Oct 5, 2015 1:56 am
We can use this thread for rules questions, house rules, etc. I'll post the stunt point tables here as well as any other information that might end up proving useful to have available for quick reference.
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Working with Gamer's Plane Dice Roller
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Be sure to roll checks using 2 separate rolls, the first with 2d6 and the third with 1d6, labeled Dragon Die. It'll be helpful if PCs can look out for doubles in their results, and use up their stunt points appropriately whenever that happens.
We'll ALWAYS use the third die, when rolling 3d6 with the GP roller.
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Spell Casting
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If casting a spell requires a test (Constitution(Stamina),Dex(Acrobatics), etc) simply make another roll for the enemy, I may end up posting their defensive stats to make things easier, we'll see how it works out.
In situations where a successful test results in 1d6 instead of 2d6 - flame blast for example, I'll just use the first die rolled from the GP die roller should the test prove successful.
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Attack Rolls
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Always roll your damage dice for weapon attacks, regardless of how badly your test result was, you never know...
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Initiative Order
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I'd rather if we could each post in initiative order, as that will ensure we can use the dynamic stunt system to full effect. I am flexible regarding special circumstances when one might need to post out of turn, but I'd rather not sort through posts to resolve them in initiative order.
--
Please let me know if any of you ever have concerns, questions or comments, this is my first PbP GM gig, and I can only speak to my own experiences and what I have preferred in the games I've been a part of.
--
Working with Gamer's Plane Dice Roller
--
Be sure to roll checks using 2 separate rolls, the first with 2d6 and the third with 1d6, labeled Dragon Die. It'll be helpful if PCs can look out for doubles in their results, and use up their stunt points appropriately whenever that happens.
We'll ALWAYS use the third die, when rolling 3d6 with the GP roller.
--
Spell Casting
--
If casting a spell requires a test (Constitution(Stamina),Dex(Acrobatics), etc) simply make another roll for the enemy, I may end up posting their defensive stats to make things easier, we'll see how it works out.
In situations where a successful test results in 1d6 instead of 2d6 - flame blast for example, I'll just use the first die rolled from the GP die roller should the test prove successful.
--
Attack Rolls
--
Always roll your damage dice for weapon attacks, regardless of how badly your test result was, you never know...
--
Initiative Order
--
I'd rather if we could each post in initiative order, as that will ensure we can use the dynamic stunt system to full effect. I am flexible regarding special circumstances when one might need to post out of turn, but I'd rather not sort through posts to resolve them in initiative order.
--
Please let me know if any of you ever have concerns, questions or comments, this is my first PbP GM gig, and I can only speak to my own experiences and what I have preferred in the games I've been a part of.