THE ISHENSA RIVER | HALVARDSEN'S VIGIL | EARLY NIGHTFALL
Outside, the blizzard claws at stone and flesh alike, but within the ruined tower an old vow stirs to life.
Snow-scoured stones form the shattered remains of what once was a stout battlement. A crumbled wall opens to the wind-blasted plain; within the circular tower, bone-white frost clings to broken parapets and jagged masonry. Embers of a once-bright hearth cold, the only light now is the pale moon gleaming off ice-laden shelves of rock.
In the budding frozen tempest, Seelah steps forward, the ritual words rasping through lips numbed by cold.
"Guard until dawn, that others may live."
Her breath hangs like pale incense as she finishes the ritual and places the sword, tip-down, upon the fallen captain’s shield in reverence, the fallen man’s sigil barely visible beneath the rime.
For a heartbeat nothing happens.
As her cadence fades in the frosty air. Ice flakes drift from the shattered lintel as a tall figure of pale blue ether coalesces above the weather‑scored plinth. The translucent Dorn captain, helm crested, cloak in tatters of moonlit frost, reaches down. His spectral hand closes round the rust eaten longsword, draws it free with the ring of his oath, then plants it, point-down, before the crumbled wall. Steel bites stone.
A low, resonant thrum rolls through the hall. The wind dies. Heat, gentle as an early spring sun, washes outward, melting frost and warming stiff fingers. The blizzard still howls beyond the walls, but here in the tower the air settles into comfortable calm.
The captain straightens, eyes like banked coals upon the company. He gestures once, an invitation. Seelah steps beside him. The ghost loosens the sword from the stone and in solemn silence, he presents the sword across an open palm. She accepts, plants it as he did, and the soothing aura blazes anew. The captain nods, approval and trust mingled, and resumes his silent watch.
So the vigil passes. The Dorn’s ghost stands unwavering, sentinel and symbol both. One by one, the companions claim their turn at the sword. Each feels, upon gripping the hilt, a pulse of enduring strength, not a mind or soul, but the indelible imprint of Captain Halvardsen’s will, steadfast in the steel. Outside, the blizzard intensifies; within, the barrier holds, hearth‑warm and windless. The spirit never speaks, never moves, except to mark each change of watch with a sharp, silent salute.
At last, a pale dawn bleeds across the snowbound hills through the broken wall. Seelah returns the blade, completing the circle. As the first light strikes the broken tower, she salutes. The captain receives the sword, pressing fist to chest, and in solemn ritual intones the words of the ancient border creed,
"I stand relieved. Maintain the Watch, that many may live."
With a final nod, the phantom dissolves into morning mist. Yet the
Dawn-Ward thrums with quiet power in Seelah’s hands, its new covenant born, its oath unbroken.
Though his spirit is gone, his presence lingers in the steel, a bond of vigilance and honor renewed.
Seelah alone stands with Dawn-Ward. The storm broken, the long watch begun anew.
Seelah recieves:
[ +- ] Dawn‑Ward
Dawn‑Ward
Masterwork cold‑iron longsword - covenant item
Bond: The sword refuses any creature that has knowingly broken a sworn watch or oath of protection.
| Lvl | Awakening | Power Gained |
|
| 1 | Lantern of the Watch | 3/day the blade glows with frost‑blue light (20‑ft. bright, +20 ft. dim) for 10 min. While lit, wielder gains +2 circumstance on Perception checks. |
|
| 3 | Sentinel’s Vigil | While the Dawn‑Ward is carried, the wielder is ever alert. He takes no penalty on Perception checks for being asleep or distracted, awakens instantly if a hostile creature comes within 60 ft., and gains a +2 insight bonus on Initiative rolls. |
|
| 6 | Ghostly Touch | The weapon gains the ghost touch special ability. |
|
| 8 | Captain’s Edge | The weapon gains a +1 Enhancement bonus. |
|
| 10 | Guardian’s Aegis | 3/day, as a standard action, the wielder may plant the sword point‑down to project a 20‑ft‑radius ward for 10 minutes. Allies in the area gain a +2 sacred bonus to AC against evil creatures and a +2 circumstance bonus on Perception checks. Any creatures that would normally detect as evil entering the ward triggers a sonorous clang that functions as an alarm spell to all allies within 60 ft. Removing the sword ends the effect. |
|
| 12 | Captain’s Keen Edge | Enhancement bonus increases to +2. |
|
| 16 | Vigilant Guardian | The wielder and allies within 10 ft. cannot be caught flat‑footed or surprised (unless helpless) and benefit from see invisibility. Once per day, when an ally in this radius would be reduced to 0 hp or fewer, the wielder can intercept the blow as an immediate action, halving the damage taken by that ally. The intercepted portion is applied to the wielder. | |
OOC:
It is now morning, despite your watch, you all feel reinvigorated. Any remaining damage is healed and spellcasters treat the night as a full nights rest.
PCs are free to move about the cabin and proceed to your next destination.
The Giant's Teeth
Those of you trained in the skill, give me survival checks once you head outside.