Jabes.plays.RPG says:Wasn't clear for me (duh) XD So in normal mode a laser weapon needs no charging and cooldown? Also, what's the deal with battery belts and ammo belts? I know they speed up reloading but what is the situation without this gear?
What does it take for Hotwire to modify a weapon? Time? Credits? Materials & components? I want to mod everyone's weapons!
In addition to my questions above re ammo and weapon mods, what's this "5 STA scanner" in the description for HUD Visor? Does that mean an HUD-equipped Helmet comes with an STA? What's the 5 for?
OK, sober and getting to all these:
1. Yes, normal shots w/ lasers are at the listed WB/OD values and don't require the rounds of up and down. You basically can overload the battery and make the thing -8 OD if you need to.
2. Ammo/Battery Belts - If you roll a fumble - you either jam or are out of ammo (depends on the nature of the attack - was this your first roll of the combat, probably not out of ammo, so we'd rule Jam) Also if you fire sustained fire or overload you are out of ammo afterward. The belts allow you to ignore the first / combat. You've got backup ammo/energy cells. Without these, you'd have to spend a FULL ROUND (no move either) to clear/reload the weapon.
3. Weapon mod rules are coming. RIght now you can buy the weapon upgrades listed.
4. Yes, a STA inside your helm. I have no friggin idea what the 5 is - will query CK.