Character creation

Aug 3, 2018 2:24 am
Build'em here
Aug 3, 2018 3:43 am
Woo! So, given that they provide a variety of methods for stat gen, are we going to try out their "Start at 10, apply boosts and such" method?

Addtionally, would it make sense to have a single post/character detailing our creation steps and such, given how shiny and new this is to all of us?
Aug 3, 2018 4:03 am
Both excellent questions!

1st, I'd lean towards their default. This is a group thing though and we're all going to learn it together. I'd say the "Start at 10, and then..." looks like what they want to be their default method. Its interesting that rolling stats is an optional method.

I'd like to think a discussion about what we're doing as we're doing it would be helpful. I'll be noting stuff I see as I make my way through the rules.

As an aside, I put the original Pathfinder Character sheet as the default sheet, but most of what we put in won't fit in comfortably so we'll have to re-work the sheet to make it suit our needs. Please let me know what you're putting where when you're building characters.
Aug 3, 2018 4:22 am
For stats that makes sense. For the character sheet, after a breeze through the 2.0 sheet, we may be better off with a Custom sheet to start with. There's enough different that we'd be bastardizing a LOT of stuff with limited benefit that I can see off the bat.
Aug 3, 2018 4:32 am
I'll add it to the game, and then if people feel better recreating the new sheet they can.
Aug 3, 2018 1:11 pm
Cool cool!

In terms of character concept, I'm going back and forth between a Gnome Sorcerer with the Barkeep background and a Dwarf Ranger with the Hunter background. Between the two, I think I'm leaning more heavily towards the ranger (he'll be a bowman, for sure).
Aug 3, 2018 1:57 pm
I think for a character, I'm leaning toward an elf druid. Drama, if you go with the ranger, our two characters could have run into each other in the past.
Aug 3, 2018 1:58 pm
I like that plan pupper!

I'm going to start making my person up.
Aug 3, 2018 2:27 pm
Whatever the group doesn't have to balance it out, I'll fill in. This way I can go through character creation as well. As an aside, my family and I are going on a trip. I'll be taking my computer, but there's likely going to be a couple days where I won't have much internet access. If you don't hear from me after tonight for a couple days, blame the trip!
Aug 3, 2018 9:21 pm
Ok, so here it goes. I'm going to follow the steps as indicated in the book. Character sheet is here.

Step 1: Determine Concept
I am Struuk Ironhide, a grizzled dwarven hunter from a clan of dwarves that resided in the hills of Golarion.

Step 2: Choose an Ancestry
Dwarf - HP +10, Size Medium, Speed 20 feet. Bonus to Con and Wis (Free choice of Dex). Flaw to Cha. Languages of Common and Dwarf. Traits of Dwarf and Humanoid. Gain Darkvision. Unburdened allows me to ignore 5 feet of speed penalty from armor or the encumbered condition.

Ancestry Feat: Rock Runner - Your innate connection to stone makes you adept at moving across uneven surfaces. When you take the Step action, you can ignore difficult terrain caused by uneven ground made of stone and earth. In addition, when you use the Acrobatics skill to Balance (see page 144) on narrow surfaces or uneven ground made of stone or earth, you aren’t flat-footed, and you treat a success on the Acrobatics check as if it were a critical success.

Step 3: Choose a Background
Hunter - You stalk and take down animals and other creatures of the wild. Skinning animals, harvesting their flesh, and cooking them were also part of your training, all of which can give you useful resources while you adventure.
Choose two ability boosts. One must be to Dexterity or Wisdom (Choosing Dex), and one is a free ability boost (Choosing Con).
You gain the Survey Wildlife skill feat, and you’re trained in the Hunting Lore skill.

{A} - Survey Wildlife - You can spend 10 minutes assessing the area around you to find out what animals are nearby, based on nests, scat, and marks on vegetation. Attempt a Survival check against a DC determined by the GM. Success You identify one or two types of animals that live in the environment, and you find tracks you can follow if you want to seek one out. If you have the master proficiency rank in Survival, you can also identify one type of more intelligent and dangerous beast in the environment.
Critical Success You identify three or four types of animals that live in the environment, and you find tracks you can follow if you want to seek one out. If you have the master proficiency rank in Survival, you can also identify one type of more intelligent and dangerous beast in the environment.

