As Bastiens voice calls out the Eisens resolve seems to waver for a moment, a slight break in his determination before he turns an angry gaze at Bastien and shouts out something in a very rough Eisen dialect which is fairly obviously not complimentary. After a moment something else seems to pass behind his eyes before his form seems to turn into mist and drift towards the keel of the vessels floating above you.
OOC:
Mechanically I'm treating this as putting pressure onto the Eisen unless he does something targeting Bastien
Satterson - you are aware of Bastiens voice but only vaguely, the sound seems oddly muted as your eyes are drawn up above the island you are standing on....a large eye stares down at you, deep green like the colour of the far ocean. As you lock your gaze with it you feel a deep, alien inteligence trying to push against your will. Focusing yourself you shout an order to the Kraken, trying to get it to withdraw but, for now, it just keeps it's eye locked with you.
Llorenco - you see the remaining tentacles around the ship go still, even as the
Diamant keeps unloading round after round into the Kraken. You also see the Eisen release his grip on the artefact and shake his head, seeming to return to his senses. You realise your companions still seem somewhat senseless and under the artefacts influence as the Eisen reaches for his cutlass.
OOC:
All PC's to go, the Kraken is a tad distracted with what Satterson is trying (it'll take a few more raises to fully influence it). The Consequence of the fires is still in play.
Raises:
Bastien - 2 x Raises
Satterson - 2 x Rasies
Llorenco - 1 x Raises
Enemy Captain 0 x Raises
Tentacle 0 x Raises
[ +- ] Opportunities
• Spend a Raise to grab onto one of the Kraken’s Tentacles. Why would someone do something so crazy? Grabbing the Tentacle doubles the next instance of Wounds that you deal to the Kraken or the Tentacle, but you take 1 Dramatic Wound afterward as the Kraken flings you away.
• Spend a Raise to load and fire chainshot at the Kraken’s Tentacles. Besides inflicting wounds upon the Kraken it entangles two of the Tentacles. The Kraken disentangles itself in 2 Actions, and cannot attack until it does so. If badly injured, it may submerge to reengage later.
• If you have the artefact - attempt to dominate the Kraken.
[ +- ] Consequences
• Spend a Raise to not get knocked overboard as the Kraken tosses the ship around
• Spend a Raise to extinguish small fires threatening the safety of the Ship. These fires cause 3 hits to the Tempest, and crop back up from new sources at the beginning of each Round.
[ +- ] Ship Damage Track
Southern Star: Regular - 16, Critical - 3
The Tempest: Regular - 5, Critical - 1
[ +- ] Enemy Captain Damage
The Eisen Damage: 17 (3 x Dramatic)