IC Thread - Hunting Beasties

Mar 24, 2018 10:08 pm
The sea, once it casts its spell, holds one in its net of wonder forever. -Jacques Cousteau

It has been a whirlwind few weeks since your arrival in the Atabean. Whether due to boredom, a sense of adventure, a need for funds, or….other reasons you have all found yourselves as crew aboard the Diamant under captain Ariyi Aipajawa hunting for a beast you previously considered to be a myth – the legendary Kraken. As you sail along the coast of Jaragua, the Diamant cutting lightly through the waves, you are going about your various duties….
OOC:
And we’re off! Let’s start things with you all describing what your characters are up to at the moment. Asides from the captain and your characters none of the other crew members are defined so if any of you want to insert an NPC that you’re currently interacting with feel free.
Mar 25, 2018 10:17 am
Dr. Rosseau is taking inventory of his meagre medical supplies. I'll have to talk to the Captain again, I'm certain that someone's been into my Laudenum supply again. I'm afraid that we'll be in dire need if we find the beast we're hunting. Ah, well.. The tales of it are surely exaggerated. I expect nothing more than a Architeuthis or otherwise physically exaggerated cephalopod...

As the ship makes an unexpected lurch to one side, Rosseau drops a small vial that shatters on impact. Damned ship. Why can't she just.. He sighs and picks up the pieces, putting them away in a wastebucket. I need to get some better sea-legs soon, or we'll be all out of supplies.

Bastien walks out on deck, the motion of the boat becoming somewhat more bearable as the horizon gives him more visual references, somewhat calming his stomach. Taking in the fresh sea air and bright day, his disposition also lightens.

But, should the legends of the creature be even remotely accurate, this journey might be worth it. To be the first man of science to study such a creature, well, it would do more than redeem my name. Smiling at the crew, Bastien walks up the stairs to the stern castle, nodding at the man on watch, and goes to stand by the railing (and out of everyone elses way).
Mar 25, 2018 12:14 pm
As much as Satterson grumbled about being lookout in the crow's nest the wind and on the sun did feel quite nice although openly admitting it wasn't something he'd likely do. He looked out at the vast expanse of the sea again before scanning the coastline and then the deck below as people milled about on their duties before looking for signs of the beast from below again in the surrounding waters.

The careless hunter becomes hunted... he thinks to himself a bit of a scowl on his face.
Mar 25, 2018 7:06 pm
Along the stern itself, the young Sarmatian known simply as Andrezi stood soundly against the churning of the Diamant, her rugged frame tussling with the roiling waves beneath her. Mop and bucket at his side, other sailors might have deemed swabbing the deck a deplorable task, maybe even one resigned to punishment. For the Losejas, it was anything but. With a pep in his step, he was perfectly content to dance in time to the rhythm of the song he'd been belting out to pass the time, his mop moving with one part precision, whilst the other was an almost melodic thrum met with the occasional clang of the young lad's sabre.

"And so the nobles came and took our land~ / and told us 'fair is fair.'~" he continued to sing, hair tied back into a high ponytail, his otherwise crisp white shirt now stained with seawater and grime from the seaborne journey. Keeping high spirits, he found, was the best way to combat the humdrum nature of a sailor's life - though he had equally ulterior motives as well. Ulterior motives Andrezi knew were watching him always, even when he couldn't see them. Plotting. Waiting.

When the sound of shattering glass caught his ear, it roused the boyish seaman from his duties, jerking his neck quickly towards the sound. Though he couldn't see where the commotion came from, when the doctor rounded the stairs proper, the former farmer couldn't help but feel a twinge of concern, if only because the man seemed so out of his element here upon the sea - a fact Andrezi could relate do, as he was much the same not so long ago.

"Everything alright, doctor?" he inquired, an unusually genuine measure of concern in the kid's voice.
Last edited March 28, 2018 12:22 pm
Mar 25, 2018 7:51 pm
Dr. Rosseau turned to see the young deckhand adressing him. "Everything all right, Mister.." Wracking his brain for a minute, he finally found the name. "Andrezi, is it not? Yes, everything is as it should be." Changing the topic, he looks out over the water. "Say, how long will the weather hold?"
Mar 26, 2018 3:13 am
The small man grabs a rope and hauls on it with a strength greater than his small frame would suggest. "Heave you ragged land cows, or I'll tan your hides with your mother's apron strings." He hauls again, leading the sailors as they adjust the mainsail.

Llorenco, boatswain, grins as the adjustment is made. He jumps nimbly into a water barrel, gestures to the able seaman on the end to tie off the rope.

He examines the rigging critically once more then tips his hat to the captain.
Mar 27, 2018 12:17 am
The farmer-turned-salty-sea-dog returned Bastien's initial query for his name with a resounding nod, obviously glad the important gentleman remembered his name at all. For a moment the young sailor seems perplexed by the question, placing a hand over his eyes as he turned his gaze skyward from the deck of the Diamant. A moment passed in awkward silence, before the boyish fellow returned his attention to the doctor with a shrug of the shoulders.

"Your guess is as good as mine, Doctor. I would hope it should stay as it is for as long as it can. Though if the rumors are true, the kraken is preceded by storms," quipped the Sarmatian, waggling his free hand in a mockingly superstitious manner. "We'll know we're close to the mythical beast when the weather turns foulest, I suspect!" Andrezi laughed.

Though he wore the facade of some carefree adventurer, there was a part of Andrezi that hoped they didn't find the Kraken at all. Myths are typically founded on some sort of truth, no matter how small the kernel it might be. He'd agreed to the voyage because he had little other choice - his dievas was very particular in this regard - but if it never showed, then the worst case scenario would be that he simply wouldn't get to meet the creature responsible for destroying hundreds of ships and driving sane survivors mad; and Andrezi was perfectly okay with this.
Last edited March 28, 2018 12:22 pm
Mar 27, 2018 1:01 pm
Captain Aipajawa maintains a very business like demeanour whilst on deck (although most of you have seen a more relaxed side of her in the off hours), quietly talking to the helmsman before moving to the fore of the bridge deck. Looking down she smiles in satisfaction at the work being undertaken "Nicely done Mr Quintanillas" she says to Llorenco before turning he gaze aloft and shouting "MR SATTERSON! ANY SIGN OF OUR QUARY?"

mcneils5 sent a note to Remnant
Mar 27, 2018 2:41 pm
Satterson is about to give an all clear as he squints and swears, "SHIP COMING IN OFF THE COAST CAPTAIN HEADED AT US! THEY"RE RAISING THE JOLLY ROGER" he bellows down pointing as he tries to make out the size and make of the ship to see what kind of battle she'll need to prepare for reaching for his spyglass and eyeing his longarm with a pragmatic frown.

Of course pirates would be opportunists that wait for people hunting the Kraken...
Mar 27, 2018 8:30 pm
"What'd they possibly want to take on a whaling ship for?" A veneer of arrogance somewhat hides the fear of the Doctor who's never been in battle.
Mar 27, 2018 11:48 pm
Andrezi's blood ran cold as the words echoed from the crow's nest. He, too, looked to the horizon. Though there was certainly a shape there in the distant sea, it was hard to make out; blurry and pock marked against the roiling, shimmering ocean and the blistering sun above. But from above, Andrezi trusted, the man spoke truth.

"For the cargo, I'd wager. Either that which they believe to be in the hold, or that which walks the deck," replied the Losejas to the doctor, his lips pursing themselves into a thin ensemble of grim determination. He let the mop fall where he stood, the wood clattering against the deck as he adjusted his colorful red sash bound across his waist, and the saber he bore along with it. "And I get the feeling they aren't going to like what they find in the hold."

From the stern, Andrezi leaned over the nearby railing hoping to catch a clearer glimpse of the approaching pirate vessel, then quickly decided this was a foolhardy idea. Instead, he turned to face where the voice of Captain Aipajawa was bellowing towards Satterson above, fingers crossed that they'd make a run for it instead of running right into trouble while secretly hoping the Diamant was faster than she really looked.
Last edited March 28, 2018 12:21 pm
Mar 28, 2018 2:29 am
From his barrel top, Llorenco eyes the crew warily, waiting for the captain's orders. "Stand ready, men. Guard the longguns aport. Prepare to load ballshot. Hard times be afoot, but we'll giver a taste."

The fragrant whaler bobs in the sea, ponderously heavy. Llorenco frowns as he considers the moment. If they find no booty, what will they take instead so it is no complete loss. Men.
Mar 28, 2018 4:36 pm
Shocked at the horror Andrezi alluded to, Dr. Bastions wide eyes flickered from face to face, looking for the joke. "Slavery? Surely not, what monsters..."

Stopping mid sentence, the good doctor turns cold, pale. Steadily walking to the nearest weapons cabinet he acquires a hefty musket. Loading it decently with barely a shaking hand. A small game hunter horrified at having to stand his ground against other folk.
Mar 28, 2018 10:25 pm
Captain Aipajawa moves quickly over to the railing close to where Dr Bastien and Andrezi are stood, you can both hear her muttering "This doesn't make sense, they can see we're riding high. Why would pirates attack an empty vessel?" as she finishes her rhetorical question water rains across the deck as the enemy vessel fires a volley in the Diamant's, the shot narrowly missing. As the ship get's closer Captain Aipajawa starts shouting instructions to the crew, what do you all do?
OOC:
The enemy vessel appears to be a Castilian built schooner, a fairly similar sized vessel to the Diamant. Welcome to our first Action Sequence! I'm borrowing some elements from the Khitai Quickstart rules as they seem to be better set for running things in a PbP format. The enemy vessel will be on you in one round, I need you all to pick a Trait and Skill that you want to use and define how you are intending to use them in this first round in fairly broad terms (this is your Approach) and then roll a number of d10's equal to the sum of your Trait plus Skill and make up Raises from that roll (set's of 10's). I've added a summary of this step into a Spoiler below if you need a refresher.

I plan on taking things a bit slow and steady for the first few Action and Dramatic Sequences until we all get our feet under us so if you're not sure how to go about things feel free to ask anything you need to.
[ +- ] Approach Summary
Mar 29, 2018 1:38 am
OOC:
Trait: Wits; Skill: Sailing; Approach: Engage the crew to maximum efficiency
As the captain begins shouting orders, Llorenco dashes about, thwacking the crew, assisting maneuvers, and overseeing operations. His firm hand and expert manner, and confident voice lend the crew resolve that may otherwise be beyond them.

Edit: 2 raises, 1,1 leftover
Last edited April 3, 2018 3:06 pm

Rolls

Wits, Sailing - (5d10)

(66511) = 19

Extra dice first action - (1d10)

(6) = 6

Mar 29, 2018 12:23 pm
As Satterson listens to the captain and the crew below preparing Satterson shuts the sounds out trusting in the captain and crew, they weren't fresh young sailors still wet behind the ears out of a naval academy but seasoned veterans of the sea. He focused at the schooner steadily approaching and looked on to see what the pirate ship and crew are up to trying to figure out their strategy. "Bloody Castilians, God fearing people my arse..." he mutters to himself from his lookout perch in disgust. His eyes darted behind his eye glass and he moved looking on from the sails to the crew and even the helmsman.
OOC:
Looking to figure out their strategy until they're closer so the captain can counter and/or outmaneuver them. Rolling NoticeWarfare and Wits plus first use in the scene, flair for description, and Sea Legs advantage.
OOC:
Update: 2 Raises one left over die.
Last edited March 29, 2018 12:25 pm

Rolls

Warfare+Wits+1st Use+Flair+Sea Legs - (7d10)

(8531161) = 25

Mar 29, 2018 2:06 pm
OOC:
Oh yeah, I forgot about Flair!

Quick summary of the Flair mechanic is each time in a Risk (roughly equivalent to an encounter in D&D terms) when you use a Skill you haven’t used before in that same Risk you get a bonus dice. As this is the first round of this Risk you will all get a bonus dice to your roll (so Qralloq you need to roll another dice which will hopefully give you another raise)
Mar 29, 2018 8:49 pm
Walking down to the gundeck, Dr. Bastien calls for his surgeons mate to ready the operating table, should it come to that. Taking a short tour of the gundeck he takes in the state of the crew, looking for anything that may cause problems once the action comes.
OOC:
using empathy and wits to check the mental state of the crew

Update : 3 raises
Last edited March 29, 2018 8:51 pm

Rolls

Empathy wits - (6d10)

(8543610) = 36

Mar 30, 2018 12:00 am
And so the situation was coming to a head, water splashing against the deck as the pirates' wayward barrage struck just shy of the Diamant and its crew. Andrezi might not have been the most apt sailor aboard the whaling vessel, but even he knew when the time to run had passed and the time to fight had arrived. If they were nearly in range to be hit, the pirate's already knew that - if he were them, he'd seize that opportunity, too.

"They've come for us, Captain," quipped Andrezi back to Aipajawa as she began to bark her orders to the crew below, albeit under his breath, though he suspected she already knew this. Whatever was about to happen, boarded or otherwise, Andrezi wasn't about to become some sea-dog's bounty; and if he could have it his way, neither would anyone else.

That's when the whispers grew louder. He could hear his dievas somewhere off in his peripheral, just beyond sight unseen, murmuring sweet promises and success for a price; a price, the Losejas hoped, he wouldn't have to pay today.

With surprising deftness, the devil-bound adventurer leapt over the railing to the main deck below, landing with the steadiness of a man who'd grown accustomed to the weaving of a ship. From center stage, the Rzeczpospolitan faced the crew of the Diamant - no, his temporary kin - and leveled his voice as best he could so as not to usurp the orders bellowing out from above him from their fearless leader.

"Friends! Comrades! We sailed across these waves in search of monsters! We set out knowing death and fortune were both within arm's reach! But now the monsters have come calling; not for our coin or our stores, but for our very lives!" cried the Sarmatian, fervent acrimony laced upon his lips. "They've come for us. But I say let them! They think us to be easy pickings? No! We are not wayward merchants! We are not some noble escort! Let us show them the error of their ways; that here, on the edge of the map, we be monsters!"
OOC:
EDIT: 3 Raises!
Last edited March 30, 2018 12:00 am

Rolls

Panache 3 + Performance 3 to Rally the Crew for Combat! - (6d10)

(4346108) = 35

Apr 3, 2018 9:23 am
The enemy vessel cuts an intimidating sight as it bears down on the Diamant.

Christian - as you study the enemy vessel you catch sight of their captain, dressed in black they are striding about deck like a dark peacock directing the crew.
OOC:
Enemy captains roll....

Rolls

Villain roll - (5d10)

(77829) = 33

Apr 3, 2018 9:24 am
Hearing Andrezi's words several of the crew let out a raged cheer before quickly going back to their preparations. The enemy vessel closes the distance rapidly, a few half hearted shots from their cannon and deck guns come at the Diamant as the enemy vessel comes in but they do not seem to be making much of an effort to damage your vessel.
OOC:
Andrezi get's an additional Hero Point for that stiring speach! I'm also going to buy Christians 1 left over dice so he gains a Hero Point and I gain a Danger point. I've started a thread to track all of the Hero points and my Danger Pool so I'll be updating that as you gain/spend any.

In a 'round' you take turn to spend your raises. Starting with the character with the highest number you take turns spending one or more of your raises on a single action within the round (the more raises you have the more you can do), these can be either to do something (such as hitting an enemy with a weapon), avoiding a Consequence (dodging out of the way of an explosion, using a rope to swing over a flame so it doesn't burn you as you pass through a room that is on fire, etc) or to create an Opportunity that another player can take advantage of (throw a rope from a window that they could use to climb up, note that there is something about the scene such as a letter on a desk that another player could grab).

If you are attempting an Action that is in line with your Approach for the round, or if you are taking advantage of an Opportunity, then it costs one raise (in some cases you can spend more than one to have a greater effect (such as dmaging someone with an attack)). If you want to do an Action that is different to what you declared your Approach would be then it costs an additional raise.

The enemy ship will close with the Diamant at the end of the round.

Order of Raises for first Round:
Andrezi - 3
Dr Bastien - 3
Enemy Captain - 2
Chrisitan - 2
Llorenco - 1

The Consequences for this round are as follows:
• If you are 'aloft' (either in the rigging or the crows nest - Spend a raise to swing round out of the line of small arms fire from the enemy vessel or take a Dramatic wound
• If you are on the main deck - Spend a Raise to not get blown overboard due to an explosion or simply losing your footing on the tossing deck.
• If you are below deks you are relativly safe for the moment.

Oportunities (these aren't exhaustive and are merely suggestions on things you can do with your raises):
• If you are observing the enemy ship you can spend a raise to learn some pertinant information about it.
• The Diamant currently has a Strength 10 Brute Squad 'pool' available to be directed (the rest of the crew are busy with general preparations) split into 2 x Strength 5 Brute Squads. You can spend a raise to direct one of the suqads to do something.
• Spend a Raise to Cross the T. This is perhaps the most potent naval combat maneuver known in Théah, and causes a Critical Hit to the enemy vessel.
• Spend a Raise to aim a cannon or firearm at a powder keg aboard the enemy ship. The powder keg explodes, destroying a single Brute Squad.
• Spend a Raise to target the rigging on the Tempest with a firearm. The rigging and sails drop onto a Brute Squad, immobilizing them and effectively removing them from the Scene.
• Spend a Raise to disable the rudder of the Tempest. The Tempest cannot change direction or effectively dodge cannon fire, so the next time it takes a Critical Hit it takes an additional Critical Hit.

Andrezi and Bastien are up first.....
Apr 4, 2018 9:37 am
OOC:
My approach was Empathy/wits (keeping an eye on the crew). I've stated I'm on the gun deck, so don't have to deal with consequences right now.

