Butler strikes one of the skeltons hard in the chest, causing it to stumble a couple of steps backwards.
Then, as Aery’s song starts to inspire his companions, Darakar swings a mighty blow, splitting one of the skeletons into several small pieces.
OOC:
I’ll allow you to use it as 3 advantages.
Jimmy’s magic engulfs the priest, and his wounds starts to slowly knit together.
The first skeleton lets out a shriek like sound as it strikes at Butler once more, connecting with its clawed hand.
The next skeleton attacks Aery again, but the mage is able to hold it at bay, dodging all its attacks. But in the process blocking and distracting him from whatever he’s planning next.
The last burning skelton returns the favor and slashes back at Butler. His burning fist connecting hard.
The skeleton threatening father Zanthus attacks Alaric instead, hitting him in the thigh.
The skeleton Alaric attacked turns its attention from Butler to Alaric. It lurches towards him, and hits with a wide slash.
Father Zanthus wakes with a start, seeing the skeletons above him, tries to crawl to safety. He strikes out with his staff, trying to hit the skeleton that downed him in the process. Though his clumsy swing shows his ineptitude with the staff as a weapon.
OOC:
All the skeletons use their maneuver to aim.
Skelton 1 vs Butler: 7 damage. Their advantage will give the next ally a Boost die, but since I was so stupid to roll all the checks at once, I’ll rule that Skelton 3 can use it next round if it survives that long.
Skeleton 3 vs Aery: 5 advantage spent like this. 3 to give itself +1 Melee Defense. And 2 to Aery’s next skill check.
Skeleton 4 vs Butler: 10 damage. Two threat will add a Boost to Butler’s next action.
Skeleton 5 vs Alaric: Triumph also counts as a success, so that’s a critical hit. 6 damage + Hamstrung: Lose your free maneuver until the end of the encounter. It’s a two difficulty crit to cure. Two advantage spent on giving Alaric a setback on his next action.
Skeleton 6 vs Alaric: 9 damage. Two threats will give Alaric a boost on his next action.
Father Zanthus: Has 1 advantage that he’ll pass on as a Boost to the next PC.