May 9, 2015 11:47 pm
Let's use this thread for talk about the game: questions, comments, etc.
I'd like to go over some things about the game/system that I don't think was said, was said poorly, or possibly not understood.
XP is for more than character progression. Remember that XP can be used to reroll any roll. You can keep using XP to reroll that roll until you get the result you want.
But wait! That's not all! XP can give you other stuff! Character benefits! These are either short, medium, or long-term benefits.
You can spend 2 XP to gain a skill for a specific thing or a short time. Let's say you notice all the locks in a building are similar to those crafted by a locksmith from your hometown. Spending 2 XP, you say that in your youth, you visited that locksmith and learned the inner workings of these locks. Now you are trained in lockpicking for these locks in this building!
For something more in the medium-term of character benefits, these are usually story-based. Example: you find yourself climbing mountains. Spend 2 XP and say you've spend time climbing in similar regions OR spend 2 XP after spending some time climbing to say that you have picked up the feel for climbing there. Now you are trained in climbing in that area! (but not everywhere.)
Lastly, long-term benefits. For 3 XP, you can gain Familiarity, a Contact, a Home, a Title or Job, Wealth, or an Artifact.
Familarity: You gain a +1 bonus to rolls involving one kind of task (riding, crafting, persuading, etc.)
Contact: You gain a long-term NPC contact of importance - someone who will help you with information, equipment, shelter, or physical tasks. (You and I need to talk about the details of this one)
Home: You have a full-time residence. You pick the place - an apartment in a city, a cabin in the wilderness, etc. Multiple PCs can combine spent XP in order to have a shared home.
Title or Job: You are granted a position of importance or authority. Although it might come with responsibilities, it probably also comes with prestige and rewards. It might also simply be an honorarium. (Talk to me about this.)
Wealth: You've come into a considerable amount of wealth in some way. This could be a set amount or it could simply mean you no longer need to worry about minor costs. (Again, let's talk about this one.
Artifacts: You create an artifact of your choosing! (GM discretion)
Remember! Any of these benefits needs to be reasoned with a story with your character.
Also, a tip! Be descriptive. I might actually give a bonus depending on what's happening and how you describe your actions.
I'll have more tomorrow.
I'd like to go over some things about the game/system that I don't think was said, was said poorly, or possibly not understood.
XP is for more than character progression. Remember that XP can be used to reroll any roll. You can keep using XP to reroll that roll until you get the result you want.
But wait! That's not all! XP can give you other stuff! Character benefits! These are either short, medium, or long-term benefits.
You can spend 2 XP to gain a skill for a specific thing or a short time. Let's say you notice all the locks in a building are similar to those crafted by a locksmith from your hometown. Spending 2 XP, you say that in your youth, you visited that locksmith and learned the inner workings of these locks. Now you are trained in lockpicking for these locks in this building!
For something more in the medium-term of character benefits, these are usually story-based. Example: you find yourself climbing mountains. Spend 2 XP and say you've spend time climbing in similar regions OR spend 2 XP after spending some time climbing to say that you have picked up the feel for climbing there. Now you are trained in climbing in that area! (but not everywhere.)
Lastly, long-term benefits. For 3 XP, you can gain Familiarity, a Contact, a Home, a Title or Job, Wealth, or an Artifact.
Familarity: You gain a +1 bonus to rolls involving one kind of task (riding, crafting, persuading, etc.)
Contact: You gain a long-term NPC contact of importance - someone who will help you with information, equipment, shelter, or physical tasks. (You and I need to talk about the details of this one)
Home: You have a full-time residence. You pick the place - an apartment in a city, a cabin in the wilderness, etc. Multiple PCs can combine spent XP in order to have a shared home.
Title or Job: You are granted a position of importance or authority. Although it might come with responsibilities, it probably also comes with prestige and rewards. It might also simply be an honorarium. (Talk to me about this.)
Wealth: You've come into a considerable amount of wealth in some way. This could be a set amount or it could simply mean you no longer need to worry about minor costs. (Again, let's talk about this one.
Artifacts: You create an artifact of your choosing! (GM discretion)
Remember! Any of these benefits needs to be reasoned with a story with your character.
Also, a tip! Be descriptive. I might actually give a bonus depending on what's happening and how you describe your actions.
I'll have more tomorrow.