ROTN: Chapter 2. Mount Gram

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Jul 1, 2025 11:31 pm
The sight of the Dark Rider, sauntering along with an arrogant and still malicious gaze, creates a sharp and rising tension in the young man.

He feels he wants the Dark Leader to stare at him, to meet his own eyes and lock them together: but his heart swells with a pressure; and might be fit to burst, for all he can tell as the heavy hoofsteps sound out - the army seems to be almost silent now, and it oppresses him...
OOC:
a bare pass again. 1XP.

Rolls

Oderic Valour TN 18 - (1d12+5d6)

(5) + (13432) = 18

Jul 1, 2025 11:52 pm
OOC:
Failed all but the first, I think
At least she didn't hide though!

1XP for passing the first test.

If hope spent on second test to pass, then another 1XP, else nothing.
In fact we could offer you a Fellowship Pool point to get the Pass, which would then create a spare '6' for Aeglief/Jot/Larsi to use when they test for the Second Valour test.

Failure at the Corruption test is 1XP but 3 Shadow points.
Jul 2, 2025 10:03 pm
OOC:
I am going to continue this scene without all of us having had the opportunity to roll all of their three rolls. A summary of things as I see them. And will add in results as they come in.


Larsi the first Valour roll TN 16, has two spare re-rolls available before using any hope points to pass. pass 1XP
Larsi has the second valour check at TN 18 to roll; pass 1XP
Larsi has the Wisdom Check TN 18 to roll pass2XP + 1 Shadow
Total 4XP + 1 Shadow

Aeglief has the second VALOUR check to roll and can have up to 2 re-rolls with Larsi's Success; but has passed the first Valour test (1 XP) and the Wisdom check (2XP + 1 shadow point) EDIT Passed as well, 1 XP
total 4XP + 1 Shadow

Oderic has passed the first and the second Valour checks; still needs Wisdom TN 18 to roll (1XP + 1XP) pass 2XP + 1Shadow.. Total 4XP + 1 Shadow

Cora has passed the first and second Valour checks; still needs to do the Wisdom check (1XP + 1XP) fail 1XP + 3 Shadow points Total 3XP + 3 Shadow

Jot has passed the first Valour check, (1XP) but
Jot needs to do the second Valour check TN 18,
(passes with the help of his comrades, 1XP)
and Jot needs to roll for the Wisdom check TN 18
(this one is too much, 1XP and 3 Shadow points)

Total 3XP + 3 Shadow

Laicamiril has passed the first Valour check; (1XP)
Laicamiril has passed the second Valour check by using a Fellowship point: THIS Success also generates ONE potential re-roll of a single 1d6 for any other player who fails the Second valour test to use (1XP)
Laicamiril can pass the Wisdom test by spending 1 Hope. (2XP + 1 Shadow if spent, 1XP + 3 Shadow points if not)
total 4XP and 1 shadow
Jul 2, 2025 10:14 pm
And now the Leader speaks their plans to his army. It is a terrifying speech to hear - being delivered in the Black Speech of the Shadow, most of the semi-hidden listeners have no concept of its actual phrasing: yet even so it disturbs the mind (Wisdom Check) raising visions unbidden of nightmares or of despair.

The vast majority of the listening army seems unable to react: however, it is noticeable that a few of the very largest Uruks - standing as commanders or leaders in front of their units understand every word. The effect is electrifying on them, they drool and slaver, they stamp their feet and clash scimitar or spear on shield. On two occasions, they are so agitated they spin around and "accidentally" decapitate one of their own orcs!

However, the vast majority of the rank & file, orcs and goblins of Mount Gram, or some of the other northern tribes: these troops simply do not speak this tongue.

Incredibly, part way through, the Dread Leader switches to the Common Tongue, and seems to repeat his plan or orders.

Now the listeners in the gully can pick up and learn his Purpose !!
Jul 2, 2025 10:16 pm
Wisdom roll TN 18 to face up to the magnitude of this dire message - will throw 1 Hope onto this to Pass (2XP plus 1 Shadow point)

Rolls

Wisdom TN 18 - (1d12+4d6)

(4) + (4333) = 17

Jul 2, 2025 10:18 pm
She is shocked at the message and its scale of threat.

The operation revealed is a learning experience of the vast Ambition and Malevolence of the this Being (1XP) but it cuts her to the core (3 Shadow points), as she realises what this would mean to the lands of Eriador and to her new friends and the old....

