Act I, Chapter Two: The Black Current

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Jul 8, 2025 3:53 am
Úlfr lights and throws the second crate of rags.
OOC:
Per the rules for a direct hit with alchemist fire it should take the three fire damage from continuing to burn for an additional round.
Last edited July 8, 2025 3:55 am

Rolls

More Burning Trash - (1d20+4)

(3) + 4 = 7

Fire - (1d6+1)

(2) + 1 = 3

The Rags Burn for an additional round - (1d6)

(3) = 3

Jul 8, 2025 4:08 am
Petra holds her breath watching elven magic spread over the corrupted elemental not once but twice. Perhaps once they got onshore the plan had changed in a discussion among them?

They are hitting their target, and the vines are restricting its ability to dodge.

Still the dwarrow worries if the elf does not banish her magical growth soon, then the ship will have to delay getting to the rendezvous point downriver even though her friends are already running for it.

She focuses on helping them the only way she can for now, getting ready to maneuver the ship to meet them once the elemental leaves the water to give chase.
OOC:
Just a reaction post. Already posted Prof. Sailor Skill check 25.

@Mica_pun_worthy You can keep your first roll, will require a new one for each round one the barge starts moving again, DC 15, want me to roll it or do you wanna roll it?
Last edited July 8, 2025 4:30 am
Jul 8, 2025 11:13 am
Seelah backs away, thirty feet east. She tosses her pack onto the beach, produces a torch, and begins lighting it.

More fire is needed, she suggests to her companions. It seems immobile. Perhaps magically bound to the river, as a sentry against boats of the resistance attempting passage?

Anyone have other ideas?

Rolls

Alchemist's Fire - (1d6)

(5) = 5

Jul 8, 2025 1:17 pm
Jasir just looks on with confusion. Sure the group is pelting the elemental with fire and garbage but... the plan to draw the creature off seems to be in ruins. Rather than try and voice that he looks at Seelah and replies. "That's not the case."

He would probably explain further if he had time but instead just lifts his bow and answers to the Seelah's question of if anyone has ideas. "Plenty."

Instead of expanding on it he snaps off another shot at the big chunk of corrupted ice. But his arrow goes far wide.
OOC:
Jasir would happily explain what is happening, but there's only so much that a person can say in a round. XD

@Itami You drop your bow.

@Smiley You're up.
Last edited July 8, 2025 1:19 pm

Rolls

Longbow again - (1d20+5)

(1) + 5 = 6

Jul 8, 2025 3:00 pm
Varin sprints across the field, boots pounding across the field. He reaches Azote in a flash, grabbing her firmly by the arm and yanking her back—away from the towering Ice Elemental and farther into the open field.

His voice is low but edged with frustration and urgency, nearly a growl.
"Knock it off with the magic, damn it! You’re muckin’ everything up!"

He glances over his shoulder at the elemental, its lumbering form now planted more solidly in place.
"We need that thing to move—not dig in! You're just making it worse!"

Still pulling her with him, Varin keeps his eyes locked on the creature, jaw clenched and mind racing for a new angle.
OOC:
IDK where to move to.

@Smiley I moved you to T6. Sorry, i generally only post the map when there's an update.
[ +- ] Ice Elemental Fight
Jul 8, 2025 4:49 pm
The field reeks of scorched pitch and river‑mud.

Ulfr’s second crate explodes against the elemental’s flank, its rags tearing open like a kiln door. The flames from Seelah’s firebomb burn once more before completely receding. The monster’s hide now runs with spider‑web fractures that glow dark blue at their roots.

Azote’s wall of reeds writhes to life again, but the Corrupted Ice Elemental simply wrenches free in a spray of frozen sap. A heartbeat later the channeler grimaces, snaps a word of dismissal, and the green lattice sinks back into the wet earth.

Jasir’s arrow clatters wide; Varin tries to pull Azote toward safer ground, swearing all the way; Petra clutches the tiller, waiting for her moment to spur the Netherthistle into action.

Meanwhile the sun does its slow, cruel work. The elemental hunches lower, icy plates hissing, vainly shielding the shrinking blue core in its chest from the midday hammer‑blow.

Wexley Thorn

"Reeds are down!" Wexley roars across the water, squinting through heat‑shimmer. "Hold fast, we shove off the moment that slab takes one lousy step!"

