Sep 3, 2018 3:14 am
Race: Human (Porph)
Virtues: Leon 3, Eyrie 4, Grand 4 (reduced), Enlight 5, Nemesis 5, Daimon 5 (boosted)
Quick Observation and Deep Observation
When in combat, a Porph spends every round that they move less than 15 ft. making a Quick Observation, and every round that they take no Movement Phase instead making a Deep Observation. A Quick Observation will allow the Porph to recognize a creature, weapon, or spell they have not encountered before that battle, until a day has passed. If no creatures, weapons, or spells in the battle are new to the observer, then the Quick Observation is instead used to learn about such things on the fly, rather than sitting down and taking time to study (one QO = 1 hour of study). A Deep Observation will allow the same recognition for 1 week instead of 1 day, or bestow roughly 1 day’s worth of study. Study time lasts twice as long as recognition would.
Special Movement
A Porph has a movement speed of 15 ft. per round, but does not have to spend actions to tap into magic or cast once. If they desire, they may lose this advantage and increase their movement speed to 30 ft. per round. (Those who lack magic or magic items have an automatic 30 ft. speed)
Basic Class: Aesthete
Subclass: Escort (Mystic Harlequin)
Mental Attribute: Serpent's Gaze
Summary: Use your Daimon against their Nemesis to hypnotize them.
Mental Attribute: Lover's Embrace
Summary: Use your Daimon against theirs to alter their senses.
Mental Attribute: Move with the Pack
Summary: Use your Daimon against their Enlight to blend in with similar looking groups.
Alignment: Dissent
Engagement Style: Art of Being Nice
Skill Ranks: Appraise 1, Diplomacy 2, Guile 3, Hide 1, Knowledge (occult) 1, Knowledge (religion) 1, Oratory 1, Posture 2, Soft Steps 3
Engagement Style: Art of Being Nice
Special Trait: Duplicitous
Focus: Adept of Atmosphere
Virtues: Leon 3, Eyrie 4, Grand 4 (reduced), Enlight 5, Nemesis 5, Daimon 5 (boosted)
Quick Observation and Deep Observation
When in combat, a Porph spends every round that they move less than 15 ft. making a Quick Observation, and every round that they take no Movement Phase instead making a Deep Observation. A Quick Observation will allow the Porph to recognize a creature, weapon, or spell they have not encountered before that battle, until a day has passed. If no creatures, weapons, or spells in the battle are new to the observer, then the Quick Observation is instead used to learn about such things on the fly, rather than sitting down and taking time to study (one QO = 1 hour of study). A Deep Observation will allow the same recognition for 1 week instead of 1 day, or bestow roughly 1 day’s worth of study. Study time lasts twice as long as recognition would.
Special Movement
A Porph has a movement speed of 15 ft. per round, but does not have to spend actions to tap into magic or cast once. If they desire, they may lose this advantage and increase their movement speed to 30 ft. per round. (Those who lack magic or magic items have an automatic 30 ft. speed)
Basic Class: Aesthete
Subclass: Escort (Mystic Harlequin)
Mental Attribute: Serpent's Gaze
Summary: Use your Daimon against their Nemesis to hypnotize them.
Mental Attribute: Lover's Embrace
Summary: Use your Daimon against theirs to alter their senses.
Mental Attribute: Move with the Pack
Summary: Use your Daimon against their Enlight to blend in with similar looking groups.
Alignment: Dissent
Engagement Style: Art of Being Nice
Skill Ranks: Appraise 1, Diplomacy 2, Guile 3, Hide 1, Knowledge (occult) 1, Knowledge (religion) 1, Oratory 1, Posture 2, Soft Steps 3
Engagement Style: Art of Being Nice
Special Trait: Duplicitous
Focus: Adept of Atmosphere