Chapter 1: The Great Escape
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Gual sits patiently against a wall with his eyes closed but listing carefully to his surrounding
Rolls
Perception (Hearing) - (1d20+4)
(5) + 4 = 9
Rolls
Perception - (1d20+2)
(14) + 2 = 16
The man is about 5'5 and thin. He's wearing a black cloak with the hood up. He has black leather armor.
I know you do not know me, but you can call me Vex. I am with the Screeching Owlbears. My sole mission is to free as many prisoners as possible. We need to move quickly back to my base. I have some items in case we meet resistance. Out of a small bag, he pulls out 3 sets of leather armor, 2 daggers, 2 short swords, a short bow, a quiver of arrows, a quarterstaff, and a pair of hand axes. Gotta love bags of holding. Take your preference.
"Might need one of these too". He kicks up a dagger into his and a gives it a few test spins.
"Anyone not have need for armor?"
Dex - quarterstaff.
Dash - short sword and dagger.
Gaul - ?
Remaining - 2 leather armor, 1 dagger, pair of hand axes.
"It sure beats prison rags..."
Dex heads up the stairs and attempt to sweep th guards legs with his quarter staff trying to knock him prone or down the stairs.
Rolls
Strength - (1D20)
(11) = 11
Advantage - (1D20)
(6) = 6
Rolls
Guards - (1d20+3)
Vex - (1d20+5)
Captain - (1d20+2)
Rolls
Initiative - (1d20+4)
(14) + 4 = 18
Determined look is now layered with hints of fear.
Rolls
Initiative - (1D20+3)
(10) + 3 = 13
Rolls
Initiative - (1d20+3, 1d20+3)
1d20+3 : (8) + 3 = 11
1d20+3 : (15) + 3 = 18
Guards,
Captain,
Dash,
Atlas,
Dex,
Gual.
Vex pulls out a metal stick and presses a button. Two streams of electricity burst from each end. He charges the guard directly in front of him (Guard 1).
Guard 1 swings his sword down against Vex.
Guard 2 rushes towards Dash and swings his sword at him
Guard 3 attacks Dexand swings his sword.
The Captain notches an arrow and lets it loose at Vex.
Rolls
Vex (Quarterstaff) - (1d20+6)
(10) + 6 = 16
Vex (Quarterstaff) - (1d20+6)
(4) + 6 = 10
Vex (Furry of Blows) - (1d20+6)
(4) + 6 = 10
Vex (Flurry of Blows) - (1d20+6)
(1) + 6 = 7
Damage - (1d6+4)
(3) + 4 = 7
Damage - (1d6+4)
(3) + 4 = 7
Damage - (1d4)
(4) = 4
Damage - (1d4)
(1) = 1
Guard 1 - (1d20+2)
(17) + 2 = 19
Damage - (1d6+2)
(3) + 2 = 5
Guard 2 - (1d20+2)
(6) + 2 = 8
Damage - (1d6+2)
(4) + 2 = 6
Guard 3 - (1d20+2)
(7) + 2 = 9
Damage - (1d6+2)
(1) + 2 = 3
Captain - (1d20+4)
(16) + 4 = 20
Damage - (1d6+4)
(3) + 4 = 7
Vex takes 12.
Captain is engaged with Vex.
Vex and Guard 1 are engaged.
Dash and Guard 2 are engaged.
Atlas is unengaged.
Dex and Guard 3 are engaged.
Gual is unengaged.
Dash steps to the side of the guard, the blade of his sword following to slash at the guards chest.
Rolls
Attack w/short sword - (1d20+6)
(2) + 6 = 8
Damage - (1d6+4)
(5) + 4 = 9
Rolls
Attack - (1D20+2)
(19) + 2 = 21
Damage - (1d6)
(1) = 1
Rolls
Shortbow - (1d20+7, 1d6+5)
1d20+7 : (15) + 7 = 22
1d6+5 : (5) + 5 = 10
Rolls
Cold Damage - (1d6)
(5) = 5
Atlas' arrow strikes Guard 2 in the face, straight through the eye, killing him.
Dex's quarterstaff strike's guard 3 on the foot and he laughs at Dex.
Gual's spell seems ineffective.
Rolls
Con save - (1d20+3)
(13) + 3 = 16
Guard 1 swings his sword down against Vex (depending on Vex's attack).
Guard 3 attacks Dex and swings his sword.
The Captain notches an arrow and lets it loose at Gaul.
