Jorune: Strange Allies game (Prologue and Seq 1.1)

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Oct 1, 2015 6:36 pm
OOC: About these advantage rolls, you said, "roll your Advantage rolls over again, using 1d20+5 (for your preparation as the dichandra noticed you), plus your other advantage bonuses." What is the +5 from? Gythaar's STR and AGL together give him +2 bonus to Advantage rolls so is that then 1d20+7 for Gythaar?
Last edited October 1, 2015 6:37 pm

Rolls

Rerolling Round 1 Advantage - (1d20+7)

(18) + 7 = 25

Rerolling Round 2 Advantage - (1d20+7)

(10) + 7 = 17

Oct 1, 2015 9:00 pm
Jabes: The +5 was for round one, having prepared for action and attacking surprised animals. So your Advantage for round one is 25, but your advantage for round 2 would just be +2, so the total is 12 (attack or defend, not both).

I'm going to use your successful quantum roll as the confirmation of the great success.
Oct 3, 2015 1:11 am
Miniri waits for an opportune moment to strike but otherwise remains still.

Rolls

Advantage - (1d20+5)

(16) + 5 = 21

Oct 3, 2015 10:01 am
Round one
Gythaar's fingers erupt with a blaze of isho forming lightning, which sears toward the wounded (first) dichandra; it is too stupid to evade and begins to approach the source of its pain. But there's so MUCH pain!
(3 on the damage roll is a superficial wound to the dichandra's body; resulting in -1 Advantage, -2 Stamina)

Ullis unleashes a blast of lightning (Experienced) from his muddy hands, striking the first dichandra in its right leg.
7 on a damage roll to its leg means a minor wound. It falls and has a -2 to advantage, -4 to stamina. The Advantage penalties are cumulative, so the total penalty for the first dichandra's advantage rolls is -3.
The lightning crackles and pops the carapace of the swamp creature, and with a quick burst of loud snapping noises, its leg collapses from under it, and it falls into the muck onto its back.

Miniri steps in and swings her staff around in a whistling arc, connecting solidly with the first dichandra in its body while it flails on its back.
This deals a superficial wound to the dichandra, -1 Advantage, and it loses 2 more Stamina. The cumulative penalty to Advantage rolls is -4.

The second dichandra attempts to detect Marik, knowing that he's close by...it hears him breathing, and makes an attack with flailing scissor claws. One pincer claw closes on his left leg, cutting into it.
Marik takes a minor wound to his left leg and topples backwards. -2 to advantage and -4 stamina.

Barragar rises up out of his crouch, towering for a split second at his full height to get the full arc of his long arm into the throw of the wickedly curved sis-ganj (roll 2d6 for damage) at the dichandra on its back. There is a brief whir as the sis-ganj spins through the air, and two of its three blades lodge in the dichandra's soft underbelly.
A 4 for the damage roll plus one (for the inherent deadliness of the sis-ganj) and one for Barragar's injury bonus (which applies to thrown weapons as well as melee) is a 6, which results in a Minor wound. A further -5 to its Advantage means a -10 to its Stamina.

Marik is centered and serene, despite the snikt of the dichandra's scissor-like claws snipping into his calf. As he topples backwards, he unleashes a blast of freezing isho into the right leg of the beast.
9 on the damage roll to the right leg indicates a major wound, -4 Advantage and -8 stamina.
The second dichandra, fresh from its attack, finds its leg frozen into immobility. It falls onto its side, and cannot rise again. It thrashes weakly, barely able to clack its stones together, bewildered at its leg ceasing to function.

Rolls

Dichandra's evasion attempt (vs 9) - (1d20)

(4) = 4

Hit location rolls - (4d20)

(1912212) = 45

Dichandra's LISTEN check - (1d20)

(5) = 5

Ullis' Lightning damage - (2d6)

(25) = 7

Dichandra 2's attack on Marik - (1d20)

(1) = 1

Dichandra 2's hit location, damage - (1d20, 2d6)

1d20 : (11) = 11

2d6 : (43) = 7

Oct 3, 2015 1:12 pm
Miniri steps beside Marik and prepares to defend him.

