideas and uses.
Jun 10, 2025 7:57 pm
Moyreau says:
Ok. First off, we should keep in mind that even in the real world 1910s, the mindset concerning these things were very different from ours, and this mindset is even more departed in the setting. Also that my commitment to the rule of cool is greater to that of realism, as expected from the genres I'm coming from.

In the setting, as it were in the real world, a lot of places expect nobles to be carrying swords with them, and be proficient in their use. It isn't relevant that guns made melee obsolete, swords still carry an important symbolical meaning and people wouldn't question their use. That was the case even in our time-line.

As for technology, it's similar to what we had in the same time period, but with the addition of magic making somethings (like petals) and machinery more feasible (it mostly boils down to having this special power source).

As for petals, they would be both capable of melee combat and ranged one, with different models being optimal for both or specialized in one (once I share some more model examples, that will be more clear)

Petals are controlled analogically by the pilot like a power armor so, if the user is a proficient swordsman, their melee capability with them would be great. They basically increment the users power.
I am currently inclined to want a character concept that would be a Charismatic Swashbuckler or the like (influenced by the likes of Scarlet Pimpernel and La Maupin), so I'm trying to understand whether an idea like that would be fitting, or whether such a choice would make the prospective PC a suitable and useful member of the team, or more of a bumbling anachronism. (1910s seems late for swashbucklers, but some of the descriptions implied the world has some very archaic details side by side with WWI-era ones.)

So would that be a good fit or nah?
Jun 10, 2025 8:13 pm
Uh... I'm unfamiliar with the first one you mentioned. As for the second, it would feel a bit anachronistic indeed, but with some minor adaptations, a concept like that would be very fitting; I'm presuming you're talking about something like: very martial kinda girl whol loves fencing and swords and is a bit of a daredevil and, uh... fiery?

I wouldn't say there are any archaisms in this world (at least nothing that would set it to 150 years in the past), apart from aristocracies being more prominent and lively instead of the dwindling ones of the same period.
Jun 10, 2025 8:25 pm
Regarding the first, I suppose this clip may showcase some of the characterisation. Martial, flamboyant, audacious, over-the-top, a bit superficially silly but concealing true guile. Anyway the part that seems ambiguous is the role of mêlée - is that a purely ceremonial thing, or is it a thing that PCs may reliably and repeatedly use 'for real' as a primary weapon (in and out of the Petal)? Because if it's purely ceremonial, I should think of what concept to take instead (e.g. a ranger - military, not fantasy type).
Last edited June 10, 2025 8:26 pm
Jun 10, 2025 8:55 pm
But yeah, not purely cerimonial, melee is as viable as guns.
Jun 10, 2025 10:29 pm
Moyreau says:
But yeah, not purely cerimonial, melee is as viable as guns.
Seeing the plague doctor with a blade on a roof makes me much more confident about such anachronistic approaches as swordsmanship.
Jun 10, 2025 10:32 pm
Sure, go for it (that is, presuming the game will happen~). Thought keep in mind that the plague doctor in question is a masked guy in a costume, not something that would be considered normal!
Jun 11, 2025 1:27 am
Sweet! 4 interested people (if I counted right), that means I'll start working on it!

Nice having you around Eltesla~
Jun 12, 2025 4:56 pm
I am trying to further brainstorm, and for that it would be good to know some things.

- Is the campaign going to be focusing on Japan, France, or elsewhere? The description seems ambiguous.
- So far the core of the system seems understandable, but there is one rules topic that is puzzling for me, and I'd want to request a lengthy chat to help me understand it. It has to do with the line between Keywords and Stand-Alone Abilities and how they're handled mechanically in terms of purchase/progression/definition.
Moyreau says:
The division's commander will be a young somewhat (allegedly) charming and somewhat dense and extremely irresponsible man.
- Is he named Tyler by any chance?
Moyreau says:
As for mystics, that's a point I still must elaborate a bit upon. It should mostly be equivalent to the magic used by your typical DnD cleric/paladin, so stuff like barriers, seals, shamon fending auras, weapons and armor blessing, etc. They play a big part in the building of petals. Accomplished mystics dedicate their whole life to the art and need decades of study to reach that point, but people can use lesser forms of it with some study and dedication. The power of a mystic is also linked to the purity of their heart, power of their soul and so forth. So, on exemplary (but non limiting) ideas of PCs who have some magic power, it could be: someone with a single inate power, maybe inherited from her lineage, someone more scholarly inclined and someone with a clerical role (like a miku priestess) and so forth.
- Hmm, a mystical trick or two up the sleeve is interesting, but it reads like they require some very specific concepts to be compatible, so I'm guessing mine won't qualify . . . well, unless I'm mistaken. Would be interesting to know more.
Jun 13, 2025 12:51 am
Hi. I'm currently working on fleshing out the worldbuilding, some of my fleshed-out concepts so far have become their own thing, and there will be more options for PCs as it's finished (almost there guys). If you'd like a little spoiler, there's something akin to psychic powers which are innate.

The game will be set mostly in Japan, at least for the start. And Tylor would be too cheap from me, heh~

As for the system, a difference at the end of the day is that keywords are more wide and stand-alone more specific, naturally. The thing that sets both apart is that keywords can have breakout abilities on them. In fact, one of the advancement options is turning a stand-alone into a keyword by adding breakouts into it. So if you want a wider set of related capabilities, making them as a keyword would be more efficient. At character creation, their cost is the same, but on advancement, keywords are more costly. I'll try to explain everything better in the official recruitment post.

By the way, for the people with experience in applying to games, is it better form to edit the interest check post into the recruitment? Or to make a new thread?
Jun 13, 2025 6:23 am
Moyreau says:
there's something akin to psychic powers which are innate.
Intriguing.
Moyreau says:
The game will be set mostly in Japan, at least for the start.
Should the characters be Japanese, or are French ones also appropriate? (I think given the inspirations I'm tapping into, French makes a lot of sense for the character concept.)
Moyreau says:
At character creation, their cost is the same, but on advancement, keywords are more costly.
Ah, so when taking 'an ability' for a slot, a Keyword can be taken with no additional requirements. That wasn't entirely clear from the rulebook, but now it is clear.
Moyreau says:
By the way, for the people with experience in applying to games, is it better form to edit the interest check post into the recruitment? Or to make a new thread?
Unsure. But a new thread that is explicitly a recruitment would probably be more visible to those who have not subscribed to this one due to thinking it might not take off. That, however, is just a hypothesis and I have no data to back it up.
Jun 13, 2025 1:04 pm
Got right, a new thread makes more sense indeed.

Yeah, characters from all around the world are allowed.

You do not have permission to post in this thread.