Almost done!
As the Adept of Space, you would hold powers of Sector, Motion, Dimension, and Parameter magic.
Sector is teleportation and repositioning magic.
Motion controls how fast things go, and in what direction.
Dimension plays with the planes of existence, and lets you phase things partially or completely out of this one!
Parameter magic is the most meta of the four, but essentially controls how the other three behave. If you set the parameters of a doorway so that it is impassable, people will not be able to walk through, as if it were a wall. That is only one of thousands of applications.
As the Adept of Time, you wield the powers of Duration, Perception, Action, and Entropy.
Duration deals with the beginning, middle, and end of a person's life. You can view them and control them as you like, so long as you maintain physical contact with their body.
Perception deals with how people see time moving. You can look into the past or future, or even change how you or others perceive the motion of time. Speed it up? Slow it down? Stop it altogether? Your choice!
Action is the meta one out of this bunch, and deals with the literal action economy of our battle mechanics. If something would take a cludgy Full Round Action, you can make it go faster. If something quick and simple could be accomplished as a Free Action, you could force someone to put actual effort into it.
Entropy is the inevitable destroyer that consumes the universe. You can abate its hunger for a brief moment to offer protection, or call it on to witness your enemies turn to dust.
Adept of Void grants you the powers of the solar system, the stars, and the hungry void. Full explanation is too long for right now.
An Adept of Body gets to select one subschool of their choice from the Soma school (controlling physical attributes), one from the Anatomy school (controlling literal anatomy like bones and muscles), and one from the Temperament school (which controls the magic of the four humors).