OOC Thread

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Len

Jan 23, 2018 6:25 am
I think a Destructive Wrath empowered Thunderwave that hits 4 bad guys is probably worth hitting a single ally, but your call what Torden would think. Also, did you want to use a Wrath of the Storm since you were hit earlier?
Jan 23, 2018 6:29 am
lenpelletier says:
I think a Destructive Wrath empowered Thunderwave that hits 4 bad guys is probably worth hitting a single ally, but your call what Torden would think. Also, did you want to use a Wrath of the Storm since you were hit earlier?
Exactly the sequence of actions I am typing up right now hahaha!
Jan 23, 2018 8:44 am
Quote:
Thunderwave that hits 4 bad guys is probably worth hitting a single ally...
I'm not entirely sure I can catch Bitchy in the area of effect. Am I allowed to set the cube's corners at T17 and V15 without blasting myself? At the very least I will get Skeetz, Clubs, Wolf3, and Aegar (sorry, Daykinator!).

Huh. Maybe I can:
PHB.page264 says:
Cube
You select a cube’s point of origin, which lies anywhere on a face of the cubic effect. The cube’s size is expressed as the length of each side. A cube’s point of origin is not included in the cube’s area of effect, unless you decide otherwise.
Last edited January 23, 2018 8:48 am
Jan 23, 2018 12:59 pm
How does healing an unconscious ally work? Would I still be unconscious and keep rolling death saving throws if I get a heal? Just curious,
Jan 23, 2018 1:46 pm
If you get healed even 1hp you're back in fighting form.
Jan 23, 2018 2:26 pm
lenpelletier says:
I can't remember how this works in 5e. I could look it up, but I'm not too worried about it. If Barendd wants to hit N4, Barendd can hit N4. Let's not get bogged down in the Tyranny of the Grid as I've heard Mike Shea call it. Think of the map as more of a guide for how the situation is going down rather than a chess board with rigid rules. It is supposed to make things easier to visualize, easier to understand what's happening, so that we can tell our story better. If it ends up making it more complicated or messes up the pacing of the game, then it was all in vain ;)
I'm good with that. Like I said, I've had DMs do it either way, so I wanted to make sure. Needless to say, it's the terrible RL DM who absolutely enforces the "tyranny of the grid" who has me checking in. It was funny watching him when I took over as DM and we hit combat. He started pulling out his big grid map, and I just waved him away. "Count those squares again and make sure every second diagonal is counted as ten feet!" was replaced with "Sure, you're probably close enough!" He struggled so hard with theater-of-the-mind combat that I almost felt sorry for him. But a simple combat that used to take an hour was now over in less than 15 minutes, and the other players actually started role-playing for the first time since I had joined them.
Jan 23, 2018 2:56 pm
lenpelletier says:
Yeah, I know you aren't being a pain about it :D
Not intentionally, but sometimes I know I am. But when the DM's plans hinge on sneaking up on a guy who's built to notice things, I can't help but say, "Don't I get a perception check on that?" I don't know what he's going to do in a couple more levels when I take the Observant feat! Hello 26 passive perception!
lenpelletier says:
You are one of the most story-focused people I've ever played with.
I appreciate that! Gotta get some use out of that creative writing minor!
lenpelletier says:
You got a bit of power gamer DNA in your blood, but that isn't a bad thing. I'm the same.
100%! Story comes first, but sometimes you need to max out a character to get the story finished. For example, my RL character I've been talking about. I know what his class levels will be at 20th level, and I know the story of what gets him there. But Curse of Strahd is a hard and deadly campaign. If I leveled him up the way his origin story calls for, I doubt he would have survived this far. So I jumped ahead on some monk and warlock levels to make sure he'd make it.
Jan 23, 2018 3:04 pm
G3rmanicus says:
How does healing an unconscious ally work? Would I still be unconscious and keep rolling death saving throws if I get a heal? Just curious,
You are at 0 hp, even if you got hit with more damage. So if a healing spell is cast on you (or some other method of healing), you gain those hit points. If you're healed for 6 hp, you will be at 6 hp. If this is done before your turn, you will still be able to act on the same round you are healed. You'll still have to stand up, which costs you half your movement (in your case, 15 feet), but you will still have 15 feet of movement and an action and bonus action.
Jan 23, 2018 8:07 pm
I don't want to this turn, but if I want to use action surge would I out it in the post for my turn or would I make a separate post afterward for the additional action?