Thaelin, sleeves already rolled, merely nods and keeps a white‑knuckled grip on the oar.
OOC:
[ +- ] Ice Elemental Fight

Rolls

Strength - (1d20+5)

(15) + 5 = 20

Jul 8, 2025 6:01 pm
https://t3.ftcdn.net/jpg/05/69/26/16/360_F_569261619_Rh4Ny75nD1lNyBuDFNMhEjCxg1ShmFgJ.jpg Fearful Azote continues to move away from the creature and to the pickup point. Tork is flying above her 20' up. Azote hopes the entanglement will slow the creature down but watches as she moves.
OOC:
Okay, move you to v17
@Greemology You're up.
[ +- ] Ice Elemental Fight
Jul 8, 2025 7:48 pm
Úlfr moves back in and throws his remaining bomb.
OOC:
Moves to Q5 throws at fifth range increment 50ft. Far Shot. Ranged Touch Attack.
@Greemology Still a hit, very easy to touch.
@Itami You're up.
[ +- ] Ice Elemental Fight

Rolls

Alchemist Fire Attack - (1d20+1)

(17) + 1 = 18

Possible damage and splash - (1d6+1)

(2) + 1 = 3

Jul 8, 2025 10:07 pm
Jasir bends and retrieves his bow, the motion almost sheepish as he gives the weapon a momentary glance over. He's quick to pull another arrow and launch it towards the elemental, trying to gain its attention by strike it while Seelah's inspiration still holds true.

Once more the arrow just rattles and skitters off of icy hide while Jasir slumps his head forward slightly. Snatching hold of the elemental's attention isn't really going well.
OOC:
You held on to your bow that time.
@Smiley You're up.
Last edited July 8, 2025 10:09 pm

Rolls

Longbow shot - (1d20+5)

(8) + 5 = 13

Jul 8, 2025 10:11 pm
Petra is a little distracted by trying to keep an eye on her friends onshore and the ice elemental's injuries and whether it lashes out.


But she snaps her attention to the task at hand with the ship.


The dwarrow reassures herself they'll look out for each other--and as soon as they're reunited Aryth will, one way or another, heal anyone who's been hurt.
Last edited July 8, 2025 10:13 pm

Rolls

Sailor - (d20+7)

(12) + 7 = 19

Jul 9, 2025 2:49 am
Varin keeps looking out for any possible problems waiting for the Ice thing to take the bait already.
OOC:
@Smiley No other signs of danger.

Rolls

Varin: Perception (Wis) - (1d20+7)

(16) + 7 = 23

Jul 9, 2025 1:00 pm
Hoping to finish off the icy corruption, Seelah attempts to throw her torch!
OOC:
J9. . Back where I was please, sorry again.
1 pt dmg is Fire dmg.
@WhiteDwarf I'll give you the fire damage.
[ +- ] Ice Elemental Fight
Last edited July 9, 2025 2:10 pm

Rolls

Torch - (1d20+4, 1d3+5)

1d20+4 : (9) + 4 = 13

1d3+5 : (1) + 5 = 6

Seelah: Will vs Fear - (1d20+3)

(18) + 3 = 21

Jul 9, 2025 3:23 pm
Ulfr’s last fire-bomb bursts against Corrupted Ice Elemental ’s flank; spider-web fissures bloom, dripping azure meltwater. Seelah’s thrown torch clatters home, embers racing along a fracture; the monster shrieks, more hiss than roar. Azote heads toward the pick-up point, Tork circling above. Varin’s eyes sweep the ruin and tree line, no fresh threats. Jasir’s bowstring sings slack: he resets, calm for the next opening.

On the torn foreshore, the elemental lurches after Seelah. Bitter frost steams off its plates, each step leaving black-veined slush in the grass. A pulse of dread rolls outward, Seelah’s heart stutters but holds; the guardian’s stance never breaks. The creature rears back to strike… and falters. The bright sun hammers its crystal hide; cracking and hissing, and the blow never falls.

Wexley Thorn
The Netherthistle heaves against the shallows, hull groaning. At Wexley’s word Petra slams the tiller, her river-born instincts catch the current like a sail. The barge surges forward, white wake fanning across the bend; in a heartbeat it’s knifing forward at full speed, half the channel already between deckhands and danger, "Keep her steady! Stick right until our shadow clears the slab!"
OOC:
@WhiteDwarf I went ahead and rolled your will save before the redaction, you can keep the result, it saves.
@Smiley,@WanderOne,@Itami,@Greemology Realized all my actions happen at once, this is one of those times we can eschew the initiative order.
@Mica_pun_worthy You can reroll for profession sailor or I can take your last roll, result 19, your choice.
[ +- ] Ice Elemental Fight

Rolls

Alchemist's Fire - (1d6)

(3) = 3

Jul 9, 2025 4:52 pm
OOC:
HeroOfSometimes says:

You can reroll for profession sailor or I can take your last roll, result 19, your choice.
Will keep the 19.

