Heyde says:
I am getting a bit worried about the tone of the game and player agency in it?
Are we all expected to build front line fighters with high fight scores? Because that is the feeling I am getting. There are many ways to deal with combat in a game. But if it is all about Hit, damage, next... that will get dull quickly in pbp.
But this is all I asked for in my very first post:
Quote:
rounded character design, so everyone can fight, interact, solve puzzles
There’s going to be fighting , but plenty of other kinds of activity like chasing, social interaction, puzzling and investigation/ exploration. I just asked that every character to be able to take part in these different types of scenes. I haven’t asked you to build a front line fighter. Explicitly, above, I’ve asked that you might assign at least a +1 skill slot to fighting so you were not literally helpless in combat.
We might not get the game going now if you pull out, since the interest thread is not getting much action. But if that is the outcome, it is better than ploughing on at mixed purposes.