That all makes sense to me. One thing from my side, the dialog I've seen most commonly is in bold, as opposed to standard quotations:
Quote:
Blasted kobolds! muttered the barbarian as he wiped goo from his sword.
Knowing myself... I will try to switch to quotes if that's the preferred method, it just may take a bit to sink in. :)
As for the dice-roller, stealing shamelessly from myself in another game on this site (more for your information, but if others are newer with it as well):
You use the advanced tab at the bottom of the post (Picture 1), you can add basic rolls there (Picture 2) and when you post it will append the results to the end of your post. When you add a dice roll, there are three areas you need to consider (Picture 3):
--> Reason (green box in image): A title for your roll. In this case, I'm putting in an attack with a rapier where I'm able to apply a rogue's sneak attack damage.
--> Roll (blue box in image): where you put your actual dice formula. In this case, I'm putting my attack roll as well as damage roll to make for a faster flow.**
--> Visibility (orange box in image): Control for you to dictate who can see which parts of the roll. Typically, I use Hide Nothing and Hide Everything most frequently. Hide Nothing is the default and allows everyone in the forum to see the Reason, the dice formula, and the result of your roll. Hide everything still allows people to see that
a roll was made, but not the reason, dice formula, or result. Handy for DMs and players if they are making hidden checks for whatever reason. The DM can always see full roll details, regardless of your visibility setting. Finally, as a note from the GM perspective, you can hide rolls (their results and reason, not their actual presence) by using the "Hide Everything" setting. I've included a third example roll so you can see how that shows up. Handy if you want a single player to make a hidden check of some variety, or if you want to hide the rolls your NPC characters are making.
Now, some notes about the dice roller to keep in mind as you post:
--> You
CAN add modifiers to a roll, so long as they are integers. Meaning you can do 1d20+5 to get a possible result of 6 - 25.
--> You
CANNOT add modifiers to a roll that are other dice. Meaning you CANNOT do 1d20+1d4. If you were to type this in as a roll (as shown in the second roll example below), the site will give you 1d20+1 and a second roll of 1d4.
--> You
CAN include multiple dice in a single roll (as in my first example). Separate each dice formula by a comma. It will put the results in multiple lines under a single Reason.
--> Reroll Aces is
NOT reroll 1s. It is actually exploding dice meaning if you roll the max possible on a die, it will do another roll of the same die and add it to the total. I added an example below of 10d2 with Reroll Aces checked off.