The Galactic Codex

Jul 4, 2025 10:30 pm
WIP Info on aliens and planets and such.


Jul 4, 2025 11:38 pm
Cerevian
Species Prompt: "Slender humanoid alien with a massive, glowing cranium, translucent violet skin, faint psi-runes across the scalp, and long-fingered hands. Cold expression, glowing eyes, tech robes."
Ship Prompt: "Elegant, silver spaceship shaped like a branching neural network or synapse node, etched with glowing psionic runes, responsive control panels that float in midair, quiet and sleek design."

Crydan
Species Prompt: "Crystal-bodied alien with jagged ice-like armor, softly glowing from within, frost trails following their movements, emotionless blue-white face."
Ship Prompt: "Sleek ship made of semi-transparent ice crystal, shaped like a floating shard, sharp lines, frosted panels, frost vapor jets, quiet, chilling presence."

Dreemari
Species Prompt: "Ghostly humanoid with flowing robes of mist and light, glowing white eyes, semi-transparent limbs, aura of calm dreamlike energy."
Ship Prompt: "Floating cathedral-like spaceship with aurora sails, spires shaped like tuning forks, glimmering starlight architecture, softly glowing in the dark, a vessel of psychic meditation."

Gloam
Species Prompt: "Amorphous black symbiote, gooey and shifting, with glints of oily iridescence and ever-morphing limbs. Occasionally forms humanoid features."
Ship Prompt: "Blob-like, semi-organic ship that pulses with light, resembling a massive jellyfish or amoeba, interior grows new rooms on command, exterior undulates and drips slime."

Gronn
Species Prompt: "Towering reptilian humanoid with rocky, cracked skin, muscular build, tusks, and battle scars, carrying primitive-meets-advanced weapons."
Ship Prompt: "Heavy, blunt, battleship with thick armor plating, visible cannons, scorch marks, jagged spikes and plating, looks like a flying stone fortress."

Judicar
Species Prompt: "Tall humanoid in dark ceremonial armor, face hidden by helm or mask with glowing blue runes, long flowing coat, radiates authority."
Ship Prompt: "Dark starship shaped like a giant sword or gavel, symmetrical design, glowing gold trim, prison cells inside, regal and foreboding presence."

Kronari
Species Prompt: "Time-warped humanoid with flickering robes, a face that shifts between ages, ghostlike afterimage trails, steampunk-meets-futuristic clockwork tech."
Ship Prompt: "Spiral-shaped ship folding in and out of itself, shimmering like a dimensional vortex, rings that spin independently, covered in glowing time sigils."

Oriborne
Species Prompt: "Tall, regal alien with metallic skin, orbiting crystals around body, glowing chest rune, eyes like twin suns, ceremonial posture."
Ship Prompt: "Solar-temple spaceship shaped like a divine sigil, gold and ivory plating, radiant wings of energy, orbiting halos or rings, shrine-filled interior."

Pyroxi
Species Prompt: "Humanoid figure of fire and molten plasma, glowing lava skin, flames flickering from limbs and eyes, radiating intense heat."
Ship Prompt: "Flaming meteor-shaped ship with molten engines, constant heat venting, sleek hull scorched from battle, lava-like patterns running through its frame."

Quarix
Species Prompt: "Floating orb of glowing liquid, softly pulsing with light, surrounded by an anti-gravity field or containment shell. Occasionally sprouts mechanical limbs or holographic interfaces."
Ship Prompt: "Massive spherical data core ship, covered in satellite dishes, glowing sigils, scanner arrays, floating panels. A mobile library or living server node."

Sythrex
Species Prompt: "Sleek biomechanical predator with armor-plated limbs, retractable claws, glowing red optics, dreadlock-like sensor wires, brutal and efficient."
Ship Prompt: "Predator-class stealth vessel shaped like a raptor or beast’s skull, dark metal, blade-like wings, silent engines, bristling with weapon pods."

