Training - Grim
There is a temple dedicated to Lucreon in Gosterwick (location 10 in the town map), so Grim heads there in search of training.
The shrine is a classic, three-chamber structure. The front is the ante-cella, in which the clerics and the devout congregate. The middle chamber is known as the cella, and it is here that the main rituals take place. On the opposite side of the cella is the postern; it is unconnected to the cella and holds the administrative offices and apartments of the clergy.
The main cultic object within the cella is the colossal granite statue of Lucreon, dressed as an Archontean factor associate, holding a massive bag of coins in his outstretched right hand. A large wooden chest sits below the money bag; believers are encouraged to place their offerings into the chest.
Lucreon’s shrine is home to one of the most impressive mysteries of the temples of Gosterwick. As soon as a coin drops to the bottom of the wooden offering box, it magically appears in the air above the statue of Lucreon and falls 10’ into the god’s open money bag. As a result, during important rituals, a near-constant stream of coins may be seen to come clinking down from thin air to fill the god’s bag.
Grim receives his training from one of the temple’s resident clerics, Halidor the Observant. It takes 3 weeks.
Training - Thrud and Zach
Thrud and Zach go to The Azure Keep, the home of the Knights of the Azure Shield (location 1 on the town map), for their training.
The keep is sited atop a curved ridge that rises 45’ above the flatlands surrounding it. The central tower of the keep is 50’ square, with four above-ground floors (plus the roof level) and two below-ground cellars. The cylindrical roof reaches nearly 65’ above the ridge and is sheathed with sky-blue porcelain tiles. Access to the keep is via wooden stairs rising to doors set into the keep walls at the level of the first floor (in other words, there is no ground-floor access). Numerous arrow slits, or windows, dot the walls of the first, second and third floors; each window can be shuttered from within the keep. The roof level has four larger openings in its walls that allow ballistae to fire at attackers from all directions. Although the square tower is the oldest and most recognisable element of the keep, the keep also comprises two walled baileys lying to the north and south of the tower. In the northern bailey may be found the stables of the Order, as well as a stone barracks and residence for the knights and their guests.
The keep is governed by Sept Commander Horatius Gesellion. Three Knight Commanders assist him: Gaius Christopher Relleion, Martin Hadellor and Lucia Nemead. The remaining 27 knights are divided into 3 conrois, or troops, of nine knights, each led by one of the Knight Commanders.
It is Martin Hadellor, the Arms Master, who oversees Thrud's and Zach’s training. Zach’s training takes 2 weeks
(Thrud - please roll me a 1d4 for the duration of your training).
You may all roll for your additional hit points. Grim gains an additional 1st level spell, and Thrud’s and Zach’s To-Hit improves by 1.
Jacky's Constellation
testlum says:
Jacky's not quite given up hope on deciphering the constellation he's drawn just yet. Are there any scholarly types in town he might go ask about the drawing?
Asking around, Jacky is directed to Astableon, Gosterwick's resident scribe and bookseller. His small shop (location 29 on the town map) is stuffed with several hundred codices and bound scrolls.
Jacky - you have a 60% chance of finding some information on the constellation within Astableon's various manuscripts ... please go ahead and roll.
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Ellagel, Elven Fighter/Magic User 1/1: 6/6, 60’
Grimidek, Dwarven Cleric 2: ?/?, 60’
Jacky, Halfling Fighter/Thief 1/1: 4/6, 60’
Thrudmarr, Wiskin Fighter 2: ?/?, 60’ (Lantern)
Zacharias, Archontean Fighter 2: ?/?, 60’
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Billie, Mule: 120’
Link to Jacky’s maps …