Regulator Lance α-42 - Mission 1

Jun 9, 2025 5:23 pm
https://i.imgur.com/CpGFVto.png
They call it "The Crawler", singular, like a creature out of ancient myth. Originally designed for large scale construction projects, the caterpillar treads and reinforced suspension could carry heavy loads across the loose iron-rich sands of the Martian desert without sinking into the terrain. Its broad cab was large enough for a small crew to effectively live in for long hauls, so long as they could stand close quarters and didn't try to all sleep at the same time. It could operate unsupported for extended periods, because instead of a conventional battery or hydrogen-hybrid engine, it was powered by a small fusion generator. This colossal mechanical beast stretched nearly a hundred and fifty meters long, and was broad enough to take up a four lane highway by itself.

When Regulator Lance α-42 had refused the order to withdraw from the Martian Front, some madman at MAD had ordered this monstrosity refit for their needs. Of course, that had entailed a bit of armor, and someone had installed a small turret while converting the passenger seat into a gunner's station. The most important thing, however, was converting the truck bed, which was bigger than most passenger liners by itself, into a mobile CASE bay, complete with retractable crane arms for salvage operations.

It may have lacked some of the glamor of a HALO drop from a CASPR dropship, but the Martians had lost enough bases that logistics had broken down in many places. Independent action and sustainability were quickly becoming the strategic watchwords. In that regard, The Crawler was less the only one of its kind, and more likely to be the first. A small base on treads, meaning that if a front collapsed, the MAD could reposition without abandoning essential materials.

It's early morning, the bright disc of Sol chasing away the haze of the Martian night, but not yet appearing from behind the broken horizon. The Crawler's deep treads are not dug into the shifting red sands, but rather leaving muddy rents in the agrarian fields that feed so many Martian colonists. Houses are sparse, giving you plenty of room to move, but you can see hydroponic gardens that rise up like small, transparent plastic towers on a nearby hill, along with silos, barns, and the occasional tractor left out for the night. Proof is all around you of the terraforming of Mars, of mankind's ability to persevere in the face of the impossible, to survive.

And then, the plaintive pinging of the suitcase-like portable comms station MAD left with you for coordination begins to ring out.
Jun 9, 2025 8:33 pm
At the chiming of the comms, Seth pulls the suitcase into his lap and opens it. "Message for you, Ma'am."
Jun 10, 2025 12:18 pm
Isaac yawns. He isn't really a morning person, but being in the military he never really had a choice but to get up early. He's fully functioning, but you might not tell it from looking at his face. He doesn't say anything, but listens intently on what the coms say.
Jun 12, 2025 4:07 am
The sound summons Evangeline Montreaux as well. Clad in the blue and white CASE suit she favors, the blonde climbs down from the bunk area and drops onto the steel grate floor with a clang. Flipping her hair out of her face, she gives a quick nod to both Seth and Fox as she heads for the coffee station and also listens to the message…
Jun 13, 2025 3:19 pm
"Alpha-Four-Two, this is Kennel-Four, please respond." the voice on the other side comes through. Even with the warble of signal modulation and alien interference, the voice sounds too young for a military posting, though there's no face to associate with it. Instead, the holographic projector in the base of the comms unit projects a simplified topographical map which starts on a hydroelectric dam, then zooms out to include the Crawler's current position.

"MAD is requesting Regulator assistance with a warganism designated 'Thundershrimp'. Previously reported neutralized, Thundershrimp seems to have regenerated and taken control of the Gestart Hydroelectric Dam. Brown outs and power outages in major metropolitan areas are already complicating the defenses of those cities, causing worries that this is a prelude to another attack."

"We need that warganism eliminated with minimal damage to the dam itself. The nearest MAD Lance is still undergoing repairs from their first fight with him. Can you assist?"
Jun 13, 2025 3:30 pm
OOC:
How far out are we? SOP to take the crawler closer, or dismount now and head off in mecha?
Jun 13, 2025 4:13 pm
OOC:
Fair question. Call it around 70 miles, the Crawler can make the distance in a little more than two hours.

CASE have a higher top speed, and are more nimble for crossing broken stretches of terrain. Assuming the squad stays in formation, using boosters, you could probably make it in 15 minutes, though you'd be burning reactive mass the whole time. The distance isn't so bad that you'd have to worry about running out, even with combat maneuvers. It would make recovery more arduous though, it takes two CASE to drag another, and you'd be traveling around 50mph (averaged out for terrain).

CASE specialized in recovery exist, they tend to be heavy CASE with quad legs and high-power servos. They don't tend to move any faster, but can carry a CASE on their own. Transport helicopters are more common, but, of course, require a base to operate out of and require escorts for defense.

