Jul 2, 2025 10:33 pm
Welcome aboard, crew! It’s time to build your Team Starship — your ride through the stars, your base between missions, your home in the void.
This vessel will serve as both your spaceship and your mobile headquarters throughout the campaign. It's got bones, history, and potential… but it’s a junk-class starter ship, meaning it's seen better days. That said — with teamwork and upgrades, it can become something legendary.
STARTING SHIP STATS
Here’s what your ship starts with:
12d Body – This is your ship’s durability: hit points, structural toughness, and passive armor.
12d Speed – This determines how fast you travel between planets (standard: ~10,000 MPH).
+6d Control – Your bonus to pilot and control the ship during space maneuvers.
12d Weapon – This is the raw strength of your ship’s weapons. You’ll choose what kind of weapons those are during creation.
INSTALLED SYSTEMS (Standard Loadout)
These are the baseline systems your ship already comes with — no cost to you:
Gunnery Station (2 Vehicle Points each)
Your ship comes with one gunnery station. It allows one character to fire the ship’s weapons once per page without penalty. More stations = more simultaneous gunners.
2 Vehicle Points per gunnery station
Vehicle weapons can be fired once per page by a pilot or gunner. Extra attacks are possible, but they suffer the usual multiple action penalty regardless of who makes them (the penalty applies to the vehicle rather than to individual characters). This feature means the vehicle has one or more gunnery stations (1 per 2 Vehicle Points). Every gunnery station allows a different character to use the vehicle’s weapons to perform one extra attack per page without suffering multiple action penalties.Communications (1 Base Point)
You’ve got solid, modern communication gear with military-grade encryption and long-range capability. If you want interstellar, magical, or dimension-spanning comms, you'll need to upgrade.
1 to 2 Base Points
You presumably have one or more dedicated computers, phone lines, radios, and whatever other mundane telecommunications equipment you want in your headquarters. This feature, however, means you have something more. One Base Point provides you with standard communications roughly equivalent the best modern-day telecommunications systems and includes, at the very least, military grade encryption. Two Base Points provides you with a communications system that incorporates advanced technology or magic. This system is all-but impossible to hack into and allows you to interface with most global, interstellar, and possibly interdimensional communications systems.Spaceflight (4 Vehicle Points)
The ship can safely operate in the vacuum of space, with full life support and maneuverability. However, atmospheric flight still requires the Flight feature (can be added later).
4 Vehicle Points
The vehicle can operate in the vacuum of space and includes life support systems necessary to protect its crew and passengers in this environment. It can also cross vast interstellar distances at speeds far beyond that of light. The Flight feature is still required to fly in an atmosphereLiving Quarters (1 Base Point)
Basic living areas: bunks, a small galley, a lounge, and a shared washroom. Cozy, but it's home.
1 Base Point
Your headquarters can house a number of individuals — exactly how many depends on the size of the place — and includes everything you would expect to find in a comfortable residence: bathrooms, dining areas, kitchens, lounges, recreation areas, private sleeping quarters, and so on.CARGO HOLD 2 Vehicle Points The vehicle can store a great deal of cargo and includes lifts, ramps, and similar elements to facilitate loading and unloading. The specifics are up to you and your GM. The storage space provided by this feature is separate from that provided by Hidden Compartments (see below).
SENSORS 10 Vehicle Points The vehicle has a full sensor suite that works like a combination of Radar and the following Super Senses: Circular Vision, Telescopic Vision, Thermal Vision, and Ultra Vision. Sensor data can be recorded and, if the vehicle has the Com System feature, transmitted.
SHIP UPGRADE POOL: 12 POINTS
You have 12 additional points (Base or Vehicle) to spend however you like — choose upgrades, weapon systems, extra capacity, or unique features. The possible ship upgrades are list below.
This vessel will serve as both your spaceship and your mobile headquarters throughout the campaign. It's got bones, history, and potential… but it’s a junk-class starter ship, meaning it's seen better days. That said — with teamwork and upgrades, it can become something legendary.
STARTING SHIP STATS
Here’s what your ship starts with:
12d Body – This is your ship’s durability: hit points, structural toughness, and passive armor.
12d Speed – This determines how fast you travel between planets (standard: ~10,000 MPH).
+6d Control – Your bonus to pilot and control the ship during space maneuvers.
12d Weapon – This is the raw strength of your ship’s weapons. You’ll choose what kind of weapons those are during creation.
INSTALLED SYSTEMS (Standard Loadout)
These are the baseline systems your ship already comes with — no cost to you:
Gunnery Station (2 Vehicle Points each)
Your ship comes with one gunnery station. It allows one character to fire the ship’s weapons once per page without penalty. More stations = more simultaneous gunners.
[ +- ] GUNNERY STATION
2 Vehicle Points per gunnery station
Vehicle weapons can be fired once per page by a pilot or gunner. Extra attacks are possible, but they suffer the usual multiple action penalty regardless of who makes them (the penalty applies to the vehicle rather than to individual characters). This feature means the vehicle has one or more gunnery stations (1 per 2 Vehicle Points). Every gunnery station allows a different character to use the vehicle’s weapons to perform one extra attack per page without suffering multiple action penalties.
You’ve got solid, modern communication gear with military-grade encryption and long-range capability. If you want interstellar, magical, or dimension-spanning comms, you'll need to upgrade.
[ +- ] COMMUNICATIONS
1 to 2 Base Points
You presumably have one or more dedicated computers, phone lines, radios, and whatever other mundane telecommunications equipment you want in your headquarters. This feature, however, means you have something more. One Base Point provides you with standard communications roughly equivalent the best modern-day telecommunications systems and includes, at the very least, military grade encryption. Two Base Points provides you with a communications system that incorporates advanced technology or magic. This system is all-but impossible to hack into and allows you to interface with most global, interstellar, and possibly interdimensional communications systems.
The ship can safely operate in the vacuum of space, with full life support and maneuverability. However, atmospheric flight still requires the Flight feature (can be added later).
[ +- ] SPACEFLIGHT
4 Vehicle Points
The vehicle can operate in the vacuum of space and includes life support systems necessary to protect its crew and passengers in this environment. It can also cross vast interstellar distances at speeds far beyond that of light. The Flight feature is still required to fly in an atmosphere
Basic living areas: bunks, a small galley, a lounge, and a shared washroom. Cozy, but it's home.
[ +- ] LIVING AREAS
1 Base Point
Your headquarters can house a number of individuals — exactly how many depends on the size of the place — and includes everything you would expect to find in a comfortable residence: bathrooms, dining areas, kitchens, lounges, recreation areas, private sleeping quarters, and so on.
SENSORS 10 Vehicle Points The vehicle has a full sensor suite that works like a combination of Radar and the following Super Senses: Circular Vision, Telescopic Vision, Thermal Vision, and Ultra Vision. Sensor data can be recorded and, if the vehicle has the Com System feature, transmitted.
SHIP UPGRADE POOL: 12 POINTS
You have 12 additional points (Base or Vehicle) to spend however you like — choose upgrades, weapon systems, extra capacity, or unique features. The possible ship upgrades are list below.