Step 4: Choose a Class
Ranger - Key stat boost in Dex

Step 5: Finalize Ability Scores
5a (Start with 10s): Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10
5b (adjust by Ancestry): Str 10, Dex 12, Con 12, Int 10, Wis 12, Cha 8
5c (adjust by Background): Str 10, Dex 14, Con 14, Int 10, Wis 12, Cha 8
5d (adjust by 4 free boosts): Str 12, Dex 16, Con 16, Int 10, Wis 14, Cha 8
5e (adjust by Class): Str 12, Dex 18, Con 16, Int 10, Wis 14, Cha 8

Step 6: Apply Your Class
HP +13 (10 + con)
Proficiencies:
Perception Expert
Fortitude Expert
Reflex Expert
Will Expert

Skills: Trained in 6 (6 + Int): Acrobatics, Crafting, Medicine, Nature, Stealth, Survival
Weapons: Trained in all Simple and Martial
Armor: Trained in Light and Medium
Signature Skills: Acrobatics, Athletics, Crafting, Nature, Stealth, Survival

Gain Hunt Target Action (Can see or hear the target)
You designate a single creature within 100 feet as your target and focus your attacks against that creature. While hunting that creature, you gain benefits for focusing your attacks. As long as all your attacks in a round are against target you’re hunting, the multiple attack penalty you take on the second attack is –4 (–3 with an agile weapon) instead of –5, and –8 (–6 with an agile weapon) instead of –10 on the third and any further attacks in the round. You also ignore the penalty for making ranged attacks against the target you’re hunting within your second range increment. You also gain a +2 circumstance bonus to Perception checks when you Seek your target and a +2 circumstance bonus to Survival checks when you Track your target.
You can have only one creature designated as the target of your hunt at a time. If you use Hunt Target against a creature when you already have a creature designated, the prior creature loses the designation and the new target gains the designation. In any case, this designation lasts until your next daily preparation (see page 332).

Ranger Feat: Crossbow Ace - When you use Hunt Target or when you use Interact to reload your crossbow, if your next Strike with that crossbow before the end of your next turn is against your hunted target, add half your Wisdom modifier to your damage roll; if you are firing a simple crossbow on a qualifying attack, also increase the damage dice on that attack by one size (see page 91).

Step 7: Determine Skill Modifiers
Add skill ability, + proficiency (Level - 2 for untrained, Level for trained, Level + 1 for Expert, Level + 2 for Master, Level + 3 for Legendary)

Step 8: Buy Equipment
Start with 150 SP
Leather Armor - 15 SP
3x Dagger - 2 SP (6 SP total)
1x Warhammer - 12 SP
1x Crossbow - 30 SP
30x Bolts - 1 SP (3 SP total)
1x Backpack - 1 SP
2x Belt Pouch - 4 CP (8 CP total)
1x Flint and Steel - 5 CP
1x Mug - 1 CP
1x Pup Tent - 8 SP
1x Rope (Silk) - 10 SP
2x Waterskin - 5 CP (1 SP total)
10x Rations (1 Day) - 5 CP (5 SP total)
1x Repair Kit - 30 SP
1x Basic crafter's book - 1 SP

Cash Remaining: 26 SP, 6 CP

Step 9: Fill in the Finishing Details
Age (adulthood around 25, lives to about 350): 70 years old.
Alignment: NG
Deity: Gozreh and Erastil in equal measure.
Last edited August 3, 2018 10:35 pm
Aug 3, 2018 9:22 pm
I'm going with a Gnome Cleric. Almost done character gen, on paper. Transferring into the sheet may take a little while.
Aug 4, 2018 1:48 am
Looks good. @Dramasailor! I went over the character, and I'm not sure yet about revisions. Your the first one to finish up, and I'm not fluent enough (yet) with the rules to offer suggestions.
Aug 4, 2018 1:52 am
I figure we'll start tackling revisions and improvements and such once we a) get some more submissions in and b) get into our first interactions (combat or otherwise).

There is definitely some stuff that took some getting my head around.
Aug 5, 2018 11:47 pm
I'm also going to create a rogue, will use whichever character goes best with the rest of the party.
Aug 6, 2018 12:11 am
I'm going to also roll up an Elf Wizard, just to have the additional option available. That and to do more testing of the leveling system because why not!
Aug 6, 2018 1:06 am
Aelondis Gemflower, for giggles and grins. This process was less painful this time around to get the details down into this format at least. I haven't made the "proper" character sheet, but getting the rough mechanics done went a little better. Still a lot of jumping around to get stuff square.
[ +- ] Elf Wizard
Last edited August 6, 2018 1:07 am
Aug 7, 2018 3:07 am
Cool! Go ahead and apply your character. We'll figure out where the hiccups are as we proceed. (I;n back online after a hiatus of a couple days. )
Aug 7, 2018 11:37 am
My un-named rogue, not yet put into a character sheet
[ +- ] Elven Rogue
Aug 7, 2018 6:36 pm
Fun character! I like using the circus as a front for being a criminal.
Aug 9, 2018 1:29 am
Finally had time to write up the character. Had him made for a few days now, but it took a bit to transfer from paper to computer.
[ +- ] Elf Druid
Aug 9, 2018 2:49 am
This has turned into an interesting group. I'm seeing a clear preference for elves among this group!
Aug 10, 2018 3:03 am
It looks like we're back to 4 players, and 3/4 have submitted a character. One person has yet to do so, but I know their schedule runs hot/cold in the extreme IRL. So, 2 questions:

