OOC:
So here's where we're at with Raises, etc, for this round (not buying any dice):
Enemy Captain 7 x Raises
Tentacle 5 x Raises
Llorenco - 4 x Raises
Bastien - 4 x Raises
Satterson - 3 x Rasies
Opportunities:
• Spend a Raise to grab onto one of the Kraken’s Tentacles. Why would someone do something so crazy? Grabbing the Tentacle doubles the next instance of Wounds that you deal to the Kraken or the Tentacle, but you take 1 Dramatic Wound afterward as the Kraken flings you away.
• Spend a Raise to load and fire chainshot at the Kraken’s Tentacles. Besides inflicting wounds upon the Kraken it entangles two of the Tentacles. The Kraken disentangles itself in 2 Actions, and cannot attack until it does so. If badly injured, it may submerge to reengage later.
• If you have the artefact - attempt to dominate the Kraken.
Consequences:
• Spend a Raise to not get knocked overboard as the Kraken tosses the ship around
• Spend a Raise to extinguish small fires threatening the safety of the Ship. These fires cause 3 hits to the Tempest, and crop back up from new sources at the beginning of each Round.
[ +- ] Ship Damage Track
Southern Star: Regular - 13, Critical - 2
The Tempest: Regular - 5, Critical - 1
[ +- ] Enemy Captain Damage
The Eisen Damage: 13 (2 x Dramatic)