Character Creation
Rolls
Stats - (4d6, 4d6, 4d6, 4d6, 4d6, 4d6)
4d6 : (2113) = 7
4d6 : (3343) = 13
4d6 : (1451) = 11
4d6 : (2635) = 16
4d6 : (5411) = 11
4d6 : (2425) = 13
After dropping
12 - 16 - 13 - 11 - 15 - 15
Im keeping this one i think :P
Rolls
Stats - (4d6, 4d6, 4d6, 4d6, 4d6, 4d6)
4d6 : (4621) = 13
4d6 : (5516) = 17
4d6 : (1463) = 14
4d6 : (5332) = 13
4d6 : (6613) = 16
4d6 : (6361) = 16
I may go wizard or cleric. Are there custom races in the campaign book?
Final: 12, 14, 12, 16, 14, 15
I am thinking of creating a Ranger. However, may I use the UA Revised Ranger rules?
Rolls
Attributes! - (4d6, 4d6, 4d6, 4d6, 4d6, 4d6)
4d6 : (4244) = 14
4d6 : (5632) = 16
4d6 : (2515) = 13
4d6 : (6614) = 17
4d6 : (1356) = 15
4d6 : (4615) = 16
I may go wizard or cleric. Are there custom races in the campaign book?
Dwarves - mountain, hill, duergar
Elves - wood, high, drow
Halflings - stout, lightfoot
Humans
Dragonborn - draconians, ravenites
Gnomes - rock, forest
Goliaths
Half-Elves
Half-orcs
Genesai
Teiflings
Ravenites
The Chroma Conclave's destruction of Draconia allowed the ravenites to break the bonds of abuse and slavery, allowing them to set out upon the path to self-deter- mination. Many ravenites now venture into the world with eyes filled with wonder, wishing to see all there is to see beyond the rock and chains that marked much of their existence. Few ravenites can resist jeering at their old oppressors when they meet, and the draconians must decide how they will respond: with grace and the spirit of reconciliation, or with resentment and bile?
Should your character be born from the toil and history of the Ravenite clans, make these adjustments in place of the base Dragonborn traits. Age, Alignment, and Size remain the same as base dragonborn:
• Ability Score Increase. Your Constitution score increases by 1 and your Wisdom score increases by 1.
• Damage Resistance. You have resistance to non-magical slashing damage.
• Speed. Your base walking speed is 35 feet.
I may go wizard or cleric. Are there custom races in the campaign book?
Dwarves - mountain, hill, duergar
Elves - wood, high, drow
Halflings - stout, lightfoot
Humans
Dragonborn - draconians, ravenites
Gnomes - rock, forest
Goliaths
Half-Elves
Half-orcs
Genesai
Teiflings
Rolling for stats.
Final stats. 12,8,10,18,11,10
I think I'll keep that. I know the rest suck but only one minus and I like having a minus on my characters. 2 would have been a different story. Now I just need to figure out what to play.
Rolls
Stat roll - (4d6, 4d6, 4d6, 4d6, 4d6, 4d6)
4d6 : (3451) = 13
4d6 : (4212) = 9
4d6 : (3341) = 11
4d6 : (6664) = 22
4d6 : (2326) = 13
4d6 : (1343) = 11