Skorn
Species Prompt: "Insectoid creature with multiple limbs, razor-sharp chitin armor, glowing pheromone sacs, compound eyes, and serrated mandibles."
Ship Prompt: "Living hive-ship made of bone, resin, and metal, pulsating with life, dripping hive fluid, spiny protrusions, looks like a crawling space tumor."

Tekari
Species Prompt: "Cybernetic humanoid with mech-augmented limbs, glowing HUD implants, modular plates and weapons built into the body, industrially brutal."
Ship Prompt: "Industrial wedge-shaped warship, all gray and black plating, bristling with cannons, boxy compartments, every surface functional, no decoration."

Verdari
Species Prompt: "Humanoid made of bark, vines, and glowing flowers, with leaves for hair and mossy skin. Eyes glow with natural luminescence."
Ship Prompt: "Organic tree-shaped starship with glowing vines, spiraling leaves forming the hull, living branches as antennae, bioluminescent interior, humming with life."

Vellari
Species Prompt: "Tall, luminous being made of translucent light and cosmic energy, shifting between solid and starfield form, wears a robe of nebulae."
Ship Prompt: "Ancient angular craft resembling a massive crystal or prism, orbiting a black hole, glowing with barely contained energy, covered in incomprehensible star-etched markings."

Zarnex
Species Prompt: "Grotesque amalgam of flesh, wires, and mechanical eyes. Constantly mutating body, cybernetic implants growing like tumors, half-dissolved face."
Ship Prompt: "Patchwork vessel made from scavenged hulls and living tissue, dripping with mechanical ooze, filled with pods for assimilation, grotesque and shifting."
Name Trope Appearance Powers Personality Use As Alignment Lore Notes
Cerevian Hyper-intelligent telepaths Slender, large craniums Telepathy, mind control, telekinesis, psychic shielding Cold, curious Scientist, manipulator, thinker Neutral Tech and mechanical geniuses of the galaxy; akin to fantasy gnomes/dwarves
Crydan Ice planet survivors Crystalline, frosted appearance Freeze ray, ice armor, weather control, slow metabolism Stoic, quiet Mercenary, diplomat Neutral Live tribally in ice shard castles in sunless regions of deep space
Dreemari Dreamwalking phantasms Wispy, glowing-eyed ghosts Dream entry, illusion, emotion control, darkness invisibility Mellow, poetic Bard, dream cultist Good Enforcers of mental balance from "The Veil," hired by Verdari to aid and heal populations suffering psychic distress
Gloam Shape-shifting symbiotes Oily, black slime form Shapeshift, absorb energy, bond to host, split Instinctive, childlike Symbiont, comic relief, parasite Neutral Needy, loyal, clingy shapeshifters like House Elves; crave attention and ownership
Gronn Brute strength monsters Reptilian, stone-like skin Super strength, resistance, regeneration, toxin immunity Gruff, loyal Muscle, gladiator, gentle giant Neutral Fiercely at war with Tekari; both reproduce fast and compete militarily; neutral toward galaxy overall
Judicar Galactic law enforcers Robed, armored with glowing runes Energy blade, lie detect, gravity hold, shield bubble Fair but strict, unwavering Space cop, final boss Good Known as protectors and law enforcement throughout the galaxies
Kronari Time-skipping species Flickering humanoids, skip like broken video Short time jumps, precognition, fast reflexes, aging touch Eccentric, nonlinear Prophet, rogue agent Neutral Time Lords like Doctor Who; sense disasters before they happen, rarely intervene to save the day
Oriborne Cosmic mystics Humanoids with orbiting crystals Cosmic blasts, astral projection, teleportation, starlight control Spiritual, cryptic Seer, cult leader Neutral Deeply religious; believe they are the true descendants of the galaxy’s creators
Pyroxi Fire plasma entities Humanoid magma/fire silhouettes Fire projection, heat aura, ignite weapons, fire immunity Passionate, intense Warrior, chaos agent Neutral No known origin; appeared centuries ago. Loyal to strongest leader or highest bidder
Quarix Liquid intelligences Floating fluid orbs in grav-bubbles Technopathy, holograms, gravity control, probe split Analytical, dry-humored Data archivist, tech whisperer Neutral Recorders of knowledge; share info across species like Marvel’s Supreme Intelligence
Sythrex Engineered predator species Sleek, raptor-like biomechs Claws, agility, tracking, threat adaptation Aggressive, loyal Hunter, arena fighter Evil Apex predators like Battle Beast or Predator; hunt for glory & challenge