If you sent Seth and his Light Case ahead, he could make the distance in about 8 - 10 minutes.

There isn't really a SOP for the Crawler, the first one is yours. Prepare to set come precedents.
Jun 13, 2025 5:56 pm
Isaac steps up to the coms. "This is codename Fox speaking, Tactician for alpha-four-two. I need anything you have access to. What reports were made after the first battle? What did the thing resist? What seemed more effective? What in the dam did it seem to want? Does it eat energy? Was there materials it needed? Anything helps."
Jun 13, 2025 6:31 pm
"The information from the previous engagement is already out of date, I'm afraid. Each time we've recorded a warganism regeneration, their capabilities have changed drastically. The current theory is that they take advantage of the massive tissue regeneration to forcibly mutate, evolving in response to the strategies that harmed them before." the young voice began.

"Before, designate Thundershrimp was classified as a light combatant with a reinforced exoskeleton that was highly resistant against explosive bombardment. One of its primary claws was larger than the other, and was capable of generating a blast of pressurized air strong enough to topple a CASE and rattle its interior structure, bypassing armor protection. Some of the squad was injured from the force."

"In time, it was defeated by its primary weapon being burned away by an energy weapon, and its head crushed with blunt force trauma."

"Information from its attack on the dam is still under investigation, primarily cobbled together by eye-witnesses who evacuated upon its appearance. It seems larger than initial reports, and has glowing elements along its spine and well as antenna. Its damaged claw has grown into a new structure ... venting in the carapace suggests an energy or thermal weaponry of some kind. We believe that the power irregularities we're experiencing are from it siphoning energy from the dam; if it were damaging the generators we'd simply be in the dark. What it intends to use that energy for is still a matter of speculation. The most popular guess is that Thundershrimp hasn't developed power generator qualities, but rather, power cells that it's charging from the dam before its next attack."
Jun 13, 2025 8:21 pm
"I can bounce out there and lay eyes on. That'll let the crawler get closer before you decide to join. Once I have eyes, we can make the call if I snipe it to distract if from the dam or wait for you guys to gang up on it."
Jun 14, 2025 9:21 am
Evangeline squeezes into the cockpit with the two men after securing herself some coffee. It's a cramped space and her physique doesn't make it easy, but she only bumps one of them accidentally before she takes her seat, listening to the conversation.

"How do you kill one of these damned things? So it stays dead, I mean," the blonde asks, nodding at Slade when he floats the idea of doing some scouting. Then, running a quick computation on a side-screen, the woman looks for the optimal disembarking point for her and Fox...
OOC:
Is there other crew to pilot the crawler, or just the three of us? If the latter, is there perhaps an autopilot? (Trying to determine the status of the thing once we mount up and move out.)
Jun 14, 2025 6:39 pm
"I wish I could tell you that, Captain." comes the response on the comms device, "The data is incredibly inconsistent. They don't always regenerate, but we haven't been able to pin down exactly why it fails. We've tried incinerating the corpses, but they've come back from that several times. Complete destruction has had the best results, but it isn't at a hundred percent either, and the ordinance required to manage it against creatures of this scale is prohibitive. We'd deplete our reserves long before we ran out of enemy combatants."

"We've been reduced to knocking them down every time they get up, and hoping it sticks."
OOC:
For the moment, I'm assuming its you three and some technical support (due to the crew's Priority Treatment). By default, the tech support is not rated to move this behemoth (as they are not a Cohort). That said, if you want to Flashback for a driver, I'd probably give it to you for 0 Stress (it's a reasonable thing to include with the Crawler, MAD is just strapped for personnel and reluctant to give anyone up).

Ultimately, our goal at the moment is to settle into a Mission Plan so that we can get to the Engagement Roll. I figure there are two routes that fit best:

Assault: You know where the target is, hit him hard and fast. Just need to determine the approach that you consider most vulnerable to your equipment.

Stealth: Try and get into the Dam undetected and the engage close-in. It would reduce the risk to the equipment, you just need to figure out your route inside.

That said, if you want to wait until Seth has eyes on the battlefield, that's reasonable.
Jun 14, 2025 8:37 pm
"Alright," Montreaux says, frustrated but not showing it on her face or in her steady voice, "Roger that. We'll assess, adapt, and overcome once we get on-site. Keep us apprised if anything changes. Stand by if we get this thing down and you have heavy ordnance to drop on it."