- Would everyone be ok if we start, and had our outlying player catch up when they're ready?
- Since Doomsday Dawn was part of the download package, I'm kind of guessing you all thumbed through it, so to speak. Would it be ok if I just cut to the chase and started the game straight away with minimal backstory? (Assuming you looked over the adventure(s)!)
Aug 10, 2018 10:51 pm
-yes, and I will need a day to read the backstory, but should be ready to post by tomorrow night. Only read what I had to create a character. :)
Aug 11, 2018 3:25 am
No worries, and I'll be on the road a lot for the next day or so. Not sure how much net access I'll have. I should be home by Sunday evening though.
Aug 11, 2018 3:21 pm
I haven't flipped through it yet, but I'm good running with minimal story to start, and I'm definitely ok letting the fourth catch up as they can.

I've got a friend in town from overseas, so posting may be somewhat more erratic than normal, but they are another GPer, so I'm not completely dark. :)
Aug 13, 2018 9:15 am
Okay, I'm back. Flipping through the book now. Am keeping it simple with the character. Human (or half-elf) sword-and-board fighter with the nomad background. He could be currently or recently employed as a guard at the circus, so that could be a link to @marithyme's rogue. He may or may not be aware of her illicit activities (your call).

At character creation are you automatically Trained in the Signature Skills listed for your class?

For the life of me, I can't find where it says how much starting gold we each have. Is that determined by Class? Found it on Page 174. 150sp.
Last edited August 13, 2018 5:40 pm
Aug 13, 2018 6:40 pm
https://i.pinimg.com/564x/7f/a9/6e/7fa96e553ed34efcd5c0d5cc8a05e493.jpg
[ +- ] Janhur Stormwine, Half-Elf Fighter

Okay, I hope I did everything correctly. Some questions:

1. The Nomad background makes you Trained in a terrain-based Lore skill. Any suggestion for terrains that are likely to come into play in this adventure?

2. Class DC = 10 + Level (1) + Key Ability Score (18) = 29. Is this correct?

3. It says I pick a number of skills equal to 3 + INT modifier. At character creation are you automatically Trained in the Signature Skills listed for your class, or do you still need to pick them? I assumed the latter.

4. What, Shield Bash doesn't have the Shove trait? How disappointing!

5. I have armed this character with a longsword but I was really hoping to give him some exotic weaponry to represent his travels and interactions with different cultures. So I was considering some of the other sword and knife options. Fighting style wise this guy likes the Forceful, Disarm, Shove, and Trip trait. Can weapons with ancestry traits be wielded by someone outside of that race? For example, can my character use a dwarven waraxe? Likewise, can a non-monk use a monk weapon, such as a sai?
Last edited August 13, 2018 7:36 pm
Aug 13, 2018 6:49 pm
1. No comment. :)
2. Class DC is 10+Level+Key Ability Mod so for you it'd be 10+1+4=15 from everything I can see.
3. You are not trained in your Sig Skills. The Signature Skills only serve to show which things you can take to a level beyond Expert as we level.
4. Pssh, right?!
5. I am excited to see what happens here!
Aug 14, 2018 2:15 am
@ Jabes