Skorn Hive-minded insectoids Chitinous, glowing thorax, razor limbs Natural armor, claws, shared senses, pheromone comms Emotionless, loyal to hive Swarm foe, drone, hive defector Evil Hive-minded plague slowly overtaking the universe
Tekari Tech-enhanced cyborgs Humanoids with cybernetics and HUDs Built-in weapons, flight boosters, hack tech, adaptive scans Calculating, pragmatic Hunter, law enforcer, rogue AI Neutral Fiercely at war with Gronn; both reproduce fast and compete militarily; neutral toward galaxy overall
Verdari Plant-based lifeforms Vines, bark, glowing blossoms Plant control, regeneration, spore cloud, camouflage Patient, serene Guardian, ecoterrorist Good Galaxy-spanning bureaucratic lawmakers ensuring ecosystems are protected and planets follow regulations
Vellari Ancient energy beings Translucent with star-like cores Energy manipulation, force fields, intangibility, immortal memory Mysterious, poetic Cosmic sage, hidden observer, ancient god Good Only a few dozen remain; cosmic watchers who stay hidden
Zarnex Viral intelligence Fleshy tech-mutants Infect tech/organic, mutate body, spread via bite/data Predatory, adaptive Horror villain, ship threat Evil Assimilate other species to strengthen their own, similar to Borg or Cybermen
Jul 4, 2025 11:39 pm
Cerevian
Appearance: Slender humanoids with elongated craniums, bioluminescent neural veins, and often dressed in multi-layered utility robes filled with tools and components.
Homeworld: Cerevox Prime — a labyrinthine metallic world of hovering cities, subterranean labs, and arcane reactors pulsing with energy.
Culture/Society: Cerevians function within a meritocratic technocracy. Innovation is a form of worship, and invention is sacred. Their society favors collaborative guilds, with each member specializing in a niche form of science or engineering.
Abilities/Technology: Master-level inventors and technomancers. Common Cerevian technology includes gravity-twisting devices, modular cybernetic implants, and near-sentient drones. Some are capable of psychic manipulation and mind-to-machine interfacing.
Behavior/Personality: Coldly logical but not malevolent. Cerevians are curious, focused, and often socially detached. They pursue answers and improvements above all else, sometimes with disregard for moral consequence.
Allies/Enemies:
Allies: Verdari, Quarix (for mutual data exchange)
Enemies: Pyroxi (unpredictable), Zarnex (steal tech), Sythrex (viewed as brute-force throwbacks)
Threat Level: Medium — Dangerous only when threatened or when their experiments are disturbed. Left alone, they are reclusive builders.

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Jul 4, 2025 11:41 pm
Crydan
Appearance: Crystalline, frosted humanoid forms with facets like ice shards.
Homeworld: Remote, sunless ice shard castles in far deep space.
Culture/Society: Tribal, clan-based with strict rites of passage and ancestral honor.
Abilities/Technology: Freeze rays, ice armor, weather manipulation, slow metabolism aiding endurance.
Behavior/Personality: Stoic, quiet, patient, fiercely loyal to clan.
Allies/Enemies: Allies — Neutral to many; Enemies — often raided by Skorn.
Threat Level: Low to Medium; skilled warriors but isolated.
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Jul 4, 2025 11:43 pm
Dreemari
Appearance: Wispy, glowing-eyed phantoms with semi-transparent forms.
Homeworld: The Veil, a shadowy realm overlapping reality.
Culture/Society: Enforcers of mental balance, often solitary but organized loosely in spiritual circles.
Abilities/Technology: Dreamwalking, illusions, emotional manipulation, invisibility in darkness.
Behavior/Personality: Calm, poetic, empathetic, dedicated to mental health.
Allies/Enemies: Allies — Verdari; Enemies — psychic parasites, Zarnex.
Threat Level: Low; nonviolent healers unless provoked.
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Jul 4, 2025 11:50 pm
Gloam
Appearance: Shapeshifting oily black slime; often take humanoid forms.
Homeworld: Unknown; nomadic, bonded to hosts.
Culture/Society: Clingy symbionts craving companionship and attention; servant-like loyalty.
Abilities/Technology: Shapeshift, energy absorption, host bonding and splitting.
Behavior/Personality: Childlike, needy, loyal, dependent.
Allies/Enemies: Allies — None known; Enemies — those who isolate or abuse them.
Threat Level: Low; more a nuisance or aid than a threat.

