Prowlers & Paragons General Infomation.

Jul 3, 2025 12:13 am
Prowlers & Paragons: Ultimate Edition
Prowlers & Paragons (P&P) is a cinematic superhero tabletop RPG designed to bring comic book action to life. Whether you're a gritty street-level vigilante or a reality-warping powerhouse, P&P delivers fast, flexible gameplay that emphasizes narrative and flair.
Link to P&P Handbook: P&P PDF

Core Mechanics
P&P uses a dice pool system with six-sided dice (d6). When taking action, a character rolls a number of dice equal to their Attribute + Skill + Power Level. Successes are calculated as follows:

2s and 4s = 1 success
6s = 2 successes

Most actions involve opposed rolls—for example, when an attacker uses a power against a defender.

If the attacker's total successes exceed the defender’s, the difference becomes the damage dealt.
[ +- ] Example 1: Attacker Wins
[ +- ] Example 2: Defender Wins
Character Creation
Creating a hero in P&P involves a mix of narrative flavor and mechanical choices:

Hero Concept – Define who your character is and what makes them unique.

Attributes – Distribute points among six core traits:
Agility, Intellect, Might, Perception, Toughness, & Willpower

Skills – Allocate skill points in areas like Athletics, Stealth, Persuasion, Technology, and more.

Powers – Choose and customize superpowers with Enhancements and Limits to fit your concept.

Perks & Flaws – Select advantages and disadvantages to round out your hero's personality and mechanics.

Motivation & Background – Flesh out the character’s story, drive, and origin.

Example of a Character Sheet:
[ +- ] Prowlers and Paragons
Prowlers & Paragons thrives on action, story, and cinematic gameplay, making it ideal for players who love heroic exploits and fast, flexible rules that support imagination over complexity
Jul 11, 2025 1:30 am
@Fyndhal, @Xgamersma, @aquamarine
Welcome, each of you!!!

This will be the forum area where we will play the game.
We will use this [b]Prowlers & Paragons General Information⁣/b] as general chat or OoC chatting.
Jul 11, 2025 8:17 pm
One problem we(I) currently have is the dice function doesn't automatically count the score for the points.
I am not a master coder and can't figure it out the Json for it...
Jul 11, 2025 8:26 pm
OOC:
test

Rolls

Test - (6d6)

(332646) = 24

Jul 11, 2025 8:27 pm

Rolls

Test - (6d6)

(346312) = 19

Jul 11, 2025 8:37 pm
I think this is a custom dice tool, I am testing it in a private thread and it does show the result
Jul 11, 2025 9:00 pm
Smiley says:
One problem we(I) currently have is the dice function doesn't automatically count the score for the points.
I am not a master coder and can't figure it out the Json for it...
When I made the macro for Roll20, I changed it up slightly to make it easier to code. Instead of 2 and 4 being a success and 6 being two successes, I had 4 and 5 be one and 6's remained 2. This allowed me to say anything below half was zero and anything above was one, then add one for a max roll.

EDIT: End result had the same probabilities, but was MUCH easier to code. :)
Last edited July 11, 2025 9:01 pm
Jul 11, 2025 9:11 pm
That is actually smart
Jul 11, 2025 9:11 pm
Although I don't mind manual counting
Jul 11, 2025 10:21 pm
I fixed it a little. It doesn't count still, but it highlights 2 & 4 and makes 6 green. Hopefully that makes it easier.

We might need to start a standard of Putting the Points Total in OoC like I just did.
OOC:
Roll for Attacking 12d6 = 5 Points
This is the current code if you can figure out how to make it count that would be great! I have no idea.
[ +- ] Code

Rolls

Test - (12d6)

(652155631515) = 45

Jul 11, 2025 10:49 pm
Could try adding a "Modified" result in each die. 1, 3 and 5 would be 0 while 2 and 4 would be 1 and 6 would be 2. Then see if the Result adds the Modified instead of Natural. But, that's totally guessing. I don't know what the code is looking for.
Jul 11, 2025 10:54 pm
Testing again!!!

Did not work... Hmm

Rolls

testing - (12d6)

(266452145215) = 43

Jul 11, 2025 10:57 pm
Testing AGAIN!!!
Still not working. We will just have to manually count until I get the code.

Rolls

TEST - (12d6)

(366365613325) = 49

Jul 14, 2025 4:11 pm
Good Morning.

How are the 2 of you doing?
As of right now you are the only players.
I have tried getting others to no success.
Jul 14, 2025 4:27 pm
What happened with Regicidal?
Jul 14, 2025 4:28 pm
They were not a fan of the functionality of the site.
Thought it was too complicated.
Same with aqua
Jul 14, 2025 4:34 pm
Huh. Well, that sucks. Well, I'm willing to go with 2 for now. If we can find someone to add later, great. In the meantime, we can either scale encounters to the small group or add a couple NPC crew members.
Jul 14, 2025 5:36 pm
Just exited to learn the game and this campaign seems like something interesting I have never played before
Jul 14, 2025 11:28 pm
I might start the 1st campaign post tomorrow.
You can still work on sheets and finalize things while we roleplay.
Jul 15, 2025 4:20 am
Sounds good. Question first - how do we end up on the ship yet to be named? :)
Jul 15, 2025 2:39 pm
That is sort of up to you guys.
This ship could be one you stole a few months/weeks back.
You could have won it in a game of cards or what ever you want.

It is up to you guys.
Jul 15, 2025 4:10 pm
Maybe call the ship lucky and say we won a bet
Jul 15, 2025 7:29 pm
Xgamersma says:
Maybe call the ship lucky and say we won a bet
Lady Luck? I like the idea of having won it in a bet.

How would I have met Berk?
Last edited July 15, 2025 8:02 pm
Jul 15, 2025 8:35 pm
Idk, I was thinking the same, we both were in the same slave settlement and we both escaped, makes it easier
Jul 15, 2025 8:36 pm
Although if you want slightly different backstories that works too
Jul 15, 2025 9:02 pm
Xgamersma says:
Idk, I was thinking the same, we both were in the same slave settlement and we both escaped, makes it easier
I don't think Berk would have survived where Agneya came from. How about we met after her trial...oh, so we were both in the game when we won the ship and had to "split the pot." That makes us co-owners of the ship. I'm the pilot, you're the tech and we share responsibilities in everything else?
Jul 18, 2025 2:28 am
Not ignoring you guys.
Had a busy day and now I got a migraine
Will move us forward tomorrow.
Jul 18, 2025 2:32 am
Smiley says:
Not ignoring you guys.
Had a busy day and now I got a migraine
Will move us forward tomorrow.
Feel better, sir. No worries on my part.
Jul 19, 2025 1:34 am
You looking around for anything specific?
Jul 19, 2025 3:31 am
Smiley says:
You looking around for anything specific?
She'll be looking to see if there's anyone going to cause them trouble.

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