Aug 29, 2018 7:20 am
There are six Virtues of LEGEND: Leon, Eyrie, Grand, Enlight, Nemesis, and Daimon. If you are familiar with D&D's famous ability score system, the concept is similar on the surface.
Leon is the Virtue of the Heroic Lion Spirit. It reflects your ability to overpower and destroy.
Eyrie is the Virtue of the Heroic Wing Spirit. It reflects your ability to outmaneuver and evade.
Grand is the Virtue of the Heroic Beast Spirit. It reflects your ability to outlast and endure.
Enlight is the Virtue of the Heroic Sun Spirit. It reflects your ability to outwit and learn.
Nemesis is the Virtue of the Heroic Conflict Spirit. It reflects your ability to educate and recall.
Daimon is the Virtue of the Heroic Hooded Spirit. It reflects your ability to manipulate and charm.
You will be rolling 1d6 at all times. Depending on how good your Power Value is (or PV), good rolls may allow a limited number of extra dice to be rolled as well. Power Values range from 1 to 9, and can be boosted or reduced. Unlike most stat systems, the Virtues of LEGEND range from a debilitated child or mouse (1) to godlike (9). A human's normal would be around 3-5 depending on which Virtue we're talking about (and which human). Because of this, stats are handled differently than you might expect. More on that later.
Here is the simple table of how Power Values work:
If your Power Value (PV) is 1:
When you are asked to roll a PV check, roll 1d6. If the result of that die is a 1, it is considered a Failure. Anything 2-6 is a Success. These terms will be explained below. If your result is a 6, add a die. Do not add further dice for additional 6's.
If your PV is 2:
Same as PV 1, but if your result is 5 or 6, add a die.
PV 3
If your result on the first die is 5 or higher, add your second die. If your result on the second is 6, add your third die.
PV 4
If your result on the first is 4 or higher, add the second. If your result on the second is 5 or 6, add your third.
PV 5
If your result on the first is 3 or higher, add the second. If your result on the second is 4 or higher, add your third.
PV 6
For the first two dice, 3 or higher will add a die. If your result on the third is a 6, add your fourth die.
PV 7
For the first two dice, 3 or higher will add a die. If your result on the third is 5 or 6, add your fourth die.
PV 8
For the first three dice, 3 or higher will add a die. If your result on the fourth or fifth is 6, add a die.
PV 9
For the first three dice, 3 or higher will add a die. If your result on fourth or fifth is 5 or 6, add a die. If your result on sixth or seventh is a 6, add a die.
This may seem "hard to memorize" at first, but your stats will not change throughout the game, except in extraordinary circumstances. Just think of it as "roll 1d6" no matter what, with a certain number of bonus dice depending on how good you do.
Leon is the Virtue of the Heroic Lion Spirit. It reflects your ability to overpower and destroy.
Eyrie is the Virtue of the Heroic Wing Spirit. It reflects your ability to outmaneuver and evade.
Grand is the Virtue of the Heroic Beast Spirit. It reflects your ability to outlast and endure.
Enlight is the Virtue of the Heroic Sun Spirit. It reflects your ability to outwit and learn.
Nemesis is the Virtue of the Heroic Conflict Spirit. It reflects your ability to educate and recall.
Daimon is the Virtue of the Heroic Hooded Spirit. It reflects your ability to manipulate and charm.
You will be rolling 1d6 at all times. Depending on how good your Power Value is (or PV), good rolls may allow a limited number of extra dice to be rolled as well. Power Values range from 1 to 9, and can be boosted or reduced. Unlike most stat systems, the Virtues of LEGEND range from a debilitated child or mouse (1) to godlike (9). A human's normal would be around 3-5 depending on which Virtue we're talking about (and which human). Because of this, stats are handled differently than you might expect. More on that later.
Here is the simple table of how Power Values work:
If your Power Value (PV) is 1:
When you are asked to roll a PV check, roll 1d6. If the result of that die is a 1, it is considered a Failure. Anything 2-6 is a Success. These terms will be explained below. If your result is a 6, add a die. Do not add further dice for additional 6's.
If your PV is 2:
Same as PV 1, but if your result is 5 or 6, add a die.
PV 3
If your result on the first die is 5 or higher, add your second die. If your result on the second is 6, add your third die.
PV 4
If your result on the first is 4 or higher, add the second. If your result on the second is 5 or 6, add your third.
PV 5
If your result on the first is 3 or higher, add the second. If your result on the second is 4 or higher, add your third.
PV 6
For the first two dice, 3 or higher will add a die. If your result on the third is a 6, add your fourth die.
PV 7
For the first two dice, 3 or higher will add a die. If your result on the third is 5 or 6, add your fourth die.
PV 8
For the first three dice, 3 or higher will add a die. If your result on the fourth or fifth is 6, add a die.
PV 9
For the first three dice, 3 or higher will add a die. If your result on fourth or fifth is 5 or 6, add a die. If your result on sixth or seventh is a 6, add a die.
This may seem "hard to memorize" at first, but your stats will not change throughout the game, except in extraordinary circumstances. Just think of it as "roll 1d6" no matter what, with a certain number of bonus dice depending on how good you do.