Rolls
Vex (Quarterstaff) - (1d20+6)
(3) + 6 = 9
Damage - (1d6+4)
(2) + 4 = 6
Damage - (1d6+4)
(6) + 4 = 10
Guard 1 - (1d20+2)
(19) + 2 = 21
Damage - (1d6+2)
(6) + 2 = 8
Guard 3 - (1d20+2)
(17) + 2 = 19
Damage - (1d6+2)
(1) + 2 = 3
Captain - (1d20+4)
(5) + 4 = 9
Damage - (1d6+4)
(6) + 4 = 10
Vex (Quarterstaff) missed 1 - (1d20+6)
(3) + 6 = 9
Guard 1 (7 total) deals 8 damage to Vex (20 total).
Guard 3 deals 3 damage to Dex (3 total)
Captain's arrow whizzes by Gual
Vex and Guard 1 are engaged.
Dash is unengaged.
Dex and Guard 3 are engaged.
Gual is unengaged.
Dash asks as he slides over and a put the sword sword in the guards back. (1)
Rolls
Damage - (1d6+4)
(2) + 4 = 6
Sneak attack - (1d6)
(2) = 2
Attack - (1d20+6)
(19) + 6 = 25
Rolls
Quarterstaff - (1D20+2)
(15) + 2 = 17
Damage - (1d6)
(6) = 6
Rolls
Shortbow - (1d20+7, 1d6+5)
1d20+7 : (14) + 7 = 21
1d6+5 : (3) + 5 = 8
Rolls
Cold Damage - (1d6)
(3) = 3
Dex hits guard 3 solidly, causing him to stumble momentarily.
Gual's spell still seems ineffective.
Rolls
Captain Con Save - (1d20+3)
(13) + 3 = 16
Guard 3 attacks Dex.
Captain fire another arrow at Gual.
Rolls
Potion - (2d4+4)
(22) + 4 = 8
Guard 3 - (1d20+2)
(16) + 2 = 18
Damage - (1d6+2)
(4) + 2 = 6
Captain - (1d20+4)
(16) + 4 = 20
Damage - (1d6+4)
(2) + 4 = 6
Guard 3 deals 6 damage to Dex (9 total), knocking him unconscious.
Captain's arrow hits Gual (6)
Vex is unengaged
Dash is unengaged.
Dex in unconscious
Guard 3 in unengaged
Gual is unengaged.
Captain is unengaged
Atlas is unengaged.
Rolls
Death Save - (1D20)
(10) = 10
Rolls
Dagger - (1d20+4, 1d4+2)
1d20+4 : (1) + 4 = 5
1d4+2 : (3) + 2 = 5
Rolls
Shortbow - (1d20+7, 1d6+5)
1d20+7 : (6) + 7 = 13
1d6+5 : (1) + 5 = 6
Rolls
Attack - (1d20+6)
(12) + 6 = 18
Damage - (1d6+4)
(4) + 4 = 8
Atlas's arrow strikes the captain in the shoulder, causing him to wince in pain.
Dash's sword cuts a deep gash into the guards chest, causing blood to begin streaming out of him.
Guard 3, bleeding profusely, strikes out at Dash.
The Captain looses another arrow at Gual.
Rolls
Vex - (1d20+4)
(19) + 4 = 23
Damage - (1d4+6)
(4) + 6 = 10
Guard 3 - (1d20+2)
(7) + 2 = 9
Damage - (1d6+2)
(2) + 2 = 4
Captain - (1d20+4)
(15) + 4 = 19
Damage - (1d6+4)
(3) + 4 = 7
Guard 3 misses Dex.
Captain hits Gual (13) knocking him unconscious.
Vex is unengaged
Dash is engaged with guard 3.
Dex in unconscious
Guard 3 in engaged with Dash
Gual is unconscious.
Captain is unengaged
Atlas is unengaged.
Rolls
Attack - (1d20+6)
(7) + 6 = 13
Damage - (1d6+4)
(3) + 4 = 7
Sneak attack - (1d6)
(1) = 1
Rolls
Shortbow - (1d20+7, 1d6+5)
1d20+7 : (3) + 7 = 10
1d6+5 : (4) + 5 = 9
Rolls
Death Saving Throw - (1d20)
(15) = 15
Rolls
Death Save - (1d20)
(13) = 13
Atlas's arrow flies by the Captain's head.
The Captain pulls out his longsword and swings at Vex.
Rolls
Vex (Quarterstaff) - (1d20+6)
(20) + 6 = 26
Vex (Quarterstaff) - (1d20+4)
(15) + 4 = 19
damage - (1d6+4)
(4) + 4 = 8
damage - (1d6+4)
(4) + 4 = 8
Captain - (1d20+4)
(12) + 4 = 16
Captain - (1d8+4)
(1) + 4 = 5
Rolls
Medicine - (1d20+3)
(20) + 3 = 23
Rolls
Death Save - (1d20)
(8) = 8
Dash rips some material off a dead guard to bind Gauls wound.
Rolls
Medicine - (1d20)
(14) = 14
"You don't need to tell me twice! Can we expect more company?"