Rolls

Damage on prior attack - (2d6)

(11) = 2

Oct 3, 2015 4:37 pm
(I've updated the previous post with Miniri's damage)
Oct 4, 2015 7:11 am
Lightning Blast damage

Rolls

Lightning Blast damage - (2d6)

(21) = 3

Oct 4, 2015 3:37 pm
After a furious exchange, the group of bedraggled tauther have done serious damage to the two dangerous beasts, and they both are on their backs. Marik has a large gash on his calf where one of the dichandra's pincers sliced him. The first dichandra weakly begins to burrow back down into the muck; the second is still acting aggressively.

At the end of round one, one party member has been knocked down with a minor injury. Both beasts are down, and the first dichandra is effectively out - with a -1 on its Advantage result, it can't do anything this turn, and having lost 18 points of stamina, it's close to unconsciousness. It's probably trying to flee by burrowing, but it's having a hard time rolling over from its back. It's moving so slowly that the party can continue to attack it if they wish. The second dichandra, with a 9 Advantage, is warily trying to rise to continue the encounter.

Roll 1d20 for round two advantage. Marik subtracts four from his result. People attacking either dichandra get another +5 bonus, as their opponents have been knocked down.

Ullis Advantage: 20+5 = 25 (attack and defend with bonus)
Miniri's Advantage: 13+5 = 18 (attack and defend)
Gythaar's advantage: 12+5 = 17 (attack and defend)
Marik's Advantage: 15-4 = 11 (attack or defend - already said he's defending)
Dichandra 2's Advantage: 9 (defend)
Dichandra 1's Advantage: -1 (no action)

Rolls

Barragar's damage - (2d6)

(31) = 4

Ullis' Advantage - (1d20)

(20) = 20

Dichandras' advantage - (1d20-9, 1d20-4)

1d20-9 : (8) - 9 = -1

1d20-4 : (13) - 4 = 9

Oct 4, 2015 4:09 pm
Miniri will focus on driving off the one that is still aggressive, jabbing her staff into vulnerable bits our whacking at leg joints. She'll try to draw attention away from Marik.

edit: added staff attack and damage
Last edited October 5, 2015 3:30 pm

Rolls

Advantage - (1d20)

(13) = 13

Staff Attack (13/Experienced) - (1d20)

(18) = 18

Staff damage - (2d6)

(34) = 7

Oct 4, 2015 4:15 pm
This dichandra (#2) is actively defending, so there is opposition. Anyone attacking dichandra 2 this round, please roll against your skill for the attack you will do.
Oct 4, 2015 6:21 pm
Marik is defending himself and nursing the wound to his leg.
Last edited October 5, 2015 1:26 pm

Rolls

Advantage - (1d20-4)

(15) - 4 = 11

Oct 6, 2015 6:35 am
Careful not to lower his defense even as he attacks, Gythaar lunges at the aggressive dichandra and strikes with a sword thrust.

Rolls

Sword 13 + Hit bonus from STR & AGL 2 + prone 5 = 20 - (1d20)

(20) = 20

damage - (2d6)

(52) = 7

Advantage for next round - (1d20+2)

(20) + 2 = 22

Oct 7, 2015 6:10 am
Seeing that the others are fending off the creature, Ullis moves to Marik and extends his hands to either side. A faintly visible motes of green light drift up to his fingers and roll around on his skin. He extends his hands over Marik's gash, and the glowing motes brighten as he uses the energy of Launtra to knit the wound. The blood flow slows, stops and dries into a nasty scab, as Marik regains 2 stamina. The wound is now a scar, and the Advantage penalty is halved (now just -1).

Marik should roll a CONSTITUTION check, to see if the wound heals further.
Oct 7, 2015 6:13 am
Gythaar strikes hard at the dichandra, taking advantage of Miniri's distraction and plunging his sword into its belly. The fight clearly goes out of it, and it recoils backward into the mud and begins to weakly burrow in an attempt to escape.

This is another minor wound, for another -5 to Advantage and -10 to stamina.

The immediate threat is ended.

Rolls

Secret Roll

Oct 9, 2015 8:31 am
The group takes stock of themselves. Needless to say, someone can do first aid to bandage Marik's wound, if they wish.

