IC Thread - Hunting Beasties

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Apr 25, 2018 6:28 am
mcneils5 says:
OOC:
You’ve rolled D6’s for that and not d10’s - whilst I have no issues with that you may want to re-roll :)
OOC:
Haha, yeah, bit of a n00b mistake there. I'm learning this system and Blades in the Dark at the same time, so I think I just got them mixed up a bit :p Let's try that again..

(1 + 9), (10), (10),( 5+ 8) => four raises and a spare 3
Last edited April 25, 2018 6:30 am

Rolls

Wits(3) + Notice(3) + 1st time use to notice something useful - (7d10) - (7d10)

(319108105) = 46

Apr 27, 2018 10:32 pm
OOC:
Enemy Captains roll, using a Danger Point to add 2 dice to his pool

Rolls

Enemy Captain - (7d10)

(10811163) = 30

Apr 27, 2018 10:33 pm
OOC:
The combat is raging accross all areas of the ship so the only Consequence for this round is that you will all need to spend a Raise to avoid taking 2 Wounds from the general melee.

Raise Summary
Christian - 4
Bastien - 4
Enemy Captain - 3
Llorenco - 2

Chritian and Bastien are up....
Apr 28, 2018 8:44 pm
Studying the other ship, Bastien notices their bow rigging hanging down from their side, all but creating a makeshift rope bridge between the ships, leading straight to an open gunport. A nimble seaman should be able to pass straight from the gundeck of one ship to the gundeck of the other. A gundeck which looks to be mostly empty due to the massing of crew on their main deck, ready for a melée.

He ducks back inside and looks around. Curses. A golden opportunity if I ever saw one. If we get behind them we might force a surrender, and end this bloodshed.

He points to the men who manned the guns on the opposite side; useless now that the ships are entangled. "Gunny! Arm your men and follow!."

Running over to the hatch nearest the impact site, he looks out to see the ropes hanging there, and leans out. Reaching out to take the first rope, Bastien swings out, nervously holding on, then transferring his weight to the second rope, and the third, until he reaches the open gunport. From above he can hear the violent noises from the melée on the main deck. Looking back he makes sure the gunteam is following before he ducks inside the enemy ship.
OOC:
I'll spend one raise to not take wounds. Still trying to grok the gm/player relationship, but when I create an opportunity, I can proclaim something true in the setting (as I just did)? So can I spend a raise to say there is an opening to get behind the enemy, and another raise to send a brute squad there? Then my fourth to go with them?
Last edited May 4, 2018 6:18 am
Apr 29, 2018 9:35 am
azira says:
OOC:
I'll spend one raise to not take wounds. Still trying to grok the gm/player relationship, but when I create an opportunity, I can proclaim something true in the setting (as I just did)? So can I spend a raise to say there is an opening to get behind the enemy, and another raise to send a brute squad there? Then my fourth to go with them?
OOC:
One of the driving things behind the game is that the players and the GM are building a story together and the use of Raises to create opportunities is a way in which players can influence and change the scene you are in so I'm pretty happy to go with whatever you want as long as it's within reason (i.e. spending a raise to say Bastien has spotted a way to get across to the enemy ship even though I haven't said it was possible or thought about it is a great use but saying something like a meteor strikes the enemy ship and sinks it may be going too far!)

What you've stated is perfect for you raises but you generally would spend them one at a time unless you're doing an action that means you can spend multiple raises (such as damaging someone with a attack or spending additional raises to improvise). So after spending the raise to create the opportunity your available number of raises would drop to 3 meaning it would be Christian's turn to act (as thy still have 4 raises) and then the enemy captain (as Villains always win Ties on the initiative track) before you can spend your next raise on an action (such as ordering some of the crew, Bastien moving over to the other ship, dodging the consequence, or doing something else as you might get an idea you want to change what you're doing based on what the other players do or the NPC's. That make things a bit clearer?
Apr 29, 2018 8:13 pm
Remnant sent a note to mcneils5
As the battle rages the sudden flash and smell of gunpowder after Satterson's gun goes off can barely be noticed from afar due to the din of battle. He reloads smiling quietly to himself.
OOC:
I don't think one shot even well placed with take the Pirate Captain down, he'll definitely lose a bit of swagger in his step from my shot, unsure if that's a wound on him or an opportunity for others or our captain when he stumbles from the shot.
Apr 30, 2018 7:28 am
mcneils5 sent a note to Remnant
OOC:
Its up to you, the shot won’t take him down but it is a Dramatic Wound as it’s a firearm you’ve shot him with which is still pretty significant.
Apr 30, 2018 1:46 pm
mcneils5 says:
OOC:

What you've stated is perfect for you raises but you generally would spend them one at a time unless you're doing an action that means you can spend multiple raises (such as damaging someone with a attack or spending additional raises to improvise). So after spending the raise to create the opportunity your available number of raises would drop to 3 meaning it would be Christian's turn to act (as thy still have 4 raises) and then the enemy captain (as Villains always win Ties on the initiative track) before you can spend your next raise on an action (such as ordering some of the crew, Bastien moving over to the other ship, dodging the consequence, or doing something else as you might get an idea you want to change what you're doing based on what the other players do or the NPC's. That make things a bit clearer?
OOC:
Quite. I guess I jumped the gun a bit there, I mostly saw the "Getting people there" as a unified thing I'd like to do, but yeah, makes more sense to divide it into actions. Should I edit the post to just create the oppertunity?
Apr 30, 2018 2:42 pm
OOC:
Lets go with taking the shot and doing some damage, fyi I'll probably soak the damage from being battered so I'll look into the other options my next go around since it takes a while to load this damn gun.
May 2, 2018 9:00 pm
Bastien - Studying the other ship, Bastien notices their bow rigging hanging down from their side, all but creating a makeshift rope bridge between the ships, leading straight to an open gunport. A nimble seaman should be able to pass straight from the gundeck of one ship to the gundeck of the other. A gundeck which looks to be mostly empty due to the massing of crew on their main deck, ready for a melée.

Christian - your gun jerks back in your hand and you see the satisfying sight of the enemy captain spin and stumble for a moment before righting himself. He seems to snarl in your direction as he clutches a bloody hand to his side before he starts advancing on you waving some of his crew forwards with him.
OOC:
The enemy captain is spending his first raise to direct a brute squad to join him with engaging with Christian.
azira says:
[ooc]Quite. I guess I jumped the gun a bit there, I mostly saw the "Getting people there" as a unified thing I'd like to do, but yeah, makes more sense to divide it into actions. Should I edit the post to just create the oppertunity?
OOC:
Yeah don't worry, I pretty much did exactly the same when I first started. If you had a bunch of raises more than anyone else to spend (or rather more than your opponents) it's fine spending a bunch together like that but when we're in the thick of things it kindof needs to flow as a raise for an 'action' and then wait to see what else happens before spending your next one (unless you're spending multiple raises on the same action like doing damage on an attack). For now I've just taken the section of your post where you created the opportunity to be your first raise but didn't want to assume you'd still want to press on with the rest for your next but if you do still want to spend a raise to get onto the enemy ship I'm happy to treat that as also avoiding the consequence of the damage for being in the middle of the fight on the Diamant.

Raise Summary
Christian - 4 3
Bastien - 4 3
Enemy Captain - 3 2
Llorenco - 2

Chritian and Bastien are up again....
May 3, 2018 4:07 pm
Satteron smiles impishly before making a coy shrug in the mists of combat stashing his pistol and snatches up a large pole with a hook on one end. He moves through and around groups of people watching the pirate captain.
OOC:
Can I use in the mists of the Choas: Spend a Raise to sneak below decks when nobody is looking.
May 3, 2018 8:45 pm
OOC:
Sure :)
Satterson - seeing the captain and rough mob bearing down on you you quickly duck behind another rolling fight and dive below decks followed by a shout of "Find that bastard!" in a thick Vodace accent.
OOC:
Raise Summary
Bastien - 3
Enemy Captain - 2
Christian - 3 2
Llorenco - 2

Bastien to go....
May 4, 2018 6:22 am
Bastien ducks back inside and looks around. Curses. A golden opportunity if I ever saw one. If we get behind them we might force a surrender, and end this bloodshed.

He points to the men who manned the guns on the opposite side; useless now that the ships are entangled. "Gunny! Arm your men and follow!."