I'm having a bit of trouble using my approach, but perhaps I can use Empaty/wits to observe the opposite crew through a gun hatch? (to "learn some pertinant information about it.")
Satisfied in the efficient and proper manner the crew is reacting to the current turn of events, probably due to Andrezei's fiery words, Dr. Bastien turns his attention to the other crew, looking for any weaknesses in their lines. I'll have to keep an eye on that fellow, such fiery heart and oratory as I've not seen since the homeland.
Apr 4, 2018 10:07 am
azira says:
OOC:
My approach was Empathy/wits (keeping an eye on the crew). I've stated I'm on the gun deck, so don't have to deal with consequences right now.

I'm having a bit of trouble using my approach, but perhaps I can use Empaty/wits to observe the opposite crew through a gun hatch? (to "learn some pertinant information about it.")
OOC:
Well you can always Improvise and spend an additional raise to do something else if you wanted otherwise I’d be happy to say as you were watching your crew you could spend a raise to direct them in some way (perhaps you spy a couple of the younger deck hands who are overwhelmed by the situation and direct them to man one of the ships guns), if not observing the enemy ship would be definitely viable
Apr 6, 2018 12:09 pm
OOC:
Waits to see what Azira and SaucyWaffle do.
Apr 6, 2018 12:33 pm
OOC:
I'll go with observing the enemy ship
Apr 9, 2018 12:00 pm
Bastien - as you look out at the enemy vessel you pick out a few details. Whilst the ship bears a similar number of guns to the Diamant most of them do not appear to be manned. Instead most of the crew appears to be on deck, a bunch of them readying weapons and the rest are preparing grapples and lines. Their intent is obviously to try to board you.
OOC:
There are 4 x Strength 4 Brute squads on the enemy vessel. 2 squads are prepping lines and grapples and 2 are readying personal weapons.

Revised order:
Andrezi - 3
Enemy Captain - 2
Chrisitan - 2
Dr Bastien - 3 2
Llorenco - 1

Andrezi / SaucyWaffle is up
Apr 10, 2018 6:10 am
Shocked at the realisation that the other ship is going straight for a melée, Dr. Bastien runs over to the stairs up to the main deck and yells. "Captain! They're readying to board us! Most of them are on deck with grapples!"
Apr 10, 2018 5:45 pm
OOC:
just a nudge to say that it’s SaucyWaffles turn. If they’ve not posted by tomorrow I’ll move things along (we can always come back to their Action)
Apr 12, 2018 1:07 pm
OOC:
Tommorrow is 2 weeks since their last post in the game so here's my actions after theirs when they come back *crosses fingers*
Typical... Satterson thought to himself hearing the tactics of the attackers.

Looking around Satterson's usual scowl turned into a smirk of sorts

"Captain they can't board if they can't sail... Let pull the fire from their bellies! We can do IT if we trim the sails now. We have the wind!" Satterson belts out from his vantage above and starts to cackle which isn't much like his surly demeanor most of the time.
OOC:
Spending a Raise to let the Cap know to sound the order since we're can be in position to Cross the T. This is perhaps the most potent naval combat maneuver known in Théah, and causes a Critical Hit to the enemy vessel. He's cackling do to not being on a privateer for some time and this rarely happens.
Apr 14, 2018 8:46 pm
The enemy vessel cuts through the water, gaining on the Diamant with every passing moment. As the ship closes into small arms range the enemy captain shouts some orders out to his crew who open fire with the ships guns, the Diamant shudders under the impact from the cannon fire.

Captain Aipajawa calmly holds the tiller, weathering the chaos and battering the Diamant is taking with an experienced hand. At Christians shout she nods and shouts out orders. The ship lurches to starboard as the crew move to trim the sails on that side of the ship at the same time as the captain spins the wheel pitching the Diamant into a tight turn directly across the bow of the enemy vessel. The Diamant shudders as every gun on it's starboard side opens up at the enemy ship, several of the shots striking home.
OOC:
The Diamant takes 2 damage from the enemy ships cannon fire (the enemy captain spent both of his raises on the shot).

The enemy ship takes a Crit from the Crossing the T maneuvre! Everyone can now spend your remaining raises in any order - remember the Consequences that are still in play if you don't spend raises to negate them (assuming you are in an area of the ship to be affected that is)

Revised order:
Andrezi - 3
Dr Bastien - 3 2
Llorenco - 1
Chrisitan - 2 1
Enemy Captain - 2 0
Apr 15, 2018 2:07 pm
Christian cackles and swings down to safety ready for the captains orders.
Apr 16, 2018 7:19 am
After the blast, Dr. Bastien tries to take stock to see if there are any injuries he needs to take care of. Seeing some younger deckhands quiver from the chaos and make longing glances to the stairwell down to the lower decks, Bastien moves sharply up to them and bellows to them with a stern but slightly comforting voice. "You there! Get back to your posts! Now, when we come around, see if you can get their rudder!" I do hope I'll not need to operate on these fellows, but enemy fire is at least better than drowning, or being keelhauled for desertion...
OOC:
"Using a raise to direct the sailors to shoot the rudder (or two if I need to improvise to do it). The damage we took was damage to the ship, not sailors? Or could I mitigate some of it with remaining raises? If i can mitigate damage, and need to choose one or the other I'll do that instead of directing hands."
Last edited April 16, 2018 7:22 am
Apr 16, 2018 12:34 pm
Christian slides down to the deck, enemy gunfire from the other vessels sharpshooters following him down to the deck but none stricking home.

As Bastien chastises the crew they seem to shake themselves back to action. A chorus of "Aye sir!" follows from them as they rush back to the gun deck shortly followed by the thunder of the Diamant’s guns opening up and rough cheering as the shots strike something vital on the enemy ship. The other few crew who had been loitering nod in appreciation at the Doctors efforts before moving to repair some of the damage your ship has already taken.
OOC:
I’m assuming you’re spending your last raise on moving to the deck (and avoiding the consequence) Remnant.

Azira - that’s a fine use for the 2 raises, I’m happy that’s in keeping with the spirit behind your approach and I’m not wanting to be too restrictive on what does and doesn’t fall within your approaches.

Just Llorenco and Andrezi left to go now.

Revised order:
Andrezi - 3
Llorenco - 1
Chrisitan - 2 0
Enemy Captain - 2 0
Dr Bastien - 3 0
Apr 16, 2018 1:23 pm
OOC:
Yes my apologies, don't want to use my virtue and spend a HP yet to extend the cosquence/risk this time.
Apr 19, 2018 1:22 pm
Llorenco continues to echo orders to the crew, standing atop his barrel so they can see him. When the deck explosion occurs, he is flung toward the railing but a cannon's son calmly reaches up and grabs him, selling him on the deck. Llorenco, no stranger to mad shenanigans begins to strut along yelling, "Why isn't number three ready, you're getting ready for a turn in the barrel?"
OOC:
Spending my 1 raise to not get blown over board.
Apr 23, 2018 1:28 pm
As the Diamant swings round the enemy vessel it’s guns return fire, setting off an explosion on your decks - Llorenco hears a cry of ‘man overboard’ from someone on your ship only highlighting his near miss. Any thoughts of trying to rescue your lost crewman go out of your head as through happenstance or bad luck on your part the distance between the two ships gets close enough that the enemy crew fling and fire their grapples and harpoons accross, the two ships crashing together as the enemy crew begin to swarm over your vessel led by their captain who seems to be making a beeline for where the captain is stood.
OOC:
ok, I’m spending a Danger Point to justify the ships crashing together - this isn’t strictly something that’s defined as a use for a Danger Point RAW but I’m figuring using one to temporarily offset the damage to their rudder.

New round peeps, please detail your approach for this round and roll whatever Attribute+Skill you think is most appropriate. Remember if you are using a Skill you haven’t used before in this Scene you get a bonus dice due to Flair, you can also spend Hero Points at this stage to gain an additional 1d10 on your roll, throw support behind one of your shipmates in some way giving them an additional 3d10 to their Risk, or use it to activate an ability your hero has.

Consequences will be noted dependant upon your Approach/Actions. The Opportunities available this round will be as follows:

Spend a Raise to lift an opponent's still-loaded pistol from his gun belt.
Spend a Raise to release the rigging on the boom of the mainsail. The boom swings across the deck, causing everyone on the upper decks or aftcastle to duck or be struck by the boom, taking a Dramatic Wound or being thrown overboard. Heroes can grab onto the boom and swing to the main deck in dramatic fashion by spending 1 Raise.
Spend a Raise to sneak belowdecks when nobody is looking. This creates another Opportunity that only that Hero may activate: "Blow the Powder Magazine." The fuse burns slowly and can be extinguished by anyone. The powder magazine explodes after 3 Actions (for example, if this Opportunity is activated on Action 5, it blows at the end of Action 2), opening a hole in the side of the Enemy vessels hull. The Ship begins to sink. The enemy Crew immediately gives up the fight and the Heroes are now on a very short time-table if they want to search the Ship before the sea claims it.
Spend a Raise to navigate to another area in the scene, such as swinging from one Ship to the other, or cutting the rigging to ascend from the deck to the tops or vice versa. If you use your next Action to cause Wounds, the effect is doubled as you catch your opponent by surprise.
Apr 23, 2018 4:27 pm
"They don't know a kindness when they see it..." Satterson mutters shaking his head finally stopping from swinging down from his perch. On the balls of his feet he swears at the unwanted chaos in their favor and snares a bit.

Seeing their advancement his vision dance through their numbers and sees the pirate captain running for their own. "Cheeky monkey isn't he..." he states pulling his gun out and lining up a shot in the chaos. Once the man looked rough for wear he'd imagine the pirate crew would lose a bit of the fire in their belly. Christian's mind thought of the men fallen but they've no time for that if there was nothing for them to come back to find purchase on.
OOC:
Approach shot the captain to make it happen.
OOC:
Update: [4+5+ 5] 4 [1+9] [10] [10] 4 Raises one free die.
Last edited April 23, 2018 4:29 pm

Rolls

Aim + Wits + Sea Legs + 1st timeuse & Flair - (8d10)

(4551491010) = 48

Apr 23, 2018 9:44 pm
As the ships come together with a bone-shattering crash, Dr. Bastien is almost thrown to the floor. Steadying himself on a rope hanging from the roof, his surgeons mate taps his shoulder, whispering. "Doctor, that's the rope to the tiller..." Bastien shoots him an angry glare, but let's go of the rope.

Running over to the side of the boat to see what's caused the disturbance, he sees the two ship's crashed and entangled. "Fools! We'd taken their rudder! How'd they manage to crash with 'em?" He studies the mass of the ships before ducking back in.
OOC:
(6 + 1 + 1 + 2), (5 + 5), Two raisers one free die (4)
Last edited April 23, 2018 9:49 pm

Rolls

Wits(3) + Notice(3) + 1st time use to notice something useful - (7d6)

(6541152) = 24

Apr 24, 2018 11:40 am
azira says:
As the ships come together with a bone-shattering crash, Dr. Bastien is almost thrown to the floor. Steadying himself on a rope hanging from the roof, his surgeons mate taps his shoulder, whispering. "Doctor, that's the rope to the tiller..." Bastien shoots him an angry glare, but let's go of the rope.

Running over to the side of the boat to see what's caused the disturbance, he sees the two ship's crashed and entangled. "Fools! We'd taken their rudder! How'd they manage to crash with 'em?" He studies the mass of the ships before ducking back in.
OOC:
(6 + 1 + 1 + 2), (5 + 5), Two raisers one free die (4)
OOC:
You’ve rolled D6’s for that and not d10’s - whilst I have no issues with that you may want to re-roll :)
Apr 25, 2018 1:19 am
Llorenco draws his sword, yells "Looks like drinks are on me, boys! Let's just mop up these bilge rats!" and wades into battle as the enemies flow into the deck, daring to expose them from within, and relying on his small size to keep them from targeting him. His target, the enemy captain, of course.

Approach: kill sailors to get to the captain(s)

Edit: 2 raises, 3 extra ( 1, 1, 9, 9, 2, 2, 4 ) 2,9; 4,9; 1,1,2 remaining
Last edited April 25, 2018 1:21 am

Rolls

Finesse, Weaponry, Flair - (7d10)

(1199224) = 28

Apr 25, 2018 6:28 am
mcneils5 says:
OOC:
You’ve rolled D6’s for that and not d10’s - whilst I have no issues with that you may want to re-roll :)
OOC:
Haha, yeah, bit of a n00b mistake there. I'm learning this system and Blades in the Dark at the same time, so I think I just got them mixed up a bit :p Let's try that again..

(1 + 9), (10), (10),( 5+ 8) => four raises and a spare 3
Last edited April 25, 2018 6:30 am

Rolls

Wits(3) + Notice(3) + 1st time use to notice something useful - (7d10) - (7d10)

(319108105) = 46

Apr 27, 2018 10:32 pm
OOC:
Enemy Captains roll, using a Danger Point to add 2 dice to his pool

Rolls

Enemy Captain - (7d10)

(10811163) = 30

Apr 27, 2018 10:33 pm
OOC:
The combat is raging accross all areas of the ship so the only Consequence for this round is that you will all need to spend a Raise to avoid taking 2 Wounds from the general melee.

Raise Summary
Christian - 4
Bastien - 4
Enemy Captain - 3
Llorenco - 2

Chritian and Bastien are up....
Apr 28, 2018 8:44 pm
Studying the other ship, Bastien notices their bow rigging hanging down from their side, all but creating a makeshift rope bridge between the ships, leading straight to an open gunport. A nimble seaman should be able to pass straight from the gundeck of one ship to the gundeck of the other. A gundeck which looks to be mostly empty due to the massing of crew on their main deck, ready for a melée.

He ducks back inside and looks around. Curses. A golden opportunity if I ever saw one. If we get behind them we might force a surrender, and end this bloodshed.

He points to the men who manned the guns on the opposite side; useless now that the ships are entangled. "Gunny! Arm your men and follow!."

Running over to the hatch nearest the impact site, he looks out to see the ropes hanging there, and leans out. Reaching out to take the first rope, Bastien swings out, nervously holding on, then transferring his weight to the second rope, and the third, until he reaches the open gunport. From above he can hear the violent noises from the melée on the main deck. Looking back he makes sure the gunteam is following before he ducks inside the enemy ship.
OOC:
I'll spend one raise to not take wounds. Still trying to grok the gm/player relationship, but when I create an opportunity, I can proclaim something true in the setting (as I just did)? So can I spend a raise to say there is an opening to get behind the enemy, and another raise to send a brute squad there? Then my fourth to go with them?
Last edited May 4, 2018 6:18 am
Apr 29, 2018 9:35 am
azira says:
OOC:
I'll spend one raise to not take wounds. Still trying to grok the gm/player relationship, but when I create an opportunity, I can proclaim something true in the setting (as I just did)? So can I spend a raise to say there is an opening to get behind the enemy, and another raise to send a brute squad there? Then my fourth to go with them?
OOC:
One of the driving things behind the game is that the players and the GM are building a story together and the use of Raises to create opportunities is a way in which players can influence and change the scene you are in so I'm pretty happy to go with whatever you want as long as it's within reason (i.e. spending a raise to say Bastien has spotted a way to get across to the enemy ship even though I haven't said it was possible or thought about it is a great use but saying something like a meteor strikes the enemy ship and sinks it may be going too far!)

What you've stated is perfect for you raises but you generally would spend them one at a time unless you're doing an action that means you can spend multiple raises (such as damaging someone with a attack or spending additional raises to improvise). So after spending the raise to create the opportunity your available number of raises would drop to 3 meaning it would be Christian's turn to act (as thy still have 4 raises) and then the enemy captain (as Villains always win Ties on the initiative track) before you can spend your next raise on an action (such as ordering some of the crew, Bastien moving over to the other ship, dodging the consequence, or doing something else as you might get an idea you want to change what you're doing based on what the other players do or the NPC's. That make things a bit clearer?
Apr 29, 2018 8:13 pm
Remnant sent a note to mcneils5
As the battle rages the sudden flash and smell of gunpowder after Satterson's gun goes off can barely be noticed from afar due to the din of battle. He reloads smiling quietly to himself.
OOC:
I don't think one shot even well placed with take the Pirate Captain down, he'll definitely lose a bit of swagger in his step from my shot, unsure if that's a wound on him or an opportunity for others or our captain when he stumbles from the shot.
Apr 30, 2018 7:28 am
mcneils5 sent a note to Remnant
OOC:
Its up to you, the shot won’t take him down but it is a Dramatic Wound as it’s a firearm you’ve shot him with which is still pretty significant.
Apr 30, 2018 1:46 pm
mcneils5 says:
OOC:

What you've stated is perfect for you raises but you generally would spend them one at a time unless you're doing an action that means you can spend multiple raises (such as damaging someone with a attack or spending additional raises to improvise). So after spending the raise to create the opportunity your available number of raises would drop to 3 meaning it would be Christian's turn to act (as thy still have 4 raises) and then the enemy captain (as Villains always win Ties on the initiative track) before you can spend your next raise on an action (such as ordering some of the crew, Bastien moving over to the other ship, dodging the consequence, or doing something else as you might get an idea you want to change what you're doing based on what the other players do or the NPC's. That make things a bit clearer?
OOC:
Quite. I guess I jumped the gun a bit there, I mostly saw the "Getting people there" as a unified thing I'd like to do, but yeah, makes more sense to divide it into actions. Should I edit the post to just create the oppertunity?
Apr 30, 2018 2:42 pm
OOC:
Lets go with taking the shot and doing some damage, fyi I'll probably soak the damage from being battered so I'll look into the other options my next go around since it takes a while to load this damn gun.
May 2, 2018 9:00 pm
Bastien - Studying the other ship, Bastien notices their bow rigging hanging down from their side, all but creating a makeshift rope bridge between the ships, leading straight to an open gunport. A nimble seaman should be able to pass straight from the gundeck of one ship to the gundeck of the other. A gundeck which looks to be mostly empty due to the massing of crew on their main deck, ready for a melée.