Len

Jan 23, 2018 9:44 pm
Starrbeardo says:
I don't want to this turn, but if I want to use action surge would I out it in the post for my turn or would I make a separate post afterward for the additional action?
Good question. It's a part of that same turn, so you would post it in the same post.
Jan 25, 2018 6:04 pm
I had 6 HP left, so the club would definitely knock me out. I'll use Shield, though. My AC should be 21 for this turn and I'll still be up
Jan 25, 2018 6:08 pm
Seems like this is a now or never situation so my text turn I'd like to use action surge and second wind in tandem how should I get that taken care of?

Len

Jan 25, 2018 6:33 pm
You can definitely do that. You can just say in OOC you are using Action Surge. You would use your bonus action for your second wind, and then you get 2 actions to do whatever you want - probably making 2 attacks (both attacks would get +3 damage bonus from strength). If you want to do max damage, then you could forgo second wind and use 2 actions for attack (with +3 damage bonus) and 1 bonus action for your off hand weapon (no +3 damage bonus) for a total of 3 attacks.
Jan 25, 2018 6:35 pm
McDunno sent a note to lenpelletier
Jan 25, 2018 6:36 pm
Second Wind spends your Bonus Action.

Action Surge gives you an additional Action (such as an Attack, a Disengage, a Dodge, or any other Combat Action.)

At our current level, one Attack action usually just means one attack. In Barendd's case he has been spending his Action to make one attack with Leachclaw and his Bonus Action to attack with his handaxe. So this next round if you're spending your Bonus Action on Second Wind it will not be available to use your handaxe. You could attack with Leachclaw twice though, if you choose, thanks to the Action Surge.

I hope that made sense.

What sort of weapon is Leachclaw? Does it have the Versatile property?

Oops, Len answered your question as I was typing.:-D
Last edited January 25, 2018 6:37 pm
Jan 25, 2018 6:51 pm
Sleep says that it affects creatures "within 20 feet of a point you choose within range." It does not specify that I have to be able to see the point. Could I target square W12 (on the other side of the wall)? I think that's the only point of origin that would affect all the enemies without also targeting Barendd and/or Pageflap.
Jan 25, 2018 7:32 pm
A bit late to ask, but are the wolves sharing their pack tactics with the Nightblades?

Len

Jan 25, 2018 9:07 pm
Jacketch says:
A bit late to ask, but are the wolves sharing their pack tactics with the Nightblades?
They do.
Jan 25, 2018 9:22 pm
Correction for me.i added in the damage to Torden to mine so I should have more hours, I'll look into it shortly
Jan 26, 2018 3:07 am
lenpelletier says:
Here's the relevant ruling for future reference:
[ +- ] PHB 204
Yeah, that makes sense. I was looking it up in a pdf copy of the PHB at work, and I guess I gave up too quickly. I looked under Range on p. 202, saw that it didn't say anything about having to see the point of origin, and didn't bother to turn the page. I blame work. I'm a proofreader for the judiciary, so I'm constantly reading cases of statutory interpretation. I just kept thinking about one of the rules of statutory interpretation: if the legislature does not include phrasing they included in other statutes, then they meant to exclude that phrasing.

In other words, I kept thinking, there are plenty of spells that state you have to see the target or the point of origin. Sleep does not include that specification. Ergo, Sleep does not need line of sight to the point of origin. If I had turned the page, I would have seen that they quite clearly state that, unless otherwise specified, while you don't have to actually see the point of origin (meaning you could still cast it in the dark or while blinded), you do have to have a clear path.

And, yeah, it would have been kind of funny for Kit to put Pageflap to sleep. "Kit heads for the western door, stepping over Pageflap's sleeping form. I say, Pageflap, this hardly seems the ideal time for a nap!"
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