Running over to the hatch nearest the impact site, he looks out to see the ropes hanging there, and leans out. Reaching out to take the first rope, Bastien swings out, nervously holding on, then transferring his weight to the second rope, and the third, until he reaches the open gunport. From above he can hear the violent noises from the melée on the main deck. Looking back he makes sure the gunteam is following before he ducks inside the enemy ship.
OOC:
I'll spend two raises then, one to get to the other ship, and one to take a brute squad with me (Narratively it makes sense to do this in one operation. Bastien wouldn't send them alone, and he's not a one man army)
May 4, 2018 2:53 pm
OOC:
Am I going the way you stated with the raise purchases earlier right? That was my intention.
Hearing the accent as he moves away Satterson scowls. Vodace it's always the slimy Vodace... he thinks shaking his head.
May 8, 2018 9:59 pm
Llorenco - As the enemy captain looses sight of Christian he seems to take note of your attempts to intercept him. Smiling he moves towards you, slashing out with his cutlass as he approaches (he spends 2 Raises to inflict 2 regular wounds to Llorenco).

Bastien - you and a small group of the gun crew scurry across the ropes between the tow vessels and in short order find yourselves aboard the enemy ship. Asides from a very surprised looking cabin boy you do not see any of the enemy crew here.
Remnant says:
OOC:
Am I going the way you stated with the raise purchases earlier right? That was my intention.
[ooc]Well I'm viewing them pretty much as suggestions but yeah that was pretty spot on :)

Raise Summary
Christian - 2
Llorenco - 2
Bastien - 1
Enemy Captain - 2 0

Everyone to go and then we'll deal with the Brute Squads
May 9, 2018 6:34 am
OOC:
Could I use my last raise to move Bastien and the brute squad to their quarterdeck to flank and confuse them? Create an oppertunity for someone else to force a surrender?
Last edited May 9, 2018 6:35 am
May 9, 2018 1:56 pm
OOC:
I think myself and Qralloq need to burn raises. Unsure how much this will cost but...
Satterson looks around as he rapidly moves to the pirate captain's quarters to see if the ship looks Vodace, there's got to be an 'actual' reason he's done this besides cockiness and stupidity. Like money.
May 9, 2018 4:03 pm
OOC:
Llorenco will use one raise to reduce the damage, and another to grant an Opportunity to Christian.
Llorenco rolls away from the pirate captains attack, pointing his own weapon at him. They stand there locked eye to eye for a moment, giving Christian ample time to examine the leader's profile. "Your praying days are soon gone, my good friend. We will cross swords unless you feel you need a moment to recover and prepare yourself for the briny drink?"
May 10, 2018 9:47 pm
azira says:
OOC:
Could I use my last raise to move Bastien and the brute squad to their quarterdeck to flank and confuse them? Create an oppertunity for someone else to force a surrender?
OOC:
That's probably a bit of a stretch for an Opportunity - you could use your raise to apply presure to the enemy captain so that if he doesn't spend his next action to deal with you and your boarders he'll have to spend an additional Raise to do anything else.
Remnant says:
OOC:
I think myself and Qralloq need to burn raises. Unsure how much this will cost but...
Satterson looks around as he rapidly moves to the pirate captain's quarters to see if the ship looks Vodace, there's got to be an 'actual' reason he's done this besides cockiness and stupidity. Like money.
OOC:
It would be one raise to use the Opportunity that azira created to board the enemy ship, you wouldn't really be able to spend your remaining raise to do a search at the moment as it wouldn't tie in with your declared approach (and you'd need another raise to Improvise). You could spend your raise towards reloading your pistol though
Qralloq says:
OOC:
Llorenco will use one raise to reduce the damage, and another to grant an Opportunity to Christian.
OOC:
You would need to specify what Opportunity you are creating and generally it would be open for anyone to spend a raise to take advantage of (or for a Brute Squad to activate).
May 10, 2018 10:20 pm
mcneils5 says:

Qralloq says:
OOC:
Llorenco will use one raise to reduce the damage, and another to grant an Opportunity to Christian.
OOC:
You would need to specify what Opportunity you are creating and generally it would be open for anyone to spend a raise to take advantage of (or for a Brute Squad to activate).
OOC:
I was attempting to give Christian a bonus as per his request earlier (see below)
Remnant says:
OOC:
I think myself and Qralloq need to burn raises. Unsure how much this will cost but...
Satterson looks around as he rapidly moves to the pirate captain's quarters to see if the ship looks Vodace, there's got to be an 'actual' reason he's done this besides cockiness and stupidity. Like money.
[/ooc]
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