Christian - your gun jerks back in your hand and you see the satisfying sight of the enemy captain spin and stumble for a moment before righting himself. He seems to snarl in your direction as he clutches a bloody hand to his side before he starts advancing on you waving some of his crew forwards with him.
OOC:
The enemy captain is spending his first raise to direct a brute squad to join him with engaging with Christian.
azira says:
[ooc]Quite. I guess I jumped the gun a bit there, I mostly saw the "Getting people there" as a unified thing I'd like to do, but yeah, makes more sense to divide it into actions. Should I edit the post to just create the oppertunity?
OOC:
Yeah don't worry, I pretty much did exactly the same when I first started. If you had a bunch of raises more than anyone else to spend (or rather more than your opponents) it's fine spending a bunch together like that but when we're in the thick of things it kindof needs to flow as a raise for an 'action' and then wait to see what else happens before spending your next one (unless you're spending multiple raises on the same action like doing damage on an attack). For now I've just taken the section of your post where you created the opportunity to be your first raise but didn't want to assume you'd still want to press on with the rest for your next but if you do still want to spend a raise to get onto the enemy ship I'm happy to treat that as also avoiding the consequence of the damage for being in the middle of the fight on the Diamant.

Raise Summary
Christian - 4 3
Bastien - 4 3
Enemy Captain - 3 2
Llorenco - 2

Chritian and Bastien are up again....
May 3, 2018 4:07 pm
Satteron smiles impishly before making a coy shrug in the mists of combat stashing his pistol and snatches up a large pole with a hook on one end. He moves through and around groups of people watching the pirate captain.
OOC:
Can I use in the mists of the Choas: Spend a Raise to sneak below decks when nobody is looking.
May 3, 2018 8:45 pm
OOC:
Sure :)
Satterson - seeing the captain and rough mob bearing down on you you quickly duck behind another rolling fight and dive below decks followed by a shout of "Find that bastard!" in a thick Vodace accent.
OOC:
Raise Summary
Bastien - 3
Enemy Captain - 2
Christian - 3 2
Llorenco - 2

Bastien to go....
May 4, 2018 6:22 am
Bastien ducks back inside and looks around. Curses. A golden opportunity if I ever saw one. If we get behind them we might force a surrender, and end this bloodshed.

He points to the men who manned the guns on the opposite side; useless now that the ships are entangled. "Gunny! Arm your men and follow!."

Running over to the hatch nearest the impact site, he looks out to see the ropes hanging there, and leans out. Reaching out to take the first rope, Bastien swings out, nervously holding on, then transferring his weight to the second rope, and the third, until he reaches the open gunport. From above he can hear the violent noises from the melée on the main deck. Looking back he makes sure the gunteam is following before he ducks inside the enemy ship.
OOC:
I'll spend two raises then, one to get to the other ship, and one to take a brute squad with me (Narratively it makes sense to do this in one operation. Bastien wouldn't send them alone, and he's not a one man army)
May 4, 2018 2:53 pm
OOC:
Am I going the way you stated with the raise purchases earlier right? That was my intention.
Hearing the accent as he moves away Satterson scowls. Vodace it's always the slimy Vodace... he thinks shaking his head.
May 8, 2018 9:59 pm
Llorenco - As the enemy captain looses sight of Christian he seems to take note of your attempts to intercept him. Smiling he moves towards you, slashing out with his cutlass as he approaches (he spends 2 Raises to inflict 2 regular wounds to Llorenco).

Bastien - you and a small group of the gun crew scurry across the ropes between the tow vessels and in short order find yourselves aboard the enemy ship. Asides from a very surprised looking cabin boy you do not see any of the enemy crew here.
Remnant says:
OOC:
Am I going the way you stated with the raise purchases earlier right? That was my intention.
[ooc]Well I'm viewing them pretty much as suggestions but yeah that was pretty spot on :)

Raise Summary
Christian - 2
Llorenco - 2
Bastien - 1
Enemy Captain - 2 0

Everyone to go and then we'll deal with the Brute Squads
May 9, 2018 6:34 am
OOC:
Could I use my last raise to move Bastien and the brute squad to their quarterdeck to flank and confuse them? Create an oppertunity for someone else to force a surrender?
Last edited May 9, 2018 6:35 am
May 9, 2018 1:56 pm
OOC:
I think myself and Qralloq need to burn raises. Unsure how much this will cost but...
Satterson looks around as he rapidly moves to the pirate captain's quarters to see if the ship looks Vodace, there's got to be an 'actual' reason he's done this besides cockiness and stupidity. Like money.
May 9, 2018 4:03 pm
OOC:
Llorenco will use one raise to reduce the damage, and another to grant an Opportunity to Christian.
Llorenco rolls away from the pirate captains attack, pointing his own weapon at him. They stand there locked eye to eye for a moment, giving Christian ample time to examine the leader's profile. "Your praying days are soon gone, my good friend. We will cross swords unless you feel you need a moment to recover and prepare yourself for the briny drink?"
May 10, 2018 9:47 pm
azira says:
OOC:
Could I use my last raise to move Bastien and the brute squad to their quarterdeck to flank and confuse them? Create an oppertunity for someone else to force a surrender?
OOC:
That's probably a bit of a stretch for an Opportunity - you could use your raise to apply presure to the enemy captain so that if he doesn't spend his next action to deal with you and your boarders he'll have to spend an additional Raise to do anything else.
Remnant says:
OOC:
I think myself and Qralloq need to burn raises. Unsure how much this will cost but...
Satterson looks around as he rapidly moves to the pirate captain's quarters to see if the ship looks Vodace, there's got to be an 'actual' reason he's done this besides cockiness and stupidity. Like money.
OOC:
It would be one raise to use the Opportunity that azira created to board the enemy ship, you wouldn't really be able to spend your remaining raise to do a search at the moment as it wouldn't tie in with your declared approach (and you'd need another raise to Improvise). You could spend your raise towards reloading your pistol though
Qralloq says:
OOC:
Llorenco will use one raise to reduce the damage, and another to grant an Opportunity to Christian.
OOC:
You would need to specify what Opportunity you are creating and generally it would be open for anyone to spend a raise to take advantage of (or for a Brute Squad to activate).
May 10, 2018 10:20 pm
mcneils5 says:

Qralloq says:
OOC:
Llorenco will use one raise to reduce the damage, and another to grant an Opportunity to Christian.
OOC:
You would need to specify what Opportunity you are creating and generally it would be open for anyone to spend a raise to take advantage of (or for a Brute Squad to activate).
OOC:
I was attempting to give Christian a bonus as per his request earlier (see below)
Remnant says:
OOC:
I think myself and Qralloq need to burn raises. Unsure how much this will cost but...
Satterson looks around as he rapidly moves to the pirate captain's quarters to see if the ship looks Vodace, there's got to be an 'actual' reason he's done this besides cockiness and stupidity. Like money.
[/ooc]
May 11, 2018 7:20 am
Qralloq says:
OOC:
I was attempting to give Christian a bonus as per his request earlier (see below)
Remnant says:
OOC:
I think myself and Qralloq need to burn raises. Unsure how much this will cost but...
Satterson looks around as he rapidly moves to the pirate captain's quarters to see if the ship looks Vodace, there's got to be an 'actual' reason he's done this besides cockiness and stupidity. Like money.
[/ooc]
OOC:
Ah, ok that makes a bit more sense. I’ll say that in his haste to Ready his ship for the attack the enemy captain left a small chest out in his cabin, Christian can spend his last raise to take advantage and grab whatever’s inside, sound good?
May 11, 2018 7:47 am
mcneils5 says:
OOC:
That's probably a bit of a stretch for an Opportunity - you could use your raise to apply presure to the enemy captain so that if he doesn't spend his next action to deal with you and your boarders he'll have to spend an additional Raise to do anything else.
OOC:
I'll do that then.
Stopping a moment at the stairs, Bastien looks back to his men. "Make for their Captain, we want to cut this battle short." With a nod of approval to them he leads them out to the meleé. Echoes of violent streets wash over him as he charges the enemy from the rear. Vive la Révolution!
Last edited May 11, 2018 7:47 am
May 11, 2018 12:00 pm
OOC:
Yep, works for me, I'll do that when we're down to 1 raises. Just have to get back and not drown now XD.
May 11, 2018 12:18 pm
Remnant says:
OOC:
Yep, works for me, I'll do that when we're down to 1 raises. Just have to get back and not drown now XD.
OOC:
well the enemy Captain is out of Raises so it’s the PC’s to spend everything they’ve got left now
May 11, 2018 3:51 pm
Satterson looks around and eyes a chest once in the Captain's cabin. With a swift kick he grabs the contents and moves back to get back to his own ship inspecting at a quick glance what he's taking.
OOC:
I think I'm out now.
May 13, 2018 12:08 pm
Christian - you crack the small chest open as you move back to the Diamant, the light glinting off of the small collection of jewels inside brings a smile to your face.
OOC:
You can gain 1 Wealth for the contents of the chest
The crews of the ship clash as the battle is fully joined. The Diamant crew under the direction of Bastien fall on one of the clusters of enemy crew, fully subduing them. The remaining groups of crew clash, casualties being taken on both sides.
OOC:
Crew status:

Diamant crew
Brute Squad St 5 4
Brute Squad St 5

Pirate Crew
Captain - 'Crooked' Fallaci - Regular Wounds 5, Dramatic 1
Brute Squad St 3 2
Brute Squad St 3 2
Brute Squad St 3 2
Brute Squad St 3 0 - Elimiated

Back round to approaches for a new round peeps
May 13, 2018 9:05 pm
OOC:
Would Panache+Convince be a good approach to get some or all of the enemy crew to surrender? Since we got them in a tight situation and all.. If that just plain won't work, I might just go Finesse+Weaponry to join the melée
May 14, 2018 2:26 am
Stashing the gains he assess what he's missed in the fight and stands upright arching his back he picks up a 2 man loading rod and smiles wickedly as he looks about, "Alright lads we've had enough fun, time to get this lot off the deck." he bellows and rushes towards enemy crewmen attempting to barrel into them with his makeshift lance knocking them out or overboard the large man plows towards enemy combatants like a cantankerous bull.
OOC:
My approach it to slam pirates together and send em down or flying Likely just one brute squad in a straight line. Unsure if Large comes into play but Weaponry and Brawn possible for trait and skill plus Sea Legs?
May 14, 2018 7:26 am
azira says:
OOC:
Would Panache+Convince be a good approach to get some or all of the enemy crew to surrender? Since we got them in a tight situation and all.. If that just plain won't work, I might just go Finesse+Weaponry to join the melée
OOC:
The only thing that I'll say is that Bastien would be aware that if these are Pirates as they appear to be then they would be faced with death if they surrender and their captain wins the engagement or death if they surrender and then face trial for the crime of Piracy so attampts to talk them down may not be as effective as you'd hope. Mechanically you'll be able to reduce a Brute Squads strength by 1 per Raise you spend if you're trying to talk them down
Remnant says:
OOC:
My approach it to slam pirates together and send em down or flying Likely just one brute squad in a straight line. Unsure if Large comes into play but Weaponry and Brawn possible for trait and skill plus Sea Legs?
OOC:
Yeah Large and Sea legs would definately apply plus usual bonus dice for Flair
May 14, 2018 8:16 am
OOC:
Ok, I think Bastien make an effort to try to resolve this as peacefully as possible, so I'll go ahead with it, even though it isn't the most effective option. Rolling Panache+Convince

Edit: Three raises: (6, 9) (2, 8) (7,1,2)
Last edited May 14, 2018 8:19 am

Rolls

Panache(3)+Convince(3)+Flair - (7d10)

(2762819) = 35

May 14, 2018 2:23 pm
OOC:
Works for me, thanks. This fits in for my personal quest story also.
OOC:
Update: Raises 5
(10), (6,4), (3, 7), (7,4), ( 2, 2, 7)
Last edited May 14, 2018 2:25 pm

Rolls

Brawn3+Weaponry3+1st use+Sea Legs+Large+Flair - (10d10)

(10224477376) = 52

May 14, 2018 3:23 pm
With Christian flailing about along the deck, Llorenco faces the enemy captain. He dive-rolls to the side, Lagos into the railing, races along it and scurries onto the stern railing. Grabbing a sail rope on the run, he leaps, and swings around, looking to slam into the captain and kick him off the deck.
OOC:
Finesse + Athletics sound fair?
Raises 8, 6, 4, 3, 4, 7 : 3 (7+3,6+4,8+3)
Last edited May 15, 2018 4:21 pm

Rolls

Finesse + Athletics + Flair - (6d10)

(864347) = 32

May 15, 2018 12:29 pm
Qralloq says:
With Christian flailing about along the deck, Llorenco faces the enemy captain. He dive-rolls to the side, Lagos into the railing, races along it and scurries onto the stern railing. Grabbing a sail rope on the run, he leaps, and swings around, looking to slam into the captain and kick him off the deck.
OOC:
Finesse + Athletics sound fair?
OOC:
Yup, go for it!
May 15, 2018 4:22 pm
OOC:
edited post above
May 15, 2018 4:59 pm
OOC:
I feel kinda bad saying this but three active players makes this run waaay faster I think.
May 15, 2018 5:22 pm
Remnant says:
OOC:
I feel kinda bad saying this but three active players makes this run waaay faster I think.
OOC:
Is that a shot at the one one who left, or one of us who remains? ;-)
May 16, 2018 12:38 pm
The enemy captain seems torn between moving back to deal with Bastien's attempts at outflanking his attack and the incoming form of Llorenco.....
OOC:
Rolling for the captains raises....spending a danger point to give the captain 2 more dice on his Risk
Remnant says:
OOC:
I feel kinda bad saying this but three active players makes this run waaay faster I think.
OOC:
Yeah, but the same could be said for most systems on a PbP format - things tend to move much better with a smaller number of reasonably active players

Rolls

Captains roll - (7d10)

(101026475) = 44

May 16, 2018 12:44 pm
OOC:
Raise Summary
Christian - 5
Enemy Captain - 4
Bastien - 3
Llorenco - 3

The fight is heating up on the ship now so there is a Consequence of 3 Regular Wounds from the melee going off around you all - any one can spend a raise to reduce the Consequence by one wound but if there are any left at the end of the round everyone will take the remaining damage (I didn't really understand the way that kind of consequence works last round so I just wanted to be a bit clearer this round)

Christian is up!
May 16, 2018 12:59 pm
Christian roars as he plows into a group of pirates with his makeshift lance to knock them overboard.
OOC:
Using a 2 raises to bank shot a squad with my makeshift lance hopefully into the waters below. I think the Enemy Captain is up before I can spend my second any more raises.
Last edited May 16, 2018 4:44 pm
May 16, 2018 1:54 pm
Remnant says:
Christian roars as he plows into a group of pirates with his makeshift lance to knock them overboard.
OOC:
Using a raise to bank shot a squad with my makeshift lance hopefully into the waters below. I think the Enemy Captain is up before I can spend my second raise.
OOC:
Well the remaining enemy Brute Squads are all Strength 2 so you'd need to spend 2 raises to take one out entirely but as the raises are both spent on the same Action you can before the enemy Captain get's to go if you're happy to do so....
May 16, 2018 4:44 pm
OOC:
Ah well I'll spend two then. updating above.
May 17, 2018 3:10 pm
With a scream Chrisitan knocks two of the enemy crew clear of the Diamant, their shouts cut off as they splash into the foamy waters around the ships.

The enemy captain curses again before turning his back on the approaching Llorenco and making a beeline for Bastien, his sword cutting across the good doctors chest as he tries to regain the initiative in the battle.
OOC:
The enemy Captain is spending one raise to move towards Bastien (due to him still applying Pressure on him) and another to deal 1 regular wound to him.

Raise Summary
Christian - 5 3
Bastien - 3
Llorenco - 3
Enemy Captain - 4 2

All PC's now to go (any order)!
[ +- ] Crew Status
May 17, 2018 4:01 pm
Satterson pounds spinning around as he nears the edge of the deck and focuses his sights on another crew, "Port or Starboard makes no difference off is off!" he yells attempting to run down or off more pirates. If he notices his captain watching him he'll wink since he's under the impression he's doing a good job... realization he might be tasks later to swab the deck due to his current skill demonstration comes to mind and he grits his teeth and barrels into pirates muttering about how he hates cleaning.
OOC:
Burning two more raises to knock another two off.
May 18, 2018 8:38 pm
Suppressing a yelp of pain, Dr. Bastien grits his teeth and parries the next blow. "I've never seen such a boorish blade hand before! It's like watching a baboon trying to sew!"

