Temple Run

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May 17, 2018 9:01 pm
Even while sleeping, Rokarr is on the lookout for threats...

Rolls

Vigilance

2 Advantage, 2 Threat

May 18, 2018 11:45 pm
While Zom sat staring into the forest, his eyes wandered to a fragment of stone that lay almost buried beneath the ground. On closer examination and upon removing some of the dirt that covered the stone, a faded mural could be seen on the piece of rock.

From what the Duros could pick out, there was a large temple surrounded by two smaller temples. In the larger temple, yellow fumes appeared to rise from the sides of the temple walls. Likewise, yellow fumes rose from the sides of the smaller temples but converged with the fumes from the larger temple to create one large fume that disappeared into the sky. While hard to see since the mural had been partially destroyed, small figures seemed to be looking up at the fumes as they reached into the heavens.

Zom peered to look closer at the mural as the darkness seemed to close in. However, that was not all that closed in upon the scouting party. Something lurked out in the dark.
OOC:
Alright folks, Initiative just happened. Something is out there that is aware of you. But you are not aware of them. As a result, they get a free round before you guys can react. If you could, see the OOC Thread for some specific notes and possibilities on combat.

Rolls

Mystery Baddie 1 Vigilance roll

2 Success, 2 Advantage

Total: 2 Success, 2 Advantage

Mystery Baddie 2 Vigilance Roll

2 Success

Total: 2 Success

Mystery Baddie 3 Vigilance Roll

1 Success, 2 Advantage

Total: 1 Success, 2 Advantage

Mystery Baddie 4 Vigilance Roll

2 Success, 1 Advantage

Total: 2 Success, 1 Advantage

May 18, 2018 11:58 pm
OOC:
Just for reference, the Initiative Slots are:

NPC

NPC

PC

NPC

PC

NPC

PC

PC

PC
May 19, 2018 1:14 am
As if on cue, a cold wind blows over the temple as dark figures come rushing out of the trees. Eerily, their advance is quiet except for one blood-curdling scream that comes from the lips of one of the figures. They rush over the ruins of the temple towards the relaxed scouting party.

Zom can see multiple dark shapes form into human figures. Even in the dark of the night, he can make out some features from a quick glance. Their hair is brilliantly white, and their skin looks as if someone lashed them with a rake. Onward they came as Zom's eyes grew wider.
OOC:
All four minion groups will use their free round to move from extreme range to medium range of the group. All checks will receive a setback die due to darkness.
May 19, 2018 3:21 am
Having rushed forward, a few of the strange figures stop. Whirling sounds are heard as leather bands are set swirling in the air and come hurtling towards Zom and Kikli, the ones most visible.
OOC:
Five damage on Zom since the bola only has a base damage of 3. They miss Kikli. Ah, no advantage. Otherwise, I could have ensnared you guys. Zom can have a boost to his next action thanks to the two threat.

Also, I neglected to mention, there are four sets of three minions all at medium range. Two minion groups have used their action to throw bolas and then used their maneuver to grab javelins.

Also, the trip wire Tark set up was those two boost dice Zom had when he made that perception check. Just to let y'all know I didn't forget that.

Rolls

Bola Aimed at Zom

2 Success, 1 Advantage, 3 Threat

Total: 2 Success, 2 Threat

Bola Aimed at Kikli

1 Success, 1 Advantage, 2 Failure, 1 Threat

Total: 1 Failure

May 19, 2018 3:47 am
Zom lets out a startled Yelp as the bola strikes his arm. He immediately jumps back behind a broken piece of temple.

Hey guys! We've got incoming! Zom cautiously draws the new imperial blaster pistol he picked up at camp. He steels himself for a moment, then pops around the corner and takes a shot at the group.

But his shots go wild, flashing past the natives harmlessly. The crimson bolts do make the attackers hesitate briefly, giving a small window of opportunity.
OOC:
I'll take the 2 strain for the extra maneuver to draw my blaster, and give a boost die to the next player.
Last edited May 19, 2018 3:57 am

Rolls

Ranged light

1 Success, 2 Advantage, 4 Failure, 1 Threat

Total: 3 Failure, 1 Advantage

May 19, 2018 5:02 am
Ketta quickly digs into his back pack, rummaging through its bulky contents. He pulls out his Luma Flare Launcher, pointing it High into the night sky he squints and pulls the trigger.

With a "fwooop" the flare left the barrel of the launcher much slower than required for a healthy launch. The launching rocket motor sputtered and fizzled. The accidental splash in the river earlier must have compromised the powder charge. It only reached the height of about 2 meters in the air before the flare began burning. It was bright, much brighter than the fusion lantern. It started its descent immediately and landed a short distance away from Ketta. It clicked and clacked on the rubble stones as the flare hissed and burned with a fervent brilliance.
OOC:
Per the documentation, a failed shot still provides illumination for 5 rounds out to short range

...lame

I'll spend my advantage to give a boost die to the next PC turn (as long as you can work it into a narrative)
Last edited May 19, 2018 5:41 am

Rolls

Luma Flare

2 Success, 1 Advantage, 2 Failure

Total: 1 Advantage

May 19, 2018 5:42 am
At the sound of the bola whizzing past him, Kikli's ears perk up as he reflexively draws his blaster. Peeking at their attackers from the encampment he smiles. Field work. Aiming towards the denizens as they approach, firing shots at what he hopes is a vital area (the head).