Note which skill foci you used or failed to use successfully (depending on whether you learn by success or failure).

If anyone wishes, he can finish off one or the other dichandra before they escape.
Oct 9, 2015 8:45 am
Ullis flops down in the mud and pulls out his water flask to take a sip. Then he pulls out a wedge of dried durlig and begins to chew on it. Some people claim to have developed a taste for durlig, but even though he's eaten it his whole life, Ullis finds it completely foul. He washes down the initial gagging with a bit more water and then proceeds to steadily chew the durlig into a paste; this had the benefit of making him look tough when he was very young, and he likes to not have to chew it so much when he is actually going to eat some food.

(Durlig is a bioengineered root that assists Earth creatures in digesting the food of an alien world. All but the poorest people on Jorune regularly augment their diets with durlig. Though none of the PCs know this, durlig was an early experiment by the Earth colony to come up with a hybrid plant that would thrive on Jorune but provide Earth nutrients. What they created was an almost-inedible plant that empowers Terran biology to generate digestive enzymes that will effectively break down Jorune foods. What all PCs know is that they've grown up eating durlig all their lives, despite its rancid flavor of vinegar and burnt oil, and that people who do eat durlig lead healthier lives.

Ullis chews for a bit, spits, and says aloud:
"Okay, would someone please explain to me what's going on, and how we ended up here? Start at the beginning, even."
Oct 9, 2015 9:17 am
FOUR DAYS EARLIER...

All of you are in the bustle and business of the crowded port city of Ardoth, where thousands of people from all walks of life and most sentient races live and work together. You are making your way to the Hall of Drenn to see what your next (and possibly last) task will be; you've each received a courier notifying you that an influential Drenn - perhaps even a kesht - has selected your tablet and requested your service in particular. The sun is shining, the breeze off of Ardoth Bay is strong enough to carry away most of the smell, and you have a bit of bounce in your step as you hurry to meet your next patron at the Hall of Drenn.

Entering the cool shade of the Hall of Drenn, you scan quickly and instinctively for your tablets - yes, they are gone from the Drenn Wall; they've been pulled at the request of some Drenn.

http://a54.idata.over-blog.com/235x300/2/06/09/94/Jorune/DrennWall.JPG
The Drenn Wall in the Hall of Drenn

You each arrive at the clerk's desk at about the same time, your challisks nearly filled with copras, but still polished to a bright shine. You look at each other, and you wonder at the nature of the job, as you recognize some of the others. The clerk finishes her task with setting up a new tauther with his challisk and turns to your group.

"Yes...?"
Oct 9, 2015 1:24 pm
Miniri steps forward. Her posture is fully upright, stretching her Krugar spine awkwardly, but she manages not to wobble (with only a little aid from her walking staff). The Drenn seem to prefer that from her. Her other hand holds a small parchment and charcoal.

"Miniri," she says, thumping a clawed thumb into her own forehead. "Tablet was chosen?"
Oct 12, 2015 1:13 pm
Marik walks up as well, "I'm Marik, my tablet was also chosen"
Oct 12, 2015 4:33 pm
The clerk takes a few moments to sort through her records, and then her eyes widen slightly. She quickly blinks to cover this and asks to see your challisks more closely. Efficiently she interprets the various marks on the metal plates that you have worn for this occasion to verify that you are indeed the requested tauther. She notes this in her records, then nods to a runner. She takes a few moments to square the papers on her desk, and you get the impression that she's doing so to comfort herself to regain composure. She clearly like order. After a moment, the clerk clears her throat.

"Ahem. Yes, well, you are clearly who you say you are. You are fortunate, and honored to have been selected by so..." She struggles to find the right word. "...uh...someone so important." She lowers her voice. "Your challisks were requested by Gelicia Skay...!" Then, at normal volume once more: "As you know, a keshtia's time is valuable, and she could not be troubled to come down here herself. She has arranged a place for you to discuss her patronage in private. This boy" - she gestures to a new runner who has just trotted up, a young boccord - "will take you to that place." Then she smiles, briefly. "Luck to you!"

The boccord runner nods at each of you and begins to trot off, back out of the Hall of Drenn.
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