Name
The Thing that Partitions the Void (Partition to their friends)
Look
Ambiguous gender. Variable Ethnicity. Archaic clothing
Demeanor
Ominous
Character Stats
Blood -1, Heart 0, Mind 1, Spirit 2
Starting Factions ([ ] unchecked, [/] checked)
Mortality 1 [ ], Night -1 [ ], Power 1 [ ], Wild 1 [ ]
Intro Questions
•
Who are you? I am and am from the Thing that Partitions the Void
•
How long have you been in the city? That’s kind of hard to tell, I haven’t really wrapped my head around your time yet, but I have figured out you all move in the same direction.
•
What keeps you up at night? I’m supposed to be down at night? Oh or is this one of your idioms... Well I guess I’m a bit concerned about fitting in to your universe.
•
What have you sacrificed for your powers? My freedom I guess where I’m from I don’t have powers but here I do, but I am also bound by some of your rules.
•
What do you desperately need? To find the bit of myself that went missing.
Gear
A simple house in Outer Richmond, a crappy car, a decent cell phone.
A focus (Pocket Watch) and a Sanctum (Elsewhere)
A Snub nosed revolver (2-harm close loud reload concealable)
Debts
Someobe is helping you keep your demons at bay, you owe them a debt.
Someone is your go-to when you get in trouble, you owe them two debts.
You are helping someone keep a dangerous secret, they owe you a debt.
Wizard Moves
Channeling: When you channel and collect your magics, roll with Spirit. On a 10+, hold 3. On a 7-9, hold 3 and choose 1 from the list below. On a miss hold one, but you cannot channel again this scene.
-Take -1 ongoing until you rest
-Suffer 1-harm (ap)
-Mark corruption
Sanctum Sanctorium: When you go to your Sanctum for a spell ingredient, relic, or tomb, roll with Spirit. On a 10+ you’ve got pretty much just the thing. On a 7-9, you’ve got something close but it’s flawed of lacking in some significant way. On a miss you don’t have what your looking for, but you know someone who probably has it in stock.
Spells
Memory Wipe: Spend 1 hold to cause a helpless target to forget some of their short term memories, up to an entire hours worth. You can spend an additional hold and mark corruption to put alternative memories in their place
Veil: Spend 1 hold to make yourself invisible from sight for a few moments.
Teleport: Spend 1 hold to teleport yourself a short distance within the scene your in.
Sanctum
Features; a mystical prison, magical wards, a portal to another dimension, a focus circle.
Downsides; it attracts otherworldly attention, it contains many volatile substances.
When you go into your sanctum to work on something, the MC tells you what it will take to complete your task, as if your Sanctum was a mystical Workspace.
Focus
You have a mystical focus item that helps you channel your magic. Without it, take -1 to Channeling. Further gain +1 hold when Channeling.
Drama Moves
Wizard Corruption Move
When you strike a deal with someone dark and powerful, mark corruption.
Intimacy Move
When you share a moment of intimacy—physical or emotional—with another person, decide whether you care about them or not. If you don’t, they go about their business as normal. If you do, they take -1 ongoing to Escape until they get some intimacy somewhere else.
End Move
When you die, you may place a devastating curse on someone nearby. Specify the e ects of the curse and how they may end it.
Harm ([ ] unchecked, [/] checked)
[ ] Faint
[ ] [ ] Grievous
[ ] [ ] Critical
When you suffer harm, mark the same number of boxes as harm received. when you heal harm, erase it in the same order. You heal about 1 harm/day naturally. You can mark a Scar to ignore all ham you are about to suffer.
Scar ([ ] unchecked, [/] checked)
[ ] Shattered (-1 Blood)
[ ] Disfigured (-1 Heart)
[ ] Fractured (-1 Mind)
[ ] Broken (-1 Spirit)
Armor
0
Background
-still to come-
Last edited December 6, 2017 2:42 am