His smile widens as his shot hits true (to the best of his knowledge), he shouts out: Rokarr get up, you simply must try this!
OOC:
Using my ADV to give a Boost Die to the space cowboy Rokarr.
OOC:
@GM: Kikli is targeting one of the groups that haven't yet attacked.
Last edited May 19, 2018 6:13 am

Rolls

Ranged light

3 Success, 2 Advantage, 2 Failure, 1 Threat

Total: 1 Success, 1 Advantage

May 19, 2018 1:05 pm
With the bolas flying through the air and the Duros quickly scrambling out of the way, the forest denizens advanced again. One group lets fly a hail of javelins at the slightly bruised Duros hiding behind some rock.

The other group, seeing the impact of a flare of light, set their sights on the Squib.

The javelins flew in the illuminated sky as Zom and Ketta felt pain as the sharp objects found a mark.
OOC:
The two minion groups which did not throw bolas moved to Short range and attacked with javelins. The minion group which attacked Zom will use their two advantage to use a second manuever. They get out their nasty-looking axes.

Zom receives 6 damage with Pierce 1. Ketta receives 8 damage with pierce 1. Ouch. They had a setback to attack Zom since he was behind cover.

By the way, y'all weren't going in initiative order for some reason. It doesn't really matter since I retconned it but Kikli wouldn't have had a setback thanks to Ketta's flare and his difficulty would have only been 1 since the baddies advanced closer.

Rolls

Javelin Attack on Zom

1 Success, 3 Advantage, 1 Threat

Total: 1 Success, 2 Advantage

Javelin Attack on Ketta

3 Success, 1 Threat

Total: 3 Success, 1 Threat

May 19, 2018 1:13 pm
OOC:
How much damage does a Javelin do?
May 19, 2018 1:16 pm
OOC:
Answered above!!!

By the way, @somebox, any particular minion group you want to hit with that roll since they all have attacked when it gets to you?
May 19, 2018 2:21 pm
Tark's eyes snapped open, his body already in motion. Weapon in hand, the gank darted forward to the hostile figures.
OOC:
Maneuver to ready pole-ax, taking 2 strain to move from Short to Engaged, attacking one of the minion groups in the light.
OOC:
Using the Advantage to recover a Strain. Total damage is 8 with Pierce 2
Last edited May 19, 2018 2:24 pm

Rolls

Melee

3 Success, 2 Advantage, 1 Threat

Total: 3 Success, 1 Advantage

May 19, 2018 6:19 pm
OOC:
My bad, last night that looked different. I'll target the group in short range tark isn't fighting. Damage is 7 (+1 if I remove the first purple die due to short range.)
May 20, 2018 3:07 am
Blaster fire began to whip through the night as Kikli aimed his blaster. As the javelins came down upon Zom and Ketta, one of the javelin throwers clutches his shoulder and falls back slightly panting as blaster bolts hit him.

Meanwhile, Tark has rushed forward. The other group of javelin throwers, caught off-balance by this move are unable to counter right away. The Gand's pole-axe swung around and caught one of them in the stomach. Grunting in pain, he fell to the ground unmoving.
OOC:
The group Kikli attacked still has three minions while Tark killed one in the group he attacked.
May 20, 2018 6:08 am
OOC:
Ketta hasn't attacked any group yet. I tried to use an illuminating flare and failed then took a javelin hit.

Is that the end of the round? It's hard to figure out which went where.
May 20, 2018 12:56 pm
OOC:
Oops. My bad.

And we are just waiting for Bardo.
May 21, 2018 8:45 pm
OOC:
Sorry lads, weekends arent great for me
Rokarr wakes as the action erupts around him. Despite the commotion, he stays calm. Going into a crouch, the gunslinger draws his second pistol as Kikli lights up the area. "Finally, I was beginning to think this hike would be boring." Sizing up the foe, Rokarr fires at the nearest group that wasn't charged by the crazy Tark.
OOC:
I'm still pretty new to the system, hope I got this right. It looks like I end up with a net 2 success and 2 advantage, so I hit with my heavy blaster pistol and use the advantage to also hit with the blaster pistol. 7 and 6 damage respectively. Correct?
Last edited May 21, 2018 8:48 pm

Rolls

Ranged (Light)

4 Success, 5 Advantage, 3 Threat

Total: 4 Success, 2 Advantage

Forgot my two weapon fighting penalty

2 Failure

Total: 2 Failure

May 21, 2018 11:27 pm
Blaster fire scorched through the wild natives. The one wounded by Kikli was felled quickly by a smart shot from Rokar. Soon after that, his comrades felt the brunt of blaster shots from the gunslinger as the second fell dead while the third spun as a shot hit him dead as well.
OOC:
The only thing you forgot was that the difficulty was only one purple die (and one more because of the two weapon penalty) since you were firing on short range. So I disregarded that extra die that you rolled. Also, the damage was 9 and 8 since you add the successes to the damage. But you leveled those blokes taking all three out. Next Round Up.
May 21, 2018 11:43 pm
Seeing that the intruders were made of sterner stuff than they first anticipated, the natives' eyes began to smolder.

The group of figures who had thrown the bolas rush up with axes raised high.
OOC:
The two minion groups who had thrown the bolas use a maneuver to get out their axes and their action to move into short range. So there is one group engaged with Tark and two who are rushing up and are at short range.
May 21, 2018 11:54 pm
Seeing the rest of the attackers approaching the group, Tark's eyes narrowed behind his helmet. Taking a moment to determine the pattern of the attackers, he stepped up his attack, seeking to end the fight as soon as he could.
OOC:
Using maneuver to aim then attacking
OOC:
Using 1 advantage to add a boost to the next PC's check, and the remaining 3 to trigger a crit. Total damage is 6, Piece 2.
Last edited May 21, 2018 11:56 pm

Rolls

Boosted Melee

2 Success, 5 Advantage, 1 Failure, 1 Threat

Total: 1 Success, 4 Advantage

Crit! - (1d100)

(11) = 11

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