Gameplay
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Nov 1, 2018 9:23 pm
Akanoth has disappeared, Thaazur is running away from the group, Krayt and Tethys are away from the group. If I am not mistaken, everyone else is in a small area.
Nov 1, 2018 9:29 pm
Wanting to make sure that no one else flees, Tethys calls upon the power of nature to entangle those still within the small group
[ +- ] Spell: Entangle - DC 14
1st-level conjuration
Casting Time: 1 action
Range: 90 feet
Components: V, S
Duration: Concentration, up to 1 minute
Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.
A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.
When the spell ends, the conjured plants wilt away.
Casting Time: 1 action
Range: 90 feet
Components: V, S
Duration: Concentration, up to 1 minute
Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.
A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.
When the spell ends, the conjured plants wilt away.
[ +- ] Condition: Restrained
A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed.
Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.
The creature has disadvantage on Dexterity saving throws.
Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.
The creature has disadvantage on Dexterity saving throws.
Nov 2, 2018 11:30 am
Strength saving throw
Rolls
Strength save - (1d20+4)
(13) + 4 = 17
(with advantage) - (1d20+4)
(8) + 4 = 12
Nov 3, 2018 1:02 am
Ragrock is up after saving throws.
Initiative:
Tethys (28)
Ragrok (18)
Altharid (18)
Thaazur (17)
Fenkas (16)
Trent (13)
Hovan (11)
Akanoth (10)
Krayt (7)
Dharkath (7)
Xadari (7)
Initiative:
Tethys (28)
Ragrok (18)
Altharid (18)
Thaazur (17)
Fenkas (16)
Trent (13)
Hovan (11)
Akanoth (10)
Krayt (7)
Dharkath (7)
Xadari (7)
Nov 3, 2018 2:24 am
The four Ragroks rush towards Fenkas immediately after the Ray of Sickness is cast, while Salem swoops down letting out a fearsome screech. The dwarf's wild black hair swirls through the air and his shield begins to glow. He pivots, and using his shield as a counterweight, swings his Hammer in a wide arc, shouting the words of a spell, spittle flying from his lips.
[ +- ] Casting Booming Blade
Evocation Cantrip
Casting Time: 1 action
Range: 5 feet
Components: V, M (a weapon)
Duration: 1 round
As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and it becomes sheathed in booming energy until the start of your next turn. If the target willingly moves before then, it immediately takes 1d8 thunder damage, and the spell ends.
This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 thunder damage to the target, and the damage the target takes for moving increases to 2d8.
Attacking with advantage from Salem's Help Action
Casting Time: 1 action
Range: 5 feet
Components: V, M (a weapon)
Duration: 1 round
As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and it becomes sheathed in booming energy until the start of your next turn. If the target willingly moves before then, it immediately takes 1d8 thunder damage, and the spell ends.
This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 thunder damage to the target, and the damage the target takes for moving increases to 2d8.
Attacking with advantage from Salem's Help Action
Rolls
Hammer attack - (1d20+9)
(11) + 9 = 20
(with advantage) - (1d20+9)
(14) + 9 = 23
Hammer damage - (1d8+5)
(4) + 5 = 9
Thunder damage - (1d8)
(2) = 2
Nov 3, 2018 2:46 am
Xadari attempts to pull away from the vines.
Rolls
Strength Saving Throw (With Bless) - (1d20+4, 1d4)
1d20+4 : (10) + 4 = 14
1d4 : (4) = 4
Nov 3, 2018 3:01 am
19/30 HP | 16 AC | Inspiration 0 | Channel Divinity 1/1 | Firbolg Magic (Detect Magic) 1/1 Firbolg Magic (Disguise Self) 1/1 | Hidden Step 1/1
Rolls
Strength Save - (1d20+4)
(15) + 4 = 19
Nov 3, 2018 1:18 pm
Fenkas takes 11 damage.
I believe Thaazar is out of distance to all now, I believe he kept running if I'm not mistaken. You could run back into range.
I believe Thaazar is out of distance to all now, I believe he kept running if I'm not mistaken. You could run back into range.
Nov 3, 2018 1:23 pm
Altharid holds his hands high, Fenkas, Krayt and Dharkath, not Akanoth because he can't see him, feel warm and fuzzy.
Rolls
Healing Prayer - (3d8+7)
(257) + 7 = 21
Nov 3, 2018 3:29 pm
Thaazur makes for the boat his group came in on, and tries to convince the captain to cast off and return to the mainland.
Nov 4, 2018 3:03 pm
OOC:
No, just Ragrocks attackload next