Speaking up for the pirate crew's benifit, his clear baritone ringing above the clash of weapons. "You're desperate. You have NO HOPE of taking our ship, OR regaining your own. Yet you'd let your men DIE like flies for your OWN FOOLISH PRIDE! Surrender! Surely your men can be spared." He gives the enemy captain a mocking sneer. "Hear, that, pirates? Your Captain would have you DIE for NOTHING! He cares not, so WHY FIGHT FOR HIM?"
OOC:
Spending 2 to make a brute squad surrender (or whatever is appropriate). And, yes I'm prepared for Bastien to have a heated discussion with the captain on behalf of them after the fight.
May 19, 2018 10:30 pm
OOC:
What do I need to do to finish off the swashbuckling attack?
May 20, 2018 10:29 am
As Satterson slams into another group of enemy crew the scatter to the side most definitely out for the count the pair that were about to square off with Bastien share a look and throw their swords to the deck. "COWRDS!!!!" the enemy captain yells as he finds himself fighting alone and surrounded.
OOC:
Qralloq - for a standard 'attack' action you just spend a number of raises that then become regular wounds (so if you spend 2 raises he'd take 2 damage), duellist manoeuvres and some abilities can do more than one damage on a raise

Raise Summary
Llorenco - 3
Enemy Captain - 2
Christian - 3 1
Bastien - 3 1
[ +- ] Crew Status
May 20, 2018 1:41 pm
Llorenco, swinging on the end of a sail rope, extends his feet out and slams into the enemy captain, attempting to kick him right off the deck. Bouncing off the man, he swings around, spinning before dropping back to the top deck. "Ughh, that was a bad idea," he says, staggering dizzily.
OOC:
Spending two raises for damage.
May 22, 2018 8:26 am
The enemy captain draws himself up, seemingly about to launch into some sort of tirade against you all, when his eyes and he gets knocked flying to the deck from Llorenco's well placed boot. A stream of what you can only assume are Vodace curse words issue from the Captain as he regains his feet and slashes out at Llorenco as he swings back past him.
OOC:
Captain is spending 2 raises to do 2 regular wounds to Llorenco. All PC's to go...

Raise Summary
Christian - 1
Bastien - 1
Llorenco - 3 1
Enemy Captain - 2 0
[ +- ] Crew Status
May 22, 2018 1:25 pm
Llorenco, laughing skips back from the attack, but feels the blade draw across his ribs. "Your smell has attracted the biggest flies!"
OOC:
Spending last raise to reduce the wounds.
May 22, 2018 4:12 pm
Satterson smirks at the pirate captain, "I can see why you're at sea with a mouth like that." he watches the man and only defends himself partially.
OOC:
Would like to apply Riot Breaker and then Spending last Raise to soak the wound that gets through.
[ +- ] Riot Breaker
May 22, 2018 6:58 pm
OOC:
Wait, I can reduce the regular wound with a raise? If so I'll do so, build it into the initial insult/parry.
May 22, 2018 10:46 pm
Remnant says:
OOC:
Would like to apply Riot Breaker and then Spending last Raise to soak the wound that gets through.
[ +- ] Riot Breaker
OOC:
Well there aren’t any enemy Brute Squads left to do damage to you, the only damage that was on the table at the moment is from the Consequence of being in the middle of the melee so Riot Breaker wouldn’t really apply but as we’re closing the round out with the melee pretty much over and done with (other than the enemy captain) I’m pretty happy to say you’ve all overcome the consequence (I’ll take a look and see if there’s a better way of handling Consequences as I’m not too happy with how I’ve been running them so far).
azira says:
OOC:
Wait, I can reduce the regular wound with a raise? If so I'll do so, build it into the initial insult/parry.
OOC:
That’s fine. As that runs you all out of raises we’ll start a fresh round. No consequences on the table as it’s just a straight up fight between the three of you and the enemy captain now. Remember the bonus dice you get for flair (using a skill you’ve not used in this encounter so far and for describing your approach)
May 23, 2018 10:35 am
OOC:
Nice. Could I use Finesse+Weaponry to disarm the enemy captain? Rolling assuming I can. If not I'll probably try convincing him once more.

Result: Two raises (7+4) (7+4), one leftover dice (2)
Last edited May 23, 2018 10:36 am

Rolls

Finesse(3)+Weaponry(1)+Flair(1) - (5d10)

(74247) = 24

May 23, 2018 11:47 am
Satterson's breathing calms as the fighting is mostly resolved and he looks around and at their odds. They're far more suitable.

"You lead and they follow... I take it you find yourself a brave man... Just how brave do you think you are to inspire your men to fight a losing battle. If you like I can assist, don't worry I won't shoot you." Satterson states stalking the pirate setting down his makeshift lance and lifts a smaller caliber cannonball and checks the weight. "Shipwright may not like it but... you feel like playing 'Catch'?" he states staring down the captain his eyes a little wild and mischievous.

If I bang up the deck too much the captain 'll likely put me on cleanup duty or the brig... maybe both. he thinks to himself.
OOC:
My approach is to imply I have no qualms throwing a cannonball at a pirate that thinks he has the stones so Brawn + Intimidate? I think Satterson might be able to lob a 8 pounder though decently so it's up to you I guess what you think fits better for the roll. Large and Sea Legs would apply possibly.
May 23, 2018 1:18 pm
Llorenco switches his sword to his off hand while he draws his pistol, saying, "I have no such qualms. How many have you sent to the locker, pirate? How many families torn apart?"

Edit: 4 raises, no left over (10,6+4,9+5,8+7)
Last edited May 23, 2018 1:19 pm

Rolls

Fitness,Aim, Flair - (7d10)

(98105746) = 49

May 23, 2018 9:53 pm
azira says:
OOC:
Nice. Could I use Finesse+Weaponry to disarm the enemy captain? Rolling assuming I can. If not I'll probably try convincing him once more.

Result: Two raises (7+4) (7+4), one leftover dice (2)
OOC:
That would be viable, what I'll say is you can spend a number of raises on an action for the disarm attempt and on their next action the enemy captain would have to spend an equal amount of raises if they wanted to keep hold of their weapon, sound good?
Remnant says:
OOC:
My approach is to imply I have no qualms throwing a cannonball at a pirate that thinks he has the stones so Brawn + Intimidate? I think Satterson might be able to lob a 8 pounder though decently so it's up to you I guess what you think fits better for the roll. Large and Sea Legs would apply possibly.
OOC:
Sounds good, I'm fine with Large and Sea Legs
May 23, 2018 10:06 pm
With his crew either having surrendered or been incapacitated in one way or another the enemy captain sneers at the ring of enemies around him "So be it then" and he also draws a pistol from his belt and readies himself for what he assumes will be the end of this clash.
OOC:
Spending a Danger Point to add 2 dice to the enemy Captains dice pool and he adds another for being on 1 Dramatic Wound currently
[ +- ] Danger/Hero Points
OOC:
Enemy Captain is on 4 Raises, just waiting on Remnant's roll

Rolls

Enemy Captain - (8d10)

(88235697) = 48

May 23, 2018 10:56 pm
OOC:
Cool, rolling.
4 Raises none to spare.

[10], [7,3], [7,2,1], [4,4,4]
Last edited May 23, 2018 10:58 pm

Rolls

Brawn + Intimidate + Sea Legs + Large +1st use + flair - (9d10)

(1410432477) = 42

May 24, 2018 9:03 am
mcneils5 says:
...you can spend a number of raises on an action for the disarm attempt and on their next action the enemy captain would have to spend an equal amount of raises if they wanted to keep hold of their weapon, sound good?
OOC:
Sounds good. I'll go with the disarm attempt.
May 25, 2018 11:11 am
The enemycaptain rushes forwards towards Llorenco, the crack of his pistol punching through the air as he shoots. Llorenco staggers back slightly from the impact but is bouyed by the shouts and cheers of the rest of the Diamants crew cheering the three of you on, forming a ring around your fight with the Captain.
OOC:
Captain is spending 1 raise to shoot Llorenco doing a Dramatic Wound. Christian and Llorenco to go...

Raise Summary
Christian - 4
Llorenco - 4
Enemy Captain - 4 3
Bastien - 2
[ +- ] Crew Status
May 25, 2018 12:37 pm
Llorenco takes the wound and returns fire with his own pistol simultaneously. Black powder smoke surrounds them as the little man trades shots with the enemy captain. Eye to eye, toe to toe, ready for whatever comes, but Llorenco leave nothing in reserve, leaving himself wide open with his effort.
OOC:
If I can spend all four raises for damage, let's do that.
May 25, 2018 9:36 pm
The enemy captain drops to one knee as Llorenco's shot slams into him. Almost snarling he staggers back to his feet and stumbles forward.
OOC:
Raise Summary
Christian - 4
Enemy Captain - 3
Bastien - 2
Llorenco - 4 0

Christian to go.....
[ +- ] Crew Status
May 26, 2018 2:34 am
"It makes more sense to surrender after this, you might feel this." Christian states rushed forward and grunting as he shoves the cannonball at the pirates lobbing it with a mighty roar. He eyes more canonballs.
OOC:
Since we are heroes and we dont kill (it's actually in the rules) could we go with it whizzes by his head and goes overboard with him realizing I may have missed purposely.
I'm fine with spending however seems approiate.
May 27, 2018 1:14 pm
Remnant says:
OOC:
Since we are heroes and we dont kill (it's actually in the rules) could we go with it whizzes by his head and goes overboard with him realizing I may have missed purposely.
I'm fine with spending however seems approiate.
OOC:
Well you can actually kill it's just any non-villains that do get corruption points for doing so (as per the RAW) and once you have corruption it's only a matter of time before you become a Villain in your own right (and as such an NPC). I'm going to be a bit looser on corruption than in the rules as I personally don't see a hero killing an opponent in a kill or be killed situation as a cause to gain corruption (bit different if the villain is down for the count and a 'hero' wants to finish him off to avoid complications later) as there are no end of movies and books where the hero's kill for good and just reasons.

At any rate for anyone to kill someone else they have to make a deliberate action to kill them, simply doing an attack won't be enough to finish someone off without a specifically declared intent to do so.
The cannonball sails towards the enemy captain and thuds into his groin. A collective groan goes out from the crew in sympathy as his eyes go wide, his sword clattering to the deck as he folds into a ball of agony.
OOC:
Ok, I'm taking the liberty of assuming you would spend 2 raises on the action (as if you only spent 1 you'd be going again before the enemy captain anyway) which would do enough regular wounds to him to push him to his third dramatic wound which is where I'd decided I was going to have him surrender anyway
May 27, 2018 1:23 pm
After a few moments of everyone staring at the downed enemy captain you all hear the voice of Captain Aipajawa shouting out "Right, fun's over! Secure the prisoners and see to our wounded!".

As the rest of the crew start scrambling about she comes over to the three of you. "Nice work" she says with a smile "You handled yourselves very well. See what you lot can do to figure out why on Theah these pirates thought there was a good reason for attacking an empty whaler" she then turns and starts moving about to make sure the rest of the crew are on with their tasks.

The three of you stand together pondering your next move.
OOC:
Ok, we're out of the combat scene now so you're free to approach the investigation however you want. It's not a Risk (so no roll needed) unless you want to undertake a way of investigating that may pose a chance of failure (in which case I'll ask for an appropriate roll)
May 28, 2018 7:09 am
"Aye, Captain. Excuse me for a moment while I check the wounded. Let me know if he needs attention." Gesturing to the enemy Captain, Bastien salutes his own Captain and makes a small nod to his crewmates before taking the rounds to check the wounded along with his surgeon's mate.
OOC:
Bastien will check his own crew first, then the enemy crew, smooth talking them as he goes, both giving care and gaining intel.
May 28, 2018 1:08 pm
Llorenco keeps half an eye on the crew as he ties the enemy captain to the mast. "What say you, blaggard? What be making an empty whaler fittin' pickings for a triangular fin o' the seas? Answer easy and ye won't need to taste our keel."
May 29, 2018 1:11 pm
Satterson face grows dark as he lets go of the cannonball and events transpire.

With others taking care of things on board Satterson eventually gets moving as well moving to the edge of the ship letting the pirate ship know they'll send over the captain possibly when the questions were answered and he could walk.

"My apologies, that was suppose to go by your head, think I may have let go a bit early on that toss.... dreadfully sorry. On the bright side if it had his you higher you may be dead now... Let us know if you can't stand due to the pain... We can at least let him sit considering what happened right?" Satterson explains looking to Quintanillas to see if he had the buy in. Making a man stand after taking a cannon ball to the family jewels might be considered punishment. The pirates at least would likely back off considering this though.
May 29, 2018 8:31 pm
Bastien makes short work of patching up the Diamants crew before moving onto the injured from the enemy vessel. As he treats the minor injuries and moves about the crew of the other ship he finds them starting to open up to him...
OOC:
Azira - make a Wits + Convince check please.
Qralloq - can you make a Brawn + Intimidate check please. You can get a bonus dice for Satterson's assistance.

You'll get to ask a question for each raise you get as part of the 'interrogations' - remember you can spend Hero Points to get extra dice on the check or to engage any applicable Advantages that you feel might be relevant
May 29, 2018 9:41 pm
Llorenco looms his small form over the wounded man, oozing his best meanness.

Edit: 2 raises, 1 leftover
Last edited May 29, 2018 9:42 pm

Rolls

Brawn 2, Intimidation 2, 1 bonus - (5d10)

(72853) = 25

May 30, 2018 6:48 am
While bandaging a cracked head, Bastien sighs. "What a waste. Nonsensical violence. No purpose.." He tightens the bandage, and gives one end to the patient. "Here, hold this." Taking out his scissors he snips the other end off, then retrieves the first end and fastenes them. "Say, what were you doing out here anyhow? Why attack a whaling ship?"
OOC:
Edit:
Three raises (10, 9+2, 9+4) one leftover (8)
Last edited May 30, 2018 6:49 am

Rolls

Wits(3) + Convince(3) - (6d10)

(8109924) = 42

May 30, 2018 12:20 pm
Satterson will see if he's needed to look big and intimidating. If not he'll palm the cannonball check the deck and put it back. After making sure anything didn't need to be done immediately he'll eventually go back up to the Crow's nest to check around. If they can solve this peacefully that would be great but if any Naval ships spotted this situation it'd get more complicated.
May 31, 2018 9:31 am
Bastien - the pirate you are treating is one of the two who surrendered. They seem to be a little more forthcoming that their fellows. As you ask her she shrugs a little "We were supposed to keep watch for whaling ships that didn’t have a red pennant flying from the top of the mainmast. No idea why."

Llorenco - As you loom a little of the backbone goes out of the enemy captain "I was contracted to attack whaling ships. The contract did not make any distinction for ships that were fully laden or empty"

Satterson - As you get back to the crows nest you are releived to see no other vessels on the horrizon. As you take a moment to think your thoughts turn the small chest you grabbed from the enemy ship and you consider whether there is anything else of value ove on the other vessel.
OOC:
Azira - you can pose another couple of questions to random crew if you want or you can use the last 2 raises to ask the captain something whilst you check his injuries.

Qralloq - You can ask one more question of the enemy captain.
May 31, 2018 10:36 am
"Very peculiar. Doesn't seem lucrative though.." Tucking in the bandage neatly, he straightens it somewhat. "That should be allright now. Try to rest, but don't sleep yet. Let me know if it get's worse." Packing his stuff back up, he remarks. "Going after whaling ships doesn't seem to make sense at all. Where were you when you got the order? Captain been off ship speaking to anyone right before?"
OOC:
I like my angle atm, I'll try to dig more with the crew for now. Might come over to be the good cop afterwards, let's see where Qralloq's bad cop get's us first.
May 31, 2018 10:55 am
Satterson will let their Captain know recompense for this assault are in order from the look around the pirate's ship can 'afford it' plus giving back their captain coming at a fee will have them off licking wounds and restocking instead of out at sea pillaging.

Remnant sent a note to azira
May 31, 2018 6:58 pm
Llorenco views the Doctor's efforts at bandaging up the crew. His teeth grip, tendons standing out on his jaw as his knuckles whiten into fists. "The contract didn't make any distinction... You chose!!?? Damn your hide, man. Tell me who gave you this glorious contract that you are so blindly blunt in carrying out!"

To control his temper, he reloads his pistol carefully.
Jun 1, 2018 8:05 am
azira sent a note to Remnant
Jun 2, 2018 12:01 pm
Bastien - the sailor shrugs "I saw the captain talking with a big fella, was missing an arm, the day before we set sail. That's when the captain ordered the lookout to keep an eye out whaling ships....he was quite specific about 'em not flying a red pennant though" she thinks for a moment and shrugs "If I had to bet I'd say it was that fella givin the captain his orders but I didn't hear what was being said"

Llorenco - the enemy captain sneers a little at your criticism "I was paid to do a job little man. I am not in the business of questioning the company" at that his eye's go a little wide as he realises he has said more than he wanted to, his mouth snapping shut and him drawing the conversation to a close. The only company of any note in this region that comes to mind is the Atabean Trading Company, the thought of being tangled in their business does not sit particularly well.

Satterson - Captain Aipajawa thinks for a moment "Mr Satterson, take a prize crew aboard the other ship and see if there is anything of value aboard her and make an assessment if she's worth taking back to port". She nods, leaving you to your new duties before moving off to see to something else.
Jun 2, 2018 8:04 pm
Patting the shoulder of the forthcoming sailor gently, Bastien nods. "Indeed, that would be my guess as well." With a smile, he retrieves a small bottle from his inner pocket. "Say. I don't usually prescribe rum to crewmen with head injuries, but in your case I think it would be pertinent." He allows the sailor a swig of the bottle before moving on to the rest of the enemy crew.

