OOC:
If Trent does something that is clearly Investigative, feel free to roll an Investigation preemptively.
If Trent does something and you feel failure would be boring but you also think there could be weak, middle or strong success results, just go ahead and roll.
If Trend does something and you think failure would be interesting, tell me what Trent fears failure would look like. I'll then chip in and maybe set the obstacle and roll for it first.
(These are at-the-table conversations that go fast, but in PbP can bog down play, so also just use your instincts and best judgement. )
The door resists for a moment, then with a bit more effort it swings in.
Dust falls down around the door, clouding the air, and making the light pour through like milk in water. Murky, indistinct and hazy.
As the air clears it is obvious, a thick layer of mud coats every wall in this standard sized hotel room. Bits of straw and what looks like thin strings, are caked into the bright brown mud.
It smells like the bottom of a river.
A taste of organic rot fills Trent's mouth with his first breath in.
Yet, for the most brief of moments, Trent is sure, that he disrupted something. That the mud was moving. Was shifting, sliding and growing. And the opening of the door made it freeze, like a stalking tiger frozen in the tall grass, waiting for the prey to look the other way.
On the small table next to the window a one-foot squarish chunk of purple and blue glass sits, catching the weak light through the blinds, yet almost glowing, almost pulsing.
And quiet.
So quiet.
Just on the edge of perception.
Like that same trill that Trent heard before.
He catches (with just hints and waves) what he can only interpret as screams. Distant screams the sound of his brother's voice. They fade and rise, they echo and resonate in his head. They come from the glass, but they appear inside his mind: uninvited screams.
Then they stop suddenly.
What does Trent do?
OOC:
More rules talk.
At this point the rules encourage me to ask: "
Does this creep you out? Does it creep Trent out?" If yes to either of these questions, Roll Insight.
I will only
require an Insight Check roll based on a roll of 6 on a Dice Test. I'll do my best to also narrate something creepy in those cases to help.
In all other cases, it is up to you to decide to roll Insight, based on the "Does this Creep you out" test.
If you do decide to roll Insight. I would recommend rolling it first, before narrating. Then going back to the post so you can use the dice result to help interpret how you will narrate how Trent holds it together (result is equal to or less than current Insight) or you can describe Trent's fear (Above current insight level). An insight check of 6 might be a good reason to say Trent's fear is extreme, for example. Though the rules don't technically say this.
Please let me know if you have questions. The rule set is simple, but the application of it has many logical paths to work through.