To Seth and Issac, she says, "Slade if you take the field now to do a little recon, we can close half the distance to this thing with the Crawler, then join you in our CASEs. We can draw up a plan once we have a little more intel, and that would keep the Crawler out of harm's way."
OOC:
Sorry to have questions with every post, but I think it's a good way to build things out as we go. So:

-Are Eva, Issac and Seth peers, or are we different ranks inside MAD?
Jun 15, 2025 3:28 pm
"Suitin' up". Seth grins as he head towards the back of the crawler. Once he's suited up, he cycles the airlock and crosses the ramp onto the crawler deck. It's probably not necessary, but he clips his safety line onto the center rail and walks the rest of the way back to his CASE. Silent Lighting stands ready in it's cradle, he's never understood why some people get emotional about their CASE and name them. Still it creates less questions to do it and move on.

From the console at the base, he triggers the entry sequence and transfers his safety line to the case ladder. Entering the pilot's seat, he secures himself and runs through the start up procedure. The lights on the boards and the virtual displays come up as expected.

Time to go, he presses the comms button. "Systems green, leaving the crawler. ETA 10 minutes, comms silent until I see the dam." Stepping off the crawler, Seth eases his CASE into a steady, low run.
Jun 16, 2025 2:55 pm
"Take care out there," Evangeline says to Seth as he goes; minutes later they are back in radio contact and she’s scanning the telemetry he’s sending back.
OOC:
Recall that I’m rusty on FitD games generally. What does "Flashback for 0 Stress" mean? I know I can write the flashback to show that we do, in fact, have a crawler pilot, but would that normally cost me stress? If it’s zero… I just don’t mark anything?

How do you want to handle crawler NPCs, mechanics and such? We’re playing them, GM-controlled, bit of both?
Last edited June 16, 2025 3:47 pm
Jun 16, 2025 3:00 pm
Isaac waits for Seth's intel and prepared to formulate a plan of approach from what he hears.
OOC:
My character strives to design and co-ordinate complex battle tactics. With as much information as we have, is he able to do that or is he forced to think on his feet?
Jul 2, 2025 11:37 pm
Harrigan says:
OOC:
Recall that I’m rusty on FitD games generally. What does "Flashback for 0 Stress" mean? I know I can write the flashback to show that we do, in fact, have a crawler pilot, but would that normally cost me stress? If it’s zero… I just don’t mark anything?

How do you want to handle crawler NPCs, mechanics and such? We’re playing them, GM-controlled, bit of both?
OOC:
Fair question.

Okay, since FitD games tend to skip over the planning phase in favor of getting people into the action, you can declare a Flashback to introduce an element to the scene that you prepared in advance. This ability costs Stress to activate, but the cost is determined by how plausible the change is to make. In the case of getting a driver, it's so plausible that I'm willing to give it to you for free, but I am also leaving the floor open for you to define them.

That said, they are not a full Cohort, and so will be considered to have 0 in all scores if your base ends up under attack. Something to keep in mind.

As a general rule, the GM handles base NPC's, though having a PC with a good Command score can help them perform. That said, skilled NPC's are Cohorts, so you'll likely be doing your own maintainence or making stops at military bases for more extensive repairs for a while.
Ironmonger42 says:
OOC:
My character strives to design and co-ordinate complex battle tactics. With as much information as we have, is he able to do that or is he forced to think on his feet?
OOC:
No worries. Few tacticians have ever had the benefit of perfect information. You know your team, the environment, the number of enemies, and the fact that they have a hardened defensive position. That's enough for you to start drawing up plans.
https://i.imgur.com/AZm44dg.jpeg
One of the larger challenges of Martian settlement has been the relative lack of fossil fuels. Lacking in prehistoric forrests, the world was wholly devoid of coal, denying the early settlers abundant, high-energy sources native to the planet. Solar power was an sufficient stopgap for the pastoral beginnings, but as the population continued to flourish, other methods had to be developed. With the thawing of Mars polar ice caps, free-flowing water became next best option, particularly given that even on Mars the urban centers tended to spring up near the water. Dams like Gestart were once the lifeblood of Mars, though civilization's expansion further inland has been aided with the developement of Astevallian G-Reactor Plants.

As the broad wall looms ahead through Seth's long range scopes, the surrounding area seems quiet. The roads leading to the top of the dam have been physically smashed to ward away wheeled and tracked vehicles, but it would do nothing to dissuade a CASE.
OOC:
Hokie doke, Seth, after ten minutes, you have eyes on the dam. You have a few options for recon here.

You can attempt to Discern, using your long range scopes and imaging tech. Currently, you have no Discern, which means that you would roll 2d6 and take the lowest to determine your result.

You can also attempt to Skulk closer. You're much better at this (would roll 2d6 and take the highest), but it's also riskier.

You could also attempt to Sync with the dam's security systems, and maybe get eyes on the creature that way. It's another 0-rated skill for you though.

