Chapter 1: The Great Escape

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May 27, 2017 4:42 pm
Of course Atlas says (in Dash's voice) and complies.
May 27, 2017 5:10 pm
@Gual
The man is about 5'5 and thin. He's wearing a black cloak with the hood up. He has black leather armor.

I know you do not know me, but you can call me Vex. I am with the Screeching Owlbears. My sole mission is to free as many prisoners as possible. We need to move quickly back to my base. I have some items in case we meet resistance. Out of a small bag, he pulls out 3 sets of leather armor, 2 daggers, 2 short swords, a short bow, a quiver of arrows, a quarterstaff, and a pair of hand axes. Gotta love bags of holding. Take your preference.
May 27, 2017 5:39 pm
Atlas quickly grabs the quiver of arrows, the shortbow, one of the sets of leather armor and, one of the short swords.
May 27, 2017 7:11 pm
Dex goes for the quarterstaff. Little larger than normal but I can make this work for sure.
May 28, 2017 2:45 am
Dash scoops up a short sword. Throws it from hand to hand, getting use to the weight.
"Might need one of these too". He kicks up a dagger into his and a gives it a few test spins.
"Anyone not have need for armor?"
Last edited May 28, 2017 11:31 pm
May 29, 2017 3:32 am
OOC:
So, Atlas - shortbow w/ arrows, leather armor, and short sword.
Dex - quarterstaff.
Dash - short sword and dagger.
Gaul - ?
Remaining - 2 leather armor, 1 dagger, pair of hand axes.
May 29, 2017 3:55 am
Dash looks to the other prisoners. None seem to take it so he helps himself to some leather armour.
"It sure beats prison rags..."
May 29, 2017 7:19 pm
Looking about Gual takes the remaining equipment while exhaling loudly through his nostrils.
OOC:
Armor dagger and Pair of Hand axes.
May 29, 2017 7:30 pm
Excellent. We have about 5 minutes to make to to the Great Hall while the guard is changing. If we get attacked, leave me and save yourselves. There will be a contact waiting outside the walls. He'll say "Owlbears aren't seen much around here" you'll respond "But if you listen, you can here them". Now, lets go. He begins walking towards the door at the end of the hall.
May 29, 2017 7:41 pm
As Gual begins to follow near the front of the pack he whispers to the man Who are you and who sent you?
May 29, 2017 8:38 pm
Vex, from the Screeching Owlbears. No time to go into more just uet
May 29, 2017 9:35 pm
Thank you for this and I agree we should get moving. Dex has this lost look about him like he knows he's lost something and just wants it back.
May 30, 2017 3:24 am
Atlas nods at Vex. Thank you. he says in Dex's voice.
May 30, 2017 3:44 am
Dash raises an eyebrow at Atlas.
"Let's get going"
May 30, 2017 1:07 pm
Vex opens the door into a 15' wide hallway. The hallway is 30' long and lit by torches. On the end opposite you is another doorway. You make your way down the hall and open the door into a large room. Directly to your left and right are stairs leading up and behind you. A little farther down on your left and right are matching doors. Directly across from you is a door as well. Vex points to the door on your left Through there, quickly. As you make your way across the room, a voice booms It seems we have some escaped prisoners. Vex, is that you? I didn't realize you were still in the rescuing game. The Owlbears must be desperate. At this time, a guard appears through each of the three doors. You turn and see the source of the voice at the top of the stairs. He is a human with bright red armor. Guards, escort our prisoners back to their cells please? I trust you will drop your weapons?
May 30, 2017 1:19 pm
Ooc: how are the guards armed?
May 30, 2017 1:50 pm
OOC:
Swords and shields
May 30, 2017 2:04 pm
You heard our man. A look of determination flashes across Dex. Up the stairs.

Dex heads up the stairs and attempt to sweep th guards legs with his quarter staff trying to knock him prone or down the stairs.
Last edited May 30, 2017 2:04 pm
May 30, 2017 2:26 pm
OOC:
Roll strength for me with advantage.

Rolls

Secret Roll

May 30, 2017 2:27 pm
OOC:
Let's hope it's good. Shows where hope gets ya.
Last edited May 30, 2017 2:27 pm

Rolls

Strength - (1D20)

(11) = 11

Advantage - (1D20)

(6) = 6

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