Game Play: Welcome to White Oak
Cyriel attempts to sneak forward, to within 90' of the searchers, and then casts sleep.
Rolls
Stealth - (1d20+3)
(18) + 3 = 21
Sleep - (5d8)
(84777) = 33
Brynn let's out a small whimper and lets out barely audible "Sheggabugga!" as he clutches onto Erevior.
-bonus action to rage
-30' movement
-ranged attack from 70'
Rolls
harpoon attack from beyond normal range (disadvantage) - (1d20+3, 1d20+3)
1d20+3 : (6) + 3 = 9
1d20+3 : (18) + 3 = 21
damage - (1d6+3)
(4) + 3 = 7
Rolls
Attack/Damage - (1d20+4, 1d8+2)
1d20+4 : (8) + 4 = 12
1d8+2 : (1) + 2 = 3
Valrakas: Your harpoon misses the mark by quite a bit and unfortunately gives the human a general idea from which direction his ‘trouble makers’ are making their attacks.
Vex: Your bolt passes the human close enough to catch his attention, but misses the mark. (Plus at 100’ it would have been at a disadvantage due to range - if I'm reading things right)
Cyriel: Super secret note.
One more action for each of you (roll initiative as well) as the human moves to start slapping the first goblin from his slumber (that will be his action for the round).
I have Cyriel at 60' out, Valrakas is 70' out, with Vex and Erevior at 100' out.
Rolls
Initiative - (1d20+2)
(4) + 2 = 6
Attack/Damage - (1d20+4, 1d8+2)
1d20+4 : (16) + 4 = 20
1d8+2 : (6) + 2 = 8
(Ooc: Cyriel should be 80'... Or is it 60' so he can see in the dark?)
Rolls
Initiative - (1d20+3)
(3) + 3 = 6
Magic missile... Damage - (3d4+3)
(313) + 3 = 10
-Dash 60'
-AC with shield = 15
Rolls
Initiative - (1d20+1)
(12) + 1 = 13
Dropping to all fours this time he starts a slow and painful crawl to one of the goblins before he hears the thudding of what he can only imagine is a stone giant rushing to finish the job. His adrenaline takes over as he hops back to his feet and in obvious pain stumbles towards his sleeping ally.
Mr. Pepperknot still has an action coming before the human slaps the goblin into consciousness.
Erevior trots his 30' of movement closer to the sleeping goblins and hurls his javelin at the jeering human. It's all bravado, though: he is thrown off by carrying the child.
Rolls
Javelin to hit (DISADV for distance) - (1d20+4, 1d20+4)
1d20+4 : (3) + 4 = 7
1d20+4 : (11) + 4 = 15
Javelin damage (on unlikely hit) - (1d6+2)
(5) + 2 = 7
Initiative - (1d20+1)
(1) + 1 = 2
Initiative Order:
Valrakas: You're ten feet away from both the newly awakened goblin (still prone) and the human.
Goblin #1
Cyriel or Vex
Obviously Evil Human
Erevior
Rolls
Secret Roll
Secret Roll
Rolls
Fire bolt, attack, damage - (1d20+5, 1d10)
1d20+5 : (5) + 5 = 10
1d10 : (7) = 7
Rolls
Attack/Damage - (1d20+4, 1d8+2)
1d20+4 : (13) + 4 = 17
1d8+2 : (4) + 2 = 6