Coming up to Lorenco and the enemy Captain, he opens his doctor's bag and starts tending to the Captain's superficial wounds. "Well, how are we doing?" He remarks in a tone that could be equally to Lorenco or the enemy Captain.
OOC:
So, I still have a raise left. We got some good intel so far. Is there more we want to know? Their home port, or something more about the trading company? (Lorenco will have to prod me in the right direftion for that one however, since Bastien haven't overheard the conversation)
Jun 2, 2018 9:46 pm
"Our dear friend was just telling me about why the Atabean Trading Company wanted the fleet of whalers in this sea shortened," Llorenco summarizes.
Last edited June 2, 2018 9:47 pm
Jun 4, 2018 7:10 am
"Ah, Indeed. I've heard of those. Reputable bunch aren't they?" Bastien smirks at this, while he wraps a cut. He takes out the small rum bottle again, and gives it to the Captain. "Have a swig for the pain." Again, in an absent minded and calming tone, he remarks. "Based out of Kap-Kalfu, aren't they? Why would they be interested in whalers? They trying to set up a monopoly?"
OOC:
Trying to poke multiple things here so he might slip up again;
Jun 4, 2018 6:19 pm
Satterson nods and waits for the cleanup to finish before rounding up some guys and going to find the Doctor and First Mate hoping the integration is done. "Someone needs to escort him over, also we might find some clues as to why some was needing him to do this... plus there needs to be tribute for returning him alive to his ship after attacking us... Says the captain." he explains.
Jun 5, 2018 12:03 pm
The enemy captain turns his head away as Bastien offers his flask stubbornly refusing to respond to any further antagonism. The only sign of any reaction he gives is a slight cock of his eyebrow at Sattersons comments but other that that he remains steadfast.

mcneils5 sent a note to Remnant
Jun 5, 2018 1:54 pm
Remnant sent a note to mcneils5
Jun 7, 2018 12:26 pm
OOC:
So what would you guys like to do next? The Diamant is still tied to the enemy vessel and you have all of the enemies you are aware of secured (no one has searched the enemy vessel as yet)
Jun 7, 2018 2:40 pm
Once the others are done Satterson suggests a guard on the pirates and investigation of the pirate ship is in order.
OOC:
I guess a more extensive search of the ship is needed.
Jun 8, 2018 3:35 am
Llorenco agrees. While his duties need doing here, his eyes keep flicking to the enemy ship. "The answers we need will only set sail aboard her, I be thinking. Let us see what she whispers."
Jun 8, 2018 7:17 am
Packing away his gear, Bastien nods to Lorenco. "Do pirates keep logbooks? We should check what we can find in the Captain's quarters. Books, sea charts, notes."
Jun 8, 2018 12:48 pm
Satterson unfurls a large sack, "I have a general idea of the ship's layout... We'll inspect and take a few things to ask questions about like their food stores" he explains. On the way to board the other ship and away from the ears of pirates Satterson lets the others know, "Captain wants us to access their ship as well. Letting the pirates go and giving them back their ship are two different things. Finding out who hired them and what they've gotten from other whaling ships or which ones weren't hit might help."

If there's any pirates on the other ship Satterson will let them know this is okay with their captain since it's part of the deal for their freedom.
Last edited June 8, 2018 12:50 pm
Jun 11, 2018 12:37 pm
You all make short work of searching the ship. The hold contains a few barrels of grog, ammunition, crates of hard tack and half-rotten oranges and as you search through the crew berths you don't find much of any note. Satterson leads you all to the captains 'stateroom', little more than a private room with space for a hammock, a small desk and a strongbox. Searching through the captains effects you do find a number of papers.
[ +- ] The Papers
Other than that the ship appears sound and your personal assesment is that it is still seaworthy.
Jun 11, 2018 12:57 pm
Bastien sighs as he stows away his reading glasses and hands the note back to Satterson. "Seems like the story we got from crew and captain checks out. Seems like this 'Lotar Fuch' believes this mythical behemoth to be real." He frowns at the thought. "I'm intrigued by this 'artifact', however. It sound like something that should be properly catalogued for posterity instead of being dragged around in exotic environments."

"What are your take on this, fellows? What should we recommend to the captain?"
Jun 11, 2018 2:22 pm
Satterson frowns and voices his concerns since the plan with the Kraken does not seem to be for the general good of the area really even without the thoughts of a double cross it seems plus the diea of controlling a Kraken just seems outlandish. Lothar Fuchs, his ship the Southern Star, and the one armed Eisen all sounded shady. On the bright side they have a means now to surprise The Southern Star possibly.
Jun 11, 2018 9:58 pm
Llorenco grits his teeth and punches the wall. "Aye, we should speak to the Captain. 'Tis a fairy tale, mayhaps, but I think that we should recommend keeping an extra eye out for other privateers that may be about, scuttlin' honest folk."
Jun 12, 2018 6:27 am
Looking down and stamps his foot on the deck as to check it's solidity. "What about the 'prize'? Any reason to keep her around, or would we spread ourselves thin?"
Jun 12, 2018 11:58 am
"Captain wants the ship I think as compensation for the annoyance of the attack. Unless it's one step up from floating driftwood, food supplies look to be shite so they've been out for a bit."
Jun 18, 2018 12:27 pm
After you finish searching the ship you continue your deliberations as you head back to the Diamant. In your absence it appears that several members of the enemy crew have signed on under Captain Aipajawa (notably these all seem to be the ones who were most receptive to Bastiens ministrations) whilst a number of others are being loaded into one of the ships boats with a small amount of water. You also see the enemy captain in irons being led below decks.

Captain Aipajawa catches sight of you all as you come aboard and she waves you all over "Well, what did you find? Is she still sea worthy?"
Jun 18, 2018 2:48 pm
"The ship will keep... as for the rest..." Satterson reports before his voice trains off and he looks to the other two wondering who wanted to tell the captain the other news...
Jun 18, 2018 3:15 pm
Llorenco sends some of the crew to get the grog, ammunition, and hardtack. "If any that grog is spoiled by touching yer lips, I'll strip yer hides with a whip I make of yer teeth!"

"Maybe we should sit and discuss this, if yer don't mind," he says to the Captain, indicating the paperwork and eyeing the door to the captain's 'office'.
Jun 18, 2018 3:43 pm
She nods and leads the way to her ‘cabin’. The room is quite small but affords the captain some privacy, a definite luxury on a ship this size. Asides from a hammock that is currently not strung the room has a small desk and a chest for the captains personal effects which she promptly sits on leaving the rest of you to stand taking up most of the rest of the space. As the door closes she nods to you all "Well, let’s be having it then"
Jun 18, 2018 5:36 pm
Bastien clears his throat gently. "They were hunting whalers, on contract, to keep anyone else from hunting the rumored mythical beast. The Kraken. Seems like they were hired by the Atabean Trading Company, someone by the name Lothar Fuchs." He looks over at Lorenco and shrugs as to ask 'anything more to add', then remembers himself and gestures to Cristian. "Mr. Satterson has Captain Fallaci's papers. The deal is detailed there."
Jun 18, 2018 6:37 pm
"And there was mention of a blasted person with one arm called 'The Eisen' mentioned. Captain, they all have that odd creepy look about them they do, you know it, like they're half dead inside with their soul leaking out. This Fuchs captain considered to attempts to control the Kraken with some assistance by the Eisen for some reason with the help of an artifact they possess." Satterson adds handing over the papers.
Jun 18, 2018 9:26 pm
Llorenco nods at the others' summaries, but has nothing else to add so keeps his trap shut.
Jun 19, 2018 8:47 am
Bastien shakes his head slightly. "Mere superstitions, I wouldn't give it any though, Captain. Sounds to me like they had scurvy and the tale grew from there. I'd agree the 'Eisen' fellow seems dangerous though, we should keep an eye out for him. And liberate the artifact for a museum if we can."

He pauses for a minute. "He's flying a red pennant. That's how the pirates knew whom to attack. If we're attacked again, we could hoist one, assuming there are more hired goons out here."
Last edited June 19, 2018 8:48 am
Jun 19, 2018 1:00 pm
The captain grins slightly at the comment about the 'mythical' Kraken but then her face rapidly darkens as you mention the ATC. She turns he head and spits noisily on the floor, uncomfortably close to you all in the close confines "Curse those devils! No matter what you believe if they have an interest in the Kraken you can be assured no good will come of it.". She thinks for a moment and considers Bastien's last words before grinning again "That is a good plan doctor. Make it so, on the Diamant and our new prize, this Tempest as her former crew refers to her as." she considers you all for a moment "With a few extra hands do you three think you could take command of the Tempest? I'm thinking the extra guns may come in handy if we run into more trouble."
Jun 19, 2018 2:33 pm
Satterson nods "We'll be able to definitely orchestrate more complicated naval tactics with an additional vessel...." he states his mind already turn it's gears as he rubs his chin with the palm of one hand a bit of a smirk coming across his face.
Jun 19, 2018 2:43 pm
Llorenco rubs his chin. We're not so fat with swabbies as for it to be an easy thing. Maybe if we keep the Diamant lightly crewed between them, in case of combat, she holding back, then as long as a powerful squall no hits us, we be fine."
Jun 20, 2018 8:34 am
Bastien frowns slightly before making an acknowledging nod to the Captain. "We shall make it so, Captain."

Oh, what have you gotten yourself into now Bastien?
Jun 21, 2018 12:31 pm
The captain nods "Very well then, see about selecting some of the crew to man the Tempest with you." she looks to Bastien "Doctor, you have spent more time with the former crew of the Tempest than anyone else. If you feel any of them are particularly trustworthy then it may be advisable to select those to form part of the prize crew as they are at least familiar with that vessel".

She stands, the pending dismissal hanging in the air "Anything else?"
OOC:
If you have nothing else you want to discuss just give me a short description of what preparations you are making
Jun 21, 2018 12:39 pm
"Yes, Captain. I think I got through to some of them when I administered to them. Especially those that laid down their arms before the fight was over. I'll check up on them." Bastien gives Captain Aipajawa and the others another sharp nod, and makes for the door.
OOC:
Checking in on the new recruits, perhaps taking Lorenco or Satterson with him for that. Next, making sure both ships are decently stocked in what medical supplies there are, and giving the Surgeon's mate more hasty medical lectures than he's ready for. (Remember if x then y, unless z etc, etc)
Jun 21, 2018 12:56 pm
"Captain for personal reasons was the Pirate Captain attacking Avalonian ships as well?" Satterson asks.
Jun 21, 2018 1:16 pm
After the Captain replies to Christians question, Llorenco will excuse himself and make sure that the crew are repairing damage sustained during the battle - first to the Diamant and then to the new one.

Only after they know how seaworthy both vessels can be will he start planning for a skeleton crew for the pirate, unless the doctor or Christian get started on that first.
Jun 25, 2018 12:43 pm
Satterson - the captain shrugs "I would assume he would have if one crossed his path, the only ships he was told to avoid would be flying red and it's pretty safe to assume they are ATC vessels" she spits on the deck again at the mention of the ATC.

Llorenco/Bastien - Under Llorenco's eye the crew work quickly on the rudder of the Tempest and in short order the ship is repaired and good to sail once more. Bastien quickly works to select only the members of the enemy crew who seemed most reliable and drafts them into helping him move the medical supplies over to the Tempest whilst he briefs his now extremely nervous looking mate who is facing the lone responsibility for the care of the remaining crew of the Diamant
OOC:
I'll leave this until tomorrow in case you have anything else you want to do before I move things along to the next scene
Jun 25, 2018 2:12 pm
Satterson nods and once the captain is done with him he asks the pirate directly, if he hadn't he would nod and leave him to his fate. If he had Satterson would nod and not feel bad about tossing a cannonball at his genitals.
OOC:
Meta: Looking to see if Privateer advantage would be achieved: Earn a HP when you defeat enemies of the crown of Avalon. If he's attacked Avalon merchants or naval ships I figure that would count only specifically.
Jun 29, 2018 10:02 pm
OOC:
Remnant - as he was instructed to attack any vessel not flying a red pennant then I'm happy with that interpretation so you can gain a HP.

Sorry for the delay here peeps, it was my birthday a couple of days ago so I've been a bit more tied up with family stuff than I was anticipating. I'll get this moving again before the end of the weekend
Jul 5, 2018 1:03 pm
OOC:
Been a minute.
Satterson boards the other ship with his bag and gear.
Aug 10, 2018 1:10 pm
The work to get the ships ready carries on through most of the night, the crews working hard to get the minor damage done in the clash repaired and checking to ensure that both are fully seaworthy. The following morning comes around and you find the Tempest and the Diamant cutting swiftly through the waves. The former crew of the Tempest who were deemed to be too untrustworthy to keep aboard were loaded into a ships boat within sight of the shoreline of Jaragua, their captain however remains clapped in irons below decks of the Diamant.

As the morning passes into the afternoon you all find time to get yourselves familiar with your new schooner and are suitably impressed with the Castillian built vessel. Whilst you are some distance from the Diamant to maximize the amount of the horizon you can scan together in pursuit of your quarry you are close enough to see a signal passing between the two vessels.
OOC:
And we're off again, going to start things off quite steady for the moment and just let you have a bit of RP to get your 'sea legs' back under you (and me!). As we're into a new scene any non-dramatic wounds you have taken will be healed.
Aug 10, 2018 2:50 pm
Satterson stays professional but curt with their 'new crew' watching from above in the crow's nest which surprises a few of the crew for a man of his size to be in such a position by volunteering. He walks along boughs and climbs riggings easily enough showing himself to be surprisingly agile and an experienced soldier at sea. He splits his time between the over watch of the crew and his associates in case something aboard happens and the horizon in all directions in case something new enters their area checking in regularly on both accounts.

He muses on picking on someone his own size in the next conflict when he has a few moments peace during their time at sea and familiarizes himself with the ship and it's strengths and weaknesses.
Aug 10, 2018 4:48 pm
Llorenco, taking a turn at their shared command of the Tempest stands on a crate near the helmsman, a filthy man from the old crew and in need of watching, for now. "She be cutting clean through these waters, thinner than that whaler, si," he says to the helmsman. He fingers his sword hilt idly, wondering how quickly his height, or lack thereof, will require the next demonstration of the folly of disrespect. "How long did you sail with Crooked Mateo, before he lead you into this mess?"
Aug 13, 2018 7:01 am
Bastien steps out on the deck and sighs. Having spent the morning taking stock of the somewhat lacking medical supplies, and the afternoon teaching the former cook's how to be useful but out of his way as a surgeon's mate, he takes in the ship completely for the first time.

Smaller. But nimble, surely. Sure to disagree with my stomach once we hit rougher seas.

He stands by the rail, looking out at the horizon pondering the truth behind the mythical creature they are hunting.
Aug 13, 2018 9:39 am
Llorenco - the man stands at the tiller, his eyes flicking between his duties and yourself seeming to expect his good fortune of not being keelhauled at the least to evaporate if the mood takes you or one of the other 'officers'. He thinks for a few moments before responding, his accent placing him of Avolonian heritage "Aye, the Tempest has always been a fairly settled lady to sail. She has a tendency to let ye know her mind if ye take her into the rough stuff but she's quite well mannered asides from that" he smiles fondly, his suspicions seeming to fade for the moment "I was only with the old captain for a few months. My old ship, the Curse of the Rambler, made the crossing fine but a storm swept in as we tried to make it through the Devils Strait. Next thing I know I'm being fished out of the sea but some of the natives here about and ended up in San Sancha trying to scrape by" he shrugs looking a bit resigned to how his fate has gone thus far "When I got word the cap'ain was taking on crew me empty belly kindof got the best of my good senses as it were and I signed on without asking too many questions". He seems about to continue but quickly clams up, giving you another suspicious glance seeming worried he may have said too much of the wrong thing.

Bastien - As you reach the deck you see the crew working well, those who joined from the Tempest's original crew getting the odd angry glance from the crew originally of the Diamant but these fade as the day progresses and the need to get the various tasks done overriding any animosity between the two groups for the time being. As you stand at the rail you feel a blessedly cool breeze wash over you and you begin to hope for a pleasant evening before you catch the low rumble of thunder in the distance.

Satterson - You make a similar observation of the crew from your position, everyone seeming to be working well for the time being. As you revel in the relative solitude of being up in the nest you also hear the sound of thunder in the distance. Looking tin the direction that you see dark clouds gathering you make out the flash of lightning but just as you are about to call out to let the rest of the crew know your eye catches a different flash, cannon fire maybe? Looking through your spy glass you make out a ship just inside the storm that is firing but you cannot make out any obvious target for it's cannon fire.
Aug 13, 2018 1:06 pm
Satterson squints and verifies before bellowing down the situation.

"Quintanillas! There be cannon fire in the seas under those clouds? I can't see another ship but there's always the possibility it's target is below the surf? Shall we let The Diamant know?" he belts out waiting for a response and decision on if they get closer to investigate or let the other ship know first so he can start flag signaling.
OOC:
Background music just changed and it's tempo is picking up! XD
Aug 14, 2018 12:41 am
"Aye!" he calls back. "Watch, signal the Diamant. We'll see what's what."

"Helmsman, take us up wind of that ship."
Aug 14, 2018 6:18 am
Seeing the dark skies in the horizon, Bastien frowns he hears the call from the crow's nest. With a sigh, he walks up to the bridge to lean on the railing near Llorenco. With half-hearted bravado, he makes a remark to the Castillian. "Storms and cannonfire? Fitting shakedown for our new vessel, wouldn't you say?"

Remembering something, he yells up to the crow's nest. "Mr. Satterson! Please do tell us if you see them flying a red flag."
Aug 14, 2018 11:37 am
Satterson will signal the Diamant to report in before looking specifically for red flags if he doesn't recall it standing out. He'll also look for anything in the surf like the remains of a sinking ship or something else.
Aug 14, 2018 4:27 pm
Remnant says:
Satterson will signal the Diamant to report in before looking specifically for red flags if he doesn't recall it standing out. He'll also look for anything in the surf like the remains of a sinking ship or something else.
OOC:
Let’s have a roll from Saterson to see just how much he picks up. Give me a Wits + Notice roll with the bonus die for Sea Legs and any from Hero Points if you want to spend any (Satterson has 4 currently). Don’t need to worry about spending any raises, I’m wanting to use it for the more you get the more details you can pick out
Aug 16, 2018 3:19 pm
Satterson signals and waits for a response looking through his spyglass. His jaw sets firmly wondering how they'll tackle this considering their current two ships and tension aboard his current ship. Nothing like a bit of battle at sea to bond over for crewmen... he thinks to himself waiting for a response.
OOC:
I should probably start using these since they'll fizzle out soon. Wits+Notice+First Use+Sea legs is 7d10 don't have the book so unsure how many die an HP give so I'll just add one.