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Jul 4, 2025 11:51 pm
Gronn
Appearance: Large reptilian beings with tough, stone-like skin.
Homeworld: Rocky, volcanic planets with extreme environments.
Culture/Society: Militaristic tribes obsessed with strength; deeply competitive.
Abilities/Technology: Super strength, natural toxin immunity, high endurance, regeneration.
Behavior/Personality: Gruff, loyal, prideful, easily angered.
Allies/Enemies: Allies — None; Enemies — Tekari (eternal rivals).
Threat Level: Medium to High; dangerous frontline fighters.
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Jul 4, 2025 11:55 pm
Judicar
Appearance: Robed, armored beings with glowing runes etched on their armor.
Homeworld: Law-enforced worlds with rigid order.
Culture/Society: Strict enforcers of galactic law, honor-bound and unwavering.
Abilities/Technology: Energy blades, lie detection, gravity manipulation, defensive shields.
Behavior/Personality: Fair, strict, unyielding, highly disciplined.
Allies/Enemies: Allies — Verdari, Kronari; Enemies — Zarnex, Skorn.
Threat Level: High; feared and respected across galaxies.
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Jul 5, 2025 12:02 am
Kronari
Appearance: Flickering humanoids with glitch-like distortions.
Homeworld: Unknown; possibly outside normal spacetime.
Culture/Society: Reclusive time lords who rarely intervene in events.
Abilities/Technology: Short time jumps, precognition, fast reflexes, slow aging.
Behavior/Personality: Eccentric, nonlinear, cryptic.
Allies/Enemies: Allies — Judicar, Verdari; Enemies — None known.
Threat Level: Medium; their interventions can drastically alter events.
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Jul 5, 2025 12:07 am
Oriborne
Appearance: Humanoids with orbiting crystalline structures.
Homeworld: Sacred, mystic planets steeped in religious tradition.
Culture/Society: Deeply religious; believe themselves descendants of galaxy creators.
Abilities/Technology: Cosmic energy blasts, astral projection, teleportation.
Behavior/Personality: Spiritual, cryptic, devout.
Allies/Enemies: Allies — Verdari; Enemies — Heretics, Zarnex.
Threat Level: Medium; powerful but reserved.
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Jul 5, 2025 12:10 am
Pyroxi
Appearance: Humanoid magma or fire plasma silhouettes.
Homeworld: Unknown origin; appear suddenly in galaxy centuries ago.
Culture/Society: Mercenaries loyal to highest bidder or strongest leader.
Abilities/Technology: Fire projection, heat aura, ignite weapons, immunity to fire.
Behavior/Personality: Passionate, intense, volatile.
Allies/Enemies: Allies — Whoever commands them; Enemies — Those who fail them.
Threat Level: High; fierce warriors and wildcards.
https://i.imgur.com/nehB7vm.jpeg

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Jul 5, 2025 12:12 am
Quarix
Appearance: Floating liquid orbs contained within grav-bubbles.
Homeworld: Data archives orbiting black holes.
Culture/Society: Collective intelligence sharing knowledge across individuals.
Abilities/Technology: Technopathy, holography, gravity control, data probes.
Behavior/Personality: Analytical, dry-humored, curious.
Allies/Enemies: Allies — Cerevian, Verdari; Enemies — Zarnex.
Threat Level: Low to Medium; knowledge keepers, not fighters.

