0.0 - Another Day On The Job
Rolls
Attack vs Wall, Damage - (1d20+4, 1d6+4)
1d20+4 : (10) + 4 = 14
1d6+4 : (1) + 4 = 5
From downstairs you hear the crackle of the voice box again, What the hell do you think you're doing. Do you have a death wish? I'm warning you, leave now or you will never leave this place alive!
OOC: Forgot to add proficiency bonus to attack roll.
Rolls
Attack vs Wall, Damage - (1d20+6, 1d6+4)
1d20+6 : (20) + 6 = 26
1d6+4 : (6) + 4 = 10
As Mack inspects the grenade two things become clear. This grenade has a two-part trigger mechanism like most grenades. A hand trigger on the side, and a button on top. It's a cylindrical grenade about 4 inches long and about an inch in diameter. If you pull the trigger without holding the button, the grenade just flashes red and won't activate.
The second thing that he becomes aware of is that this is an incindiary grenade. Unlike a standard explosive grenade this does less damage but there is a chance that the enemies will be set on fire and take continual fire damage until they can put out the flames.
Rolls
Hack the door open - (1d20+2)
(17) + 2 = 19
There is a sudden flash, and a dull thump, as the grenade more pops than explodes. Flaming motes of napalm splash across much of the room. Despite the flames leaping right at him Scorch seems entirely unaffected by the blast or the flames swirling all around. He instead fires a shot into the wall, hoping to hit Breecha on the other side.
Claw on the other hand has a mote of fire hit him directly. His fur and duster instantly catch fire as he growls in pain. Scorch, kill those bastards!
At that moment Kessel triggers the door from inside RAIN and it slides up instantly with a choof. The battle begins.
The grenade goes off, and Scorch makes an attempted shot at Breecha, he will be at disadvantage for not knowing exact location, and any damage from the gun will be at -8 because of the wall soaking up damage from the bullet. Scorch also appears to be immune to fire. I'm going to just drop these two at the end of the order since you guys positioned to get ready, I'll say you get enough of a drop on them to make it count. Also saves from rerolling new initiative.
Preserver > Breecha > Mack > Kessel > Scorch > Claw
Damage:
Scorch (hobgoblin): 0 dmg
Claw (bugbear target): 4 dmg (on fiya!)
Rolls
Claw Save vs Fire - (1d20+2)
(4) + 2 = 6
Fire Damage on Claw - (1d4)
(3) = 3
Scorch vs Breecha (disadvantage) (-8 damage) - (1d20+4, 1d20+4, 2d6-6)
1d20+4 : (10) + 4 = 14
1d20+4 : (18) + 4 = 22
2d6-6 : (22) - 6 = -2
Kessel shoots from the doorway, and ducks out of sight after as he prepares his next move.
Hex
1st-level enchantment
Casting Time: 1 bonus action
Range: 90 feet
Components: V, S, M
Duration: Concentration, up to 1 hour
You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability.
If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to curse a new creature.
I choose to impose disadvantage on CON checks.
Poison Spray
Conjuration cantrip
Casting Time: 1 action
Range: 10 feet
Components: V, S
Duration: Instantaneous
You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw (DC14) or take 1d12 poison damage.
Rolls
Initiative - (1d20+2)
(16) + 2 = 18
Poison Spray damage - (1d12)
(5) = 5
Hex damage - (1d6)
(2) = 2
::casting Thunder wave, I hope that it is possible to get both targets in range. If the distance is to great I am ok with only getting Scorch in the blast because he is out in the open. I assume Claw has some cover. So DC 14 Dex throw or take the spell damage and be pushed 10 feet straight back from Preserver. Half damage and no push effect if they make the save.
Rolls
Thunderwave damage - (2d8)
(45) = 9
Breecha leaves Brute's shotgun and Spray's SMG at the doorstep as backup weapons for Kessel and Mack, and enters the fiery room. He crouches down behind his shield and positions himself slightly in front of the open door to give them some cover with his bulk, while still providing the two a firing lane. Breecha aims his pistol at the hobgoblin and squeezes the trigger.
Rolls
Pistol vs Scorch, Damage - (1d20+4, 2d6+2)
1d20+4 : (7) + 4 = 11
2d6+2 : (54) + 2 = 11
Scorch saves and takes 4 damage. Claw takes the full 9 and goes flying. He is still on fiya!
As Breecha looses some ammo on Scorch he seems to swirl around the bullets as he spins sideways, leveling his gun again towards the door.
No damage from Breecha.
Preserver > Breecha > Mack > Kessel > Scorch > Claw
Damage:
Scorch (hobgoblin): 4 dmg
Claw (bugbear target): 13 dmg (on fiya!)
Rolls
Scorch Dex Save - (1d20+2)
(15) + 2 = 17
Claw Dex Save - (1d20+2)
(2) + 2 = 4
Rolls
Magically Missiled. - (1d4+1, 1d4+1, 1d4+1)
1d4+1 : (1) + 1 = 2
1d4+1 : (2) + 1 = 3
1d4+1 : (4) + 1 = 5
10 damage to Scorch from Mack.
Kessel's poison spray overtakes Scorch. He struggles against the newly placed hex to fight the poison. He coughs as the cloud overtakes him and the hex compounds the pain.
Another 7 damage to Scorch from Kessel.
-- Scorch Turn --
Waving away the choking cloud Scorch burst fires the SMG near the door. Preserver and Breecha are caught in the spray of bullets. You want to see fire! I'll give you a firefight!
Preserver and Breecha will need to make DC 15 Dex saves or take Spray Damage (ballistics) as rolled.
-- Claw Turn --
As the flames covering Claw scorch him he flails attempting to put them out. He can't however seem to put himself out. He roars loudly as the fire continues to burn him.
Claw takes another fire damage at the start of his turn, then spends his action trying to put himself out...unsuccessfully.
Preserver > Breecha > Mack > Kessel > Scorch > Claw
Damage:
Scorch (hobgoblin): 20 dmg
Claw (bugbear target): 14 dmg (on fiya!)
Rolls
CON save vs Poison (disadvantage) - (1d20+2, 1d20+2)
1d20+2 : (17) + 2 = 19
1d20+2 : (4) + 2 = 6
Spray Damage - (2d6+2)
(16) + 2 = 9
Claw Attempting to Put Out Fire (DC10) - (1d20+2)
(3) + 2 = 5
Fire Damage to Claw - (1d4)
(1) = 1
Rolls
Dex save vs. Spray - (1d20+2)
(11) + 2 = 13
You will not have to start death saving throws until next round.
Preserver > Breecha > Mack > Kessel > Scorch > Claw
OOC: Half-damage of 9 is 4.5. Do I round up or down in these cases?
Rolls
DEX - (1d20+2)
(11) + 2 = 13
Attack vs Scorch, Damage - (1d20+4, 2d6+2)
1d20+4 : (10) + 4 = 14
2d6+2 : (66) + 2 = 14