Episode 2: Local Heroes
Rolls
6 Success, 2 Failure, 2 Threat
Total: 4 Success, 2 Threat
The Skeltons are spread around you at short distance. Each one is a rival, and has 1 Melee defense.
I have chosen to let Father Zanthus act on the PC side in initative. Though I will probably post his action at the same time of the Skeletons. So 2 other characters may act.
Round 1:
PC: 3/4
PC: 2/2
PC: 2/1
PC: 2/1
NPC: 1/0
PC: 0/5
PC: 0/0
So that's 8 base damage from the sword plus it'll take another 6 next round from the flames
Rolls
Melee attack
2 Success, 1 Advantage, 1 Threat
Total: 2 Success
"Let the bodies hit the floor. Let the bodies hit the floor." he whispers as he turns looking at the undead.
"Let the bodies hit the-" he begins louder so the others hear.
"FLOOOOR!" he half wails half roars with a voice to loud for a body so small as his head rolls back as he yells out wind swarming around him.
Using Inspiring Song -2 Strain
He wipes saliva from his mouth his eyes wild as he looks around at the skeletons.
Rolls
Inspiring Song
3 Advantage, 2 Threat
Total: 1 Advantage
Aery, you think you can hear Father Zanthus sigh behind you at your song, then muttering something about music today not being what it used to be.
Father Zanthus prays to Desna, praying for his goddess to bless Alaric with her protection.
The skeletons closes in and claws at you. The first one slashes back at Butler. One closes in at Darakar. Another at Aery. Two are drawn in by Butler’s burning sword and attacks him. And the last attacks father Zanthus.
Almost all the skeltons hits their intended targets, even knocking the priest right out of the fight. Butler is able to twist out of the way at the right time, causing one of the skeletons to slash at its ally.
Skeleton 2 vs Darakar: 10 damage. 2 threat to give Darkar a Boost on his next action.
Skeleton 3 vs Arery: 1 threat causes 1 strain which is turned to 1 wound.
Skeleton 4 vs Butler: 6 damage. 1 threat causes 1 strain which is turned to 1 wound.
Skeleton 5 vs Father Zanthus. A whopping 12 damage.
Skeleton 6 vs Butler: 9 damage. To the wrong target.
Round 1:
PC: 3/4
PC: 2/2
PC: 2/1
PC: 2/1
NPC: 1/0
PC: 0/5
PC: 0/0
Rolls
Father Zanthus Divine Inspiration
3 Success, 2 Advantage, 2 Failure
Total: 1 Success, 2 Advantage
Skeleton 1 vs Butler
4 Success, 1 Advantage, 2 Failure, 1 Threat
Total: 2 Success
Skeleton 2 vs Darakar
5 Success, 1 Advantage, 3 Threat
Total: 5 Success, 2 Threat
Skeleton 3 vs Aery
2 Success, 1 Advantage, 2 Failure, 2 Threat
Total: 1 Threat
Skeleton 4 vs Butler
6 Success, 3 Failure, 1 Threat
Total: 3 Success, 1 Threat
Skeleton 5 vs Father Zanthus
7 Success, 1 Advantage, 2 Failure, 1 Threat
Total: 5 Success
Skeleton 6 vs Butler
4 Success, 3 Advantage, 1 Failure, 3 Threat, 1 Despair
Total: 3 Success, 1 Despair
Túrin: 9 damage, 2 Pierce.
Using 1 Advantage to attack with Nienor and using 4 advantage to give 2 setbacks; 1 each to 2 of the skeletons attacking Butler.
Nienor: 9 damage, 2 Pierce.
Finally, if possible, I'll move into position to protect Father Zanthus from further attacks, standing over him to defend him if he's down. As long as I have a melee weapon equipped, I should have Defense 2, due to 2 ranks in Defensive Training.
Rolls
Attacking with Túrin
5 Success, 5 Advantage, 2 Failure
Total: 3 Success, 5 Advantage
Attacking with Nienor
7 Success, 3 Advantage, 1 Triumph, 2 Threat
Total: 7 Success, 1 Advantage, 1 Triumph
+1 difficulty & defense
1 Failure, 2 Threat
Total: 1 Failure, 2 Threat
Continuing to laugh in joy, reveling in the rush of adrenaline, Darakar swung for the skeleton attacking him.
Rolls
Melee: Greatax
6 Success, 3 Advantage, 2 Failure, 1 Threat
Total: 4 Success, 2 Advantage
This means it costs 2 advantage to hit with your secondary attack, and it hits automagically, negating the need to roll a second attack.
PC: 3/4
PC: 2/2
PC: 2/1
PC: 2/1
NPC: 1/0
PC: 0/5
PC: 0/0
As he swings his sword the skeleton parrys his first couple of strikes before Butler feints to the left and then swiftly brigs his sword round in a viscous arc sending a few of the undead fiends ribs flying.
One I hit last round takes 6 fire damage that stops after this round, 8 damage to the one I just hit and it'll take 6 fire damage next round, next PC to go will get a boost from my advantage
Rolls
Melee attack
6 Success, 1 Advantage, 4 Failure
Total: 2 Success, 1 Advantage