If you think of something outside of these options, you can also propose that.
Jul 3, 2025 2:26 pm
Seth sizes up the dam, no obvious signs of the creature isn't really comforting. But he's here to do some damage and for that he needs a target. Comms-"I've eyes on the dam, still at long range, switching to stealth to continue approach."
Last edited July 3, 2025 2:26 pm

Rolls

Skulk - (+2d6)

(13) = 4

Jul 4, 2025 2:03 pm
OOC:
Now, the highest roll in your die pool is a 3, which is a failure, so you don't get eyes on the creature. Also, you incur Consequences (which I am going to highlight in red to make sure they're extra readible). On this occasion, I'm going to borrow something from other FitD games, and hand you two weaker consequences rather than the one standard.
Throttling down your CASE to deaden the heavy footfalls, and keeping your boost-thrusters cold, you make your careful approach on the dam. Your objective is the large, boxy structures at the base of the dam, where the generators are housed, which at least spared you a challenging climb up the cliffsides. That said, approaching from the water, or the beach, was much too open. Instead, you had to swing out wide, beyond the damaged roads and into forrests that were had grown up in the fertile soil left when the water level lowered. By the time you emerged from the treeline again, the generator building would be only a short sprint over open ground for your CASE.

Around the time you approached to mid-range, however, you started experiencing mechanical issues. The image on your scanners started to sputter and distort, rgb ghosts accompanying an image that warped and swam. A quick systems check revealed no fault in your equipment, instead, it seemed to be the result of interference. Your comms are badly garbled, making it difficult for your team to understand you.

Somewhat more distressing is what the visual distortion managed to hide. It seemed like just a heat distortion at first, lost in the artifacting and the warbling screen. That's how you'd missed it, but approaching the dam, their number has only increased and made them more apparent. Sticking out of the ground, waving on an ionic current, there are long, slender whiskers poking out of the ground. Are they a detection mechanism? The source of the disruption? A weapon? You're not certain, but you do know your Position is more dangerous
OOC:
Now, the consequences have been outlined, but they're not yet set in stone. You may choose to Resist none, one, or both, of these Consequences. Since these are weak consequences, you can completely cancel them out by Resisting them, and there's no chance to fail in that Resistance. The question is, how much Stress you'll incur along the way.

These Consequences are both resisted with STEEL, which you have a score of 1 in. When you resist, you roll your Resistance score and take the highest die (in your case, you'll roll one d6 and keep the result), and then subtract that result from 6 (resulting in 0-5 Stress each time you Resist).
Jul 4, 2025 2:33 pm
OOC:
I'll resist.
Hell nope, Seth thinks as he sees the whiskers. A short reverse jump and a couple quick steps and he regains the tree line. He quickly power cycles the comms, adjusts the gain and finally hits the console with a hammer fist. There, comms - "Closer to the dam, no sign of the creature, approach is covered with 'whiskers' coming out of the ground, purpose uncertain and untested."
Last edited July 4, 2025 2:34 pm

Rolls

Steel - (+1d6)

(6) = 6

Jul 4, 2025 7:58 pm
OOC:
That'll clear one at no cost, but you need another roll for the other.
Jul 5, 2025 3:10 pm
OOC:
Sorry, didn't realize it was two rolls.

So, 5 stress. :)
Last edited July 5, 2025 3:11 pm

Rolls

Steel - (+1d6)

(1) = 1

Jul 10, 2025 6:19 pm
OOC:
I'm assuming since he resisted the consequences that the consequences didn't occur. If I am acting on information I would not have actually gotten, please tell me and i'll edit the post or make a new one.
Isaac gets in his case and pulls up a computer and keyboard. He takes in all the information Seth sent over after dealing with his faulty systems. He says to both allies, "It seems it will see us coming, that or it has new defenses. Either way, with greater numbers than reported, I suggest that we try to overtake them. If it has more numbers, the longer we wait the more it can organize those numbers into a better defense. Now, i'll warn you that the calm and careful route is what I prefer, to if we agree to go in hot I'll be staying in the back while you guys lead the blitz. Any issues?"
OOC:
If the roll was appropriate, looks like I get a 5, so success but some kind of cost or complication
Last edited July 10, 2025 6:19 pm

Rolls

I strive to design and co-ordinate complex battle tactics - (+3d6)

(533) = 11

Jul 11, 2025 5:12 am
Eva is on the move after Slade's hard-to-decipher message as well, climbing into and firing up her CASE as Fox lays out what he's planning.

"This is Montreaux, disembarking as well. We're on our way, Seth, hold position and stay out of sight. We'll draw attention with a frontal approach and get this thing to expose its ass to you."
OOC:
Following Wright's lead, but Eva plans a direct, straight-in assault.

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