Rolls

Wisdom TN 18 - (1d12+2d6)

(3) + (26) = 11

Jul 3, 2025 1:26 pm
All the while in this speech there is the repeating commentary that "The North will burst forth and Reconquer what was lost. "
Every time this slogan is repeated, the assembled goblins - as if a cue were given - stamp and cheer. It soon becomes apparent to all the Company that this is a message that has been circulating for some time with these minions.

These goblins are being given a Grand Plan. Tonight is a last rehearsal: a practice assembly before the first move in a series of steps to create a strong and united base further south. The goblin horde needs to get into marching order, and move off. This will be practised tonight before returning to the barrack-dungeons under Mt Gram before the Sun rises. The Horde will make one circuit of the mountain and reassemble here again.

But tomorrow.

Tomorrow night, they set off to the First Objective. The army will march south and east, closing into the foothills of the Misty Mountains. It seems there is an enclave of five Hillman tribes in two great canyons that back into the main mountains. In days long gone, these Hillmen fought Arthedain and Cardolan; but nigh on a thousand years since the Witch King was banished by the Elves of the Sea, these tribes now fight among themselves, and also attack any outsiders. Even the goblins are despised by these savage and unruly Men.
The First objective is to either overwhelm these descendants of Rhudaur Hillmen; or to get them to join the Dread Army of the North. They will be promised that they will be given the Kingdom of Rhudaur, resurrected and allied (i.e. vassal to) the new Kingdom of the North.

The Second Objective is straightforward: The rest of the year will then be set aside to build a new fortress in the same canyons; where recruits of further orcs - and trolls - from the Misty Mountains will swell the army anew.


After the thaw, but still in Spring, the goblin horde will sweep down south once more; to find the concealed cess pit that the Accursed elves, with their tark allies, inhabit.
OOC:
he means Rivendell
The Dread Leader nods as he declares that "a great path" is being prepared to make this invasion southwards fully possible to an Army, and to get close to the elves very quickly!

When this Third Objective is realised, the High Pass of the mountains will be closed forever to the foes of the Dark Lord. And new forces will arrive from the strongholds of Mirkwood. Up the Anduin and over the Pass.
New armies will be concentrated together then to clear all Eriador finally.

And with this comment the Leader lowers his voice and forces a cackle "As a particular Reward to the Fighting Forces of Gram - the halflings will all become your property - every goblin will have a peasant slave!"

The Fourth and Final Objective will be to push the elves into the cursed Sea, and then march along the coast, removing all folk who oppose the new rule. When that is done all of the North will be clear of the elves. The newly reinstated Hillmen of Rhudaur will then be the Kings of Men, to rule the North as vassals of the Orcs and their leaders. The dwarves will be subject to the orcs; and the halflings will be slaves or food!
Jul 3, 2025 3:37 pm
OOC:
Missed we had opened a new thread. The website won't let me know when new roleplays are open. Going to toss the earlier travel check in here as well.
For sure. Its all cool though.

Larsi trundles along as best he can, solid stone making his path better, but when he saw the size of the army...

(After rolls:) Holds no fear. While he is worn from the walking, he is made of sterner stuff. He had stood in an arena, alone, jeered by orcs and set upon by a troll. He had seen the great beast Ashgat, and the sorceries of fell men. There was nothing before him that would make the old dwarf's 'lordly' countenance falter an inch.

(Personal hope to pass the travel check)

LM. 1XP for first check; 1XP for 2nd check; 2XP + 1 Shadow point for 3rd check. 2nd Valour check offers two re-rolls to any PC that needs it.
Last edited July 3, 2025 3:40 pm

Rolls

Travel - (1d12+3d6)

(5) + (233) = 13

Valour 1 - (1d12+3d6)

(1) + (666) = 19

Valor 2 - (1d12+3d6)

(6) + (616) = 19

Wisdom - (1d12+6d6)

(5) + (552526) = 30

Jul 3, 2025 6:59 pm
She hears the words and her heart fills with fire. She is, by trade, a slayer but, she’s not always single minded. She knows that her spear can do nothing on its own and that she must use the fire to warn the Hillmen. Those who are first in the path of this horde must know.
Last edited July 3, 2025 7:02 pm

Rolls

Valour - (1d12+3d6)

(12) + (613) = 22

Jul 4, 2025 2:44 pm
use all necessary hope/
to not look like a dope
So that's a total of 4XP and 1 shadow point for her at the cost of 1 Hope (and that Fellowship point, which was free)
Jul 5, 2025 9:33 pm
The company have heard the plan given to the goblins.