And I get +2 on top of that if you think sneaking the party and all our contraband like book, weapons, armor along the river counts as a "Smuggling" expedition, because I get +2 anytime trading or smuggling is involved in my Prof. Sailor checks?

@Mica_pun_worthy Eh... it'd be a very loose definition of smugggling in this context... but sure, I'll allow it this go around, 21.


Thank you! Honestly I'm not sure that bonus +2 is ever going to be relevant if you don't want to take a generous view of smuggling? I guess it's possible someday there will be a "Smuggling Mission" with a primary goal of "avoiding attention and moving Goods X to Buyer Z" instead of a secondary goal of not getting caught?
Last edited July 9, 2025 8:04 pm
Jul 9, 2025 11:42 pm
Varin strides in fast and He grabs Seelah by the back of her collar and yanks her away from the icy monster, muscles straining as he pulls her back from the creeping cold.

"Don’t get too close," he grunts. "Might freeze you solid."

Once they're a safer distance, he glances back at the creature. It’s shifting now, slowly lumbering right towards them.

Varin raises his voice over the wind. "Now it’s moving! Keep it going—don’t let it stop! The barge needs a clear path!"
OOC:
You can move Seelah and me wherever you feel like it. Trying to move more to the bottom right.
Last edited July 9, 2025 11:43 pm
Jul 10, 2025 7:42 pm
Úlfr casts about for a good sized rock.
OOC:
@Greemology Half buried in the dirt, you see a suitable rock. (it's grabable near you, no need to get specific, move, pick it up and throw it.

Rolls

Rock Finding (Perception) - (1d20+8)

(17) + 8 = 25

Jul 10, 2025 10:43 pm
Greemology says:
Úlfr casts about for a good sized rock.
OOC:
@Greemology Half buried in the dirt, you see a suitable rock. (it's grabable near you, no need to get specific, move, pick it up and throw it.
Úlfr moves to the half-burried rock, picks it up with clumps of dirt raining down around him, and with a mighty heave, he throws it at the elemental.

Rolls

Rock - (1d20+5)

(16) + 5 = 21

Possible Bludgeoning - (1d10+5)

(4) + 5 = 9

Jul 10, 2025 11:19 pm
https://t3.ftcdn.net/jpg/05/69/26/16/360_F_569261619_Rh4Ny75nD1lNyBuDFNMhEjCxg1ShmFgJ.jpg Fleeing Azote doesn't see that the other party members are on the quick move for the lure, so she halts. Knowing that she has no magic to kill the corrupted ice creature at this far distance, she draws out the fine Orcian longbow and knocks a cruel Orcian arrow. She fires the arrow at it with hope to peg it.
OOC:
Longbow Range 150/600 d8 piecing damage. Elven her is proficient.
Last edited July 10, 2025 11:31 pm

Rolls

Longbow, Damage - (1d20+4, 1d8)

1d20+4 : (10) + 4 = 14

1d8 : (7) = 7

Jul 11, 2025 1:42 am
Seelah lets herself go rather limp. Freely allowing wiser companions to pull her from ice-minded fray!

Thank you, she says with realized relief. I was caught up in my fury.

As she gets her footing and runs to leave the ice elemental’s presence, Seelah draws Bladeguard. Wishing to remain armed, just in case!
Last edited July 11, 2025 1:42 am
Jul 11, 2025 5:23 pm
Shards of sunlight dance along the jagged body of the corrupted ice elemental; every flash lifts a thin curl of steam from black-veined fissures in its hide.

Jasir plants his boots on the grassy shelf, draws, exhales, looses. The arrow whistles true, then rings off crystalline armour. Without waiting, he paces for the pick-up point, bow knocked for the next chance.

A grinding, wind-whipped hiss bursts from the elemental as it lurches after Seelah. It tramples straight into the slick of conjured grease, sheer mass and frozen talons finding purchase with contemptuous ease. Slush spatters behind every step; sun-scorched cracks spider wider across its plates before another faltering pause steals what momentum it gained.

On the river, the Netherthistle surges ahead. Petra braces at the tiller, shoulders taut; each sharp command issued snaps the impromptu deckhand into motion. The barge knifes downstream, prow already shadowing the far bend as Wexley cups his palms and calls across the water, "Keep the pace, and stay center, we're past it now!"
OOC:
Okay, new round. Everyone's up, I'll be posting for Jasir for the time being.
[ +- ] Ice Elemental Fight

Rolls

Jasir: Longbow - Atk/Dam - (1d20+4, 1d8)

1d20+4 : (7) + 4 = 11

1d8 : (3) = 3

Acrobatics - (1d20+1)

(16) + 1 = 17

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