Update: 2 Raises with two alibis
Last edited August 16, 2018 3:20 pm

Rolls

Wits+Notice+First Use+Sea legs+Hero Point - (8d10)

(32424545) = 29

Aug 17, 2018 1:24 pm
As Satterson casts any eye over the scene with his spyglass he does make out a red pennant flying from the mast of the ship. The thing he finds most odd however if the way they are firing the cannons, pretty much all of the shots seem to be angles down into the water incredibly close to the ship.
Aug 17, 2018 4:09 pm
"Aye red pennants flying and cannons shooting into the waters around their ship... maybe this 'The Eisen' wants the beast wounded to 'magic' it's mind while it's reeling about. I'll let them know as well!" Satterson bellows down before signaling the other ship that there's a possible kraken in the waters ahead where the ship with red flags skirts the storm and magic is possibly getting ready to be used.
Aug 17, 2018 4:16 pm
Llorenco pauses. "Get us closer, helmsman, but this might be a hunt for the Diamant, so keep us defensive upwind."
Aug 17, 2018 4:51 pm
"Quintanillas that be the whaling ship that paid off the pirates to sink competition." Satterson points out from above.
Aug 17, 2018 5:32 pm
"Aye, but it's hunting our prey. Tis the Diamant that is suited for Kraken fishing. We'll support her and keep the other whaler honest."
Aug 17, 2018 6:22 pm
"Bit late to keep 'em honest 'init..." Satterson states looking at the ship they're currently on with a devilish grin wondering if they're going to possibly do some naval tactics.
Aug 19, 2018 7:56 pm
Bastien takes out his spyglass, staring at the action with a quizzical expression. The mythical beast? Surely not? Or, can it be?
Aug 20, 2018 9:05 pm
The Diamant signals back and starts moving in against the other ship but you quickly loose sight of her in the rough conditions. As both she and the Tempest close Satterson, using his spyglass, can make out some more details about the other ship. The name Southern Star is emblazoned across the stern of the vessel and there is a stern looking, one armed man on the aftercastle appears to be shouting orders to the crew. What everyone can make out through the increasingly choppy conditions is that the sea around the Southern Star seems to be behaving....strangely.
OOC:
Ok, we're going to head into an Action Sequence now so can I please get some approaches and rolls peeps (we're nearing the end of the 'session' so you should feel free to use some of those Hero Points)
Aug 20, 2018 11:06 pm
OOC:
Who wants to captain during the fight?. Llorenco has Sailing 2.
Aug 21, 2018 6:09 am
OOC:
Llorenco is good by me. Bastien is no captain. I'd be ok making Lorenco captain on a permanent basis. Bastien can be quite arrogant and bossy, but he knows what he doesn't know about a ship (which is plenty).

What do you think, Remnant?
Aug 21, 2018 1:49 pm
OOC:
Works for me I'll back you up as tactician.
"The Southern Star's crew seems off." Satterson starts to bellow followed by bearings and positions of the sea around them due to weather. Fighting during a storm wasn't something new to him but this would be the first time dealing with a third party in the form of a very large mytical beast helping and hindering his actions along the way. The least he could do was set them up for the best area for an approach into the choppy waters to give them options during a naval skirmish.
OOC:
First time use for the scene + Flair + Sea Legs + wits + (Warfare) + a 2 Hero Point since I need to spend my other 3.
Last edited August 22, 2018 2:07 am

Rolls

Rolling - (9d10)

(428679135) = 45

Aug 21, 2018 6:22 pm
Seeing (or hearing about) the Diamant's disposition, Llorenco orders the helmsman to steer upwind and post the fight, then drive past the whaler for a broadside. The timing is crucial, for the chop and the angle could both make their shots less effective while giving the Southern Star. Even if the angle goes well, they'll be at speed in rough water.

"Ready the mainsail to come about hard downwind. Roll out the port cannons for a broadside, but tie them down for rough water!" Llorenco continues to tell orders, glancing at his officers for updates before the plunge.
OOC:
First time use for the scene + Flair + Finesse + Sailing + a Hero Point
Edit: 9+8,4+4+1+1 = 2 with a 1 left over
Edit 2: forgot the hero point. Is that a free success or extra die?
Last edited August 21, 2018 6:25 pm

Rolls

Finesse 3, Sailing 2, flair, first use - (7d10)

(1491841) = 28

Aug 21, 2018 6:44 pm
OOC:
Would this be a fitting place to use
[ +- ] Joie de Vivre
? Also, not sure if I have a hero point or not. Did we start out with one?

If Satterson uses Warfare, I could use Wits+Notice. (I'd try to rouse the crew, but Bastien doesn't have anything in perform).
Aug 21, 2018 7:28 pm
OOC:
Remnant says:
[ooc]First time use for the scene + Flair + Sea Legs + Trait + (Warfare or Notice which ever you think fights more into the approach) + a Hero Point since I need to spend my other 3.
Warfare would be the most fitting I think
Qralloq says:
Edit 2: forgot the hero point. Is that a free success or extra die?
Usually 1 extra dice if you're using it for yourself, usual HP uses are as follows:
[ +- ] Using Hero Points
azira says:
OOC:
Would this be a fitting place to use
[ +- ] Joie de Vivre
? Also, not sure if I have a hero point or not. Did we start out with one?
Yes that now would be a fantastic time to use that! You all started with one HP but you got another for me buying a dice from you at some point. Theres a thread here where I've been tracking them.[/ooc]
Aug 22, 2018 2:55 am
Rolling the HP

Edit: ( 1, 4, 9, 1, 8, 4, 1, 4) = 3 successes, none left over (9,1; 8,1,1; 4,4,4)
Last edited August 22, 2018 2:57 am

Rolls

Hero point - (1d10)

(4) = 4

Aug 23, 2018 7:35 am
Lowering the spyglass, Bastien makes a slight smile. In any case this should prove interesting.

His booming voice shows the passion for the potential of discovery ahead. "This is the moment that proves our resolve. We may very well see something today, that very few have seen. Something that will define us for the rest of our lives. Treasure this moment, for this will be the making of us all!"

An anticipating grin breaks out on his face as he raises the spyglass once more.
OOC:
Joie de Vivre; Lorenco and Satterson can count all dice that roll equal to or under his Skill on their next roll as 10s.

Wits3+Notice3+Flair

Edit:
Three raises: (6,8), (8, 9), (9, 8)
One left over: 4
Last edited August 23, 2018 7:37 am

Rolls

Wits(3) + Notice(3) + flair - (7d10)

(8998684) = 52

Aug 23, 2018 10:57 am
As the good doctors words reach your ears you feel a buoy in your spirits and even the storm seems to lessen somewhat as the aptly named Tempest cuts through the rough waves like a knife to get into position.
OOC:
Ok, with Bastiens Joie de Vivre I make the rolls lay out as follows with everyone having used a HP:

Satterson (Warfare 2) - 4, 2 10, 8, 6, 7, 9, 1 10, 3, 5 - Five raises (10), (10), (5, 4, 3), (6, 9), (8, 7), no remainders
Llorenco (Sailing 2) - 1 10, 4, 9, 1 10, 8, 4, 1 10, 4 - Five raises (10), (10), (10), (4, 4, 4), (8, 9), no remainders
Bastien - 8, 9, 9, 8, 6, 8, 4 - Three raises: (6,8), (8, 9), (9, 8), one remainder (4)

Everyone happy with that?
Aug 23, 2018 1:01 pm
OOC:
*Thumbs up soldier.*
Aug 24, 2018 5:45 am
OOC:
Great, let's do this!
Aug 26, 2018 9:10 pm
OOC:
Excellent, ok here are the NPC rolls....just trying to figure a couple of things out for this, will have the next post up tomorrow most likely scratch that, figured it out quicker than I thought so next post inbound

Raises

Enemy Captain - 6
Tentacle 1 - 5
Tentacle 2 - 5
Satterson - 5
Llorenco - 5
Tentacle 3 - 4
Bastien - 3
[ +- ] Current Danger and Hero Points

Rolls

Enemy Captain Roll

Definitely not a Kraken....honest

Tentacles - (10d10, 10d10, 10d10)

10d10 : (17258110436) = 47

10d10 : (8492614369) = 52

10d10 : (5333957576) = 53

Aug 26, 2018 10:03 pm
As the Tempest slices through the waves towards the Southern Star you can make out the enemy captain directing the crew who start pouring buckets of some sort of bait over the side. As the water around the enemy vessel turns crimson a pair of enormous tentacles erupt out of the water rapidly reaching the height of the top of the Southern Star's main mast....and they keep going, reaching impossibly high into the sky before crashing against the ship. The one armed captain seems to direct his crew to try and see off one of the tentacles whilst he lunges forwards and drives a harpoon through the other, pinning it to the deck. As he stands next to the now restrained tentacle you see him pull something out of a pouch on his belt that is glowing a sickly purple colour.

Satterson - From your exposed position in the crows nest you feel the sting of the driving rain as it lashes against you. Looking about you briefly catch sight of the Diamant as a flash of lightning illuminates the sky. She seems to have encountered another tentacle and is being rocked about whilst trying to bring her guns to bear against the Southern Star. Looking down into the sea around the Tempest you think you can almost see something else moving beneath the waves....something big.
OOC:
Whatever the enemy captain is doing to the tentacle has made it lose it's remaining raises and all of his are tied up with what he's doing....you all have the distinct impression that it's not a great idea to let him finish.

Satterson and Llorenco are up!

Raises
Satterson - 5
Llorenco - 5
Tentacle 2 - 5 4 (engaged with the Southern Star)
Tentacle 3 - 4
Bastien - 3
Enemy Captain - 6 0
Tentacle 1 - 5 0 (Pinned to the deck of the Southern Star)
Aug 27, 2018 1:02 pm
OOC:
Since it's been a minute any risks, opportunities, etc?
Last edited August 27, 2018 1:03 pm
Aug 28, 2018 12:42 pm
Remnant says:
OOC:
Since it's been a minute any risks, opportunities, etc?
OOC:
Ack! Yes, forgot that bit. Here you go:

Opportunities:
• Spend a Raise to Cross the T and cause a Critical Hit to the Southern Star.
• Spend a Raise to grab onto one of the Kraken’s Tentacles. Why would someone do something so crazy? Grabbing the Tentacle doubles the next instance of Wounds that you deal to the Kraken or the Tentacle, but you take 1 Dramatic Wound afterward as the Kraken flings you away.
• Spend a Raise to use the boarding grapples on the Tempest to attach to the Southern Star. This creates a permanent Opportunity in the scene that anyone can use to move between the two Ships. Anyone can spend a Raise instead to destroy this Opportunity, trapping everyone on their respective Ships unless another method of crossing is created.
• Spend a Raise to load and fire chainshot at the Kraken’s Tentacles. Besides inflicting wounds upon the Kraken it entangles two of the Tentacles. The Kraken disentangles itself in 2 Actions, and cannot attack until it does so. If badly injured, it may submerge to reengage later.

Consequences:
• All players will take 3 wounds from small arms fire at the end of the round (each raise spent to deal with this reduces the wounds by 1)
• Spend a Raise to not get knocked overboard as the Kraken tosses the ship around
Aug 28, 2018 2:12 pm
Sattersons from his vantage above starts barking out details about the waters in the storm, the mad look in his eyes letting everyone know he's attempting to get their ship to Cross the T and cripple the Southern Star betraying him to still be a naval sailor.
OOC:
About the 3 wounds consequence would that be considered from Brute squads? *eyes Riot Breaker*
Aug 28, 2018 2:52 pm
Llorenco yells for the boarding party to prepare grapples and drives the ship through the chop. "Raise the mainsail, tie it for fast release! Grapples away! Keep Southern Star on us so the Diamant can whale the kraken!"
OOC:
Spending a raise for grapples.
Aug 28, 2018 3:53 pm
OOC:
Tenacles are up, wondering how they will undulate this round...
Aug 29, 2018 12:49 pm
At Satterson's shouted directions from the crows nest the Tempest closes quickly on the Southern Star, the enemy ship making no real efforts to move away being too tied up dealing with the Kraken. Moving across the stern the cannons of the Tempest open up, tearing into the enemy ship doing significant damage (1 Raise from Satterson to Cross the T).

As the ship rocks from the salvo it swings to port coming along side the Southern Star, the crew scrambling about the rigging trimming the sails as per Lloernco's orders. "NOW!" Llorenco shouts to the crew manning the grapple launchers. As they dig into the enemy vessel the two ships crash together (1 Raise from Llorenco for the grapples), the crew on both sides staggered momentarily.

As you all regain your footing you can see the one armed enemy captain has directed some of their crew to help restrain the tentacle he had previously pinned and he seems to be holding some sort of Syrneth artifact over it. "KEEP IT STILL!" he yells out, the Eisen accent thick in his voice "IF IT GET'S LOOSE I'LL HAVE YOUR HIDES!". The two tentacles that remain unbound come crashing down, one against each vessel (Each vessel takes a point of damage).

As the ships rock about the enemy crew ready weapons to repel boarders, the odd crack of small arms fire starts punctuating the air as the crew's start to trade shots with on another.
[ +- ] Ship Damage Track
OOC:
There are 4 x Strength 5 Brute Squads currently on deck of the Southern Star, 1 of them is tied up assisting the captain with the ritual he's doing but the other three are lurking about. You have 2 x Strength 5 Brute squads aboard the Tempest that are free to do whatever you want (ordering them to attack the enemy Brutes will not require any raises, getting them to do something else is an option but you may need to spend some depending on what you're thinking).
Remnant says:
About the 3 wounds consequence would that be considered from Brute squads? *eyes Riot Breaker*
The damage is more from incidental sources such as stray shots or shrapnel than directly the Brutes but I like where you're thinking so let's say Satterson can spend 1 Raise to reduce that damage by 2 (up to you how he goes about that

Satterson and Llorenco up again!

Raises
Satterson - 5 4
Llorenco - 5 4
Tentacle 2 - 4 3 (engaged with the Southern Star)
Tentacle 3 - 4 3 (engaged with the Tempest)
Bastien - 3
Enemy Captain - 6 0
Tentacle 1 - 5 0 (Pinned to the deck of the Southern Star)
Aug 29, 2018 2:09 pm
"Quintanillas, we need to stop that Eisen sod off the deck and away from the beast. Load some chain shot!" Satterson yells as he dives down onto a rope sliding down looking more circus acrobat than large sailor. Landing he gets in front of the cannon and grunts shifting the aim to the one armed captain unexpectedly.
OOC:
Unsure if this is still within my approach I don't mind spending muscle raises, getting chain shot blasted at him will at least make him bite his tongue hopefully and gum up his magic voodoo creepy Eisen undead twerking trick.
Aug 29, 2018 3:15 pm
LLorenco agrees and yells back, "Take command of the deck squads, I want that ship disabled!"

He signals the deck cannon. "Chain shot, target their captain, I want that deck cleared off!"
OOC:
Spending a raise for an attack on the enemy captain with chain shot.
Aug 29, 2018 5:07 pm
OOC:
Two shots of chains on the captain meant for kraken sized beast... he ded or hopefully stops doing his bad juju thing to at least going 'Really?'. XD
Aug 31, 2018 2:16 pm
The twin crack of cannon fire erupt across the deck of the Southern Star, Clouds of smoke fill the air and you all wait impatiently for it to clear so you can see what carnage you have wrought. As it does you are filled with a momentary satisfaction, the area where the Eisen was stood is empty asides from a splash of blood across the deck and scrape marks from where the chains tore about....you satisfaction is however short lived as you see a one armed figure staggering from the side, single arm pressed against a vicious wound on his side. He yells something to the crew in Eisen and the amount of small arms fire being directed your way intensifies as he tries to get back to whatever ritual he is trying to accomplish.

As this is happening you can hear the crack of cannon fire coming from across the water where The Diamant is trying to deal with the body of the beast beneath the waves. The tentacle on the Southern Star crashes back onto the enemy vessel wheras the one on the Tempest jabs like a spear into the hold of the ship before erupting out from the middle of the deck.
OOC:
I'm happy that those Actions were inline with the spirit of your approach so they'll be a single raise each.

Whilst 2 cannons are indeed significant, and would really mess up a Brute Squad or three, our Villain is made of sterner stuff and takes a pair of Dramatic Wounds instead of being turned into mince! The gun crew will reload the cannons ready for next round (if we get that far)
[ +- ] Ship Damage Track
Satterson, Llorenco, and Bastien are up!

Raises
Satterson - 4 3
Llorenco - 4 3
Bastien - 3
Tentacle 2 - 3 2 (engaged with the Southern Star)
Tentacle 3 - 3 2 (engaged with the Tempest)
Enemy Captain - 6 0
Tentacle 1 - 5 0 (Pinned to the deck of the Southern Star)
Sep 3, 2018 4:39 am
Llorenco continues to order chain shot loads. "Target that tentacle, I don't want that thing ripping us a new one!"

He keeps an eye on that hardy Eisen captain, and waits to see if the kraken body below gets too feisty.
Sep 3, 2018 1:20 pm
OOC:
The gun crew are reloading the cannons this round and will be ready to open fire again next (bit of a judgement call on my part to stop things just devolving into one side sitting and blasting the crap out of the other)
Sep 3, 2018 2:03 pm
After giving the order the reload and fire, Llorenco sees the tentacle is flopping around, so he dives from the railing to grab the tip, holding it so the chain shot will be able to sever it.
OOC:
Spending a raise to grab Tentacle 3.
Sep 4, 2018 7:39 am
OOC:
Can I spend a raise to figure out what the Eisen is doing? Arcane ritual or whatnot? Or see if I find the artifact, and guide someone there?
Sep 4, 2018 2:30 pm
"Looks like I'll need to give the Kraken a hand..." Satterson states taking to the grappling hooks in hopes of getting across to free the tentacle that's trapped for the ritual.
OOC:
(4) Spending a raise to create the opportunity of intership travel... when it's come back around (3) move across to free the tentacle the Eisen is working on. XD...
Sep 5, 2018 4:09 pm
Satterson leaps across the now quite narrow gap thanks to the grapples. Charging forwards he starts hacking away at the various ropes and other restraints that are binding the tentacle to the deck expecting it to rip free but nothing seems to happen.

