Stray Dogs Episode I - The Station of Death

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Nov 18, 2015 6:22 pm
"Hot damn!" Hotwire runs to the system panel as fast as his short legs can carry him. He shuts valves to bypass the damaged oxygen recycler and bring backup systems online.
Last edited November 18, 2015 6:23 pm

Rolls

MND+DX (9) + Technician (3) + Engineer II + ToolStick (1) = CTN (15) - (1d20)

(10) = 10

Nov 18, 2015 6:48 pm
"Nice flying Kal!"
Chuck scrambles to keep the energy levels balanced and prevent the engines from overheating.

Rolls

MND +DEX =12 - (1d20)

(15) = 15

Nov 18, 2015 8:02 pm
S'skaar calms down and resumes plotting the hyperspace course.

Rolls

Hyperspace course (MND+IN+Engineer+Hacker+Laptop, total CTN 17) - (1d20)

(5) = 5

Nov 19, 2015 8:25 am
"I'll try to get them off our asses"

Rolls

Gunnery 10+2=12 - (1d20)

(3) = 3

Nov 19, 2015 1:23 pm
The Imperial fighter is hit!

+1 SP to Saru

Rolls

Imperial Fighter DEF CTN 10 - (1d20)

(13) = 13

Nov 19, 2015 2:46 pm
The cruiser will be in range in two rounds
Nov 19, 2015 2:48 pm
ROUND 4

Initiative
*Imperial Fighters (3) - HP: 100%, 100%, 77%
*Ronin: Kalerik Piloting, Chuck Co-Piloting, S'Skaar Navigation, Saru Gunnery +1 SP, Hotwire Engineering
*Heavy Cruiser


Conditional Modifiers
Hyperspace Programming [X] [X] [ ]
Cruiser in range in two rounds
Nov 19, 2015 2:56 pm
The three fighters are back on your tail again... a few shots hit the hull, causing it to shudder but everything's holding together.

Rolls

Imperial Fighter Attack CTN 12 - (1d20)

(15) = 15

Imperial Fighter Attack CTN 12 - (1d20)

(10) = 10

Imperial Fighter Attack CTN 12 - (1d20)

(2) = 2

Ronin DEF CTN 10 - (1d20)

(18) = 18

Ronin DEF CTN 10 - (1d20)

(9) = 9

Ronin DEF 10 - (1d20)

(13) = 13

Nov 19, 2015 3:34 pm
"Good shooting Saru, keep it up!"

S'skaar continues plotting the hyperspace course.

Rolls

Hyperspace course (MND+IN+Engineer+Hacker+Laptop, total CTN 17) - (1d20)

(13) = 13

Nov 20, 2015 8:23 am
"This big ass imperial cruiser is almost here, hurry up men"

Rolls

Gunnery 10 - (1d20)

(13) = 13

def 10 - (1d20)

(15) = 15

Nov 20, 2015 11:40 am
Kalerik, give me a piloting check - you may choose to:
1. Do another maneuver to try to throw the fighters off or
2. Accelerate to gain some distance on the cruiser

Chuck can assist (Piloting check) to grant you a +2 to your check
Nov 20, 2015 3:27 pm
Chuck works the controls to try and keep an optimal power level to the thrusters for kalerik.

Rolls

MND +DEX =12 - (1d20)

(19) = 19

Nov 20, 2015 4:51 pm
Kalerik curses and attempts a maneuver to throw the fighters off. He knows his luck will run out sooner or later.

Rolls

Piloting CTN: 6 - (1d20)

(19) = 19

Nov 20, 2015 4:56 pm
The imperial cruiser inches closer. Hotwire detects that they are lining up their tractor beam as well.
Nov 20, 2015 4:57 pm
ROUND 5

Initiative
*Imperial Fighters (3) - HP: 100%, 100%, 77%
*Ronin: Kalerik Piloting, Chuck Co-Piloting, S'Skaar Navigation, Saru Gunnery +1 SP, Hotwire Engineering
*Heavy Cruiser


Conditional Modifiers
Hyperspace Programming [X] [X] [ ]
Cruiser in range in oneround
1 Fighter cannot fire this round
Nov 20, 2015 4:59 pm
The Imperial fighters attack - the hull takes the brunt of it - one fighter fumbles and cannot fire (Deleted the post when I realized I had not started the new round yet and am too lazy to reroll all that)
Nov 20, 2015 5:36 pm
"We're taking hull damage, but no breach so far! That cruiser is lining up it tractor beam though so now would be a good time for some fancy flying!"

Rolls

MND+DX (9) + Technician (3) + Engineer II + ToolStick (1) = CTN (15) - (1d20)

(15) = 15

Nov 20, 2015 10:30 pm
S'skaa will attempt to finish plotting the hyperspace course.

"Frak... I almost pressed the wrong button when the Ronin buckled from that dogfighting..."
Last edited November 20, 2015 10:31 pm

Rolls

Hyperspace course (MND+IN+Engineer+Hacker+Laptop, total CTN 17) - (1d20)

(18) = 18

Nov 21, 2015 12:29 am
Chuck assist and the Kalerik or things may start getting bad for the ronin!
Nov 23, 2015 5:54 pm
"Hold it together Kal!" Chuck furiously tries to keep the systems as optimized as possible, trying to ignore the sparking panels.

Rolls

MND+DEX=12 - (1d20)

(9) = 9

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