Temple Run

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May 22, 2018 12:13 am
OOC:
That's just enough damage to kill off one with the crit taking out the last one.
May 22, 2018 2:13 am
Ketta winces at the immense pain from the Javelin in his side. Without turning to run or move from his position he raises his Cryoban Projector. The unconventional weapon has no sights to speak of, but he pauses for a moment to aim in the direction of the charging assailants. He can see them clearly in the light of the botched flare sputtering on the ground, as well as the light coming from the fusion lantern behind him. He eyes his target in front of him. His ears tilt backward low against his head. His eyes narrow in a fixed glare, his teeth become visible in a snarled look. His finger squeezes the trigger.

The Projector let's out a loud "click" noise.
OOC:
ugh... I think that officially makes me the king of the Null results.
Last edited May 22, 2018 2:20 am

Rolls

Ranged Heavy -2 Cumbersome

2 Success, 4 Advantage, 2 Failure, 4 Threat

May 22, 2018 2:43 am
OOC:
You have to turn off the safety
May 22, 2018 2:52 am
OOC:
I forgot to add in my bonus die from my aim maneuver.
Ketta flicks off the safety and pulls again. The deafening blast from the projector fires off at the group of charging hostiles. Spraying them all with a blue luminescent energy. The chill from the blast broke up the air of the hot humid night.

Damage 6
Blast 6
Last edited May 22, 2018 3:01 am

Rolls

Aiming bonus die

1 Success, 1 Advantage

Total: 1 Success, 1 Advantage

May 22, 2018 2:52 am
OOC:
Haha!!! I love Ketta. He just can't catch a break.
May 22, 2018 2:54 am
OOC:
And that reminds me, I added a boost to the next player to go, so that's another blue you need to roll
May 22, 2018 3:03 am
Meribson says:
OOC:
And that reminds me, I added a boost to the next player to go, so that's another blue you need to roll
OOC:
At this point I'lltake what I can get

Rolls

Additional boost die from Tark

May 22, 2018 3:17 am
After a brief malfunction with the gun, Ketta lets a blast out of his gun aimed at the incoming natives. One is thrown back and surprisingly returns to his feet with a groan.

Not far away, the quick jerks of a poleaxe indicate Tark's proficiency with the weapon. The two remaining natives fighting him are taken down with ease.
May 22, 2018 3:19 am
OOC:
awwww they're not grouped tightly enough to use the blast trait?
May 22, 2018 3:31 am
OOC:
That needs two advantage to activate.
May 26, 2018 5:50 pm
Thoroughly pleased with the group and his weapon's performance, Kikli uses some of the rubble to stabilize his arm. Carefully aiming he fires another shot at the advancing hostiles.
OOC:
Using the aim maneuver.

Rolls

Straight Shooting

3 Success, 2 Advantage, 2 Threat

Total: 3 Success

May 27, 2018 3:23 am
The advancing natives tried to dance away from the shots coming from Kikli. Unfortunately, they were less than successful. One fell clutching his throat while another winced as a blast hit his side.
OOC:
There are still two minion groups coming towards y'all. One has three and is at full strength while the second has two left and one is hurt bad.
May 27, 2018 4:00 am
OOC:
New round? Or are we still waiting? (I'm not sure whose turn it is)
May 29, 2018 6:24 pm
With a bark like laugh, Rokar guns down one group. "Now this is living boys!" He takes aim, unleashing another salvo.
OOC:
2 advantage to engage the dual wield and can I reduce some strain with the third?
Last edited May 29, 2018 6:25 pm

Rolls

Pew, pew

1 Success, 5 Advantage, 2 Threat

Total: 1 Success, 3 Advantage

May 29, 2018 8:39 pm
Bardo says:
He takes aim, unleashing another salvo.
OOC:
You forgot to add the bonus die you get while aiming.
Jun 5, 2018 12:42 am
As Rokar pops his shots off, the natives try to dance out of the way. Unfortunately for them, the gunslinger's shots were on the mark. Two natives fell with smoldering holes in the bellies. However, three still held strong and rushed the Klatooinian.

Their axes held high they swung viciously. The quick feet of the gunslinger saved him as he stepped aside here and dodged away there. While still off-balance, he was alive.
OOC:
The advantage will be a setback to Rokar's next action. If the baddies survive that long. If you shoot at the baddies you need to upgrade the difficulty because you might hit Rokar.

Rolls

Attack on Rokar

2 Success, 2 Advantage, 2 Failure, 1 Threat

Total: 1 Advantage

Jun 5, 2018 1:41 am
Biting his bottom lip, Ketta squints with one eye down the barrel of the projector, knowing he could potentially wound his friend with a scattered blast from his gun, he weighs his options for a moment before pulling the trigger.

His shot lands on one of the natives with a burst of blue streaking frost and Ketta lets out a great sigh of relief for missing his ally. The concentration took a toll on his mental state, fearing he might have made the wrong choice.
OOC:
I'll take a strain from the threat
Last edited June 5, 2018 1:44 am

Rolls

Aiming Shot, with upgraded difficulty, and -2 ENC

3 Success, 2 Advantage, 2 Failure, 3 Threat

Total: 1 Success, 1 Threat

Jun 5, 2018 1:31 pm
Blood pumping, a wicked grin under his helmet, Tark raced to the last of the natives, eager to continue fighting and spill some blood.
OOC:
Assuming that they are at short range, Tark uses a maneuver to get in close and then his action to start chopping.

That's 6 damage with 2 pierce. Nothing fancy, but should still be useful against minions.
Last edited June 5, 2018 1:33 pm

Rolls

Hacky Time!

2 Success, 2 Advantage, 1 Failure, 2 Threat

Total: 1 Success

Jun 6, 2018 12:30 am
Ketta's shots thankfully managed to miss Rokar and the natives cried out as they were hit here and there by the nasty flashes of light. This was quickly followed by Tark's charge into the midst of them. Swinging his weapon around he knocked a head off leaving two bruised natives panting around him.
OOC:

One native down, two to go. By the way @KirkaFordisRex, upgrading means replacing a purple with a red. Increasing difficulty is adding a purple. Don't sweat it this time, just a note. Darn word-play.
Jun 11, 2018 9:10 pm
Rokar dances as the natives move to attack him. A few close calls, but he manages to keep his skin intact. He steps back, spinning his pistols with a flourish. "Never bring a knife, er, axe, to a gunfight."
OOC:
Looks like 11 damage and 2 strain from the threat, unless GM has a better idea.
Last edited June 11, 2018 9:11 pm

Rolls

Everybody was two-weapon fighting...

4 Success, 2 Advantage, 4 Threat

Total: 4 Success, 2 Threat

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