Llorenco dives forwards grabbing a hold of the tentacle that has breached the deck of the Tempest trying to hold it in place for a retaliatory strike against it.

Bastien scrambles up some of the lower rigging to get a better view at what the Eisen is up to. From his elevated position he can see the enemy captain crouched at the far side of tentacle that Satterson is trying to hack free. He has the the artifact in his hand and it appears that he has dipped it into one of the wounds on the tentacle as it is now dripping with thick black blood that seems to be mingling with blood running off of the Eisens palm, the purple light emanating from the object appears to be reaching out into the tentacle and is causing it's struggles to weaken.

The other tentacles however are not so afflicted. The one Llorenco is currently wrapped around crashes against the deck of the Tempest but it's efforts seem somewhat restricted due to it's 'rider'. The other free tentacle crashes down against Satterson with a frightening amount of force.
OOC:
The ships were already together so you don't need to spend a raise on that but you were only on three raises at the start of the round anyway. The tentacle on Satterson is spending 2 raises on the attack, I'll be spending a Danger Point to use it's Powerful ability and double the damage to 4 in total (regular not dramatic). I'm treating the one that Llorenco is grappling with as having Pressure applied to it so it is also spending 2 raises but will only do 1 damage to the Tempest.

Just a reminder that the noted Consequences for this round are still in play and you are all down to your last 2 raises each. You'll have an opportunity to dictate what the Brute Squads on the tempest do at the end of the Round.

Everyone is up now and the enemies are all out of raises so feel free to use your remaining 2 at once.
[ +- ] Ship Damage Track
[ +- ] Consequences Still in Play
Raises
Satterson - 3 2
Llorenco - 3 2
Bastien - 3 2
Tentacle 2 - 2 0 (engaged with the Southern Star)
Tentacle 3 - 2 0 (engaged with the Tempest)
Enemy Captain - 6 0
Tentacle 1 - 5 0 (Pinned to the deck of the Southern Star)
Sep 5, 2018 5:57 pm
Satterson assuming the limp tentacle may not even be attached looks at making sure the Eisen's good hand is free of anything before holding on for dear life.
OOC:
Could I make an attempt to get it out of his hand or throw it overboard? I'll spend the last raise to hold on since I don't want to see Davey too soon.
Sep 5, 2018 6:17 pm
"Blast you salt worms, fire already!" Llorenco struggles to hold onto the thrashing tentacle, hoping the chain shot doesn't gut him.
OOC:
Raise for a chain shot attack against the pinned tentacle. Second raise spent to avoid getting chucked asea.
Sep 5, 2018 7:57 pm
Bastien lowers the spyglass and yells to the others. "The artifact! The Eisen is using it to subdue the Beast somehow! Which means it's doing something, and we need to know what!" As a gunshot scrapes his side in a puff of cotton, leaving a slowly spreading crimson mark, he curses himself for making himself such an opportune target. Dropping down with his back to a barrel, he holds onto the railing with all his might as the ship is thrown around by the beast.
OOC:
Spending one raise to not be thrown overboard. Can I spend the last raise to either aid Satterson with getting to the artefact, or Lorenco dealing with the tentacle? If not I'll spend it to mitigate damage.
Sep 9, 2018 10:01 pm
Hearing Bastiens shout Satterson lunges towards the Eisen, his boot lashing out knocking the artifact clear of his hand. (Bastien spends a Raise to create an Opportunity for stopping the ritual, Satterson spends a Raise to use the Opportunity). The Eisen snarls something in his native tongue as he rips his saber clear of his belt and levels it at the Avalonian "It seems the bilge rats have come out to play. I can't see this taking long" (Activating the Villains Hubris to add a point to the danger pool)

At Llorenco's command the gun crew open up against the tentacle pinned to the deck. The repeated blasts sever through the trunk of the tentacle, as it flops to finally be still you all hear a phenomenal, warbling roar coming from beneath the ships as the head of the Kraken rams into the ship keels. Several men go flying overboard as the vessels are tossed about like children's toys. You all manage to grab something to stop yourselves being thrown over the side but you're all quite badly rattled in the process, the coupled with the odd hit you have all suffered so far during the engagement leaves you a tad rattled (You all take 3 damage from the Consequence for this round)
OOC:
Trying something a bit different with adding the raise expenditure mid-narrative, just let me know if you find it jaring or anything.

Approaches for the next round please peeps
Sep 10, 2018 6:35 am
OOC:
Bastien has his eyes on the artifact, would Finesse+Theft or Athlethics be the right way to get over and snatch it up?
Sep 10, 2018 9:00 am
azira says:
OOC:
Bastien has his eyes on the artifact, would Finesse+Theft or Athlethics be the right way to get over and snatch it up?
OOC:
I'd say if he was just wanting to run and grab it then it'd be Finesse+Athletics but if Bastien wanted to be a bit more circumspect about it then it'd be Finesse+Theft so depends how he's going about things really
Sep 10, 2018 9:56 am
OOC:
Grabbing it!

Two Raises:
10
5,4,4

One leftover:
1

Edit: Oh, didn't see the GM roll. Kindly disregard my roll :o

Updated total:

Four Raises:
10
7, 4
5,4,1
10

One leftover:
1

Last edited September 12, 2018 12:56 pm

Rolls

Flair + Finesse (3) + Athlethics (1) - (5d10)

(441015) = 24

GM ROLL: Bonus Dice from Satterson - (3d10)

(7101) = 18

Bonus dice - (3d10)

(461) = 11

Sep 10, 2018 2:06 pm
Llorenco will order the cannon crew to start reloading chain shot, and attempt to deal with the bully squads on the Tempest, directing musket fire, and firing his own weapon at them as well. This wasn't in your opportunities list, but Llorenco is from La Bucca and chafes at the rules.
OOC:
Ignoring the exploding 10, I have: 5, 9, 1, 10, 6, 5, 9 = 10, 9+1,5+5,9+6 = 4, no remainder
Last edited September 10, 2018 2:11 pm

Rolls

Flair + Aim (3) + Weaponry (3) - (7d10, RA)

(591102659) = 47

GM ROLL: Bonus Dice from Satterson - (3d10)

(1510) = 16

Sep 10, 2018 2:59 pm
Satterson steadying himself again lets out a baratone laugh moving to the end of the ship, "Rats! You're at sea! You fight BEASTS!" he roars wrenching free a rather large battered piece of the ships's taffrail staring down the Eisen. Rushing the man his advance to batter the man senseless by wooden bludgeoning with brute force to keep him distracted. Satterson's feet pounded across the deck with the experience of a weathered sailor and footing of someone decisive by their size for his mobility towering over the Eisen as he closed the distance he let out a warcry.
OOC:
Spending a hero point of Rousseau and Quintanillas if possible.
OOC:
Update: Raise Count: 5 one left over
10
9,2
8,2
4,3,3
5,5
Last edited September 10, 2018 3:00 pm

Rolls

Flair/First Time/Sea Legs/Large/Brawn/Weaponry/First Dramatic Wound - (11d10)

(102535432389) = 54

Sep 12, 2018 11:55 am
Remnant says:
OOC:
Spending a hero point of Rousseau and Quintanillas if possible.
OOC:
Is that to give them 3 bonus dice each (so spending 2 HP in total)? If so I'm fine with that
Sep 12, 2018 12:29 pm
OOC:
Yep that works for me. Smoke 'em if you got 'em and all that.
Sep 12, 2018 12:54 pm
OOC:
Thanks! Rolling in, and editing, previous post
Sep 12, 2018 12:56 pm
azira says:
OOC:
Thanks! Rolling in, and editing, previous post
OOC:
I did quickly roll to keep things moving on each of your posts - up to you if you want to take my roll or your roll. Rolling for NPC's momentarilly
Sep 12, 2018 1:04 pm
OOC:
NPC Rolls

Rolls

Enemy Captain - (12d10)

Tentacle 2 (engaged with the Southern Star) - (10d10)

Tentacle 3 (engaged with the Tempest) - (10d10)

Sep 12, 2018 1:33 pm
As you all steady yourselves from the ships being tossed about the two remaining tentacles come crashing down, one on each ship. As splinters and other wreckage fly about you all can hear the sound of something that sounds quite important being torn free from the Tempest (Both ships take 2 regular damage, this pushes the Tempest onto 1 point of Critical damage). The smell of smoke begins to reach you as some small fires begin to break out across the deck of both vessels. As Bastien glances about his eyes catch the purple glimmer of the still glowing artifact, still slick from the mix of the Kraken and Eisen's blood.

In the near distance you can faintly make out the shouts from Captain Aipajawa and the crack of cannon fire from the Diamant. It seems they have dealt with the tentacle that was holding them up and have moved to more fully engage the Kraken.
OOC:
Buying the remainder from both Satterson and Bastien (each gain 1 HP and Danger Pool increases by 2). The tentacles have both spent 2 raises on their actions, Llorenco and Satterson are now up!

Llorenco - 6 raises
Satterson - 5 raises
Tentacle 2 - 6 4 raises
Tentacle 3 - 6 4 raises
Enemy Captain - 4 raises
Bastien - 4 raises

Opportunities:
• Spend a Raise to grab onto one of the Kraken’s Tentacles. Why would someone do something so crazy? Grabbing the Tentacle doubles the next instance of Wounds that you deal to the Kraken or the Tentacle, but you take 1 Dramatic Wound afterward as the Kraken flings you away.
• Spend a Raise to load and fire chainshot at the Kraken’s Tentacles. Besides inflicting wounds upon the Kraken it entangles two of the Tentacles. The Kraken disentangles itself in 2 Actions, and cannot attack until it does so. If badly injured, it may submerge to reengage later.
• Spend a Raise to mix your blood with the Kraken’s on the surface of the artifact.

Consequences:
• Spend a Raise to not get knocked overboard as the Kraken tosses the ship around
• Spend a Raise to extinguish small fires threatening the safety of the Ship. These fires cause 3 hits to the Tempest, and crop back up from new sources at the beginning of each Round.
[ +- ] Ship Damage Track
[ +- ] Enemy Captain Damage
Sep 14, 2018 11:32 am
Llorenco fires his pistol at the crewmen on the other vessel, calling for the cannon to be reloaded with chainshot.
Sep 14, 2018 3:03 pm
"Let's keep you focused on me..." Satterson explains letting his blood drip freely mixing with the Kraken's on the artifact.
Sep 17, 2018 12:20 pm
Qralloq says:
Llorenco fires his pistol at the crewmen on the other vessel, calling for the cannon to be reloaded with chainshot.
OOC:
Are you calling for the chainshot to be fired at one of the tentacles?
Sep 17, 2018 1:28 pm
mcneils5 says:
Qralloq says:
Llorenco fires his pistol at the crewmen on the other vessel, calling for the cannon to be reloaded with chainshot.
OOC:
Are you calling for the chainshot to be fired at one of the tentacles?
OOC:
I was thinking that the chainshot we reloading which took an entire round. If it is ready, then fire away!
Sep 19, 2018 1:56 pm
OOC:
I think you're up again at 5 raises Qralloq then the tentacles and then you and then me again then everyone.
Sep 19, 2018 2:12 pm
At Llorenco's order the boom of the Tempest's guns fill the air, the Tentacle that had been harassing the vessel get's twisted and bound by the chains and starts thrashing about to free itself. The other tentacle comes crashing down onto the Southern Star lifting the mizzenmast clean from the ship as it does. Scanning the Southern Star Llorenco levels his pistol and fires, a notable scream is heard from up the the rigging and a sailor and long rifle tumble into the waves.

As Satterson cuts his palm to let his blood flow onto the artifact the Eisen, realising what he is planning, let's out a yell "NEIN!!!!" and lunges towards the object. Reflexively Satterson tries to grab at the artifact, both his and the Eisens hands grasp it at the same time as Sattersons vision goes dark.....
[ +- ] What Satterson Sees


The rest of you glance accross and can see the Eisen and Satterson both clutching the artifact but otherwise being strangely immobile on the roiling deck.
OOC:
Seems appropriate to spend a Danger Point to get the enemy captain to intercept things like that. Satterson takes a point of regular damage. Everyone is up.

Llorenco - 6 4 raises
Satterson - 5 4 raises
Bastien - 4 raises
Enemy Captain - 4 3 raises
Tentacle 2 - 4 3 raises (engaged with the Southern Star)
Tentacle 3 - 4 2 raises (engaged with the Tempest)
[ +- ] Ship Damage Track
[ +- ] Enemy Captain Damage
Sep 24, 2018 9:23 am
OOC:
Can I spend one (or more) raises to swing in and knock the artifact away from the Eisen? Or snatch it up and bring it to the ship (stowing it away in Bastien's doctor's bag without touching the artifact)?
Last edited September 26, 2018 12:36 pm
Sep 24, 2018 12:10 pm
azira says:
Can I spend one (or more) raises to swing in and knock the artifact away from the Eisen? Or snatch it up and bring it to the ship (stowing it away in Bastien's doctor's bag without touching the artifact)?
OOC:
At the moment the artefact is held by both Satterson and the Eisen. You'll need to spend a raise for an action to get across to the Southern Star as Bastien is still on the Tempest and then 2 raises as another action to Improvise and kick it clear of both of them so for the moment it would just be the one raise for the movement
Sep 26, 2018 12:35 pm
Bastien looks suspiciously at the artifact. It’s doing something... He grabs hold of a boarding rope, and swings himself over to the other ship, making his way toward the two immobile forms holding the artifact.
OOC:
I’m travelling, and not sure how much I can check in this week. Bastien will try to secure the artifact and/or help Satterson secure it, depending on what happens next. Feel free to prod him along in that direction.
Last edited September 26, 2018 12:35 pm
Sep 26, 2018 12:53 pm
OOC:
fyi I'm waiting on Q to make a move then I'll Michael Jackson sword fight for the artifact, Shum'on it!
Sep 26, 2018 3:36 pm
OOC:
I was waiting for the blood ritual first, haha, but I'll go. Spending a raise to grab the tentacle.


As much fun as it was the first time, Llorenco leaps down to grab the tentacle once more for the chain shot cannon to hit once its reloaded. "Easy there squirmy, this will all be over in a moment, then we have a nice bed for you aboard that ship o'er there."
Sep 26, 2018 3:36 pm
OOC:
I was waiting for the blood ritual first, haha, but I'll go. Spending a raise to grab the tentacle.


As much fun as it was the first time, Llorenco leaps down to grab the tentacle once more for the chain shot cannon to hit once its reloaded. "Easy there squirmy, this will all be over in a moment, then we have a nice bed for you aboard that ship o'er there."
Sep 26, 2018 7:45 pm
"The sea doesn't like the impatient and the GREEDY" Christian bellows back holding onto the artifact in one hand with his newly found weapon in his other hand coming down toward the Eisen's arm clutching the object as well.
Sep 26, 2018 10:08 pm
Remnant says:
"The sea doesn't like the impatient and the GREEDY" Christian bellows back holding onto the artifact in one hand with his newly found weapon in his other hand coming down toward the Eisen's arm clutching the object as well.
OOC:
So how many raises are you dropping on the Attack? Or are you aiming for something else other than straight damage?
Sep 27, 2018 1:10 pm
OOC:
Hey he started the stab the hand on the artifact game, I'm just playing along. I'm trying to get him to let go of the artifact I figure stabbing his hand or cutting off his fingers is the quickest way besides asking since I don't think that would work.
Oct 3, 2018 12:17 pm
With a roar Llorenco dives forward, grabbing hold of the tentacle that was trying to throw the chains off so it could smash into the Tempest once again. As he grapples it the crew start to unload onto it with small arms fire and some of the smaller deck guns. Twitching and jerking about it flings Llorenco off as it attempts to slink back beneath the waves, although he tries to roll into it as he lands on the deck he strikes one of the ships masts as he lands, a worrying pop coming from his ribs.

Bastien takes advantage of the confusion to slip onto the Southern Star. Moving quickly he approaches Satterson and the Eisen, both of which are still grasping the artifact.
[ +- ] Sattersons POV
OOC:
Llorenco takes a Dramatic wound, up to you which ship he lands on. Satterson takes 3 regular wounds.

All NPC's are now out of Raises so it's up to you all to spend your remaining (reminder for the outstanding consequences below)

Llorenco - 4 3 raises
Satterson - 4 3 raises
Bastien - 4 3 raises
Enemy Captain - 3 0 raises
Tentacle 2 - 3 0 raises (engaged with the Southern Star)
Tentacle 3 - 2 0 raises (engaged with the Tempest out of the fight)
[ +- ] Ship Damage Track
[ +- ] Enemy Captain Damage
[ +- ] Consequences
Oct 3, 2018 1:00 pm
OOC:
Put me in after Llorenco, I've hit two dramatic wounds so villain gains +2 dice
"As if yer scrawny arm could even lift my arm." Satterson hisses, knowing the slash earlier didn't seem to do much he changes his grip and moves to rake his sowrd through and up the man's arm. While still holding onto the artifact he pulls the man alongside him forward with him likely trying to keep hold of the device as well and flips his sword angle sending an elbow and his full weight into the Eisen against his forward momentum aiming for his mouth.