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Jul 5, 2025 12:14 am
Sythrex
Appearance: Sleek, raptor-like biomechanical predators.
Homeworld: Genetic engineering labs and gladiatorial arenas.
Culture/Society: Engineered apex predators focused on strength and hunting.
Abilities/Technology: Claws, agility, adaptive tracking, combat prowess.
Behavior/Personality: Aggressive, loyal to pack or owner.
Allies/Enemies: Allies — None; Enemies — Many prey species.
Threat Level: High; feared hunters.
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Jul 5, 2025 12:16 am
Skorn
Appearance: Insectoid beings with chitinous, glowing thorax and razor limbs.
Homeworld: Hive planets with vast underground networks.
Culture/Society: Hive mind-driven, loyal to swarm; expansionist plague-like species.
Abilities/Technology: Natural armor, claws, pheromone communication, shared senses.
Behavior/Personality: Emotionless, relentless, hive loyal.
Allies/Enemies: Allies — None; Enemies — Entire galaxy.
Threat Level: Very High; existential threat to many species.
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Jul 5, 2025 12:19 am
Tekari
Appearance: Humanoids with cybernetic enhancements and HUD implants.
Homeworld: High-tech worlds with mega-corporate influence.
Culture/Society: Pragmatic, militarized cybernetic species locked in war with Gronn.
Abilities/Technology: Built-in weapons, flight boosters, hacking, adaptive scanning.
Behavior/Personality: Calculating, pragmatic, ruthless in conflict.
Allies/Enemies: Allies — None; Enemies — Gronn.
Threat Level: High; dangerous combatants.
https://i.imgur.com/88QtzRP.jpeg

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Jul 5, 2025 12:21 am
Verdari
Appearance: Plant-like beings with glowing blossoms and bark-like skin.
Homeworld: Lush, biodiverse planets with complex ecosystems.
Culture/Society: Bureaucratic law makers focused on ecological preservation.
Abilities/Technology: Plant control, regeneration, camouflage, spore clouds.
Behavior/Personality: Patient, serene, methodical.
Allies/Enemies: Allies — Judicar, Dreemari; Enemies — Exploiters of nature.
Threat Level: Medium; powerful but restrained.
https://i.imgur.com/neNAcdm.jpeg

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Jul 5, 2025 12:23 am
Vellari
Appearance: Translucent, star-core-filled energy beings.
Homeworld: Unknown; believed ancient beyond reckoning.
Culture/Society: Hidden watchers observing cosmic events; few remain.
Abilities/Technology: Energy manipulation, force fields, intangibility, immortality.
Behavior/Personality: Mysterious, poetic, detached.
Allies/Enemies: Allies — None; Enemies — Unknown.
Threat Level: High; cosmic powers beyond understanding.
https://i.imgur.com/pnRQFOM.jpeg

https://i.imgur.com/eWJJrN6.jpeg
Jul 5, 2025 12:26 am
Zarnex
Appearance: Fleshy techno-mutants with invasive bio-mechanical features.
Homeworld: Cybernetic hive worlds or ship-collectives.
Culture/Society: Assimilators seeking to absorb other species into their collective.
Abilities/Technology: Infect organic and technological systems, mutate bodies, spread by bite/data.
Behavior/Personality: Predatory, adaptive, relentless.
Allies/Enemies: Allies — None; Enemies — Entire galaxy.
Threat Level: Extreme; existential threat through assimilation.
https://i.imgur.com/Bk304Tn.jpeg

https://i.imgur.com/MwY2HHm.png
Jul 14, 2025 4:26 pm
cyBase Evolved Technologies
The Mega-Corporation cyBase Evolved Technologies was formed on Terra in the distant past and has grown to encompass most of known space. While primarily dealing with planetary level infrastructures and technological innovation across many disciplines, the company has subsidiaries covering nearly the entire range of the human experience.
https://i.imgur.com/K5IkeBS.png

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