1). The first leg of the playtest adventure is set in Magnimar (a city in the region of Varisia). Anything beyond that would be a spoiler!
2). From what I can tell, Dramasailor has it right, but like everything these are new rules. We can revisit if needed.
3). I'm still a bit confused about the skills and feats, but I'm working on understanding them better.
4). Make a note of that for the playtest feedback!
5). Normally, I would say that weapon proficiency should extend to incorporate the examples you mention, but for the sake of the playtest, I'd just say go with rules as written, and make a note of stuff like that for when you submit your feedback. You could pretty easily come up wth narrative reasons for why a fighter would have been exposed enough to a dwarven weapon to think that they could use one functionally. I don't know if the playtest accommodates this though.
Aug 14, 2018 5:44 am
Quote:
Normally, I would say that weapon proficiency should extend to incorporate the examples you mention, but for the sake of the playtest, I'd just say go with rules as written...
Ah. Well my question really was limited to RAW. I wasn't sure whether those traits were intended to limit tge weapon's usage to certain races. What about weapons with the monk trait?
Aug 14, 2018 12:38 pm
Jabes.plays.RPG says:
Quote:
Normally, I would say that weapon proficiency should extend to incorporate the examples you mention, but for the sake of the playtest, I'd just say go with rules as written...
Ah. Well my question really was limited to RAW. I wasn't sure whether those traits were intended to limit tge weapon's usage to certain races. What about weapons with the monk trait?
From my reading of it, the ancestry and monk traits are there to allow them to use those weapons, but dont prevent others from using them so long as you are trained in that class of weapon. So as a fighter you should be able to use any exotic weapon regardless of its traits.
Aug 14, 2018 5:36 pm
Maybe I'm misunderstanding your questions, Jabes. Sorry if I am. I went and looked at the Human Ancestry, which incorporates Half-Elf and Half-Orc. It does appear that they are implying weapon restrictions, however, there is "Unconventional Weaponry", but its marked "Human". Not sure how to go with this. My reading of the book leads me to believe they'd really prefer that there be certain weapons exclusive to certain races/classes, but then they provide loopholes to get around those restrictions. Since the human ancestry covers one race, and then for all intents and purposes two other races, it isn't clear why humans only would get Unconventional Weaponry, but not the half-humans. I was looking at p. 37 in the Rule book for that one. Also for fighter, it says "Trained in All Exotic Weapons". When I looked in the Equipment section, Dwarven Waraxe is indeed listed as "Uncommon Exotic Melee Weapons". However, at 6th Level. there is a feat for Fighters, "Exotic Weapon Training". So...does this mean a fighter can use exotic weapons, but not until 6th level? Hmmm...what do we the hive mind think about this? Ultimately, I don't see why we can't fudge the this to make it work, and frankly, I don't see a reason why a first level fighter couldn't use a dwarven waraxe at first level. Thoughts?
Aug 14, 2018 7:14 pm
Well for the purpose of this character in this game it's not a hug deal. Sure, I woud love to play around with the weapon traits because I think it's a cool addition to the game but in the end I'd be content just taking a longsword or scimitar and saying it's of unusual design because he picked it up somewhere exotic. On the other hand since this is a playtest so this is a worthwhile discussion and we owe it to everybody to bring these questions to the developers' attention.
Aug 15, 2018 1:27 am
Jabes.plays.RPG says:
On the other hand since this is a playtest so this is a worthwhile discussion and we owe it to everybody to bring these questions to the developers' attention.
Fully agreed, and its because this is a playtest I'm scrutinizing the rules like this rather than just looking for a way to make it work the way I want. Add whatever cool ornate details you want to your sword. In my head when you said that, I immediately imagined the rapier (I think) that Inigo Montoya had in Princess Bride. "I have never seen it's equal."
Aug 15, 2018 5:54 am
When I created this character I had in mind a shield specialist (hence the purchase of the shield with shield boss, and taking Reactive Shield as my first fighter feat) but now I think I'd like to make one final change to the character and then I'm ready to start.

My brother (my real-life brother, not my character's sibling) is a professional musician and he is constantly buying new guitars. I've lost count. In addition, he likes customizing them and even built several his own. This is the way I would like to play Janhur - he is constantly picking up new weapons and seeing what he can do with them in battle. His eyes light up when he sees something shiny and new, and he constantly tinkers with his weapons to personalize and improve them.

https://thumbs.gfycat.com/AltruisticLoathsomeEastrussiancoursinghounds.webp

Mechanically that will mean starting with Furious Focus instead, and ditching the shield in favor of a second weapon. I may or may not upgrade his armor. Will get all that done in the the next couple of hours.
Aug 15, 2018 2:00 pm
+1 for the Wayne's World reference.

I saw that you have Crafting, and I think this probably is a perfect fit for how you see your character as he develops.

Don't stress too much about the timeline. I'm not bothered. Take the time you need. For the type of game we're playing, I'm not even really stressed about how precisely the characters are built. I'm more interested in parsing the rules. No need to rush yourself.
Aug 15, 2018 3:03 pm
Well I'm all set :-D He has a light shield now instead of heavy. Keeping the longsword, changed dagger to main-gauche, bought a flail. Changed Reactive Shield to Furious Focus.
Last edited August 18, 2018 8:11 pm
Aug 16, 2018 7:23 pm
Trying to read up on the setting lore as it is pretty unfamiliar to me. Finally got around to looking at the pantheon and selected Cayden Cailean as Janhur's deity. It's funny that I named him Stormwine before I even knew this! :-D
Aug 17, 2018 2:15 pm
I think it's quite a brilliant coincidence. Interestingly, the lore is something that hasn't really changed at all between editions. The plan appears to be to leave Golarion exactly the same between first and second edition. I've been a bit surprised to see how much of the the setting material they've incorporated into the core book. A lot of that stuff was in the Inner Sea World Guide. (A fantastic setting book.)
Aug 18, 2018 7:56 pm
Just read the background, and I see we're supposed to choose one of the backgrounds from there. Want us to retcon?
Aug 19, 2018 2:07 am
Don't bother. You can if you want to, but since we aren't really keeping pace with the actual playtest I'm not sure it's super important. I'm focusing purely on the Core Rule Book, but I'm not going to stop anyone from picking stuff out of the Adventure Path if they want it.

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