Lets see this SOD yammer with broken teeth and a busted nose... Satterson maliciously things to himself.
OOC:
Mostly attempting to make an opportunity to grab the stone away from the Eisen. Don't know if that'd be 1 or 2, I'll spend my last or next to last one to not be knocked off... to bad the captain doesn't have to deal with that.
Oct 3, 2018 11:39 pm
Llorenco slides to a halt on the Tempests deck. He groans as he stands, croaking, "What do you want, written instructions? Put out those fires and keep fighting!" He runs (hobbles) back to the helm, cursing audibly as he reloads his pistol.
OOC:
Spending two raises: put out fires, and don't get chucked around so much.
Oct 4, 2018 9:21 am
Landing awkwardly on the rolling deck, Bastien steadies himself on a the ship's side, grabbing a belay pin before rolling over to Satterson and Eisen. Raising the pin, he slams it down at the Eisen's iron grip, helping Satterson gain control over the artefact.
OOC:
Spending as many raises I need to help Satterson get the artifact, also holding one raise back to keep on the boat.
Oct 5, 2018 11:36 am
Llorenco - the crew run to follow your orders whilst you steady yourself on deck. In sort order they have most of the dangerous fires contained so as not to be a further risk to the vessel.

Bastien - studying the two figures, hands locked around the artifact, you can see a similar glow dancing about their eyes as is emitted from the artifact and neither of them react to your approach. Not wanting to risk being affected by the same energy you grab a belaying pin from the near railing and with careful study you bring the pin crashing down onto the Eisen's wrist at the exact point where the arm and hand meet. A slight flinch flickers across the Eisen's face but he doesn't relinquish his grip.

Satterson - As you rake your sword along the Eisens arm the blade does not seem to meet the same resistance you would expect from a normal sword but the effect seems to be the same as his hand confulses and the half of the artifact he is holding drops to the stony ground. He staggers back momentarilly but still seems to be locked in wherever this is.
OOC:
Ok, I've got Llorenco spending 1 raise to not get thrown overboard, 1 to direct the crew to deal with the consequence and 1 towards reloading their pistol.

Satterson is spending 1 to create an opportunity, 1 to use it, and 1 to not get thrown overboard.

Bastien is spending 1 to not get thrown overboard and 2 to smash the Eisens arm.

Assuming I've got that all right we're on a new round so approaches and whatever rolls you feel would be appropriate please peeps.
[ +- ] Ship Damage Track
[ +- ] Enemy Captain Damage
Oct 5, 2018 12:15 pm
Puzzled by the still figures of Satterson and Eisen, and the lack of response, Bastien studies the strange artifact.
OOC:
Going to try to figure this out, so going for wits+scholarship+flair. I believe bastien's University degree gives him +1 to each dice.

Roll: ( 4, 6, 5, 1, 7, 2, 3 )
Adjusted: ( 5, 7, 6, 2, 8, 3, 4)
3 Raises: (7,3) (5,6) (4,8), with (2) left over

Last edited October 5, 2018 12:18 pm

Rolls

Approach: Wits+Scholarship+Flair (3+3+1) - (7d10)

(4651723) = 28

Oct 5, 2018 1:42 pm
Llorenco barks orders, keeping the crew on task for the fight, while he observes the situation. Seeing the strange confrontation on the other ship, he decides to try to end it before the kraken sinks both ships. He lowers his pistol, holding it at arms length while standing sideways, timing the waves, ready to fire on the Eisen.
OOC:
( 8, 4, 2, 8, 9, 7 ) = 3 raises no dice left over

Last edited October 5, 2018 1:43 pm

Rolls

Finese 3 Aim 3 - (6d10)

(842897) = 38

Oct 7, 2018 12:50 am
Satterson still wild eyed finally realizes his surrounds and dives for the other half of the artifact unsure how it works. He attempts to slam the two pieces together to bark out an order to tell Private Kraken to be 'Dismissed' in a military faction from the engagement, his thinking is this will suck a lot of the air in the Eisen's sails out since he'll have to start over after he gets the artifact pieces from Satterson.
OOC:
Unsure what that would be since I don't understand magic likely, but he does understand how to give orders.
Oct 8, 2018 1:12 pm
Remnant says:
OOC:
Unsure what that would be since I don't understand magic likely, but he does understand how to give orders.
OOC:
Hmmm, given your approach and the situation I'd be happy with a Warfare+Resolve check (with the applicable bonus dice for FLair, etc, Sea Legs would still apply as well I'd say)
Oct 9, 2018 7:00 pm
OOC:
Rolls.

Edit: [9,1] [7,3] [8,2] 3 rais and two left. Also I'd like to spend my last to hero points on the other players, villain gets 2 bonus die since I just reached the second dramatic wound if you haven't added it in.
Last edited October 9, 2018 7:10 pm

Rolls

Warfare+Resolve+Flari+1st+Sea Legs - (8d10)

(76913218) = 37

Oct 11, 2018 10:28 am
OOC:
Ok then, Llorenco and Bastien need to roll another 2 dice each and I'll do the bad guy rolls
[ +- ] Ship Damage Track
[ +- ] Enemy Captain Damage

Rolls

Enemy Captain - (14d10)

Tentacle 2 (engaged with the Southern Star) - (10d10)

Oct 11, 2018 12:14 pm
Extra dice...

Rolls

Extra dice - (2d10)

(58) = 13

Oct 12, 2018 9:58 pm
OOC:
Extra dice, thanks!

Modified rolls:

Roll: ( 4, 6, 5, 1, 7, 2, 3, 8, 7)
Adjusted: ( 5, 7, 6, 2, 8, 3, 4, 9, 8)
3 4 Raises: (7,3) (5,6) (4,8), (9,8)with (2) left over

Last edited October 12, 2018 10:03 pm

Rolls

Extra dice - (2d10)

(87) = 15

Oct 15, 2018 9:57 am
OOC:
So here's where we're at with Raises, etc, for this round (not buying any dice):

Enemy Captain 7 x Raises
Tentacle 5 x Raises
Llorenco - 4 x Raises
Bastien - 4 x Raises
Satterson - 3 x Rasies

Opportunities:
• Spend a Raise to grab onto one of the Kraken’s Tentacles. Why would someone do something so crazy? Grabbing the Tentacle doubles the next instance of Wounds that you deal to the Kraken or the Tentacle, but you take 1 Dramatic Wound afterward as the Kraken flings you away.
• Spend a Raise to load and fire chainshot at the Kraken’s Tentacles. Besides inflicting wounds upon the Kraken it entangles two of the Tentacles. The Kraken disentangles itself in 2 Actions, and cannot attack until it does so. If badly injured, it may submerge to reengage later.
• If you have the artefact - attempt to dominate the Kraken.

Consequences:
• Spend a Raise to not get knocked overboard as the Kraken tosses the ship around
• Spend a Raise to extinguish small fires threatening the safety of the Ship. These fires cause 3 hits to the Tempest, and crop back up from new sources at the beginning of each Round.
[ +- ] Ship Damage Track
[ +- ] Enemy Captain Damage
Oct 15, 2018 10:15 am
Satterson - Shaking his head to clear his thoughts the Eisen stares at you, still stuck wherever this is. As you begin to gather your thoughts to try and order the Kraken he lunges forwards with a snarl, his real hand sweeping to knock the now whole artifact from your grasp (1 x Raise to create an opportunity to get it away from you, 1 x raise to use it) and with his shadowy hand and cutlass he slashes accross your chest, a deep cold settling into your core at the blow (Spending 3 x Raises for regular Damage).

Bastien and Llorenco - You can both see Satterson and the Eisen still locked in whatever state they are with the artefact, occasional odd wounds and bruises seeming to appear on their bodies even though neither of them make so much as a move. You are also aware of the last tentacle as it comes crashing down onto the deck of the Southern Star. Awful cracks fill the air both from the snapping structure of the ship and the members of the crew who are tossed aside like childrens toys. Due to the damage it has suffered the Southern Star is making some seriously disconcerting noises, you are not sure how much more damage the ship can take but you are not keen on being aboard her for much longer.
OOC:
Satterson will need to spend a Raise to take an action to pick up the artefact before he can try to do anything with it.

All PC's are now up.....

Raise Summary
Llorenco - 4 x Raises
Bastien - 4 x Raises
Satterson - 3 x Rasies
Enemy Captain 7 2 x Raises
Tentacle 5 2 x Raises
[ +- ] Ship Damage Track
Oct 15, 2018 2:16 pm
OOC:
So how much damage is that 3? Or 3x something?
Oct 15, 2018 2:26 pm
Remnant says:
OOC:
So how much damage is that 3? Or 3x something?
OOC:
Just 3
Oct 16, 2018 6:38 pm
OOC:
Can I spend one (or more) raises to try to understand what the artifact is/how to use it? (Create an oppertunity for, or aid Satterson)?
Oct 16, 2018 7:15 pm
OOC:
I'm not sure what Llorenco should be doing. Any suggestions from Remnant, Azira?
Oct 16, 2018 8:27 pm
OOC:
Meta: We're on a job to hunt and kill the Kraken I though so there's assisting our mother ship in that task. Also the Eisen is a creepy bugger and he's doing something with the Kraken to make it his bi-... err pet? Minion? Flunky? I'd make sure your ship is secured first since you're the Captain and then look into saving me and Doc's buts since I see us getting into the skinny pretty quick here.
Oct 17, 2018 8:01 am
azira says:
OOC:
Can I spend one (or more) raises to try to understand what the artifact is/how to use it? (Create an oppertunity for, or aid Satterson)?
OOC:
Theres already an opportunity in play for using the artefact but it would mean grabbing at it which could be interesting....
Oct 19, 2018 6:04 pm
OOC:
The hell with it. Hope you can fish us out of this, Lorenco ;)

Grabbing it, trying to figure out something clever to do with it once I flip into the upside down with the other two.
Eyeing the thing suspiciously, Bastien thinks for a heartbeat, two, then steels himself. As the ship bucks back and forth, his hand inches towards the artifact, his face a mix of interest and fear as he lays his hand on it.
Oct 19, 2018 7:50 pm
Llorenco breathes out, (glances at the sailing, the rigging, wondering if he can swing over and save his crew), but then looks back, the Eisen in his sights, squeezes the trigger.
OOC:
Spending 3 raises for damage. Saving one, maybe to not get flung off the ship.
Oct 22, 2018 9:14 am
Bastien - you reach forwards and grab at the artefact, your vision darkening and your sense of what is going on around you fading as you hear the distant crack of gunfire. As your senses return you are standing on a strange rocky surface that is covered in barnacles. Before you can get more of an idea of where you are you can hear the sound of fighting. Glancing around a nearby ridge you can see Satterson and the Eisen trying to slice into one another with strange shadowy blades. Both figures seem to have taken significant injuries and as you watch you see the Eisen jerk and blood start flowing out of a new wound on his side, a wound that seemed to appear out of nowhere.

Llorenco - you level your pistol and fire, the round striking the Eisen in the side and making the figure slump to the deck but he still keeps a firm grip on the artefact.
OOC:
Bastien and Satterson to go!

Raises:
Bastien - 3 x Raises
Satterson - 3 x Rasies
Enemy Captain 2 x Raises
Tentacle 2 x Raises
Llorenco - 1 x Raises
[ +- ] Opportunities
[ +- ] Consequences
[ +- ] Ship Damage Track
[ +- ] Enemy Captain Damage
Oct 29, 2018 2:26 pm
OOC:
I was waiting on Bastien to go, ICly I've no idea where everyone else is I figure. My actions would be different if I know about him being around or not.
Nov 3, 2018 8:53 am
OOC:
I'm back from holiday now guys. Looks like we’re waiting on Bastien at the mo....
Nov 5, 2018 11:48 am
OOC:
Sorry, my bad. Things got busy.
Bastien looks warily around, taking in the hazy scene. Frowning, he takes up the belay pin, and tries to pry the artifact from the Eisen's grip.
Last edited November 5, 2018 11:50 am
Nov 5, 2018 2:12 pm
As Bastien looks about for a makeshift weapon he is quite surprised as a shadowy club forms in his hand. He also realises that here (wherever here is) the artefact is firmly in Sattersons grip.
OOC:
Not counting that as having spent a raise as yet
Nov 9, 2018 1:21 pm
OOC:
Waves I'm still here btw, depending on what he does, I'm either going to try and dismiss the Kraken for a day of liberty if it's in my hand still after the Doc goes. If he takes the item I'll spend a raise to tussle with the Eisen to do some damage, leaving one raise back to keep holding on so I don't get flung off the ship.
Nov 13, 2018 9:17 am
OOC:
Azira? What's Bastien doing???
Nov 18, 2018 6:16 pm
OOC:
So sorry. I thought I had performed an action, and though we had moved on when I quicky checked last time. Just move Bastien along if I slow down the plot.
Bastien looks to the Eisen, then to Satterson. Seeing Satterson has control over the Artefact, Bastien looks sternly at the Eisen. "It's over. Stand down, don't do anything foolish. We need to calm this beast before it ends us all!"
OOC:
If it's even possible, I'll try to talk him down. In any case, I'm making room for Satterson to deal with the artifact (since he has it), so if it looks like he's going for Satterson, I'll whack him.
Nov 19, 2018 9:32 pm
As Bastiens voice calls out the Eisens resolve seems to waver for a moment, a slight break in his determination before he turns an angry gaze at Bastien and shouts out something in a very rough Eisen dialect which is fairly obviously not complimentary. After a moment something else seems to pass behind his eyes before his form seems to turn into mist and drift towards the keel of the vessels floating above you.
OOC:
Mechanically I'm treating this as putting pressure onto the Eisen unless he does something targeting Bastien
Satterson - you are aware of Bastiens voice but only vaguely, the sound seems oddly muted as your eyes are drawn up above the island you are standing on....a large eye stares down at you, deep green like the colour of the far ocean. As you lock your gaze with it you feel a deep, alien inteligence trying to push against your will. Focusing yourself you shout an order to the Kraken, trying to get it to withdraw but, for now, it just keeps it's eye locked with you.

Llorenco - you see the remaining tentacles around the ship go still, even as the Diamant keeps unloading round after round into the Kraken. You also see the Eisen release his grip on the artefact and shake his head, seeming to return to his senses. You realise your companions still seem somewhat senseless and under the artefacts influence as the Eisen reaches for his cutlass.
OOC:
All PC's to go, the Kraken is a tad distracted with what Satterson is trying (it'll take a few more raises to fully influence it). The Consequence of the fires is still in play.

Raises:
Bastien - 2 x Raises
Satterson - 2 x Rasies
Llorenco - 1 x Raises
Enemy Captain 0 x Raises
Tentacle 0 x Raises
[ +- ] Opportunities
[ +- ] Consequences
[ +- ] Ship Damage Track
[ +- ] Enemy Captain Damage
Nov 19, 2018 9:47 pm
Llorenco, confused by the krakens behavior, decides not to chum for sharks while swimming. He signals for the cannons to reload chain shot, but to otherwise hold fire. Watchlist carefully he yells, "You black hearted wretches I want sand water on those fires, or I'll feed you to that beast myself!" He proceeds to organize the effort.

Spending the last raise to put out fires.
Nov 19, 2018 10:51 pm
OOC:
Made a slight change to my last post, the consequence of getting knocked overboard is not in play at the moment
Nov 20, 2018 2:15 pm
"Oi, you green eyed scallywag, you get in line and follow orders unless you want to be put in the brig! Don't think I won't find a pot to put you in and take you on land..." Satterson barks staring at the eye and scowling.
OOC:
I'll put the last two raisies into getting him to follow the orders. I mentally throw out a picture of putting the large kraken in a massive pot and sailing back to land and dropping him off on a field as I just plow the field and grow turnips... because that's probably scary to a large sea kraken... or boring.
Nov 20, 2018 2:44 pm
Bastien glides a hand through the mists where the Eisen stood. "Most interesting..." Looking back to Satterson's battle of will, he steels himself and reaches for the artifact. "I believe you just about scared it off, Mr Satterson. But let me lend a hand just in case." Gripping the artifact tightly, he adds his will against the beast.
OOC:
Spending my remaining raises to aid Satterson in controlling the kraken
Nov 21, 2018 9:14 am
Llorenco - as the crew begin racing about to deal with the fires on the Tempest you turn your attention back to the others. As the Eisen stands, ready to deliver a strike with the cutlass, he suddenly staggers as both ships are rocked.

All - The Krakens tentacles whip suddenly back beneath the surface and the enormous body of the creature begins to sing further into the depths. Bastien and Satterson both find yourselves standing back on the deck of the Souther Star, the strange glow from the artefact fading as your senses return to you. Cheers reach all of your ears as the crew of the Southern Star begin throwing down weapons and surrendering, the battle definitely having turned against them.

The Eisen pushes himself up from the rail, a look of anger and incredulity across his face. "NOOO! The beast is mine!" he yells before turning and launching himself over the side of the ship. Quickly running to the side you stare down but do not catch sight of him amidst the wreckage and roiling sea.

A short while passes as you all slump to the deck whilst your crew secures the enemy vessel. The sky begins to clear and you all feel a wave of relief that you have made it through the battle in one piece and it occurs to you that whilst Captain Aipajawa will doubtless be annoyed that the Kraken slipped away you will be returning to port with two more ships, whatever they have in their hold, and what you assume is some sort of Syrneth Artefact. Taking a drink from whatever is handy you all share a toast as the sun begins to set........
Nov 21, 2018 9:17 am
The camera pans away from the ships towards the sunset. A lone figure, clutching at a piece of driftwood struggles to make progress towards an island in the distance. Casting an angry gaze back at the three vessels in the distance he snarls and spits, the light catching on a medalion around his neck bearing the logo of the Atabean Trading Company, before he turns his attention to struggling towards land.....
Nov 21, 2018 9:19 am
OOC:
And that's the end of Release the Kraken I'll pick up a conversation for how this went in the OOC thread :)

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