They know that tonight will be a rehearsal to train the Mount Gram horde into some sort of marching arrangement. It may not be the only night spent doing this of course, but they do have at least one day's start on the goblins.

They know (approximately) where the goblin horde will go, and what it will be doing. There is a location where the Dark Leader has decided is the best place to launch a close assault on Rivendell from. It is inhabited by some Hillmen, and these have to be either neutralised or absorbed into his army.

What they have not considered is what to do with the time they have got...
Jul 5, 2025 10:21 pm
She looks to the others and tries her best to argue for the fate of the Hillmen. "I think we should go and warn the Hillmen. If they flee we help them flee, if they decide to make a stand then we aid them there."
Jul 6, 2025 9:05 am
Agreeing wholeheartedly with Aeglief, he remembers that warning the village of Stoneyford helped resist it being annexed.

He does not believe that these goblins will hold to allowing the Hillmen to continue their existence: and the vile commander oozes betrayal and deceit. But how to warn them..

"What can we say or do to convince them of their peril when we get there? If they will not reason with us, it is a waste of time - and we might even be set upon. "
Jul 6, 2025 9:09 am
The memory of the voice is too strong in her mind still.

"There is also our duty to the folk of Rivendell. Our report must be made. The sooner that happens, the more time the elves there will have to prepare.

What do the others say?"
Jul 6, 2025 11:46 pm
"The time may have come to split up. My first duty is to my people and to the folk of all Eriador. They mean to block the road out of the vale and invest it. If Sauron was not able to take it when we was at the height of his power, this mountebank will not take it now. But he doesn't need to do more than bottle it up.
I do not wish to leave the mountain folk to be press ganged into fighting with orcs, so they ought be warned as well.
I will go to Imladris with Cora. Aeglief- perhaps you and Oderic could pay a visit to the mountain people. Larsi and Jot?
Last edited July 6, 2025 11:47 pm
Jul 7, 2025 7:38 am
Ahmo's idea is sound. (And Cora would benefit from getting back to Rivendell, judging by her face.) The two of them would travel quickly.

But he is not too confident of finding these canyons and the Hillmen: if Jot or Laicamiril can suggest a route, then there should be no delay in reaching them. Perhaps Aeglief already is aware of that side of the mountains?

Of course if Jot were to lead the way, they would easily make satisfactory progress: the goblin army would move at night for secrecy and because they tolerate sunlight so poorly (any trolls would get nowhere either!), while the Company could move both at night and by day.
Jul 7, 2025 1:16 pm
Larsi lets out a sigh, nodding with Ahmo. "You have the right of it. I will go with the group to the hillmen, I cannot speak for any love they might have for my people, but I can lend my words of wisdom to turning their minds, and when the time comes, preparing to hold against the goblins. None can defend tight quarters and chokepoints like Durin's Folk."

Larsi looked to Oderic. "You, my boy, I believe will be far more valuable to us in convincing the hillmen than going to Rivendell. I cam feel it in my heart."
Jul 8, 2025 1:06 am
Everyone can hear gears grinding as she thinks back to a map she transcribed of this area. There were some habitations tucked into the vales east of Gram. All she remembered was the mountain folk mistrusted any and all strangers.
"They've no love of orcs, but who knows what change of heart a chest of silver and promises of rapine and plunder could bring about.?"


And she adds that from Mount Gram, the canyons are to be found very close to a mountain with a double peak, the Southern peak standing above the Northern: called the "Father and Son Spears" if she remembers correctly.
Last edited July 8, 2025 1:10 am

Rolls

lore - (1d12+4d6)

(10) + (2122) = 17

Jul 8, 2025 4:35 pm
She nods at Ahmo's suggestion, "Agreed, I will go and warn them. If they attack or won't be swayed then it seems I will have to leave them to their fate and join you apace. Whatever may come I do not plan to expire so expect me in Eriador soon enough.""
Jul 10, 2025 9:34 am
All that is now needed is for the Company to depart unseen during the remainder of the night; and while the goblins begin their maneuvers.

Apply another Travel or Stealth roll to get away. Applicable traits may be narrated to apply.
OOC:
Jot still has a TN 18 Valour test, and a TN 18 Wisdom test, in order to pick up some XP and/ or Shadow.
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